An untyped resource is a virgl_resource without pipe_resource while
vrend_context works with pipe_resources exclusively. When an untyped
resource is attached, we defer the insersion into res_hash until
VIRGL_CCMD_PIPE_RESOURCE_SET_TYPE is submitted.
Signed-off-by: Chia-I Wu <olvaffe@gmail.com>
Acked-by: Gert Wollny <gert.wollny@collabora.com>
Acked-by: Gurchetan Singh <gurchetansingh@chromium.org> (protocol)
An untyped virgl_resource does not have a pipe_resource.
Signed-off-by: Chia-I Wu <olvaffe@gmail.com>
Acked-by: Gert Wollny <gert.wollny@collabora.com>
v2: add comment about that INDEX is not used (Chia-I Wu)
Signed-off-by: Gert Wollny <gert.wollny@collabora.com>
Reviewed-by: Chia-I Wu <olvaffe@gmail.com>
Add virgl_resource::map_info and return it in
virgl_renderer_resource_get_map_info.
Signed-off-by: Chia-I Wu <olvaffe@gmail.com>
Reviewed-by: Isaac Bosompem <mrisaacb@google.com>
Most of the time we pass a string that can simply be forwarded to
the perfetto trace function.
Signed-off-by: Gert Wollny <gert.wollny@collabora.com>
Reviewed-by: Chia-I Wu <olvaffe@gmail.com>
This silences a warning about non-static variable not being previously
declared.
v2: make table const (Chia-I Wu)
Signed-off-by: Gert Wollny <gert.wollny@collabora.com>
Reviewed-by: Chia-I Wu <olvaffe@gmail.com>
This is now already checked before we decode the command.
Signed-off-by: Gert Wollny <gert.wollny@collabora.com>
Reviewed-by: Chia-I Wu <olvaffe@gmail.com>
v2: drop decode state and use local variables to handle keeping
track of the decode buffer state (Chia-I Wo)
Signed-off-by: Gert Wollny <gert.wollny@collabora.com>
Reviewed-by: Chia-I Wu <olvaffe@gmail.com>
With that we don't need to resolve the pointer chain in each decode
function.
Signed-off-by: Gert Wollny <gert.wollny@collabora.com>
Reviewed-by: Chia-I Wu <olvaffe@gmail.com>
Since each switch case only results is a function call we can also execute
the call directly by using a call table.
v2: Add VIRGL_CCMD_NOP and validate table when a context is
created (Chai-I Wu).
Signed-off-by: Gert Wollny <gert.wollny@collabora.com>
Reviewed-by: Chia-I Wu <olvaffe@gmail.com>
Author: Tomeu Vizoso <tomeu.vizoso@collabora.com> (v1)
v2: - Include perfetto_min.h only when perf tracing is enabled
- Make stubs inline code so it can be optimized away.
- Add compile with tracing info to configuration status
- Use static for stubs (Chia-I Wu)
- pass trace option as a string and add defines so that
other tracing tools cold be accomodated
(inspired by Chia-I Wu & Tomeu)
- Use macros to wrap the trace calls
v3: - Use __attribute__((cleanup)) to handle trace_begin/trace_end
instead of using macros to wrap the calls (Chia-I Wu)
- remove cpp from language support
v4: - Fix __attribute__ check in meson.build
- replace TRACE_FUNC macro to not take a paramter
- move trace initialization to a seperate function
(all suggestions by Chia-I Wu)
v5: use vsnprintf to avoid buffer overflow (John Bates)
Signed-off-by: Gert Wollny <gert.wollny@collabora.com>
Reviewed-by: Chia-I Wu <olvaffe@gmail.com> (v4)
Replace virgl_context::get_blob_pipe by virgl_context::get_blob,
which supports fd-based blobs. There is also optional
virgl_context::get_blob_done to give the context a chance to
associate a resource with a blob.
Signed-off-by: Chia-I Wu <olvaffe@gmail.com>
Reviewed-by: Gurchetan Singh <gurchetansingh@chromium.org>
A blob resource is a container for:
- VIRGL_RENDERER_BLOB_MEM_GUEST: a guest memory allocation
(referred to as a "guest-only blob resource")
- VIRGL_RENDERER_BLOB_MEM_HOST3D: a host3d memory allocation
(referred to as a "host-only blob resource")
- VIRGL_RENDERER_BLOB_MEM_HOST3D_GUEST: a guest + host3d memory allocation
(referred to as a "default blob resource").
Blob resources can be used to implement new features and fix shortcomings
with the current resource create path. The subsequent patches show how
blob resources may be leveraged to implement GL_ARB_buffer_storage
and GL4.5.
Reviewed-by: Chia-I Wu <olvaffe@gmail.com>
Acked-by: Gert Wollny <gert.wollny@collabora.com>
I don't see the point why we want to use context0 to do transfer.
If we always use original context to do transfer, then we can
avoid sync between contexts for mobile GPU.
Signed-off-by: Lepton Wu <lepton@chromium.org>
Reviewed-by: Gert Wollny <gert.wollny@collabora.com>
Context lookup should happen in virglrenderer.c such that we can
dispatch through the context callbacks. Being able to get rid of
vrend_lookup_renderer_ctx (context lookup inside vrend) is
significant.
