Multi-sample arrays are not part og GLSL 310 ES, so they need to
be explicitly enabled.
Signed-off-by: Gert Wollny <gert.wollny@collabora.com>
Reviewed-by: Gurchetan Singh <gurchetansingh@chromium.org>
On one hand render_condition_enable might also be set when the
cond_render_gl_mode is empty, so no conditional rendering is
actually done and the copy path can be used. On the other hand,
on GLES rectangular textures are emulated, so the texture target
needs to be corrected, and for some reason different base formats
were required which doesn't make sense.
Signed-off-by: Gert Wollny <gert.wollny@collabora.com>
Reviewed-by: Gurchetan Singh <gurchetansingh@chromium.org>
This is not supported and will issue a warning.
Signed-off-by: Gert Wollny <gert.wollny@collabora.com>
Reviewed-by: Gurchetan Singh <gurchetansingh@chromium.org>
The GL fallback also must be used on GLES if the target surface is
a multi-sample surface or if the region blitted from a multi-sample
surface is not equal to the target region.
This patch results in piglit reporing regressions with
multisample-blit * depth
on a GLES host. However, these piglits make bits to MS surfaces which
is not supported by glBlitFramebuffer on GLES. The old code took that
path, and mesa would actually report an error when compiled with -DDEBUG
butthe piglits still reported success. Unfortunately, resolving the MS
propperly is quite a challange for depth textures, and requires information
that is not available in the blit info (zNear and zFar), so getting these
piglits to act correcly on GLES hosts seems quite impossible.
v2: Also use fallback on GLES if the source is multi-sample and the formats
of source and dest are not equal
Signed-off-by: Gert Wollny <gert.wollny@collabora.com>
Reviewed-by: Gurchetan Singh <gurchetansingh@chromium.org>
This will be needed because on GLES blits to a MS surface need to
use the GL fallback path.
Signed-off-By: Gert Wollny <gert.wollny@collabora.com>
Reviewed-by: Gurchetan Singh <gurchetansingh@chromium.org>
These resources are emulated by using normal samplers.
Signed-off-by: Gert Wollny <gert.wollny@collabora.com>
Reviewed-by: Gurchetan Singh <gurchetansingh@chromium.org>
With that the srgb <-> linear handling can be simplified.
v2: Don't use texture views when TextureStorage can't be used to create
the texture, because then it is not immutable.
Signed-off-by: Gert Wollny <gert.wollny@collabora.com>
Reviewed-by: Gurchetan Singh <gurchetansingh@chromium.org>
later we need this function in the blitter
Signed-off-by: Gert Wollny <gert.wollny@collabora.com>
Reviewed-by: Gurchetan Singh <gurchetansingh@chromium.org>
v2: Don't use texture views if the texture of the format can't be
allocated by using TextureStorage, since then it is not immutable
Signed-off-by: Gert Wollny <gert.wollny@collabora.com>
Reviewed-by: Gurchetan Singh <gurchetansingh@chromium.org>
On GL 4.4 (and GLES with EXT_sRGB_write_control) blits will decode and
encode sRGB when GL_FRAMEBUFFER_SRGB is supported, and they don't decode
when it isn't supported. Enabling or disabling this is signalled from
the guest by using the according surfaces.
In summary, there is no need to use the GL fallback for a blit decoding
sRGB, because this can also be handled in a normal blit.
Fixes piglits on a GL host:
blit texture srgb_to_linear downsample enabled render
blit renderbuffer srgb_to_linear msaa enabled render
blit renderbuffer srgb_to_linear msaa enabled clear
blit renderbuffer srgb_to_linear downsample enabled clear
v2: Fix typo in commit message (Erik)
Signed-off-by: Gert Wollny <gert.wollny@collabora.com>
Reviewed-by: Gurchetan Singh <gurchetansingh@chromium.org>
The GL_EXT_color_buffer_float exptension spec defines that glReadPixels
can be done with the combination of GL_RGBA and GL_FLOAT, which matches
what OpenGL ES 3.2 allows. So let's enable the readback-format in this
case.
