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Gurchetan Singh 0c28415f71 virglrenderer: add PIPE_RESOURCE_CREATE in virgl_protocol.h 4 years ago
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gallium build: Drop autotools 5 years ago
iov.c virglrenderer: kill off trailing whitespace 6 years ago
meson.build virgl: add virgl_resource 5 years ago
virgl_context.c virgl: add virgl_context_foreach 5 years ago
virgl_context.h virgl: make virgl_renderer_transfer_*_iov more generic 5 years ago
virgl_egl.h vrend: Use server side fence wait. 5 years ago
virgl_egl_context.c virgl: rename vrend_util.h 5 years ago
virgl_gbm.c virgl/gbm: use minigbm gbm_bo_map2 function 5 years ago
virgl_gbm.h vrend: fix copy/inline transfer with gbm allocation 5 years ago
virgl_glx.h context: remove unused function 6 years ago
virgl_glx_context.c context: remove unused function 6 years ago
virgl_hw.h virgl_hw: add allocator-specific bind flags 5 years ago
virgl_protocol.h virglrenderer: add PIPE_RESOURCE_CREATE in virgl_protocol.h 4 years ago
virgl_resource.c virgl: refactor virgl_resource_create_from_pipe 4 years ago
virgl_resource.h virgl: make virgl_renderer_resource_{attach,detach}_iov generic 5 years ago
virgl_util.c virgl: move hash and compare functions to util 5 years ago
virgl_util.h virgl: move hash and compare functions to util 5 years ago
virglrenderer.c vrend: refactor creating a vrend_resource 4 years ago
virglrenderer.h virglrenderer: report structures virglrenderer_execute supports 5 years ago
vrend_blitter.c blitter: don't over-cache shader 5 years ago
vrend_blitter.h blitter: Put "#version" in the first line in shader. 5 years ago
vrend_debug.c virglrenderer: add PIPE_RESOURCE_CREATE in virgl_protocol.h 4 years ago
vrend_debug.h vrend: properly constify the shader api 5 years ago
vrend_decode.c virglrenderer: add PIPE_RESOURCE_CREATE in virgl_protocol.h 4 years ago
vrend_formats.c formats: Add ETC2 compressed formats. 5 years ago
vrend_iov.h vrend: Try to use original context for transfer 4 years ago
vrend_object.c vrend: simplify vrend_object_insert 5 years ago
vrend_object.h vrend: simplify vrend_object_insert 5 years ago
vrend_renderer.c virglrenderer: add PIPE_RESOURCE_CREATE in virgl_protocol.h 4 years ago
vrend_renderer.h virglrenderer: add PIPE_RESOURCE_CREATE in virgl_protocol.h 4 years ago
vrend_shader.c shader: Prefer roundEven in generated GLSL 4 years ago
vrend_shader.h shader: Rework gl_PerVertex emission 5 years ago
vrend_strbuf.h strbuf: Keep original buffer when dumping shader 5 years ago
vrend_tweaks.c vrend,tweak: Add tweak to emulate GL_SAMPLES_PASSED on GLES 5 years ago
vrend_tweaks.h vrend,tweaks: Add skeleton to set tweak flags 5 years ago