From eeedf7f4ee37d83b12638523839e34e51dd38911 Mon Sep 17 00:00:00 2001 From: Dave Airlie Date: Tue, 13 Feb 2018 15:42:21 +1000 Subject: [PATCH] vrend: fix geometry shader dirty check. This was cut-n-pasted incorrectly. Signed-off-by: Dave Airlie --- src/vrend_renderer.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/vrend_renderer.c b/src/vrend_renderer.c index a620ea3..5cea848 100644 --- a/src/vrend_renderer.c +++ b/src/vrend_renderer.c @@ -2885,7 +2885,7 @@ void vrend_draw_vbo(struct vrend_context *ctx, same_prog = false; if (ctx->sub->shaders[PIPE_SHADER_FRAGMENT]->current->id != ctx->sub->prog_ids[PIPE_SHADER_FRAGMENT]) same_prog = false; - if (ctx->sub->shaders[PIPE_SHADER_GEOMETRY] && ctx->sub->shaders[PIPE_SHADER_FRAGMENT]->current->id != ctx->sub->prog_ids[PIPE_SHADER_FRAGMENT]) + if (ctx->sub->shaders[PIPE_SHADER_GEOMETRY] && ctx->sub->shaders[PIPE_SHADER_GEOMETRY]->current->id != ctx->sub->prog_ids[PIPE_SHADER_GEOMETRY]) same_prog = false; if (!same_prog) {