This fixes rendering in Minecraft (Java Edition), where we would
otherwise incorrectly mark a fog-inputs as flat.
While we're at it, fix a similar issue for auxprefix.
Reviewed-by: Gert Wollny <gert.wollny@collabora.com>
Signed-off-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Signed-off-by: Jakob Bornecrantz <jakob@collabora.com>
When changing the from a one-by-one upload to an array upload the test for the
array pointer to the uniform IDs was replaced by testing the uniform array ID
against -1. However, this is not enough, because when the context is allocated
all is cleared to zero, and apparently the structure is re-used in different
invocations of shader programs. Here, one shader might have been removed but
the const field was still allocated resulting in a sigsegv. This happens e.g.
by running
dEQP-GLES31.functional.primitive_bounding_box.wide_points.
global_state.vertex_tessellation_geometry_fragment.fbo_bbox_larger
global_state.vertex_tessellation_geometry_fragment.fbo_bbox_smaller
tessellation_set_per_draw.vertex_tessellation_fragment.default_framebuffer_bbox_equal
tessellation_set_per_draw.vertex_tessellation_fragment.default_framebuffer_bbox_larger
resulting in
AddressSanitizer: SEGV on unknown address 0x00000000001c
The signal is caused by a READ memory access.
Hint: address points to the zero page.
#0 0x7f595b9eb875 in vrend_draw_bind_const_shader src/vrend_renderer.c:3677
#1 0x7f595b9ed37f in vrend_draw_bind_objects src/vrend_renderer.c:3810
Work around this by checking whether the shader type data is allocated.
Fixes: 172c9679b4
vrend/shader: handle uniforms as array
Tested-by: Jakob Bornecrantz <jakob@collabora.com>
Acked-by: Jakob Bornecrantz <jakob@collabora.com>
Reviewed-by: Gurchetan Singh <gurchetansingh@chromium.org>
Signed-off-by: Jakob Bornecrantz <jakob@collabora.com>
Include stdint.h in virgl_hw.h, since it uses uint32_t.
Remove now duplicate structure virgl_box in vtest_renderer.c
Reviewed-by: Jakob Bornecrantz <jakob@collabora.com>
Signed-off-by: Gert Wollny <gert.wollny@collabora.com>
Signed-off-by: Jakob Bornecrantz <jakob@collabora.com>
The buffer size is not an vector, and consequently we can't add a swizzle
operator. (This was probably the reason why the write mask was only emmited
when the it was larger then 1 before).
v2: Also handle 1D and Shadow1D textures (Dave)
Fixes: 70dedae465
shader: TXQ: also emit a write mask if only one bit is set.
Tested-by: Jakob Bornecrantz <jakob@collabora.com>
Reviewed-by: Jakob Bornecrantz <jakob@collabora.com>
Reviewed-by: Gurchetan Singh <gurchetansingh@chromium.org>
Signed-off-by: Gert Wollny <gert.wollny@collabora.com>
Signed-off-by: Jakob Bornecrantz <jakob@collabora.com>
The sub-context holds a pointer to the last shader program used and this
is de-referenced , e.g. in vrend_vbo_draw. However, the guest may destroy
the program without notifying the sub-context, and as a result the pointer
becomes stale and may ber used after free.
As a solution add a pointer to the owning context when a program is
referenced and if the program gets destroyed, clean the pointer in the sub-context.
Closes: #52
Signed-off-by: Gert Wollny <gert.wollny@collabora.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
0x1 << 31 is undefined behavior based on C99 rules. (see ...)
Use unsigned syntax as an alternative to disable the warning.
Reviewed-by: Dave Airlie <airlied@redhat.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
In the shaders the uniforms are allocated as arrays, and they are also
passed from the guest as arrays, so let's also upload them to the host
driver as arrays.
Performance improvement (both measurements used Gurchetan's mesa/virgl
patches to improve transfers):
Measurements on r600 (AMD 6870 HD)
Unigine Valley (1024x768, Q:High, AA:2x)
Unigine Heaven (1024x768, Q:High, Tess: Disabled, AA:2x)
Unigine Valley Unigine Heaven
without 20.2 26.1
with this patch 22.0 31.5
Reviewed-by: Gurchetan Singh <gurchetansingh@chromium.org>
Signed-off-by: Gert Wollny <gert.wollny@collabora.com>
Signed-off-by: Jakob Bornecrantz <jakob@collabora.com>
Also use memcpy to copy the constats. These two things might shave of some
cycles but the measureable performance benefit is marginal.
v2: Avoid the memcpy that ralloc does when increasing the size, the data
is overwritten anyway.
