/************************************************************************** * * Copyright (C) 2014 Red Hat Inc. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR * OTHER DEALINGS IN THE SOFTWARE. * **************************************************************************/ #ifndef VREND_RENDERER_H #define VREND_RENDERER_H #include "pipe/p_state.h" #include "util/u_inlines.h" #include "virgl_protocol.h" #include "vrend_debug.h" #include "vrend_iov.h" #include "virgl_hw.h" #include typedef void *virgl_gl_context; typedef void *virgl_gl_drawable; struct virgl_gl_ctx_param { int major_ver; int minor_ver; bool shared; }; struct vrend_context; /* Number of mipmap levels for which to keep the backing iov offsets. * Value mirrored from mesa/virgl */ #define VR_MAX_TEXTURE_2D_LEVELS 15 struct vrend_resource { struct pipe_resource base; GLuint id; GLenum target; /* fb id if we need to readback this resource */ GLuint readback_fb_id; GLuint readback_fb_level; GLuint readback_fb_z; GLuint tbo_tex_id;/* tbos have two ids to track */ bool y_0_top; bool is_buffer; GLuint handle; void *priv; char *ptr; struct iovec *iov; uint32_t num_iovs; uint64_t mipmap_offsets[VR_MAX_TEXTURE_2D_LEVELS]; }; #define VIRGL_BIND_NEED_SWIZZLE (1 << 28) #define VIRGL_BIND_CAN_TEXTURE_STORAGE (1 << 29) struct vrend_format_table { enum virgl_formats format; GLenum internalformat; GLenum glformat; GLenum gltype; uint8_t swizzle[4]; uint32_t bindings; int flags; }; struct vrend_transfer_info { uint32_t handle; uint32_t ctx_id; int level; uint32_t stride; uint32_t layer_stride; uint32_t usage; unsigned int iovec_cnt; struct iovec *iovec; uint64_t offset; bool context0; struct pipe_box *box; }; struct vrend_if_cbs { void (*write_fence)(unsigned fence_id); virgl_gl_context (*create_gl_context)(int scanout, struct virgl_gl_ctx_param *params); void (*destroy_gl_context)(virgl_gl_context ctx); int (*make_current)(virgl_gl_context ctx); }; #define VREND_USE_THREAD_SYNC 1 int vrend_renderer_init(struct vrend_if_cbs *cbs, uint32_t flags); void vrend_insert_format(struct vrend_format_table *entry, uint32_t bindings); bool vrend_check_fremabuffer_mixed_color_attachements(void); void vrend_insert_format_swizzle(int override_format, struct vrend_format_table *entry, uint32_t bindings, uint8_t swizzle[4]); const struct vrend_format_table *vrend_get_format_table_entry(enum virgl_formats format); int vrend_create_shader(struct vrend_context *ctx, uint32_t handle, const struct pipe_stream_output_info *stream_output, uint32_t req_local_mem, const char *shd_text, uint32_t offlen, uint32_t num_tokens, uint32_t type, uint32_t pkt_length); void vrend_bind_shader(struct vrend_context *ctx, uint32_t type, uint32_t handle); void vrend_bind_vs_so(struct vrend_context *ctx, uint32_t handle); void vrend_clear(struct vrend_context *ctx, unsigned buffers, const union pipe_color_union *color, double depth, unsigned stencil); int vrend_draw_vbo(struct vrend_context *ctx, const struct pipe_draw_info *info, uint32_t cso, uint32_t indirect_handle, uint32_t indirect_draw_count_handle); void vrend_set_framebuffer_state(struct vrend_context *ctx, uint32_t nr_cbufs, uint32_t surf_handle[PIPE_MAX_COLOR_BUFS], uint32_t zsurf_handle); struct vrend_context *vrend_create_context(int id, uint32_t nlen, const char *debug_name); bool vrend_destroy_context(struct vrend_context *ctx); int vrend_renderer_context_create(uint32_t handle, uint32_t nlen, const char *name); void vrend_renderer_context_create_internal(uint32_t handle, uint32_t nlen, const char *name); void vrend_renderer_context_destroy(uint32_t handle); struct vrend_renderer_resource_create_args { uint32_t handle; enum pipe_texture_target target; uint32_t format; uint32_t bind; uint32_t width; uint32_t height; uint32_t depth; uint32_t array_size; uint32_t last_level; uint32_t nr_samples; uint32_t flags; }; int vrend_renderer_resource_create(struct vrend_renderer_resource_create_args *args, struct iovec *iov, uint32_t num_iovs, void *image_eos); void vrend_renderer_resource_unref(uint32_t handle); void vrend_renderer_resource_set_priv(uint32_t res_handle, void *priv); void *vrend_renderer_resource_get_priv(uint32_t res_handle); int vrend_create_surface(struct vrend_context *ctx, uint32_t handle, uint32_t res_handle, uint32_t format, uint32_t val0, uint32_t val1); int vrend_create_sampler_view(struct