Dave Airlie
c66f8b23d9
renderer: add support for ARB_texture_query_levels
10 years ago
Marc-André Lureau
19fae107e9
Fix VIRGL_SET_SCISSOR_MAXX_MAXY
10 years ago
Dave Airlie
3f4e3e1cad
renderer: add support for ARB_viewport_array
10 years ago
Dave Airlie
78370e879f
renderer: add initial texture_query_lod support
10 years ago
Dave Airlie
3dcc980055
renderer: add some more caps info
...
this is jsut for 3 trivial extensions
10 years ago
Dave Airlie
0ff22a06b7
renderer: ABI break: overhaul viewport/scissor state
...
add support for multiple viewports, and reduce
viewport size.
10 years ago
Dave Airlie
e13ebc57e1
renderer: move away from pipe bind flag definitions.
10 years ago
Dave Airlie
ebcc110592
tests: make buffer size larger for bad stride test
10 years ago
Dave Airlie
621629e32f
tests: add 2d array bad layer stride
...
pass a layer stride too small for other dimensions
10 years ago
Dave Airlie
53ab094df9
tests: use a box with height to test stride validation
10 years ago
Dave Airlie
dfd7749ddb
renderer: refactor iov bounds checking
...
take the user supplied stride and layer stride into a/c
when calculating the amount of memory required to read/write
from the user supplied iovec.
10 years ago
Dave Airlie
a423879e87
tests: don't pass a bad stride in validation tests
10 years ago
Dave Airlie
93072467c4
tests: add bad stride test
...
stride shouldn't be less than resource width
10 years ago
Dave Airlie
5fd93680a7
tests: don't pass a stride to bad level test
10 years ago
Dave Airlie
ee10a18ef5
tests: add transfer test with a bad level.
10 years ago
Dave Airlie
22f2944e52
tests: don't pass a layer stride on the transfer tests
10 years ago
Dave Airlie
1f9ab04501
tests: do some tests for layer stride with bad texture types
10 years ago
Dave Airlie
20e86f1771
renderer: validate layer stride isn't set for some texture types
...
Some texture types have no layers, so a non-zero layer stride makes
no sense.
10 years ago
Dave Airlie
1fe0822ff4
renderer: fix bug transfer inline write decoding
...
cleanup a little, but also read layer stride from correct place
found writing validation tests.
10 years ago
Dave Airlie
a6a0b09d5e
tests: drop unused test
...
this is subsumed into other tests
10 years ago
Dave Airlie
5f7031e117
tests: add mipmap tests to resource creation
10 years ago
Dave Airlie
6495f870b4
renderer: block resource creation for mipmaps
...
Some scenarios for mipmap creation are illegal, so block them.
10 years ago
Dave Airlie
9006de318e
tests: more inline transfer tests
...
This adds code to the encoder that needs to be backported
to the mesa virgl driver to support inline writes for
non-buffer objects.
10 years ago
Dave Airlie
44d4cf4fd3
tests: add option to test harness for large buffer
10 years ago
Dave Airlie
60ee9c4457
tests: allocate cmd buf to correct size
...
the value is in dwords, so calloc the correct size.
10 years ago
Dave Airlie
c6fd7d55ac
tests: add flush callback to test large transfers
10 years ago
Dave Airlie
052835544f
tests: add overlapping id test
10 years ago
Dave Airlie
5e975c6a2e
renderer: switch hw contexts outside the transfer iov
...
this fixes a regression since the transfer inline rewrite
10 years ago
Dave Airlie
5109a1ff26
tests: add new transfer tests
...
this does a transfer per resource type, also start
adding inline transfer tests, these need a bit more work
10 years ago
Marc-André Lureau
b6971e08b8
shader: ignore empty color mask in emit_color_select()
...
Fixes piglit interpolation-flat-other-flat-none.shader_test
10 years ago
Marc-André Lureau
dd954de6e0
shader: fix uniform buffer object size
...
Size of array is Range.Last+1, like other declarations
Fixes piglit spec/glsl-1.40/uniform_buffer/fs-basic
10 years ago
Marc-André Lureau
dbd90fb682
Rename Elements ARRAY_SIZE
...
Similar to upstream mesa change
10 years ago
Marc-André Lureau
cd69deebad
Remove INLINE, use inline instead
...
Similar to MESA recent change
10 years ago
Marc-André Lureau
e4880f6bd3
shader: fix UCMP translation
10 years ago
Marc-André Lureau
ee78525252
shader: promote type for comparison with same type
...
Fixes some piglit test.
10 years ago
Dave Airlie
aea7785887
renderer: handle resource inline writes using common code
...
inline resource writes should use common code for transfers
10 years ago
Dave Airlie
cccbc3b5e4
renderer: return values from submit_cmd/decode block
...
makes easier to write unit tests.
10 years ago
Dave Airlie
bc975ef808
virgl/transfer: take transfer offset into a/c
...
This checks the offset can fit inside the iovec
10 years ago
Dave Airlie
88b48d0606
tests: add transfer test with bad offset
...
We need to take offset into account when doing transfer size testing.
10 years ago
Dave Airlie
e7afcd62cf
build: fix make distcheck
10 years ago
Dave Airlie
5783d84b30
egl: overhaul the fourcc retrieval function
...
We really need a new mesa interface that works properly for all this.
10 years ago
Marc-André Lureau
58ef21b0b8
vrend: accept empty vertex elements
...
Vertex elements may have a count of 0, this is an acceptable value.
Fix piglit spec/glsl-1.50/execution/geometry/primitive-types
gl_triangle_fan test.
10 years ago
Marc-André Lureau
e094ca79f9
vrend: return EINVAL for unknown object type
10 years ago
Marc-André Lureau
6948e60c74
renderer: fix check for streamout target object insert
10 years ago
Dave Airlie
135dc05084
gallium: drop unused header
10 years ago
Dave Airlie
e440d4b48c
gallium: drop some debug code
10 years ago
Dave Airlie
51d84f851c
gallium: drop large fast math tables
...
no need for these in virgl
10 years ago
Dave Airlie
55d226385b
gallium: drop tgsi execute code.
...
don't need this in virgl
10 years ago
Dave Airlie
d01f462c53
gallium: drop unneeded format code
...
we don't need the accessor methods in virgl so far, only
the description tables, so drop all the extra stuff for now.
this introduces the python from mesa to generate our cut down
table
10 years ago
Dave Airlie
3a04ee4a16
renderer: drop pointless emit depth range
10 years ago