When I added indirect draw support, I forgot to add support
for the binding flag for command args, we need this later,
but in order to introduce support without breaking things,
we should fix the bug first and add a separate cap for it.
Reviewed-By: Gert Wollny <gert.wollny@collabora.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
When we add new feature checks on the host side that is used to enable
a cap conditionally in the guest that was enabled unconditionally before
we might end up with a feature regression when a new mesa version is
used with an old virglrenderer version that doesn't check for that cap.
To work around this problem add a version id to the caps that corresponds
to the features that are actually checked on the host so that it can be
checked in the guest whether this cap was actually checked for or whether
it should be enabled unconditionally.
The id should be incremented whenever a new feature check is added that
might result in a feature regression in the guest when run on an old host.
Signed-off-by: Gert Wollny <gert.wollny@collabora.com>
Reviewed-by: Pohsien Wang <pwang@chromium.org>
Signed-off-by: Dave Airlie <airlied@redhat.com>
We support only three mode of mip filter:
PIPE_TEX_MIPFILTER_NONE
PIPE_TEX_MIPFILTER_LINEAR
PIPE_TEX_MIPFILTER_NEAREST
Add check to prevent it fall down to other senarios.
Reviewed-by: Gurchetan Singh <gurchetansingh@chromium.org>
On GLES Mesa rejects arrays of arrays as TCS and TES shader inputs and outputs.
This is based on section 4.3 of the GLSL 3.20 ES standard where an error should be
produced for "Per-vertex-arrayed arrays of arrays" and "For non-per-vertex-arrayed
array of arrays", so apparently something like
in vec4 [][N];
is not allowed and on GLES interface blocks have to be used instead. In addition the
code needed some fixups when interface blocks are used.
v2: Emit correct type for elements in blocks
Signed-off-by: Gert Wollny <gert.wollny@collabora.com>
Reviewed-by: <Gurchetan Singh gurchetansingh@chromium.org>
The shaders are issued backwards starting from the fragment
shader and, therefore, in the first pass when we fill out
the shader keys for the TES no TCS will be present.
So don't bail out in this case and assume there is a VS.
Later, when the VS shader is compiled it will check whether
a TES is present without a TCS and report the error.
Fixes: 956a6ceb8d
shader: Pass information about the layout of generics and patches to the next stage
Signed-off-by: Gert Wollny <gert.wollny@collabora.com>
Reviewed-by: <Gurchetan Singh gurchetansingh@chromium.org>
This is not legal. This fix help with "The Talos Principle" that triggers
emitting an invariant shader.
Signed-off-by: Gert Wollny <gert.wollny@collabora.com>
Reviewed-by: Dave Airlie <airlied@redhat.com>
This fixes most of the piglit:
arb_shader_image_load_store-qualifiers
Signed-off-by: Gert Wollny <gert.wollny@collabora.com>
Reviewed-by: Gurchetan Singh <gurchetansingh@chromium.org>
With GLSL ES a format layout is requires, and with GL it doesn't hurt to
add it, so always emit rgba32f when no format is given.
Signed-off-by: Gert Wollny <gert.wollny@collabora.com>
Reviewed-by: Gurchetan Singh <gurchetansingh@chromium.org>
On GL WR translates to writable, but on GLES we translate this
to writeonly because for most formats one has to specify one or
the other, so if we have an image with the TGSI WR specification,
and read from it, we drop the Writable flag. For the images that
allow RW this is of no consequence, and for the others a write
access will fail instead of the read access, but this doesn't
constitue a regression because we couldn't do both - read and
write - anyway.
Signed-off-by: Gert Wollny <gert.wollny@collabora.com>
Reviewed-by: Gurchetan Singh <gurchetansingh@chromium.org>
Softpipe doesn't support ARB_GLES3_1_compatibility but can support
NV_shader_atomic_float and this is needed for some dEQP-GLES31 tests to be
run on a softpipe GL host.
Signed-off-by: Gert Wollny <gert.wollny@collabora.com>
Reviewed-by: Gurchetan Singh <gurchetansingh@chromium.org>
(u|i)mulExtended are provided by ARB_gpu_shaders5 but also by
MESA_shader_integer_functions and only the latter is supported by softpipe
so fall back to this extension if needed.
Signed-off-by: Gert Wollny <gert.wollny@collabora.com>
Reviewed-by: Gurchetan Singh <gurchetansingh@chromium.org>
This is needed for using the right extension in the shaders.
Signed-off-by: Gert Wollny <gert.wollny@collabora.com>
Reviewed-by: Gurchetan Singh <gurchetansingh@chromium.org>
This is not required and actually an error.
