2420 Commits (8c140709bc0f1f58ea84d3d609354952cf4caaf1)
 

Author SHA1 Message Date
Louis-Francis Ratté-Boulianne 23c4ef5aa3 vrend: Add VREND_USE_ASYNC_FENCE_CB flag 3 years ago
Louis-Francis Ratté-Boulianne 1e3a8fd41d vrend: Prepare for async fence callback support 3 years ago
Chia-I Wu 380549740a vkr: add VKR_RENDERER_ASYNC_FENCE_CB 3 years ago
Chia-I Wu fe9d9282ad vkr: add vkr_device_alloc_queue_sync 3 years ago
Chia-I Wu 457fe55ebb vkr: remove vkr_queue:has_thread 3 years ago
Chia-I Wu 9074c20c74 vkr: add vkr_queue::context 3 years ago
Gert Wollny d2aa0783e5 vshader: Emit code to query texture levels from uniform on GLES 3 years ago
Gert Wollny e5fabecbe0 vrend: pass texture levels per shader on GLES as uniform 3 years ago
Gert Wollny 7020b5eb93 vrend: store number of levels in sampler view 3 years ago
Elie Tournier 6f72e54912 shader: Do not emit textureQueryLevels with GLES 3 years ago
Chia-I Wu 30eff50d54 tests/fuzzer: add virgl_venus_fuzzer 3 years ago
Gert Wollny 49edf4eda6 shader: Fix string truncatation warning 3 years ago
Gert Wollny a9e9aff91d shader: compress the size of the shader io info 3 years ago
Gert Wollny e853d88d88 shader: factor out evaluating the swizzle offset and num components 3 years ago
Gert Wollny a2a20e1a1c vrend: use a bitfieled array for the feature list 3 years ago
Gert Wollny 31178f2327 vrend: reorder and compress vrend_state structure 3 years ago
Gert Wollny cf039b3af3 shader: reorder more shader key components 3 years ago
Gert Wollny 4233c35791 vrend: refactor vrender_get_glsl_version to return the value 3 years ago
Gert Wollny 8f70103717 vrend/shader: make cbuf masks 8 bit and move them into fs specific section 3 years ago
Gert Wollny 60f932152b vrend: make UPDATE_INT_SIGN_MASK a macro to be able to pass different masks 3 years ago
Gert Wollny 0f6af02222 shader: move FS specific key values into sub-structure 3 years ago
Gert Wollny 1cc53f715c shader: move output interface info into struct 3 years ago
Gert Wollny 729a819274 vrend/shader: combine shader info to be passed to next into a structure 3 years ago
Gert Wollny 47c899764a shader: reorder shader info structure to improve alignment of elements 3 years ago
Gert Wollny ff3a93637a vrend: copy only as many layout info fields as needed 3 years ago
Gert Wollny 15edd6cbce shader: compress the shader key members 3 years ago
Gert Wollny eb3114e965 shader: factor out the fs_info that is needed in the shader key 3 years ago
Gert Wollny e91d27e146 shader: Fix copying the generic and patch output layouts 3 years ago
Gert Wollny 4663b0b108 vrend: make shader interpinfo a fixed size array 3 years ago
Gert Wollny c35df49c42 vrend: refactor shader key evaluation 3 years ago
Gert Wollny 28cfd570a2 vrend: move fbfetch coherency support from key to shader config 3 years ago
Ryan Neph 08e11a4954 vrend: fix null pointer dereference 3 years ago
Italo Nicola ee07d0c0bf vrend: bind correct layer for texture arrays in gl blitter 3 years ago
Gert Wollny 57a4e9498a vrend: get rid of glShaderStorageBlockBinding 3 years ago
Gert Wollny 6b2f087554 vrend: Add extensions that enable barriers on OpenGL < 4.2 3 years ago
Chia-I Wu d67cfcbd01 vkr: add a meson option to enable the validation layer 3 years ago
Chia-I Wu 49ca1883d4 vkr: add VKR_CONTEXT_VALIDATE_FULL 3 years ago
Chia-I Wu 9565db871c vkr: add vkr_context::validate_fatal 3 years ago
Lepton Wu 9b1144b56c vrend: Use gl to blit in some corner case. 3 years ago
Akihiko Odaki 9f6e5b9e9a Suppress compiler warnings 3 years ago
Ryan Neph 3b29b0723d vrend: force temp buffers for BGR* swizzles on small iovec transfers 3 years ago
Chia-I Wu 26fe73a275 tests/fuzzer: fix fuzzer for release builds 3 years ago
Akihiko Odaki 146509e20f vrend: Check glTextureView feature before using it 3 years ago
Ryan Neph 7b5dd3eb47 vrend: fix failing GBM format lookup in vrend_renderer_pipe_resource_set_type() 3 years ago
Ryan Neph d989e5bbbe vrend: fix internal format mismatch for BGRX EGL-backed resources 3 years ago
Ryan Neph 695e7d411a vrend: support custom blitting on emulated BGRA resources 3 years ago
Ryan Neph 981038e25b vrend: add basic BGRA emulation for external resources 3 years ago
Ryan Neph 0d78428aab vrend: align GBM format for BGR* resources to host API internal format 3 years ago
Ryan Neph ea1904b3f3 vrend: only log when a texture view is actually created 3 years ago
Ryan Neph a4ba1c31e9 vrend: don't make texture view when blit base/view internalformats are equal 3 years ago