Reviewed-by: Gurchetan Singh <gurchetansingh@chromium.org>
Signed-off-by: Gert Wollny <gert.wollny@collabora.com>
Signed-off-by: Jakob Bornecrantz <jakob@collabora.com>
glReadPixels, glReadnPixelsKHR and glReadnPixelsARB use *width and *height.
Thos could be null.
Reviewed-by: Gurchetan Singh <gurchetansingh@chromium.org>
Signed-off-by: Elie Tournier <elie.tournier@collabora.com>
Signed-off-by: Jakob Bornecrantz <jakob@collabora.com>
The following leaks can be triggered by running this test series:
dEQP-GLES31.functional.tessellation_geometry_interaction.feedback.*
Direct leak of 56 byte(s) in 8 object(s) allocated from:
in __interceptor_strdup (/usr/lib64/gcc/x86_64-pc-linux-gnu/7.3.0/
libasan.so+0x761c8)
in emit_so_movs ../../../../virgl-gitlab/src/vrend_shader.c:1623
in iter_instruction ../../../../virgl-gitlab/src/vrend_shader.c:3873
in tgsi_iterate_shader ../../../../../../virgl-gitlab/src/gallium/
auxiliary/tgsi/tgsi_iterate.c:53
in vrend_convert_shader ../../../../virgl-gitlab/src/vrend_shader.c:
5131
...
Direct leak of 56 byte(s) in 7 object(s) allocated from:
in __interceptor_calloc (/usr/lib64/gcc/x86_64-pc-linux-gnu/7.3.0/libasan.so+0xdba68)
in vrend_convert_shader ../../../../virgl-gitlab/src/vrend_shader.c:5109
in vrend_shader_create ../../../../virgl-gitlab/src/vrend_renderer.c:2906
in vrend_shader_select ../../../../virgl-gitlab/src/vrend_renderer.c:2958
...
Closes: #55
Reviewed-by: Gurchetan Singh <gurchetansingh@chromium.org>
Signed-off-by: Gert Wollny <gert.wollny@collabora.com>
Signed-off-by: Jakob Bornecrantz <jakob@collabora.com>
It is nice to know why things go wrong.
Reviewed-by: Gurchetan Singh <gurchetansingh@chromium.org>
Signed-off-by: Gert Wollny <gert.wollny@collabora.com>
Signed-off-by: Jakob Bornecrantz <jakob@collabora.com>
Functionality of the extension is used to create the context.
Closes: #37
Reviewed-by: Gurchetan Singh <gurchetansingh@chromium.org>
Signed-off-by: Gert Wollny <gert.wollny@collabora.com>
Signed-off-by: Jakob Bornecrantz <jakob@collabora.com>
The define EGL_MESA_drm_image is always set by the required version of
libepoxy, and since the availability of the extension EGL_MESA_drm_image
is driver dependend the run-time test in virgl_egl_init is sufficient.
Thanks to Emil Velikov for giving me the heads up about this EGL extension
stuff.
Reviewed-by: Gurchetan Singh <gurchetansingh@chromium.org>
Signed-off-by: Gert Wollny <gert.wollny@collabora.com>
Signed-off-by: Jakob Bornecrantz <jakob@collabora.com>
The availability of this extension is already checked at run-time and the
requirement on the libepoxy version insures that the relevant prototypes
are available.
Reviewed-by: Gurchetan Singh <gurchetansingh@chromium.org>
Signed-off-by: Gert Wollny <gert.wollny@collabora.com>
Signed-off-by: Jakob Bornecrantz <jakob@collabora.com>
v2: remove biotcount check since it is always >0 (Dave)
Closes: #58
Signed-off-by: Gert Wollny <gert.wollny@collabora.com>
Reviewed-by: Gurchetan Singh <gurchetansingh@chromium.org>
Signed-off-by: Dave Airlie <airlied@redhat.com>
Add an 'all' flag to enable all logging (but don't include logging
initialted by the guest in this flag)
Logging can only enabled in debug builds and the logging parameters are
set by the environment variable VREND_DEBUG
Closes: #30
Reviewed-by: Gurchetan Singh <gurchetansingh@chromium.org>
Tested-by: Jakob Bornecrantz <jakob@collabora.com>
Signed-off-by: Gert Wollny <gert.wollny@collabora.com>
Signed-off-by: Jakob Bornecrantz <jakob@collabora.com>
For this to work to host will have to add "guestallow" to the
debug flags.
