Meson warned "Consider using the builtin warning_level option instead of adding
warning flags by hand."
This fixes it.
Reviewed-By: Gert Wollny <gert.wollny@collabora.com>
Signed-off-by: Lepton Wu <lepton@chromium.org>
This fixed "error: No valid LLVM Toolchains found!" when building docker image.
Reviewed-By: Gert Wollny <gert.wollny@collabora.com>
Signed-off-by: Lepton Wu <lepton@chromium.org>
Fix plane handle deduplication logic so that each handle is only
exported as an fd once.
Signed-off-by: David Stevens <stevensd@chromium.org>
Reviewed-by: Chia-I Wu <olvaffe@gmail.com>
Otherwise the underlying hardware might not be able to handle the tests.
v2: Split patch to remove chunk that changes the verbosity (Emil)
Signed-off-by: Gert Wollny <gert.wollny@collabora.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
With the format checks introduced earlier the double free bug reported
in #139 should no longer be possible. Nevertheless, add an assert to
ensure that this is checked.
Closes#139
v2: Update NDEBUG_UNUSED to MAYBE_UNUSED
Signed-off-by: Gert Wollny <gert.wollny@collabora.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Closes#143
v2: Actually check for the texture target type (Emil)
Signed-off-by: Gert Wollny <gert.wollny@collabora.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
If the bind flags are not correct then the default code path would try to
create a texture with PIPE_BUFFER as target. Reorder the checks to bail out
in this case after freeing the memory.
Signed-off-by: Gert Wollny <gert.wollny@collabora.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Closes#141Closes#142
v2 : drop colon in error description (Emil)
Signed-off-by: Gert Wollny <gert.wollny@collabora.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
- break line of resource creation function declaration
Signed-off-by: Gert Wollny <gert.wollny@collabora.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
While we are at it:
- free memory if texture allocation fails
Closes#144Closes#145Closes#146
v2: Move the error string creation to extra patch (Emil)
v3: Fix whitespace errors (Emil) and one logic error
Signed-off-by: Gert Wollny <gert.wollny@collabora.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Related #139#141#142#143#144#146
v2: - fix autotools link order for the fuzzer tests
- use a local name for egl
Signed-off-by: Gert Wollny <gert.wollny@collabora.com>
Acked-by: Emil Velikov <emil.velikov@collabora.com>
The function is used from vrend_renderer.c, so it also should be
part of the libvrend.la conveniance library. This requires that the
CONTEXT enums and the variable egl are also part of this library.
Signed-off-by: Gert Wollny <gert.wollny@collabora.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
v2: Fix another missing return value warning
Fix a warning about braces around an empty statement
Signed-off-by: Gert Wollny <gert.wollny@collabora.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
This is needed to check the resource creation parameters.
Signed-off-by: Gert Wollny <gert.wollny@collabora.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
For this introduce a NDEBUG_UNUSED macro
v2: Replace NDEBUG_UNUSED with MAYBE_UNUSED (Emil)
Silence unused warnings only if NDEBUG is defined
Signed-off-by: Gert Wollny <gert.wollny@collabora.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
These values are unsigned, but the temporaries are always assumed to be in float
representation, and the temps values will be re-interpreted as integers when
needed. Hence above values must not be value-converted to float but the
bit-representation must be maintained when they are stored in a temp register.
Fixes#105
Signed-off-by: Lepton Wu <lepton@chromium.org>
Reviewed-by: Gert Wollny <gert.wollny@collabora.com>
- Host plane offset queried from the gbm_bo should not be accumulated
across plane transfer loop iterations.
- Host plane stride cannot be calculated from host plane0 stride in a
generic way, as alignment adjustments cannot be subsampled. Instead of
trying of trying to calculate the stride, just query the gbm_bo for
it.
Signed-off-by: David Stevens <stevensd@chromium.org>
Reviewed-by: Gurchetan Singh <gurchetansingh@chromium.org>
This patch adds the meson build system as alternative to the
autotools build system.
v2: Thanks to Alexandros for his comments that lead to the following changes:
- Fix logic for platforms so that the ones selected by 'auto' don't
fail if the dependencies are missing, but fail when explicitely
requested
- declare project version differently
- set a minimun meson version
- clean up some braces
- reformat some code
- squesh remaining separate patches
v3: require meson 0.46 (Gurchetan)
v4: set minimum gbm version to 18.0.0
v5: - fix gbm version requirement (Gurchetan)
- don't duplicate glx files (Gurchetan)
Fixes: #129
Signed-off-by: Gert Wollny <gert.wollny@collabora.com>
Tested-by: Gurchetan Singh <gurchetansingh@chromium.org>
Reviewed-by: Gurchetan Singh <gurchetansingh@chromium.org>
In systems with more then one graphics card the rendernode is currently
picked based on the order in which they are listed in /dev/dri. Add an
command line option and a environment variable to make it possible to
specify the render node explicitely.
