v2: Check function availability
v3: Isolate function availability check to a variable (Gert Wollny)
v4: Use util_format_name and add a utility function (Gert Wollny)
v5: Move variables to narrower scopes (Gert Wollny)
Signed-off-by: Akihiko Odaki <akihiko.odaki@gmail.com>
Part-of: <https://gitlab.freedesktop.org/virgl/virglrenderer/-/merge_requests/715>
The compressed formats are incompatible with
GL_TEXTURE_RECTANGLE on Mesa 21.3.6.
This also fixes spec@!opengl 1.0@gl-1.0-dlist-bitmap, which makes
the guest to have GL_TEXTURE_RECTANGLE but TGSI specifies
TGSI_TEXTURE_2D, on OpenGL ES by always looking at the target of
given texture.
v2: Use the result of compatibility check in shader transformation.
(Gert Wollny)
Signed-off-by: Akihiko Odaki <akihiko.odaki@gmail.com>
Part-of: <https://gitlab.freedesktop.org/virgl/virglrenderer/-/merge_requests/715>
Use a more recent Mesa Git revision & pipeline ID.
Additionally, update the expectation files accordingly.
Signed-off-by: Cristian Ciocaltea <cristian.ciocaltea@collabora.com>
Reviewed-by: Guilherme Gallo <guilherme.gallo@collabora.com>
Acked-by: Daniel Stone <daniels@collabora.com>
Fix the expectation files for all virtio-gpu jobs and enable them in the
CI pipeline.
Signed-off-by: Cristian Ciocaltea <cristian.ciocaltea@collabora.com>
Reviewed-by: Guilherme Gallo <guilherme.gallo@collabora.com>
Acked-by: Daniel Stone <daniels@collabora.com>
Add initial support for reusing the Mesa CI infrastructure.
Note this doesn't conflict with the old CI since it doesn't share the
'ci/' folder, but instead uses '.gitlab-ci/', which makes the new setup
consistent with Mesa CI.
Signed-off-by: Cristian Ciocaltea <cristian.ciocaltea@collabora.com>
Reviewed-by: Tomeu Vizoso <tomeu.vizoso@collabora.com>
Reviewed-by: Rohan Garg <rohan.garg@intel.com>