They are wrappers to vkr_context_{add,remove}_object with added sanity
checks.
Signed-off-by: Chia-I Wu <olvaffe@gmail.com>
Reviewed-by: Ryan Neph <ryanneph@google.com>
Reviewed-by: Yiwei Zhang <zzyiwei@chromium.org>
Log the context id/name when a context is destroyed with an instance.
Log before vkDeviceWaitIdle when a device is destroyed with objects.
Signed-off-by: Chia-I Wu <olvaffe@gmail.com>
Reviewed-by: Ryan Neph <ryanneph@google.com>
Acked-by: Gert Wollny <gert.wollny@collabora.com>
vkr_queue_create returns the created queue or NULL for simplicity and we
map NULL to VK_ERROR_OUT_OF_HOST_MEMORY.
Signed-off-by: Yiwei Zhang <zzyiwei@chromium.org>
Reviewed-by: Chia-I Wu <olvaffe@gmail.com>
Reviewed-by: Ryan Neph <ryanneph@google.com>
RELEASE_TRACKED_OBJECTS did not like track_list to include "obj" after
expansion. Fix the callers and fix the gotcha.
v2: replace RELEASE_TRACKED_OBJECTS by an inline function (Ryan)
Fixes: 9da6721 ("vkr: add RELEASE_TRACKED_OBJECTS for tracked vkr_object")
Signed-off-by: Chia-I Wu <olvaffe@gmail.com>
Reviewed-by: Yiwei Zhang <zzyiwei@chromium.org>
Reviewed-by: Ryan Neph <ryanneph@google.com>
Break it up into vkr_{device,instance,physical_device}.c. Suggested by
Ryan Neph.
Signed-off-by: Chia-I Wu <olvaffe@gmail.com>
Reviewed-by: Yiwei Zhang <zzyiwei@chromium.org>
Reviewed-by: Ryan Neph <ryanneph@google.com>
Break it up into vkr_{device,instance,physical_device}.h. Suggested by
Ryan Neph.
Signed-off-by: Chia-I Wu <olvaffe@gmail.com>
Reviewed-by: Yiwei Zhang <zzyiwei@chromium.org>
Reviewed-by: Ryan Neph <ryanneph@google.com>
vkEnumerateDeviceExtensionProperties and
vkEnumerateDeviceLayerProperties should be physical device commands.
Signed-off-by: Chia-I Wu <olvaffe@gmail.com>
Reviewed-by: Yiwei Zhang <zzyiwei@chromium.org>
Reviewed-by: Ryan Neph <ryanneph@google.com>
A header that is included by all internal source files. It replaces
vkr_object.h.
No functional change.
Signed-off-by: Chia-I Wu <olvaffe@gmail.com>
Reviewed-by: Yiwei Zhang <zzyiwei@chromium.org>
Reviewed-by: Ryan Neph <ryanneph@google.com>
The below are tracked:
- CREATE_OBJECT
- DESTROY_OBJECT
- CREATE_PIPELINE_ARRAY
- vkAllocateMemory
- vkFreeMemory
- vkCreateRenderPass2
The descriptor sets and command buffers are tracked by the pools.
The queues are not tracked as device objects.
Signed-off-by: Yiwei Zhang <zzyiwei@chromium.org>
Reviewed-by: Ryan Neph <ryanneph@google.com>
Reviewed-by: Chia-I Wu <olvaffe@gmail.com>
The same call cannot be reused in physical device enumeration error,
because apps can still normally destroy objects without mistake.
Signed-off-by: Yiwei Zhang <zzyiwei@chromium.org>
Reviewed-by: Chia-I Wu <olvaffe@gmail.com>
Reviewed-by: Ryan Neph <ryanneph@google.com>
This is also to prepare for destroying device level objects here.
Signed-off-by: Yiwei Zhang <zzyiwei@chromium.org>
Reviewed-by: Chia-I Wu <olvaffe@gmail.com>
Reviewed-by: Ryan Neph <ryanneph@google.com>
Wrap the below:
vkCreateGraphicsPipelines
vkCreateComputePipelines
The difference between pipeline creation and pool objects allocation is
too much to share macro.
Signed-off-by: Yiwei Zhang <zzyiwei@chromium.org>
Reviewed-by: Chia-I Wu <olvaffe@gmail.com>
We do not want to call vn_dispatch_command on the first command, which
checks the decoder status after decoding. But the main motivation is to
silence all but the first "vkFoo resulted in CS error".
Signed-off-by: Chia-I Wu <olvaffe@gmail.com>
Reviewed-by: Yiwei Zhang <zzyiwei@chromium.org>
We could also let the decoder check for them because vk.xml has
"optional" attribute that is used to specify whether a pointer can be
NULL or not. For now, do it manually.
Signed-off-by: Chia-I Wu <olvaffe@gmail.com>
Reviewed-by: Yiwei Zhang <zzyiwei@chromium.org>
It indicates that virgl_context::retire_fence should be called from the
sync threads.
Signed-off-by: Chia-I Wu <olvaffe@gmail.com>
Reviewed-by: Yiwei Zhang <zzyiwei@chromium.org>
Reviewed-by: Louis-Francis Ratté-Boulianne <lfrb@collabora.com>
With -Dvenus-validation=true, vkr will enable the validation layer by
setting
ctx->validate_level = VKR_CONTEXT_VALIDATE_ON;
ctx->validate_fatal = false;
We would like to set ctx->validate_fatal to true, but even vulkaninfo
has validation errors. We should create a list of VUIDs that are
considered non-fatal before we can set ctx->validate_fatal to true.
Signed-off-by: Chia-I Wu <olvaffe@gmail.com>
Reviewed-by: Yiwei Zhang <zzyiwei@chromium.org>
VKR_CONTEXT_VALIDATE_FULL enables all meaningful validations while
VKR_CONTEXT_VALIDATE_ON enables only API_PARAMETERS.
We would like VKR_CONTEXT_VALIDATE_ON to cover more validations, but we
also need to balance for compatibility (most apps have sporadic
validation errors) and performance. That will be an ongoing work.
Signed-off-by: Chia-I Wu <olvaffe@gmail.com>
Reviewed-by: Yiwei Zhang <zzyiwei@chromium.org>
This is desirable when we have a per-context version of
virgl_renderer_export_fence.
Signed-off-by: Chia-I Wu <olvaffe@gmail.com>
Reviewed-by: Yiwei Zhang <zzyiwei@chromium.org>