/************************************************************************** * * Copyright (C) 2014 Red Hat Inc. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR * OTHER DEALINGS IN THE SOFTWARE. * **************************************************************************/ #ifndef VREND_SHADER_H #define VREND_SHADER_H #include "pipe/p_state.h" #include "pipe/p_shader_tokens.h" /* need to store patching info for interpolation */ struct vrend_interp_info { int semantic_name; int semantic_index; int interpolate; unsigned location; }; struct vrend_sampler_array { int first; int last; int idx; int sview_type; int sview_rtype; }; struct vrend_shader_info { uint32_t samplers_used_mask; uint32_t ssbo_used_mask; int num_consts; int num_inputs; int num_interps; int num_outputs; int num_ubos; int ubo_idx[32]; bool ubo_indirect; uint8_t num_indirect_generic_outputs; uint8_t num_indirect_patch_outputs; uint8_t num_indirect_generic_inputs; uint8_t num_indirect_patch_inputs; int num_ucp; int glsl_ver; bool has_pervertex_out; bool has_sample_input; uint8_t num_clip_out; uint8_t num_cull_out; uint32_t shadow_samp_mask; int gs_out_prim; int tes_prim; bool tes_point_mode; uint32_t attrib_input_mask; struct vrend_sampler_array *sampler_arrays; int num_sampler_arrays; struct pipe_stream_output_info so_info; struct vrend_interp_info *interpinfo; char **so_names; }; struct vrend_shader_key { uint32_t coord_replace; bool invert_fs_origin; bool pstipple_tex; bool add_alpha_test; bool color_two_side; uint8_t alpha_test; uint8_t clip_plane_enable; bool gs_present; bool tcs_present; bool tes_present; bool flatshade; bool prev_stage_pervertex_out; uint8_t prev_stage_num_clip_out; uint8_t prev_stage_num_cull_out; float alpha_ref_val; uint32_t cbufs_are_a8_bitmask; uint8_t num_indirect_generic_outputs; uint8_t num_indirect_patch_outputs; uint8_t num_indirect_generic_inputs; uint8_t num_indirect_patch_inputs; }; struct vrend_shader_cfg { int glsl_version; int max_draw_buffers; bool use_gles; bool use_core_profile; bool use_explicit_locations; }; bool vrend_patch_vertex_shader_interpolants(struct vrend_shader_cfg *cfg, char *program, struct vrend_shader_info *vs_info, struct vrend_shader_info *fs_info, const char *oprefix, bool flatshade); char *vrend_convert_shader(struct vrend_shader_cfg *cfg, const struct tgsi_token *tokens, struct vrend_shader_key *key, struct vrend_shader_info *sinfo); const char *vrend_shader_samplertypeconv(int sampler_type, int *is_shad); char vrend_shader_samplerreturnconv(enum tgsi_return_type type); int shader_lookup_sampler_array(struct vrend_shader_info *sinfo, int index); #endif