shaders@glsl-uniform-interstage-limits@subdivide 5 shaders@glsl-uniform-interstage-limits@subdivide 5- statechanges spec@arb_get_texture_sub_image@arb_get_texture_sub_image-getcompressed spec@arb_timer_query@query gl_timestamp spec@arb_timer_query@timestamp-get spec@ext_framebuffer_blit@fbo-blit-check-limits spec@ext_framebuffer_blit@fbo-sys-blit spec@ext_framebuffer_blit@fbo-sys-sub-blit spec@!opengl 1.0@gl-1.0-drawbuffer-modes spec@!opengl 1.0@gl-1.0-front-invalidate-back spec@!opengl 1.0@gl-1.0-swapbuffers-behavior spec@!opengl 1.1@masked-clear spec@!opengl 1.1@ppgtt_memory_alignment spec@!opengl 1.1@read-front spec@!opengl 1.1@read-front clear-front-first spec@!opengl 1.1@read-front clear-front-first samples=2 spec@!opengl 1.1@read-front clear-front-first samples=4 spec@!opengl 1.1@read-front samples=2 spec@!opengl 1.1@read-front samples=4 spec@!opengl 2.0@vertex-program-two-side enabled front front2@tes-out and fs spec@!opengl 2.0@vertex-program-two-side enabled front front2@vs- gs and fs spec@!opengl 2.0@vertex-program-two-side front2 back2@gs-out and fs spec@!opengl 2.0@vertex-program-two-side front2 back2@vs- gs and fs spec@!opengl 3.0@gl30basic