/* * Copyright 2021 Google LLC * SPDX-License-Identifier: MIT */ #ifndef RENDER_PROTOCOL_H #define RENDER_PROTOCOL_H #include #include "virgl_resource.h" #include "virglrenderer.h" #include "virglrenderer_hw.h" /* this covers the command line options and the socket type */ #define RENDER_SERVER_VERSION 0 /* The protocol itself is internal to virglrenderer. There is no backward * compatibility to be kept. */ /* client ops, which are handled by the server process */ enum render_client_op { RENDER_CLIENT_OP_NOP = 0, RENDER_CLIENT_OP_INIT, RENDER_CLIENT_OP_RESET, RENDER_CLIENT_OP_CREATE_CONTEXT, RENDER_CLIENT_OP_DESTROY_CONTEXT, RENDER_CLIENT_OP_COUNT, }; /* context ops, which are handled by workers (subprocesses or threads) created * by the server process */ enum render_context_op { RENDER_CONTEXT_OP_NOP = 0, RENDER_CONTEXT_OP_INIT, RENDER_CONTEXT_OP_ATTACH_RESOURCE, RENDER_CONTEXT_OP_DETACH_RESOURCE, RENDER_CONTEXT_OP_GET_BLOB, RENDER_CONTEXT_OP_SUBMIT_CMD, RENDER_CONTEXT_OP_SUBMIT_FENCE, RENDER_CONTEXT_OP_COUNT, }; struct render_client_op_header { enum render_client_op op; }; struct render_client_op_nop_request { struct render_client_op_header header; }; /* Initialize virglrenderer. * * This roughly corresponds to virgl_renderer_init. */ struct render_client_op_init_request { struct render_client_op_header header; uint32_t flags; /* VIRGL_RENDERER_USE_* and others */ }; /* Remove all contexts. * * This roughly corresponds to virgl_renderer_reset. */ struct render_client_op_reset_request { struct render_client_op_header header; }; /* Create a context, which will be serviced by a worker. * * See also the comment before main() for the process model. * * This roughly corresponds to virgl_renderer_context_create_with_flags. */ struct render_client_op_create_context_request { struct render_client_op_header header; uint32_t ctx_id; char ctx_name[32]; }; struct render_client_op_create_context_reply { bool ok; /* followed by 1 socket fd if ok */ }; /* Destroy a context, including the worker. * * This roughly corresponds to virgl_renderer_context_destroy. */ struct render_client_op_destroy_context_request { struct render_client_op_header header; uint32_t ctx_id; }; union render_client_op_request { struct render_client_op_header header; struct render_client_op_nop_request nop; struct render_client_op_init_request init; struct render_client_op_reset_request reset; struct render_client_op_create_context_request create_context; struct render_client_op_destroy_context_request destroy_context; }; struct render_context_op_header { enum render_context_op op; }; struct render_context_op_nop_request { struct render_context_op_header header; }; /* Initialize the context. * * The shmem is required and currently holds an array of atomic_uint. Each * atomic_uint represents the current sequence number of a ring (as defined by * the virtio-gpu spec). * * The eventfd is optional. When given, it will be written to when there are * changes to any of the sequence numbers. * * This roughly corresponds to virgl_renderer_context_create_with_flags. */ struct render_context_op_init_request { struct render_context_op_header header; uint32_t flags; /* VIRGL_RENDERER_CONTEXT_FLAG_*/ size_t shmem_size; /* followed by 1 shmem fd and optionally 1 eventfd */ }; /* Attach a resource to the context. * * This roughly corresponds to virgl_renderer_ctx_attach_resource. */ struct render_context_op_attach_resource_request { struct render_context_op_header header; uint32_t res_id; enum virgl_resource_fd_type fd_type; uint64_t size; /* followed by 1 fd */ }; /* Detach a resource from the context. * * This roughly corresponds to virgl_renderer_ctx_detach_resource. */ struct render_context_op_detach_resource_request { struct render_context_op_header header; uint32_t res_id; }; /* Export a blob from the context. * * This roughly corresponds to virgl_renderer_resource_create_blob. */ struct render_context_op_get_blob_request { struct render_context_op_header header; uint64_t blob_id; uint64_t blob_size; uint32_t blob_flags; /* VIRGL_RENDERER_BLOB_FLAG_* */ }; struct render_context_op_get_blob_reply { enum virgl_resource_fd_type fd_type; uint32_t map_info; /* VIRGL_RENDERER_MAP_* */ /* followed by 1 fd if not VIRGL_RESOURCE_FD_INVALID */ }; /* Submit a small command stream to the context. * * The size limit depends on the socket type. Currently, SOCK_SEQPACKET is * used and the size limit is best treated as one page. * * This roughly corresponds to virgl_renderer_submit_cmd. */ struct render_context_op_submit_cmd_request { struct render_context_op_header header; size_t size; char cmd[256]; /* if size > sizeof(cmd), followed by (size - sizeof(cmd)) bytes in another * message; size still must be small */ }; struct render_context_op_submit_cmd_reply { bool ok; }; /* Submit a fence to the context. * * This submits a fence to the specified ring. When the fence signals, the * current sequence number of the ring in the shmem is updated. * * This roughly corresponds to virgl_renderer_context_create_fence. */ struct render_context_op_submit_fence_request { struct render_context_op_header header; uint32_t flags; /* VIRGL_RENDERER_FENCE_FLAG_* */ /* TODO fix virgl_renderer_context_create_fence to use ring_index */ uint32_t ring_index; uint32_t seqno; }; union render_context_op_request { struct render_context_op_header header; struct render_context_op_nop_request nop; struct render_context_op_init_request init; struct render_context_op_attach_resource_request attach_resource; struct render_context_op_detach_resource_request detach_resource; struct render_context_op_get_blob_request get_blob; struct render_context_op_submit_cmd_request submit_cmd; struct render_context_op_submit_fence_request submit_fence; }; #endif /* RENDER_PROTOCOL_H */