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Marc-André Lureau 36492a4012 decode: validate shader type 9 years ago
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gallium Fix os-time.h removal 9 years ago
Makefile.am build-sys: misc cleanups 9 years ago
iov.c import latest renderer code 10 years ago
virgl_egl.h egl: overhaul the fourcc retrieval function 10 years ago
virgl_egl_context.c egl: check eglExportDMABUFImageMESA return value 9 years ago
virgl_hw.h virgl: add two more single-bit caps. 9 years ago
virgl_protocol.h renderer: fix regression in shader binding 9 years ago
virglrenderer.c renderer: use a thread to block for fences. 9 years ago
virglrenderer.h renderer: use a thread to block for fences. 9 years ago
virtgpu_hw.h virglrenderer: add some more code liceneses 10 years ago
vrend_blitter.c renderer: CLEANUP: whitespace and reindent 10 years ago
vrend_blitter.h renderer: CLEANUP: whitespace and reindent 10 years ago
vrend_decode.c decode: validate shader type 9 years ago
vrend_formats.c renderer: handle rendering to A8 surfaces. 9 years ago
vrend_iov.h renderer: CLEANUP - remove TABs 9 years ago
vrend_object.c vrend: do not accept to insert resource 0 9 years ago
vrend_object.h vrend: remove unused argument 9 years ago
vrend_renderer.c renderer: reject large LOD values 9 years ago
vrend_renderer.h renderer: use a uint32_t for shader type 9 years ago
vrend_shader.c shader: fix potential leak 9 years ago
vrend_shader.h renderer: handle rendering to A8 surfaces. 9 years ago