glx@.* # Skip because we don't care for fp64 for now spec@arb_gpu_shader_fp64@.* # Skip TS tests for now spec@arb_tessellation_shader@.* # Skip, this is expected # Refer to src/mesa/main/drawpix.c:100 spec@ext_texture_integer@fbo-integer # Fails on iris too spec@arb_direct_state_access@gettextureimage-formats spec@arb_texture_buffer_object@formats (fs- arb)* spec@arb_texture_buffer_object@formats (vs- arb)* spec@nv_primitive_restart@primitive-restart-draw-mode-polygon spec@nv_primitive_restart@primitive-restart-draw-mode-quad_strip spec@nv_primitive_restart@primitive-restart-draw-mode-quads spec@ext_framebuffer_multisample@clip-and-scissor-blit.* # Skip because they crash crosvm/virglrenderer spec@arb_shader_image_load_store@max-size spec@glsl-1.50@execution@interface-blocks-api-access-members # Skip slow tests on crosvm/virglrenderer (90-250 s) spec@glsl-1.30@execution@interpolation@interpolation-noperspective-gl_backsecondarycolor-flat-distance spec@glsl-1.30@execution@interpolation@interpolation-smooth-gl_backsecondarycolor-flat-fixed spec@glsl-1.50@execution@built-in-functions@gs-op-bitor-neg-int-ivec3 spec@glsl-4.30@execution@built-in-functions@cs-op-selection-bool-vec4-vec4