14 Commits (6d6c653b5f08b9601c56a3f1fb442137b659700f)

Author SHA1 Message Date
Gert Wollny e2c2974876 blitter: Require MS arrays when needed on GLES 7 years ago
Gert Wollny 9cf537c47f blitter: Add a FS shader for MSAA depth blits 7 years ago
Gert Wollny 7f5e49d54a blitter: Replace 1D by 2D on GLES host and correct texture function call 7 years ago
Alexandros Frantzis a79e837b0d vrend: Support GL blits for multisample textures 8 years ago
Alexandros Frantzis 2f941194a5 vrend: Support GL blits with integer color formats 8 years ago
Alexandros Frantzis b16b08e60f vrend: Use destination swizzle when creating blit shaders 8 years ago
Robert Tarasov 9ed16488b2 Fixes an issue with blitting R8G8B8X8_UNORM buffer 8 years ago
Jakob Bornecrantz 7b1ab9831a vrend: Use OpenGL ES 3.0 shaders in blitter 8 years ago
Dave Airlie 20916f13f6 vrend: fix text in stellarium. 10 years ago
Marc-André Lureau 53286c6f5a Fix -Wformat-nonliteral warnings 10 years ago
Dave Airlie 7e85c2f114 renderer: CLEANUP: whitespace and reindent 11 years ago
Dave Airlie d0f866ad4b renderer: fix blitter cube map array shader 11 years ago
Marc-André Lureau e9ca2d4ad3 blitter: fix invalid texelFetch call 11 years ago
Dave Airlie 03e3116a75 import latest renderer code 11 years ago