Fixes#135
Signed-off-by: Gert Wollny <gert.wollny@collabora.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
This change makes a set of changes to increase the range of gbm-based
resources that can be allocated:
- Add VIRGL_BIND_LINEAR to support linear gbm allocations.
- Relax the bind flag argument check if VIRGL_BIND_SHARED or
VIRGL_BIND_LINEAR is set.
- For resources allocated from gbm, only try to create an image if one
of the render target or sampler view bind flags is set.
- Don't try to calculate the internal image format for external images.
This change also fixes a use-after-free that could occur if external
image creation failed.
Signed-off-by: David Stevens <stevensd@chromium.org>
Reviewed-by: Gurchetan Singh <gurchetansingh@chromium.org>
I can only guess why this is needed, it seems that dQEP is now capable to
ignore the mesa error messages that are printed out in debug mode and captures
the right result instead of indicating "Incomplete"
Signed-off-by: Gert Wollny <gert.wollny@collabora.com>
Reviewed-by: Gurchetan Singh <gurchetansingh@chromium.org>
With that we can trigger runs on master to make it easier to update to a
new good version.
Signed-off-by: Gert Wollny <gert.wollny@collabora.com>
Reviewed-by: Gurchetan Singh <gurchetansingh@chromium.org>
The build log is too long to see errors at the end, only log
stderr.
Signed-off-by: Gert Wollny <gert.wollny@collabora.com>
Reviewed-by: Gurchetan Singh <gurchetansingh@chromium.org>
If there are regressions dump the number of changes and the head
of the diff file so one doesn't have to search in the artifacts
for a quick look at the problem.
Signed-off-by: Gert Wollny <gert.wollny@collabora.com>
Reviewed-by: Gurchetan Singh <gurchetansingh@chromium.org>
The value should never haven been part of the shader key.
Fixes#132
Signed-off-by: Gert Wollny <gert.wollny@collabora.com>
Reviewed-by: Gurchetan Singh <gurchetansingh@chromium.org>
The comment claims that this is wrong and only used for debugging,
so replace the code with a debug message.
Signed-off-by: Gert Wollny <gert.wollny@collabora.com>
Reviewed-by: Gurchetan Singh <gurchetansingh@chromium.org>
BGRA formats don't support texture storage on GLES, but GLES supports
creating multisample textures only by using glTexStorage*Multisample,
so switch to a swizzled RGB* format.
v2: Simplify handling of whether we should emulate (Gurchetan)
v3: Fix spaces and use VREND_DEBUG (Gurchetan)
Related #126
Signed-off-by: Gert Wollny <gert.wollny@collabora.com>
Reviewed-by: Gurchetan Singh <gurchetansingh@chromium.org>
Don't use the shader key when forcing it.
Changing a shader key within vrend_create_shader will always force
virglrenderer to recreate the shader the next time it is looked up, so
memory usage will grow and performance will go down.
Also it is actually not needed if with each emitted back color also has a
corresponding front color is emitted. So restrict forcing two-sided coloring
to the cases where a back color is emitted without a front color, and don't
change the shader key.
Fixes#130
Signed-off-by: Gert Wollny <gert.wollny@collabora.com>
Reviewed-by: Gurchetan Singh <gurchetansingh@chromium.org>
When doing a blit in blit_int we use the same context that we use for drawing.
Now with qemu or crostini blits may be issued that are not issued by the guest
program so that it expects a GL_FRAMEBUFFER_SRGB state that might actually have
been clobbered.
Keep track of how GL_FRAMEBUFFER_SRGB is set when the framebuffer state is issued,
and restore its value after doing a blit via glBlitFramebuffer.
Thanks to Lepton Wu for tracking this down.
Fixes#126
Signed-off-by: Gert Wollny <gert.wollny@collabora.com>
Reviewed-by: Lepton Wu <lepton@chromium.org>