vrend_context *ctx, uint32_t handle, uint32_t res_handle, uint32_t format, uint32_t val0, uint32_t val1, uint32_t swizzle_packed); int vrend_create_sampler_state(struct vrend_context *ctx, uint32_t handle, struct pipe_sampler_state *templ); int vrend_create_so_target(struct vrend_context *ctx, uint32_t handle, uint32_t res_handle, uint32_t buffer_offset, uint32_t buffer_size); void vrend_set_streamout_targets(struct vrend_context *ctx, uint32_t append_bitmask, uint32_t num_targets, uint32_t *handles); int vrend_create_vertex_elements_state(struct vrend_context *ctx, uint32_t handle, unsigned num_elements, const struct pipe_vertex_element *elements); void vrend_bind_vertex_elements_state(struct vrend_context *ctx, uint32_t handle); void vrend_set_single_vbo(struct vrend_context *ctx, int index, uint32_t stride, uint32_t buffer_offset, uint32_t res_handle); void vrend_set_num_vbo(struct vrend_context *ctx, int num_vbo); int vrend_transfer_inline_write(struct vrend_context *ctx, struct vrend_transfer_info *info, unsigned usage); void vrend_set_viewport_states(struct vrend_context *ctx, uint32_t start_slot, uint32_t num_viewports, const struct pipe_viewport_state *state); void vrend_set_num_sampler_views(struct vrend_context *ctx, uint32_t shader_type, uint32_t start_slot, int num_sampler_views); void vrend_set_single_sampler_view(struct vrend_context *ctx, uint32_t shader_type, uint32_t index, uint32_t res_handle); void vrend_object_bind_blend(struct vrend_context *ctx, uint32_t handle); void vrend_object_bind_dsa(struct vrend_context *ctx, uint32_t handle); void vrend_object_bind_rasterizer(struct vrend_context *ctx, uint32_t handle); void vrend_bind_sampler_states(struct vrend_context *ctx, uint32_t shader_type, uint32_t start_slot, uint32_t num_states, uint32_t *handles); void vrend_set_index_buffer(struct vrend_context *ctx, uint32_t res_handle, uint32_t index_size, uint32_t offset); void vrend_set_single_image_view(struct vrend_context *ctx, uint32_t shader_type, int index, uint32_t format, uint32_t access, uint32_t layer_offset, uint32_t level_size, uint32_t handle); void vrend_set_single_ssbo(struct vrend_context *ctx, uint32_t shader_type, int index, uint32_t offset, uint32_t length, uint32_t handle); void vrend_set_single_abo(struct vrend_context *ctx, int index, uint32_t offset, uint32_t length, uint32_t handle); void vrend_memory_barrier(struct vrend_context *ctx, unsigned flags); void vrend_launch_grid(struct vrend_context *ctx, uint32_t *block, uint32_t *grid, uint32_t indirect_handle, uint32_t indirect_offset); void vrend_set_framebuffer_state_no_attach(struct vrend_context *ctx, uint32_t width, uint32_t height, uint32_t layers, uint32_t samples); void vrend_texture_barrier(struct vrend_context *ctx, unsigned flags); #define VREND_TRANSFER_WRITE 1 #define VREND_TRANSFER_READ 2 int vrend_renderer_transfer_iov(const struct vrend_transfer_info *info, int transfer_mode); void vrend_renderer_resource_copy_region(struct vrend_context *ctx, uint32_t dst_handle, uint32_t dst_level, uint32_t dstx, uint32_t dsty, uint32_t dstz, uint32_t src_handle, uint32_t src_level, const struct pipe_box *src_box); void vrend_renderer_blit(struct vrend_context *ctx, uint32_t dst_handle, uint32_t src_handle, const struct pipe_blit_info *info); void vrend_set_stencil_ref(struct vrend_context *ctx, struct pipe_stencil_ref *ref); void vrend_set_blend_color(struct vrend_context *ctx, struct pipe_blend_color *color); void vrend_set_scissor_state(struct vrend_context *ctx, uint32_t start_slot, uint32_t num_scissor, struct pipe_scissor_state *ss); void vrend_set_polygon_stipple(struct vrend_context *ctx, struct pipe_poly_stipple *ps); void vrend_set_clip_state(struct vrend_context *ctx, struct pipe_clip_state *ucp); void vrend_set_sample_mask(struct vrend_context *ctx, unsigned sample_mask); void vrend_set_min_samples(struct vrend_context *ctx, unsigned min_samples); void vrend_set_constants(struct vrend_context *ctx, uint32_t shader, uint32_t index, uint32_t num_constant, float *data); void vrend_set_uniform_buffer(struct vrend_context *ctx, uint32_t shader, uint32_t index, uint32_t offset, uint32_t length, uint32_t res_handle); void vrend_set_tess_state(struct vrend_context *ctx, const float tess_factors[6]); void vrend_renderer_fini(void); int vrend_decode_block(uint32_t ctx_id, uint32_t *block, int ndw); struct