22 Commits (4013fbcc96159e34fd32efd65bedb920522e84bb)

Author SHA1 Message Date
Erik Faye-Lund 0ea74890db shader: emit "sample" keyword 6 years ago
Ramin Azarmehr a01122fe26 shader: get maximum number of render targets dynamically 6 years ago
Dave Airlie 815024855a tessellation: handle tessellation shader indirect input/outputs (v3) 6 years ago
Dave Airlie 4ce377e763 tessellation: add shader property support (v2) 6 years ago
Dave Airlie 18b09157c4 tessellation: add some baseline tess support. 6 years ago
Alexandros Frantzis 2f941194a5 vrend: Support GL blits with integer color formats 7 years ago
Dave Airlie 54c2308029 arb_gpu_shader5: add support for indirect ubo/samplers 7 years ago
Dave Airlie 5ca68cdb9f arb_gpu_shader5: add support for interpolation instructions (v2) 7 years ago
Alexandros Frantzis 78c9c237b0 vrend: Associate host UBOs with the correct gallium uniform buffers 7 years ago
Dave Airlie 6633ab6bdd shader: start plumbing number of cull outputs through 7 years ago
Dave Airlie 6aebabf36c shader: rename some shader info and key vars. 7 years ago
Dave Airlie 66fa155ddc shader: rename shader outputs for easier distinction. 7 years ago
Jakob Bornecrantz 2f1558f520 vrend: Support GLES shaders v2 7 years ago
Dave Airlie 0acd5a8e8f vrend: make sure gl_PerVertex is consistent even if GS has no clip inputs 7 years ago
Dave Airlie d413cba1e9 renderer: handle gaps in vertex shader inputs 9 years ago
Dave Airlie bd64c81fc2 renderer: handle rendering to A8 surfaces. 9 years ago
Dave Airlie 92b00c978b renderer: CLEANUP - remove TABs 9 years ago
Dave Airlie 38f01a3daf renderer: reorder some structs to remove holes 10 years ago
Dave Airlie 7e85c2f114 renderer: CLEANUP: whitespace and reindent 10 years ago
Dave Airlie aca150b35b renderer: move explicit locations hack into shader cfg 10 years ago
Dave Airlie ca23e98b22 renderer: CLEANUP: boolean/GLboolean -> bool 10 years ago
Dave Airlie 03e3116a75 import latest renderer code 10 years ago