Signed-off-by: Gert Wollny <gert.wollny@collabora.com>
Reviewed-by: <Gurchetan Singh gurchetansingh@chromium.org>
Fixes 1D part of piglits of: bin/arb_shader_image_size-builtin
(The tests require glViewportIndexedfv enabled with !182)
Signed-off-by: Gert Wollny <gert.wollny@collabora.com>
Reviewed-By: Reviewed-by: Gurchetan Singh <gurchetansingh@chromium.org>
Fixes: KHR-GL33.texture_size_promotion.functional
v2: Put bias at right position when offset is present
Fixes piglit: texelFetch offset 140 fs isampler2DRect
Signed-off-by: Gert Wollny <gert.wollny@collabora.com>
Reviewed-By: Reviewed-by: Gurchetan Singh <gurchetansingh@chromium.org>
Fixes piglits on GLES host:
tex-miplevel-selection * 1D*
The only piglits that are not fixed from the tex-miplevel-selection
are those including sampler1DArrayShadow. emulating these by using
sampler2DArrayShadow is not always possible, because GLSL doesn't
provide the required overloads.
Namely textureOffset, textureLod, textureLodOffset, and texture with
bias parameter are not available.
Signed-off-by: Gert Wollny <gert.wollny@collabora.com>
Reviewed-By: Reviewed-by: Gurchetan Singh <gurchetansingh@chromium.org>
samplers on GLES
Since the sampler is emulated by a 2D sampler the offset must also be a
2D vector and the coordinate argument must be ivec2.
Signed-off-by: Gert Wollny <gert.wollny@collabora.com>
Reviewed-By: Reviewed-by: Gurchetan Singh <gurchetansingh@chromium.org>
Since the 1D texture arrays are emulated by using 2D texture
arrays the number of array layers is in the z component.
Fixes piglits on GLES:
textureSize * *sampler1DArray
Signed-off-by: Gert Wollny <gert.wollny@collabora.com>
Reviewed-By: Reviewed-by: Gurchetan Singh <gurchetansingh@chromium.org>
These textures are emulated by 2D textures and textureSize needs the swizzle
for the result to be assignable to a float value.
Fixes piglits on GLES hosts:
textureSize * *sampler1D
textureSize * *sampler1DShadow
Signed-off-by: Gert Wollny <gert.wollny@collabora.com>
Reviewed-By: Reviewed-by: Gurchetan Singh <gurchetansingh@chromium.org>
On GLES GL_EXT_disjoint_timer_query provides this functionality, so we
should make use of it.
Signed-off-by: Gert Wollny <gert.wollny@collabora.com>
Reviewed-by: Dave Airlie <airlied@redhat.com>
Makes things a tiny bit more consistent and easier to read.
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Gurchetan Singh <gurchetansingh@chromium.org>
[airlied: rebased and fixed these up]
Signed-off-by: Dave Airlie <airlied@redhat.com>
Use explicit named initializers for the enum to string mappings.
Makes the code tiny bit easier to follow and grep through.
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Gurchetan Singh <gurchetansingh@chromium.org>
[airlied: rebased these and fix up the fallout]
Signed-off-by: Dave Airlie <airlied@redhat.com>
This fixes running Metro Redux 2033 on the GLES host.
Signed-off-by: Gert Wollny <gert.wollny@collabora.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
Fixes:
KHR-GL41.viewport_array.dynamic_viewport_index
KHR-GL41.viewport_array.draw_mulitple_viewports_with_single_invocation
when run in a batch as KHR-GL41.viewport_array.*
Signed-off-by: Gert Wollny <gert.wollny@collabora.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
With OES_viewport_array available the depth ranges can also be set
on GLES.
Fixes on GLES when run individually:
KHR-GL41.viewport_array.*
Signed-off-by: Gert Wollny <gert.wollny@collabora.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
Apart from fp64 about which we lie aynway the features required by
GLSL level 4.10 on top of 4.00 can be supported by GLES, so report
this higher feature level and it will give us GL 4.1 in the guest.
Signed-off-by: Gert Wollny <gert.wollny@collabora.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
This enables indexed access to viewports on GLES hosts.
v2: Also add the extension to shaders when needed
Signed-off-by: Gert Wollny <gert.wollny@collabora.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
There's no poin t in keeping u_format_pack.py around just to declare
this one function. Let's move it into where it's used.
Signed-off-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
This makes this code a bit simpler to follow.
Signed-off-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
This code never gets called from anywhere, so let's get rid of it.
Signed-off-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
We already removed the high-level format-conversion code from our
gallium sources, so there's no point in keeping this code around.
It's not included nor compiled, so it's just cruft right now.
Signed-off-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
These functions was removed years ago, keeping the prototypes just leads
to confusion. Let's rip them out as well.
Signed-off-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
This helps a lot locating errors in the shaders.
Signed-off-by: Gert Wollny <gert.wollny@collabora.com>
Reviewed-by: Dave Airlie <airlied@redhat.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
Check args of the following function:
- vrend_decode_set_vertex_buffers
- vrend_decode_set_shader_buffers
- vrend_decode_set_atomic_buffers
- vrend_decode_set_shader_images
And change variable type to uint as the protocol should never send negative number.
Reviewed-by: Dave Airlie <airlied@redhat.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
Left shift int 1 by 31 bit is undefined behavior, which causes fuzzer
failure. Change 1 to 1u to avoid the runtime error.
Reviewed-by: Elie Tournier <elie.tournier@collabora.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>