Reviewed-by: Gurchetan Singh <gurchetansingh@chromium.org>
Tested-by: Jakob Bornecrantz <jakob@collabora.com>
Signed-off-by: Gert Wollny <gert.wollny@collabora.com>
Signed-off-by: Jakob Bornecrantz <jakob@collabora.com>
Two flags are added: one to trace the features that are identified
as supported on the host, and another one that is then used to trace
the use of features. The latter one is only enabled after the
inititalization phase to avoid that the tests used for setting the caps
clobber the log.
Reviewed-by: Gurchetan Singh <gurchetansingh@chromium.org>
Tested-by: Jakob Bornecrantz <jakob@collabora.com>
Signed-off-by: Gert Wollny <gert.wollny@collabora.com>
Signed-off-by: Jakob Bornecrantz <jakob@collabora.com>
Add flag blit and copy to add logging for the resource copy and blit path.
Reviewed-by: Gurchetan Singh <gurchetansingh@chromium.org>
Tested-by: Jakob Bornecrantz <jakob@collabora.com>
Signed-off-by: Gert Wollny <gert.wollny@collabora.com>
Signed-off-by: Jakob Bornecrantz <jakob@collabora.com>
Add flags cmd and obj to allow logging of the commands send by the guest
Reviewed-by: Gurchetan Singh <gurchetansingh@chromium.org>
Tested-by: Jakob Bornecrantz <jakob@collabora.com>
Signed-off-by: Gert Wollny <gert.wollny@collabora.com>
Signed-off-by: Jakob Bornecrantz <jakob@collabora.com>
Add flags tgsi,glsl,stream, and shader and change the corresponding
logging code.
Reviewed-by: Gurchetan Singh <gurchetansingh@chromium.org>
Tested-by: Jakob Bornecrantz <jakob@collabora.com>
Signed-off-by: Gert Wollny <gert.wollny@collabora.com>
Signed-off-by: Jakob Bornecrantz <jakob@collabora.com>
No real flags are defined, only the macros and functions.
VREND_DEBUG(flag, ctx, ...) translates to fprintf(stderr, ...)
that is enabled based on whether logging is enabled for flag
in context ctx
VREND_DEBUG_EXT(flag, ctx, X) can be used to add code sequenses
as X, e.g. specific logging calls like for streams.
v2: Make use of variadic macros to make the VREND_DEBUG macro more
like a call to *printf (Following a suggestion by Gurchetan)
v3: Already include debug header in vrend_renderer.c
Reviewed-by: Gurchetan Singh <gurchetansingh@chromium.org>
Tested-by: Jakob Bornecrantz <jakob@collabora.com>
Signed-off-by: Gert Wollny <gert.wollny@collabora.com>
Signed-off-by: Jakob Bornecrantz <jakob@collabora.com>
To avoid clobbering the log some feature test are moved so that they are
only done if the feature is really required.
Reviewed-by: Gurchetan Singh <gurchetansingh@chromium.org>
Tested-by: Jakob Bornecrantz <jakob@collabora.com>
Signed-off-by: Gert Wollny <gert.wollny@collabora.com>
Signed-off-by: Jakob Bornecrantz <jakob@collabora.com>
This change makes it simpler to log features that are tested for
and used.
Reviewed-by: Gurchetan Singh <gurchetansingh@chromium.org>
Tested-by: Jakob Bornecrantz <jakob@collabora.com>
Signed-off-by: Gert Wollny <gert.wollny@collabora.com>
Signed-off-by: Jakob Bornecrantz <jakob@collabora.com>
It is not necessary to emit both statements, and on a GLES 3.1 host that doesn't
support ARB_gpu_shader5 this actually breaks some shaders.
