shader: refactor texture instruction extension

Reviewed-by: Gurchetan Singh <gurchetansingh@chromium.org>
macos/master
Dave Airlie 6 years ago
parent fa7f5de546
commit fd7d93a041
  1. 74
      src/vrend_shader.c

@ -1427,6 +1427,47 @@ static int emit_txq(struct dump_ctx *ctx,
return 0;
}
static const char *get_tex_inst_ext(struct tgsi_full_instruction *inst)
{
const char *tex_ext = "";
if (inst->Instruction.Opcode == TGSI_OPCODE_LODQ) {
tex_ext = "QueryLOD";
} else if (inst->Instruction.Opcode == TGSI_OPCODE_TXP) {
if (inst->Texture.Texture == TGSI_TEXTURE_CUBE ||
inst->Texture.Texture == TGSI_TEXTURE_2D_ARRAY ||
inst->Texture.Texture == TGSI_TEXTURE_1D_ARRAY)
tex_ext = "";
else if (inst->Texture.NumOffsets == 1)
tex_ext = "ProjOffset";
else
tex_ext = "Proj";
} else if (inst->Instruction.Opcode == TGSI_OPCODE_TXL ||
inst->Instruction.Opcode == TGSI_OPCODE_TXL2) {
if (inst->Texture.NumOffsets == 1)
tex_ext = "LodOffset";
else
tex_ext = "Lod";
} else if (inst->Instruction.Opcode == TGSI_OPCODE_TXD) {
if (inst->Texture.NumOffsets == 1)
tex_ext = "GradOffset";
else
tex_ext = "Grad";
} else if (inst->Instruction.Opcode == TGSI_OPCODE_TG4) {
if (inst->Texture.NumOffsets == 4)
tex_ext = "GatherOffsets";
else if (inst->Texture.NumOffsets == 1)
tex_ext = "GatherOffset";
else
tex_ext = "Gather";
} else {
if (inst->Texture.NumOffsets == 1)
tex_ext = "Offset";
else
tex_ext = "";
}
return tex_ext;
}
static int translate_tex(struct dump_ctx *ctx,
struct tgsi_full_instruction *inst,
int sreg_index,
@ -1616,38 +1657,7 @@ static int translate_tex(struct dump_ctx *ctx,
} else
bias[0] = 0;
if (inst->Instruction.Opcode == TGSI_OPCODE_LODQ) {
tex_ext = "QueryLOD";
} else if (inst->Instruction.Opcode == TGSI_OPCODE_TXP) {
if (inst->Texture.Texture == TGSI_TEXTURE_CUBE || inst->Texture.Texture == TGSI_TEXTURE_2D_ARRAY || inst->Texture.Texture == TGSI_TEXTURE_1D_ARRAY)
tex_ext = "";
else if (inst->Texture.NumOffsets == 1)
tex_ext = "ProjOffset";
else
tex_ext = "Proj";
} else if (inst->Instruction.Opcode == TGSI_OPCODE_TXL || inst->Instruction.Opcode == TGSI_OPCODE_TXL2) {
if (inst->Texture.NumOffsets == 1)
tex_ext = "LodOffset";
else
tex_ext = "Lod";
} else if (inst->Instruction.Opcode == TGSI_OPCODE_TXD) {
if (inst->Texture.NumOffsets == 1)
tex_ext = "GradOffset";
else
tex_ext = "Grad";
} else if (inst->Instruction.Opcode == TGSI_OPCODE_TG4) {
if (inst->Texture.NumOffsets == 4)
tex_ext = "GatherOffsets";
else if (inst->Texture.NumOffsets == 1)
tex_ext = "GatherOffset";
else
tex_ext = "Gather";
} else {
if (inst->Texture.NumOffsets == 1)
tex_ext = "Offset";
else
tex_ext = "";
}
tex_ext = get_tex_inst_ext(inst);
if (inst->Texture.NumOffsets == 1) {
if (inst->TexOffsets[0].Index >= ARRAY_SIZE(ctx->imm)) {

Loading…
Cancel
Save