If we can't switch to the original context for the query objects,
don't check it.
Signed-off-by: Lepton Wu <lepton@chromium.org>
Reviewed-by: Elie Tournier <elie.tournier@collabora.com>
This is currently only used with minigbm, and largely untested
elsewhere. This will also allow us to use flags which are not
available in Mesa GBM.
Reviewed-By: Gert Wollny <gert.wollny@collabora.com>
Per-plane sampler views don't require texture views, so move where that
check is performed when creating sampler views. Also, it's not
necessarily the case that a planar resource's egl image can be reused
for the first plane's sampler view, so just always create and use a
dedicated per-plane egl image.
Signed-off-by: David Stevens <stevensd@chromium.org>
Reviewed-by: Gert Wollny <gert.wollny@collabora.com>
GBM_BO_USE_TEXTURING is available in minigbm's gbm.h but not in
mesa's gbm.h. Texture usage is implied with usage 0 in mesa gbm.
Signed-off-by: Jason Macnak <jmacnak@gmail.com>
Reviewed-by: Gurchetan Singh <gurchetansingh@chromium.org>
Always waits fences to make sure the fence objects will be destroyed.
Signed-off-by: Lepton Wu <lepton@chromium.org>
Reviewed-by: Gert Wollny <gert.wollny@collabora.com>
glSamplerParameter doesn't support GL_TEXTURE_LOD_BIAS on GLES.
Ignore it on GLES backends.
Signed-off-by: Lepton Wu <lepton@chromium.org>
Reviewed-by: Gert Wollny <gert.wollny@collabora.com>
When there is no feat_dual_src_blend, avoid calling glBindFragDataLocationIndexed.
Otherwise epoxy could crash the whole process when this function is not available.
Signed-off-by: Lepton Wu <lepton@chromium.org>
Reviewed-by: Gurchetan Singh <gurchetansingh@chromium.org>
One bug was found when running dEQP-GLES3.functional.fragment_out.random.*.
If run them one by one, they pass. If run them all together, some cases fails.
The fix is: when independent_blend_enable changes from true to false, we should call
glColorMask, otherwise color masks for some color buffers could stay in
stale states.
Signed-off-by: Lepton Wu <lepton@chromium.org>
Reviewed-by: Gert Wollny <gert.wollny@collabora.com>
Change to use eglWaitSyncKHR which is a server side fence and it
could be sightly better.
Signed-off-by: Lepton Wu <lepton@chromium.org>
Reviewed-by: David Riley <davidriley@chromium.org>
When switching context, if we want to use shared objects from previous
context, we need to insert glWaitSync to make sure the GL commands
are executed in sequences. This fixes 8 dEQP tests on mali:
dEQP-GLES2.functional.texture.mipmap.2d.generate.a8_fastest
dEQP-GLES2.functional.texture.mipmap.2d.generate.a8_nicest
dEQP-GLES2.functional.texture.mipmap.cube.generate.a8_fastest
dEQP-GLES2.functional.texture.mipmap.cube.generate.a8_nicest
dEQP-GLES2.functional.texture.specification.basic_copyteximage2d.2d_rgb
dEQP-GLES2.functional.texture.specification.basic_copyteximage2d.cube_rgb
dEQP-GLES2.functional.texture.specification.basic_copytexsubimage2d.2d_rgb
dEQP-GLES2.functional.texture.specification.basic_copytexsubimage2d.cube_rgb
Signed-off-by: Lepton Wu <lepton@chromium.org>
Reviewed-by: Gert Wollny <gert.wollny@collabora.com>
This was hard coded as zero before and can't be changed at runtime.
Change to use the "VREND_DEBUG" environment variable to control this
behavior.
Signed-off-by: Lepton Wu <lepton@chromium.org>
Reviewed-by: Gert Wollny <gert.wollny@collabora.com>
Container objects like framebuffers are not shared between contexts
and we have to delete them in the original context. Otherwise we
could delete wrong objects which is in using by others.
Signed-off-by: Lepton Wu <lepton@chromium.org>
Reviewed-by: Gert Wollny <gert.wollny@collabora.com>
The structure is allocated outside this function and also deleted there
if texture creation failes or it is asserted that it doesn't fail
for intermediate blitting textures. Therefore, don't free the struct inside
this function when allocation fails.
Closes#154
Signed-off-by: Gert Wollny <gert.wollny@collabora.com>
The old code is buggy and set numlayers to 1 for GL_TEXTURE_2D_ARRAY
when creating the view. Just change to use array_size directly.
This fixes such tests in CtsNativeHardwareTestCases:
android.hardware.nativehardware.cts.AHardwareBufferNativeTests#MultipleLayers_ColorTest_MipmapComplete_GL_RGB10_A2
android.hardware.nativehardware.cts.AHardwareBufferNativeTests#MultipleLayers_ColorTest_MipmapComplete_GL_RGB8
android.hardware.nativehardware.cts.AHardwareBufferNativeTests#MultipleLayers_ColorTest_MipmapComplete_GL_RGBA16F
android.hardware.nativehardware.cts.AHardwareBufferNativeTests#MultipleLayers_ColorTest_MipmapComplete_GL_RGBA8
android.hardware.nativehardware.cts.AHardwareBufferNativeTests#MultipleLayers_ColorTest_MipmapComplete_GL_SRGB8_ALPHA8_sRGB
Reviewed-by: Gurchetan Singh <gurchetansingh@chromium.org>
Signed-off-by: Lepton Wu <lepton@chromium.org>
Do the same thing we do with regular textures, and swap the R and B
color channels.