Fixes: 36c919e139
shader: rework precise-emitting for built-ins
Fixes on the softpipe host driver:
dEQP-GLES3.functional.shaders.qualification_order.variables.
valid.invariant_interp_storage
valid.invariant_interp_storage_precision
valid.invariant_storage
valid.invariant_storage_precision
Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Reviewed-by: Gurchetan Singh <gurchetansingh@chromium.org>
Signed-off-by: Gert Wollny <gert.wollny@collabora.com>
Signed-off-by: Jakob Bornecrantz <jakob@collabora.com>
A texture is non-multisample when the nr_samples == 0, for the value 1
fake multisampling is assumed and a GL_TEXTURE_2D_MULTISAMPLE should be
created.
Closes: #44
Fixes dEQP tests that pass on the host when run with softpipe:
dEQP-GLES31.functional.shaders.builtin_functions.texture_size.
samples_1_texture_2d
samples_1_texture_2d_array Pass -> Fail
samples_1_texture_int_2d Pass -> Fail
samples_1_texture_int_2d_array Pass -> Fail
samples_1_texture_uint_2d Pass -> Fail
samples_1_texture_uint_2d_array Pass -> Fail
dEQP-GLES31.functional.texture.multisample.samples_1.
sample_position
use_texture_color_2d
use_texture_color_2d_array
use_texture_depth_2d
use_texture_depth_2d_array
use_texture_int_2d
use_texture_int_2d_array
use_texture_uint_2d
use_texture_uint_2d_array
Reviewed-by: Jakob Bornecrantz <jakob@collabora.com>
Reviewed-by: Gurchetan Singh <gurchetansingh@chromium.org>
Signed-off-by: Gert Wollny <gert.wollny@collabora.com>
Signed-off-by: Jakob Bornecrantz <jakob@collabora.com>
We already use glBindFramebuffer, so let's prefer that one instead
of the dated EXT-version.
Reviewed-by: Gurchetan Singh <gurchetansingh@chromium.org>
Signed-off-by: Dave Airlie <airlied@redhat.com>
We already use GL_FRAMEBUFFER, which is modern OpenGL and have the
same value.
Reviewed-by: Gurchetan Singh <gurchetansingh@chromium.org>
Signed-off-by: Dave Airlie <airlied@redhat.com>
Not all compressed formats can be uploaded using glTexImage2D, that
only works if the extension provides an online texture-compressor. For
instance, EXT_texture_compression_s3tc only requires an online
compressor in the desktop version.
This test isn't really a test for the presence of an online-compressor,
this code is meant to test if we can render from it. But calling
glCompressedTexImage2D requires us to provide a valid compressed
payload, which is really awkward to maintain.
So let's instead just check for extensions to decide if these formats
are renderable or not.
Also, none of these compressed formats can be rendered to, so there's
no point in even testing for that.
Combined with a commit in mesa that enables EXT_texture_compression_s3tc
on GLES 2.0, this makes these dEQP-tests go from NotSupported to Pass
on i965:
- dEQP-GLES2.functional.negative_api.texture.compressedtexsubimage2d_invalid_target
- dEQP-GLES2.functional.negative_api.texture.compressedtexsubimage2d_neg_level_cube
- dEQP-GLES2.functional.negative_api.texture.compressedtexsubimage2d_level_max_tex2d
- dEQP-GLES2.functional.negative_api.texture.compressedtexsubimage2d_level_max_cube
- dEQP-GLES2.functional.negative_api.texture.compressedtexsubimage2d_neg_offset
- dEQP-GLES2.functional.negative_api.texture.compressedtexsubimage2d_offset_allowed
- dEQP-GLES2.functional.negative_api.texture.compressedtexsubimage2d_neg_wdt_hgt
- dEQP-GLES2.functional.negative_api.texture.compressedtexsubimage2d_invalid_size
Signed-off-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Reviewed-by: Gurchetan Singh <gurchetansingh@chromium.org>
Signed-off-by: Dave Airlie <airlied@redhat.com>
On one hand it is simpler on GLES, because it allows direct readback, and
on the other hand it fixes failures when EXT_texture_buffer is not available.
Also unbind the buffers after use because otherwise glReadPixel would interpret the
pixel pointer argument as offset into the buffer and would fail.
Closes: #45
Signed-off-by: Gert Wollny <gert.wollny@collabora.com>
Acked-by: Jakob Bornecrantz <jakob@collabora.com>
Reviewed-by: Dave Airlie <airlied@redhat.com>
operations
The GLES 3.1 standard already requires support for shadow samplers,
components, and offsets, so it is not needed to specify the requirement
for the extensions.
