/************************************************************************** * * Copyright (C) 2014 Red Hat Inc. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR * OTHER DEALINGS IN THE SOFTWARE. * **************************************************************************/ #ifndef VREND_WINSYS_H #define VREND_WINSYS_H #include "config.h" #ifdef HAVE_EPOXY_EGL_H #include "vrend_winsys_gbm.h" #include "vrend_winsys_egl.h" #endif #ifdef HAVE_EPOXY_GLX_H #include "vrend_winsys_glx.h" #endif #include "virglrenderer.h" enum { CONTEXT_NONE, CONTEXT_EGL, CONTEXT_GLX }; struct virgl_gl_ctx_param; extern int use_context; #ifdef HAVE_EPOXY_EGL_H extern struct virgl_egl *egl; extern struct virgl_gbm *gbm; #endif #ifdef HAVE_EPOXY_GLX_H extern struct virgl_glx *glx_info; #endif virgl_renderer_gl_context vrend_winsys_create_context(struct virgl_gl_ctx_param *param); void vrend_winsys_destroy_context(virgl_renderer_gl_context ctx); int vrend_winsys_make_context_current(virgl_renderer_gl_context ctx); int vrend_winsys_has_gl_colorspace(void); int vrend_winsys_get_fourcc_for_texture(uint32_t tex_id, uint32_t format, int *fourcc); #endif /* VREND_WINSYS_H */