Signed-off-by: Chia-I Wu <olvaffe@gmail.com>
Tested-by: Gurchetan Singh <gurchetansingh@chromium.org>
Reviewed-by: Gurchetan Singh <gurchetansingh@chromium.org>
Add virgl_context::transfer_3d, and when ctx_id is specified, use
the callback.
When ctx_id is not specified, the resource is a dumb/scanout
resource and is never referenced by submit_cmd. It does not need to
go through the callback. There is no way to either.
Signed-off-by: Chia-I Wu <olvaffe@gmail.com>
Tested-by: Gurchetan Singh <gurchetansingh@chromium.org>
Reviewed-by: Gurchetan Singh <gurchetansingh@chromium.org>
We want to move resource lookup up from vrend to virglrenderer for
transfers. Depending on whether ctx_id is specified, we need to
pass a virgl_resource or a pipe_resource down. Let's move handle
out of vrend_transfer_info first.
Signed-off-by: Chia-I Wu <olvaffe@gmail.com>
Tested-by: Gurchetan Singh <gurchetansingh@chromium.org>
Reviewed-by: Gurchetan Singh <gurchetansingh@chromium.org>
Pass virgl_resource to virgl_context::{attach,detach}_resource.
This allows us to move virgl_resource_lookup up from vrend to
virglrenderer.
Signed-off-by: Chia-I Wu <olvaffe@gmail.com>
Tested-by: Gurchetan Singh <gurchetansingh@chromium.org>
Reviewed-by: Gurchetan Singh <gurchetansingh@chromium.org>
Remove the unused length argument. Remove unused
vrend_object_insert_nofree as well now that context resource
management is not built on top of vrend_object.
Signed-off-by: Chia-I Wu <olvaffe@gmail.com>
Tested-by: Gurchetan Singh <gurchetansingh@chromium.org>
Reviewed-by: Gurchetan Singh <gurchetansingh@chromium.org>
When destroying any user context, vrend_destroy_context already
calls vrend_renderer_force_ctx_0. The manual switch to context 0 is
unnecessary.
Signed-off-by: Chia-I Wu <olvaffe@gmail.com>
Reviewed-by: Gurchetan Singh <gurchetansingh@chromium.org>
This allows us to get rid of dec_ctx array and VREND_MAX_CTX.
Signed-off-by: Chia-I Wu <olvaffe@gmail.com>
Reviewed-by: Gurchetan Singh <gurchetansingh@chromium.org>
If the value indicating the number of ABOs is very large, the current
tests were not sufficient to insure out-of-range array access, because
the integer subtraction might overflow. Check the actual number of ABOs
too to avoid this.
Fixes#160
Signed-off-by: Gert Wollny <gert.wollny@collabora.com>
Reviewed-by: Lepton Wu <lepton@chromium.org>
Support the copy_transfer3d command, which transfers data to a host
resource by copying from another staging resource. This is used
by the guest to avoid waiting in case it needs to write to a busy
resource.
Signed-off-by: Alexandros Frantzis <alexandros.frantzis@collabora.com>
Reviewed-by: Chia-I Wu <olvaffe@gmail.com>
Reviewed-by: Gurchetan Singh <gurchetansingh@chromium.org>
Add an internal mechanism to support synchronized transfers. This will
be used in upcoming commits to perform synchronized resource maps if
the transfer type requires it.
Signed-off-by: Alexandros Frantzis <alexandros.frantzis@collabora.com>
Reviewed-by: Chia-I Wu <olvaffe@gmail.com>
Reviewed-by: Gurchetan Singh <gurchetansingh@chromium.org>
We support only three mode of mip filter:
PIPE_TEX_MIPFILTER_NONE
PIPE_TEX_MIPFILTER_LINEAR
PIPE_TEX_MIPFILTER_NEAREST
Add check to prevent it fall down to other senarios.
Reviewed-by: Gurchetan Singh <gurchetansingh@chromium.org>
Check args of the following function:
- vrend_decode_set_vertex_buffers
- vrend_decode_set_shader_buffers
- vrend_decode_set_atomic_buffers
- vrend_decode_set_shader_images
And change variable type to uint as the protocol should never send negative number.
Reviewed-by: Dave Airlie <airlied@redhat.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
Some varying outputs can be directly used for tranform feedback, so don't
emit an additional varying in these cases. This should save a move
instruction and also reduces the possibility of hitting the output varying
limit.
Signed-off-by: Gert Wollny <gert.wollny@collabora.com>
Reviewed-By: Gurchetan Singh <gurchetansingh@chromium.org>
This patch adds the infrastructure and replaces the debug calls to fprintf
by calls to vrend_printf that internally may be redirected.
Signed-off-by: Gert Wollny <gert.wollny@collabora.com>
Reviewed-by: David Riley <davidriley@chromium.org>
Reviewed-by: Zach Reizner <zachr@chromium.org>
Signed-off-by: Dave Airlie <airlied@redhat.com>