vrend_context *vrend_lookup_renderer_ctx(uint32_t ctx_id); int vrend_renderer_create_fence(int client_fence_id, uint32_t ctx_id); void vrend_renderer_check_fences(void); void vrend_renderer_check_queries(void); bool vrend_hw_switch_context(struct vrend_context *ctx, bool now); uint32_t vrend_renderer_object_insert(struct vrend_context *ctx, void *data, uint32_t size, uint32_t handle, enum virgl_object_type type); void vrend_renderer_object_destroy(struct vrend_context *ctx, uint32_t handle); int vrend_create_query(struct vrend_context *ctx, uint32_t handle, uint32_t query_type, uint32_t query_index, uint32_t res_handle, uint32_t offset); int vrend_begin_query(struct vrend_context *ctx, uint32_t handle); int vrend_end_query(struct vrend_context *ctx, uint32_t handle); void vrend_get_query_result(struct vrend_context *ctx, uint32_t handle, uint32_t wait); void vrend_get_query_result_qbo(struct vrend_context *ctx, uint32_t handle, uint32_t qbo_handle, uint32_t wait, uint32_t result_type, uint32_t offset, int32_t index); void vrend_render_condition(struct vrend_context *ctx, uint32_t handle, bool condtion, uint mode); void *vrend_renderer_get_cursor_contents(uint32_t res_handle, uint32_t *width, uint32_t *height); void vrend_bind_va(GLuint vaoid); int vrend_renderer_flush_buffer_res(struct vrend_resource *res, struct pipe_box *box); void vrend_renderer_fill_caps(uint32_t set, uint32_t version, union virgl_caps *caps); GLint64 vrend_renderer_get_timestamp(void); void vrend_build_format_list_common(void); void vrend_build_format_list_gl(void); void vrend_build_format_list_gles(void); void vrend_check_texture_storage(struct vrend_format_table *table); int vrend_renderer_resource_attach_iov(int res_handle, struct iovec *iov, int num_iovs); void vrend_renderer_resource_detach_iov(int res_handle, struct iovec **iov_p, int *num_iovs_p); void vrend_renderer_resource_destroy(struct vrend_resource *res, bool remove); static inline void vrend_resource_reference(struct vrend_resource **ptr, struct vrend_resource *tex) { struct vrend_resource *old_tex = *ptr; if (pipe_reference(&(*ptr)->base.reference, &tex->base.reference)) vrend_renderer_resource_destroy(old_tex, true); *ptr = tex; } void vrend_renderer_force_ctx_0(void); void vrend_renderer_get_rect(int resource_id, struct iovec *iov, unsigned int num_iovs, uint32_t offset, int x, int y, int width, int height); void vrend_renderer_attach_res_ctx(int ctx_id, int resource_id); void vrend_renderer_detach_res_ctx(int ctx_id, int resource_id); struct vrend_renderer_resource_info { uint32_t handle; uint32_t format; uint32_t width; uint32_t height; uint32_t depth; uint32_t flags; uint32_t tex_id; uint32_t stride; }; int vrend_renderer_resource_get_info(int res_handle, struct vrend_renderer_resource_info *info); #define VREND_CAP_SET 1 #define VREND_CAP_SET2 2 void vrend_renderer_get_cap_set(uint32_t cap_set, uint32_t *max_ver, uint32_t *max_size); void vrend_renderer_create_sub_ctx(struct vrend_context *ctx, int sub_ctx_id); void vrend_renderer_destroy_sub_ctx(struct vrend_context *ctx, int sub_ctx_id); void vrend_renderer_set_sub_ctx(struct vrend_context *ctx, int sub_ctx_id); void vrend_report_buffer_error(struct vrend_context *ctx, int cmd); void vrend_fb_bind_texture(struct vrend_resource *res, int idx, uint32_t level, uint32_t layer); bool vrend_is_ds_format(enum virgl_formats format); bool vrend_format_is_emulated_alpha(enum virgl_formats format); boolean format_is_copy_compatible(enum pipe_format src, enum pipe_format dst, boolean allow_compressed); /* blitter interface */ void vrend_renderer_blit_gl(struct vrend_resource *src_res, struct vrend_resource *dst_res, const struct pipe_blit_info *info, bool has_texture_srgb_decode, bool has_srgb_write_control); void vrend_blitter_fini(void); void vrend_renderer_reset(void); int vrend_renderer_get_poll_fd(void); void vrend_decode_reset(bool ctx_0_only); unsigned vrend_context_has_debug_flag(struct vrend_context *ctx, enum virgl_debug_flags flag); unsigned vrend_renderer_query_multisample_caps(unsigned max_samples, struct virgl_caps_v2 *caps); int virgl_has_gl_colorspace(void); struct gl_version { uint32_t major; uint32_t minor; }; static const struct gl_version gl_versions[] = { {4,5}, {4,4}, {4,3}, {4,2}, {4,1}, {4,0}, {3,3}, {3,2}, {3,1}, {3,0} }; extern struct vrend_if_cbs *vrend_clicbs; #endif