TEST=Portal, HL2 have better lighting in Crostini
Reviewed-by: Gert Wollny <gert.wollny@collabora.com>
With the prior patch and without this one, I get
../src/.libs/libvrend.a(vrend_renderer.o): In function `vrend_format_can_scanout':
src/vrend_renderer.c:703: undefined reference to `gbm'
src/vrend_renderer.c:703: undefined reference to `gbm
src/vrend_renderer.c:706: undefined reference to `gbm'
../src/.libs/libvrend.a(vrend_renderer.o): In function `vrend_resource_gbm_init':
/virglrenderer/src/vrend_renderer.c:6337: undefined reference to `gbm'
/virglrenderer/src/vrend_renderer.c:6337: undefined reference to `gbm'
Reviewed-by: Gert Wollny <gert.wollny@collabora.com>
It's a bit misleading currently. For example, all resources have
guest memory associated with them, and resource can be both a GL
texture and GBM buffer at the same time. Use bits to more accurately
capture this.
No functional change.
Reviewed-by: Gert Wollny <gert.wollny@collabora.com>
We don't know whether the caller cleans up the error states they are
responsible for, so do this here. This is needed to correctly query
some features, because otherwise checks that rely on correct error
reporting might give the wrong result.
v2: Log stale error codes (Gurchetan)
Closes#148
Signed-off-by: Gert Wollny <gert.wollny@collabora.com>
Reviewed-by: Gurchetan Singh <gurchetansingh@chromium.org>
When transfering from host use normal path. On sona performance jumps
from 46 mpixels/s to ~105 mpixels/s.
Signed-off-by: David Riley <davidriley@chromium.org>
Reviewed-by: Gurchetan Singh <gurchetansingh@chromium.org>
Fix cases where trying to transfer from host directly after submitting
command buffer (eg when trying to run
dEQP-GLES2.functional.read_pixels.* or crosvm gpu_renderer::simple_clear
tests) would fail non-deterministically due to the mapping occuring
prior to the rendering completing by forcing a fence.
In particular Mali platforms are highly susceptible to synchronization
issues and also require setting the context prior to fencing.
Signed-off-by: David Riley <davidriley@chromium.org>
Reviewed-by: Gurchetan Singh <gurchetansingh@chromium.org>
Gbm-resources can be used for data blobs. These are created with a
height of 1 and the required width, which can easily exceed the maximum
supported texture width.
Signed-off-by: David Stevens <stevensd@chromium.org>
Reviewed-by: Gert Wollny <gert.wollny@collabora.com>
Get rid of now useless type casts too.
Fixes#121
v2: rebase to remove type casts that were newly introduced in master
Signed-off-by: Gert Wollny <gert.wollny@collabora.com>
Reviewed-by: Gurchetan Singh <gurchetansingh@chromium.org>
This change makes sure that gbm functions are properly guarded by
ENABLE_GBM_ALLOCATION, to prevent build failures when the gbm headers
aren't included.
Signed-off-by: David Stevens <stevensd@chromium.org>
Reviewed-by: Gert Wollny <gert.wollny@collabora.com>
Mesa emulates planar format sampling with per-plane samplers. With this
change, the guest can pass the plane index when creating a sampler view
from a virgl resource to create a per-plane sampler view. The index can
be passed in place of the texture layer, as that will always be 0 for
planar images.
Signed-off-by: David Stevens <stevensd@chromium.org>
Reviewed-by: Lepton Wu <lepton@chromium.org>
Since they are not immutable texture storage, that doesn't work.
Reviewed-by: Gert Wollny <gert.wollny@collabora.com>
Signed-off-by: Lepton Wu <lepton@chromium.org>
With the format checks introduced earlier the double free bug reported
in #139 should no longer be possible. Nevertheless, add an assert to
ensure that this is checked.
Closes#139
v2: Update NDEBUG_UNUSED to MAYBE_UNUSED
Signed-off-by: Gert Wollny <gert.wollny@collabora.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Closes#143
v2: Actually check for the texture target type (Emil)
Signed-off-by: Gert Wollny <gert.wollny@collabora.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
If the bind flags are not correct then the default code path would try to
create a texture with PIPE_BUFFER as target. Reorder the checks to bail out
in this case after freeing the memory.
Signed-off-by: Gert Wollny <gert.wollny@collabora.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Closes#141Closes#142
v2 : drop colon in error description (Emil)
Signed-off-by: Gert Wollny <gert.wollny@collabora.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
- break line of resource creation function declaration
Signed-off-by: Gert Wollny <gert.wollny@collabora.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
While we are at it:
- free memory if texture allocation fails
Closes#144Closes#145Closes#146
v2: Move the error string creation to extra patch (Emil)
v3: Fix whitespace errors (Emil) and one logic error
Signed-off-by: Gert Wollny <gert.wollny@collabora.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
The function is used from vrend_renderer.c, so it also should be
part of the libvrend.la conveniance library. This requires that the
CONTEXT enums and the variable egl are also part of this library.
Signed-off-by: Gert Wollny <gert.wollny@collabora.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
v2: Fix another missing return value warning
Fix a warning about braces around an empty statement
Signed-off-by: Gert Wollny <gert.wollny@collabora.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
This is needed to check the resource creation parameters.
Signed-off-by: Gert Wollny <gert.wollny@collabora.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
For this introduce a NDEBUG_UNUSED macro
v2: Replace NDEBUG_UNUSED with MAYBE_UNUSED (Emil)
Silence unused warnings only if NDEBUG is defined
Signed-off-by: Gert Wollny <gert.wollny@collabora.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>