The SAMPLEMASK is always returning an integer, we previously always had another
instruction that would convert it to a float but this is no longer the case so
always convert it to a floating number.
Signed-off-by: Corentin Noël <corentin.noel@collabora.com>
Part-of: <https://gitlab.freedesktop.org/virgl/virglrenderer/-/merge_requests/684>
There are many combinations of invalid arguments for OpenGL functions
and it is impractical to cover all of them.
Even if nothing is wrong with the user, GL_CONTEXT_LOST and
GL_OUT_OF_MEMORY can also occur in many GL functions due to hardware
problems. They can leave the context in an invalid state which can
result in a reliability or security issue.
Check GL errors after an operation completes and prevent from using the
GL context after a GL error occurred.
spec@!opengl 1.5@draw-vertices, spec@!opengl 1.5@draw-vertices-user,
and spec@!opengl 2.0@gl-2.0-vertexattribpointer are marked as crash in
.gitlab-ci/expectations/host/piglit-virgl-gles-fails.txt because they
require GL_DOUBLE specification for glVertexAttribPointer, which is
not supported by OpenGL ES. Avoiding the crashes requires capability
checks on the guest, which this change does not implement.
Signed-off-by: Akihiko Odaki <akihiko.odaki@gmail.com>
Part-of: <https://gitlab.freedesktop.org/virgl/virglrenderer/-/merge_requests/715>
v2: Check function availability
v3: Isolate function availability check to a variable (Gert Wollny)
v4: Use util_format_name and add a utility function (Gert Wollny)
v5: Move variables to narrower scopes (Gert Wollny)
Signed-off-by: Akihiko Odaki <akihiko.odaki@gmail.com>
Part-of: <https://gitlab.freedesktop.org/virgl/virglrenderer/-/merge_requests/715>
The compressed formats are incompatible with
GL_TEXTURE_RECTANGLE on Mesa 21.3.6.
This also fixes spec@!opengl 1.0@gl-1.0-dlist-bitmap, which makes
the guest to have GL_TEXTURE_RECTANGLE but TGSI specifies
TGSI_TEXTURE_2D, on OpenGL ES by always looking at the target of
given texture.
v2: Use the result of compatibility check in shader transformation.
(Gert Wollny)
Signed-off-by: Akihiko Odaki <akihiko.odaki@gmail.com>
Part-of: <https://gitlab.freedesktop.org/virgl/virglrenderer/-/merge_requests/715>
There are many combinations of invalid arguments for OpenGL functions
and it is impractical to cover all of them.
Even if nothing is wrong with the user, GL_CONTEXT_LOST and
GL_OUT_OF_MEMORY can also occur in many GL functions due to hardware
problems. They can leave the context in an invalid state which can
result in a reliability or security issue.
Check GL errors after an operation completes and prevent from using the
GL context after a GL error occurred.
spec@!opengl 1.5@draw-vertices, spec@!opengl 1.5@draw-vertices-user,
and spec@!opengl 2.0@gl-2.0-vertexattribpointer are marked as crash in
.gitlab-ci/expectations/host/piglit-virgl-gles-fails.txt because they
require GL_DOUBLE specification for glVertexAttribPointer, which is
not supported by OpenGL ES. Avoiding the crashes requires capability
checks on the guest, which this change does not implement.
Signed-off-by: Akihiko Odaki <akihiko.odaki@gmail.com>
v2: Check function availability
v3: Isolate function availability check to a variable (Gert Wollny)
v4: Use util_format_name and add a utility function (Gert Wollny)
v5: Move variables to narrower scopes (Gert Wollny)
Signed-off-by: Akihiko Odaki <akihiko.odaki@gmail.com>
The compressed formats are incompatible with
GL_TEXTURE_RECTANGLE on Mesa 21.3.6.
This also fixes spec@!opengl 1.0@gl-1.0-dlist-bitmap, which makes
the guest to have GL_TEXTURE_RECTANGLE but TGSI specifies
TGSI_TEXTURE_2D, on OpenGL ES by always looking at the target of
given texture.
v2: Use the result of compatibility check in shader transformation.
(Gert Wollny)
Signed-off-by: Akihiko Odaki <akihiko.odaki@gmail.com>
Use a more recent Mesa Git revision & pipeline ID.
Additionally, update the expectation files accordingly.
Signed-off-by: Cristian Ciocaltea <cristian.ciocaltea@collabora.com>
Reviewed-by: Guilherme Gallo <guilherme.gallo@collabora.com>
Acked-by: Daniel Stone <daniels@collabora.com>
Since crosvm is not able to properly handle parallel tests due to a
concurrency bottleneck, it's necessary to ensuring scaling at the host
system level by increasing the number of active crosvm instances.
For dEQP testing this can be easily accomplished by using the Deqp
Suite support in deqp-runner and adding the crosvm wrapper script in
the related '*.toml' files.
For piglit this is currently not supported in piglit-runner, but
something similar could be added later. For the moment we use an
increased number of parallel jobs to speed-up the execution.
Signed-off-by: Cristian Ciocaltea <cristian.ciocaltea@collabora.com>
Reviewed-by: Guilherme Gallo <guilherme.gallo@collabora.com>
Acked-by: Daniel Stone <daniels@collabora.com>
Those files were initially imported from Mesa CI project, but they are
not actually needed. Hence drop them.
Signed-off-by: Cristian Ciocaltea <cristian.ciocaltea@collabora.com>
Reviewed-by: Guilherme Gallo <guilherme.gallo@collabora.com>
Acked-by: Daniel Stone <daniels@collabora.com>
Fix the expectation files for all virtio-gpu jobs and enable them in the
CI pipeline.
Signed-off-by: Cristian Ciocaltea <cristian.ciocaltea@collabora.com>
Reviewed-by: Guilherme Gallo <guilherme.gallo@collabora.com>
Acked-by: Daniel Stone <daniels@collabora.com>
Add initial support for reusing the Mesa CI infrastructure.
Note this doesn't conflict with the old CI since it doesn't share the
'ci/' folder, but instead uses '.gitlab-ci/', which makes the new setup
consistent with Mesa CI.
Signed-off-by: Cristian Ciocaltea <cristian.ciocaltea@collabora.com>
Reviewed-by: Tomeu Vizoso <tomeu.vizoso@collabora.com>
Reviewed-by: Rohan Garg <rohan.garg@intel.com>