/************************************************************************** * * Copyright (C) 2020 Chromium. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR * OTHER DEALINGS IN THE SOFTWARE. * **************************************************************************/ #ifndef VIRGL_CONTEXT_H #define VIRGL_CONTEXT_H #include #include #include #include "virglrenderer_hw.h" #include "virgl_resource.h" struct vrend_transfer_info; struct pipe_resource; struct virgl_context_blob { /* valid fd or pipe resource */ enum virgl_resource_fd_type type; union { int fd; struct pipe_resource *pipe_resource; } u; uint32_t map_info; void *renderer_data; }; /** * Base class for renderer contexts. For example, vrend_decode_ctx is a * subclass of virgl_context. */ struct virgl_context { uint32_t ctx_id; enum virgl_renderer_capset capset_id; void (*destroy)(struct virgl_context *ctx); void (*attach_resource)(struct virgl_context *ctx, struct virgl_resource *res); void (*detach_resource)(struct virgl_context *ctx, struct virgl_resource *res); int (*transfer_3d)(struct virgl_context *ctx, struct virgl_resource *res, const struct vrend_transfer_info *info, int transfer_mode); /* These are used to create a virgl_resource from a context object. * * get_blob returns a virgl_context_blob from which a virgl_resource can be * created. get_blob_done is optional and allows the context to associate * the newly created resource with the context object. * * Note that get_blob is a one-time thing. The context object might be * destroyed or reject subsequent get_blob calls. */ int (*get_blob)(struct virgl_context *ctx, uint64_t blob_id, uint32_t blob_flags, struct virgl_context_blob *blob); void (*get_blob_done)(struct virgl_context *ctx, uint32_t res_id, struct virgl_context_blob *blob); int (*submit_cmd)(struct virgl_context *ctx, const void *buffer, size_t size); }; struct virgl_context_foreach_args { bool (*callback)(struct virgl_context *ctx, void *data); void *data; }; int virgl_context_table_init(void); void virgl_context_table_cleanup(void); void virgl_context_table_reset(void); int virgl_context_add(struct virgl_context *ctx); void virgl_context_remove(uint32_t ctx_id); struct virgl_context * virgl_context_lookup(uint32_t ctx_id); void virgl_context_foreach(const struct virgl_context_foreach_args *args); #endif /* VIRGL_CONTEXT_H */