Closes: #40
Out of the tests that pass on the softpipe host and fail when runing it
through vtest/host:gles-softpipe this fixes the failures:
dEQP-GLES31.functional.texture.gather.*
Signed-off-by: Gert Wollny <gert.wollny@collabora.com>
Reviewed-by: Gurchetan Singh <gurchetansingh@chromium.org>
Signed-off-by: Dave Airlie <airlied@redhat.com>
The define should always be true and the availability of the extension is
already checked at run-time.
Also correct the fourcc fallback code path to fullfill test expectation.
Closes: #36
Reviewed-by: Gert Wollny <gert.wollny@collabora.com>
Signed-off-by: Gert Wollny <gert.wollny@collabora.com>
Signed-off-by: Jakob Bornecrantz <jakob@collabora.com>
TGSI defines TGSI_SEMANTIC_SAMPLEPOS as a 4-component vector with
Z and W set to 0. However, if we ever try to reach thez and w
compoents, we run into trouble because this is implemented as a
swizzle on gl_SamplePosition instead. And gl_SamplePosition only
has x and y.
It seems that recent versions of mesa does just this, causing
shader-compilation errors during dEQP tests.
This fixes regressions in the following tests:
dEQP-GLES31.functional.shaders.sample_variables.sample_pos.correctness.singlesample_texture
dEQP-GLES31.functional.shaders.sample_variables.sample_pos.correctness.multisample_texture_1
dEQP-GLES31.functional.shaders.sample_variables.sample_pos.correctness.multisample_texture_2
dEQP-GLES31.functional.shaders.sample_variables.sample_pos.correctness.multisample_texture_4
dEQP-GLES31.functional.shaders.sample_variables.sample_pos.correctness.multisample_texture_8
dEQP-GLES31.functional.shaders.sample_variables.sample_pos.correctness.singlesample_rbo
dEQP-GLES31.functional.shaders.sample_variables.sample_pos.correctness.multisample_rbo_1
dEQP-GLES31.functional.shaders.sample_variables.sample_pos.correctness.multisample_rbo_2
dEQP-GLES31.functional.shaders.sample_variables.sample_pos.correctness.multisample_rbo_4
dEQP-GLES31.functional.shaders.sample_variables.sample_pos.correctness.multisample_rbo_8
dEQP-GLES31.functional.shaders.sample_variables.sample_pos.distribution.multisample_texture_1
dEQP-GLES31.functional.shaders.sample_variables.sample_pos.distribution.multisample_texture_2
dEQP-GLES31.functional.shaders.sample_variables.sample_pos.distribution.multisample_texture_4
dEQP-GLES31.functional.shaders.sample_variables.sample_pos.distribution.multisample_texture_8
dEQP-GLES31.functional.shaders.multisample_interpolation.interpolate_at_offset.at_sample_position.default_framebuffer
Signed-off-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Reviewed-by: Jakob Bornecrantz <jakob@collabora.com>
Reviewed-by: Gurchetan Singh <gurchetansingh@chromium.org>
Signed-off-by: Dave Airlie <airlied@redhat.com>
TXP implements perspective correction, and uses a 4D vector as input.
Apply the according perspective correction in the 1D case and use only
the relevant components.
Closes: #34
Signed-off-by: Dave Airlie <airlied@redhat.com>
When running a GL 2.1 program in that guest on a GLES host that uses 1D
textures then the emitted shaders must not declare 1D sampler, since they
are not supported. Instead, use 2D samplers since 1D textures are emulated
by 2D textures, and also fix the texture shader call.
Closes: #33
Signed-off-by: Dave Airlie <airlied@redhat.com>
This helps expose GL_EXT_draw_buffers_indexed in the guest when the
host is not GLES 3.2 but provides the extension.
Enables tests
dEQP-GLES31.functional.draw_buffers_indexed.random.
max_required_draw_buffers.*
Signed-off-by: Gert Wollny <gert.wollny@collabora.com>
it seems that both extensions GL_OES_gpu_shader5 and
GL_OES_shader_multisample_interpolation are required to accept this
keyword on GLSL 310 ES.
Signed-off-by: Gert Wollny <gert.wollny@collabora.com>