Add flags tgsi,glsl,stream, and shader and change the corresponding
logging code.
Reviewed-by: Gurchetan Singh <gurchetansingh@chromium.org>
Tested-by: Jakob Bornecrantz <jakob@collabora.com>
Signed-off-by: Gert Wollny <gert.wollny@collabora.com>
Signed-off-by: Jakob Bornecrantz <jakob@collabora.com>
No real flags are defined, only the macros and functions.
VREND_DEBUG(flag, ctx, ...) translates to fprintf(stderr, ...)
that is enabled based on whether logging is enabled for flag
in context ctx
VREND_DEBUG_EXT(flag, ctx, X) can be used to add code sequenses
as X, e.g. specific logging calls like for streams.
v2: Make use of variadic macros to make the VREND_DEBUG macro more
like a call to *printf (Following a suggestion by Gurchetan)
v3: Already include debug header in vrend_renderer.c
Reviewed-by: Gurchetan Singh <gurchetansingh@chromium.org>
Tested-by: Jakob Bornecrantz <jakob@collabora.com>
Signed-off-by: Gert Wollny <gert.wollny@collabora.com>
Signed-off-by: Jakob Bornecrantz <jakob@collabora.com>