Thanks to Gert Wollny for pointing this out.
Signed-off-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Reviewed-By: Gert Wollny <gert.wollny@collabora.com>
Fixes: 368d950e8f
shader: emulate indirect ssbo write access on GLES using a switch statement
Thanks Erik for catching this.
Signed-off-by: Gert Wollny <gert.wollny@collabora.com>
Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
This buffer was introduced, but never used. Fixes a warning.
While we're at it, fixup the lack of EOL at EOF.
Signed-off-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Fixes: 75f2191 ("shader: Don't emit gl_FragCoord layout qualifier on
GLES and emulate pixel_center_integer")
Reviewed-By: <gert.wollny@collabora.com>
On D-GL a program may contain a TE shader but no TC shader. On GLES either
both or none of TES and TCS need to be available. So if the guest sends a
shader program without a TCS, inject a passthrough shader using the
patch parameters given in the GL code.
Closes#84
Signed-off-by: Gert Wollny <gert.wollny@collabora.com>
Reviewed-by: Gurchetan Singh <gurchetansingh@chromium.org>
These functions will later also be used to create a TC passthrough shader
on GLES of a GL guest doesn't send one.
Signed-off-by: Gert Wollny <gert.wollny@collabora.com>
Reviewed-by: Gurchetan Singh <gurchetansingh@chromium.org>
With the exception of VS inputs and FS outputs the use of components
and location layout qualifiers also requires the extension
ARB_separate_shader_objects on GL (or GLSL 4.10).
Fixes: 08b3ddded8
vrend: Signal the guest that indirect arrays are available
Signed-off-by: Gert Wollny <gert.wollny@collabora.com>
Reviewed-by: Gurchetan Singh <gurchetansingh@chromium.org>
Allow external users to intercept resource creation based on
scanout bind flag.
Signed-off-by: David Riley <davidriley@chromium.org>
Reviewed-by: Gert Wollny <gert.wollny@collabora.com>
v2: Make use of the helper function introduced before (Gurchetan)
Signed-off-by: Gert Wollny <gert.wollny@collabora.com>
Reviewed-by: Gurchetan Singh <gurchetansingh@chromium.org>
Fixes piglit on GLES host:
arb_shader_storage_buffer_object@execution@indirect
v2: use helper function to emit code (Gurchetan)
Signed-off-by: Gert Wollny <gert.wollny@collabora.com>
Reviewed-by: Gurchetan Singh <gurchetansingh@chromium.org>
Resolve the indirect access by using a switch statement instead of the
indirect addressing.
Fixes: arb_arrays_of_arrays/execution/image_store/
basic-imageStore-*-const-uniform-index
Signed-off-By: Gert Wollny <gert.wollny@collabora.com>
Reviewed-by: Gurchetan Singh <gurchetansingh@chromium.org>
Right now, let's just support memfd. We could support other shared
memory types later.
vtest adaption based on following QEMU files:
qemu/include/qemu/memfd.h
qemu/util/memfd.c
v2: - memfd --> shm
- don't call fcntl(fd, F_ADD_SEALS) because it fails under callgrind
for some reason:
==8161== Warning: unimplemented fcntl command: 1033
vtest_new_shm called fcntl which failed (-22)
Signed-off-by: Gurchetan Singh <gurchetansingh@chromium.org>
Reviewed-By: Gert Wollny <gert.wollny@collabora.com>
With the new optimizations applied to the i965 driver it becomes
a requirement to specify buffers as coherent if the access is declared
as such. This fixes a regression with
dEQP-GLES31.functional.synchronization.in_invocation.ssbo_alias_overwrite
Closes#93
Signed-off-by: Gert Wollny <gert.wollny@collabora.com>
Reviewed-by: Gurchetan Singh <gurchetansingh@chromium.org>
Given a source and destination image, consider the following sequence
of events:
1) glTexImage with src
2) virgl_resource_copy_region copies src to dst using GL
3) mesa attempts to readback dst, which returns the correct
result with vrend_transfer_send_getteximage only
Commands that reproduce this scenario on i965/qemu:
./bin/arb_copy_image-formats -auto
./bin/fbo-generatemipmap-formats GL_ARB_texture_float -auto
Signed-off-by: Gurchetan Singh <gurchetansingh@chromium.org>
Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Closes: #74
v2: * Enable enhanced layouts in the guest only when the host supports
it, because with indirect arrays enabled we re-emit the layout
the guest send.
* enable indirect arrays independently from the host capabilities
(following Eriks comments)
Signed-off-by: Gert Wollny <gert.wollny@collabora.com>
Reviewed-By: Gurchetan Singh <gurchetansingh@chromium.org>
Also check for GL_EXT_polygon_offset_clamp when deciding whether the
corresponding virgl feature is supported. This enables D3D11 in guest
Wine (and thus Steam/Proton), when running on GLES hosts that support
this extension.
Signed-off-by: Alexandros Frantzis <alexandros.frantzis@collabora.com>
Reviewed-by: Gurchetan Singh <gurchetansingh@chromium.org>
This will speed-up the compilation time.
Signed-off-by: Elie Tournier <elie.tournier@collabora.com>
Reviewed-By: Gert Wollny <gert.wollny@collabora.com>
Run GL 3.0, 3.1 and 3.2 tests in CI runs. Also add expected results
for these runs in ci/previous_results.
Signed-off-by: Alexandros Frantzis <alexandros.frantzis@collabora.com>
Reviewed-by: <Gurchetan Singh gurchetansingh@chromium.org>
Reviewed-By: Gert Wollny <gert.wollny@collabora.com>
Add test script flags to run desktop GL 3.0, 3.1 and 3.2 tests.
Signed-off-by: Alexandros Frantzis <alexandros.frantzis@collabora.com>
Reviewed-by: <Gurchetan Singh gurchetansingh@chromium.org>
Reviewed-By: Gert Wollny <gert.wollny@collabora.com>
Build CTS with support for both EGL and GLX, so that we can run both
GLES and desktop GL tests.
Signed-off-by: Alexandros Frantzis <alexandros.frantzis@collabora.com>
Reviewed-by: <Gurchetan Singh gurchetansingh@chromium.org>
Reviewed-By: Gert Wollny <gert.wollny@collabora.com>
This is useful for knowing if we can expose
KHR_texture_compression_astc_sliced_3d in the guest.
Signed-off-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Reviewed-by: Gurchetan Singh <gurchetansingh@chromium.org>
We should also check for S3_s3tc to detect S3TC texture compression
support.
Signed-off-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Reviewed-by: Gurchetan Singh <gurchetansingh@chromium.org>
The piglits and KHR tests that use TF3 (i.e. multiple output
streams) tend to hang, and since the GLES host doesn't support
this but we lie about the GLSL version it is better to signal
the guest correctly that this is not supported.
v2: Set flag only on caps v2 code path, otherwise we might read
from uninitialized memory
v3: Increment feature check version to indicate that the TF3
feature flag is valid.
Signed-off-by: Gert Wollny <gert.wollny@collabora.com>
Reviewed-by: Gurchetan Singh <gurchetansingh@chromium.org>
In order to properly propagate the output masks to the inputs of the next
shader the shader slection has do be done in the order the shaders will be
called later.
Signed-off-by: Gert Wollny <gert.wollny@collabora.com>
Reviewed-by: Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
This is useful to avoid unsupported format-conversions on GLES.
Signed-off-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Reviewed-by: Gurchetan Singh <gurchetansingh@chromium.org>
This code-path is never going to work on GLES, so let's avoid trying.
Signed-off-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Reviewed-by: Gurchetan Singh <gurchetansingh@chromium.org>
This just removes some duplicate complexity, and adds a few asserts to
notice format-list mismatches earlier.
Signed-off-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Reviewed-by: Gurchetan Singh <gurchetansingh@chromium.org>