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virglrenderer/src/vrend_renderer.h

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20 KiB

/**************************************************************************
*
* Copyright (C) 2014 Red Hat Inc.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
* OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
* ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
* OTHER DEALINGS IN THE SOFTWARE.
*
**************************************************************************/
#ifndef VREND_RENDERER_H
#define VREND_RENDERER_H
#include "pipe/p_state.h"
#include "util/u_double_list.h"
#include "util/u_inlines.h"
#include "virgl_protocol.h"
#include "vrend_debug.h"
#include "vrend_tweaks.h"
#include "vrend_iov.h"
#include "vrend_winsys_gbm.h"
#include "virgl_hw.h"
#include <epoxy/gl.h>
typedef void *virgl_gl_context;
typedef void *virgl_gl_drawable;
struct virgl_gl_ctx_param {
int major_ver;
int minor_ver;
bool shared;
};
struct virgl_context;
struct vrend_context;
/* Number of mipmap levels for which to keep the backing iov offsets.
* Value mirrored from mesa/virgl
*/
#define VR_MAX_TEXTURE_2D_LEVELS 15
#define VREND_STORAGE_GUEST_MEMORY BIT(0)
#define VREND_STORAGE_GL_TEXTURE BIT(1)
#define VREND_STORAGE_GL_BUFFER BIT(2)
#define VREND_STORAGE_EGL_IMAGE BIT(3)
#define VREND_STORAGE_GBM_BUFFER BIT(4)
#define VREND_STORAGE_HOST_SYSTEM_MEMORY BIT(5)
#define VREND_STORAGE_GL_IMMUTABLE BIT(6)
#define VREND_STORAGE_GL_MEMOBJ BIT(7)
struct vrend_resource {
struct pipe_resource base;
uint32_t storage_bits;
uint32_t map_info;
GLuint id;
GLenum target;
/* fb id if we need to readback this resource */
GLuint readback_fb_id;
GLuint readback_fb_level;
GLuint readback_fb_z;
GLuint tbo_tex_id;/* tbos have two ids to track */
bool y_0_top;
/* Pointer to system memory storage for this resource. Only valid for
* VREND_RESOURCE_STORAGE_GUEST_ELSE_SYSTEM buffer storage.
*/
char *ptr;
/* IOV pointing to shared guest memory storage for this resource. */
const struct iovec *iov;
uint32_t num_iovs;
uint64_t mipmap_offsets[VR_MAX_TEXTURE_2D_LEVELS];
void *gbm_bo, *egl_image;
void *aux_plane_egl_image[VIRGL_GBM_MAX_PLANES];
uint64_t size;
GLbitfield buffer_storage_flags;
GLuint memobj;
uint32_t blob_id;
struct list_head head;
};
#define VIRGL_TEXTURE_NEED_SWIZZLE (1 << 0)
#define VIRGL_TEXTURE_CAN_TEXTURE_STORAGE (1 << 1)
#define VIRGL_TEXTURE_CAN_READBACK (1 << 2)
struct vrend_format_table {
enum virgl_formats format;
GLenum internalformat;
GLenum glformat;
GLenum gltype;
uint8_t swizzle[4];
uint32_t bindings;
uint32_t flags;
};
struct vrend_if_cbs {
void (*write_fence)(unsigned fence_id);
virgl_gl_context (*create_gl_context)(int scanout, struct virgl_gl_ctx_param *params);
void (*destroy_gl_context)(virgl_gl_context ctx);
int (*make_current)(virgl_gl_context ctx);
};
#define VREND_USE_THREAD_SYNC 1
#define VREND_USE_EXTERNAL_BLOB 2
const struct virgl_resource_pipe_callbacks *
vrend_renderer_get_pipe_callbacks(void);
int vrend_renderer_init(const struct vrend_if_cbs *cbs, uint32_t flags);
void vrend_insert_format(struct vrend_format_table *entry, uint32_t bindings, uint32_t flags);
bool vrend_check_framebuffer_mixed_color_attachements(void);
void vrend_insert_format_swizzle(int override_format, struct vrend_format_table *entry,
uint32_t bindings, uint8_t swizzle[4], uint32_t flags);
const struct vrend_format_table *vrend_get_format_table_entry(enum virgl_formats format);
const struct vrend_format_table *vrend_get_format_table_entry_with_emulation(uint32_t bind, enum virgl_formats format);
int vrend_create_shader(struct vrend_context *ctx,
uint32_t handle,
const struct pipe_stream_output_info *stream_output,
uint32_t req_local_mem,
const char *shd_text, uint32_t offlen, uint32_t num_tokens,
uint32_t type, uint32_t pkt_length);
void vrend_bind_shader(struct vrend_context *ctx,
uint32_t type,
uint32_t handle);
void vrend_bind_vs_so(struct vrend_context *ctx,
uint32_t handle);
void vrend_clear(struct vrend_context *ctx,
unsigned buffers,
const union pipe_color_union *color,
double depth, unsigned stencil);
void vrend_clear_texture(struct vrend_context* ctx,
uint32_t handle, uint32_t level,
const struct pipe_box *box,
const void * data);
int vrend_draw_vbo(struct vrend_context *ctx,
const struct pipe_draw_info *info,
uint32_t cso, uint32_t indirect_handle, uint32_t indirect_draw_count_handle);
void vrend_set_framebuffer_state(struct vrend_context *ctx,
uint32_t nr_cbufs, uint32_t surf_handle[PIPE_MAX_COLOR_BUFS],
uint32_t zsurf_handle);
struct vrend_context *vrend_create_context(int id, uint32_t nlen, const char *debug_name);
void vrend_destroy_context(struct vrend_context *ctx);
struct virgl_context *vrend_renderer_context_create(uint32_t handle,
uint32_t nlen,
const char *name);
struct vrend_renderer_resource_create_args {
enum pipe_texture_target target;
uint32_t format;
uint32_t bind;
uint32_t width;
uint32_t height;
uint32_t depth;
uint32_t array_size;
uint32_t last_level;
uint32_t nr_samples;
uint32_t flags;
};
struct pipe_resource *
vrend_renderer_resource_create(struct vrend_renderer_resource_create_args *args, void *image_eos);
int vrend_create_surface(struct vrend_context *ctx,
uint32_t handle,
uint32_t res_handle, uint32_t format,
uint32_t val0, uint32_t val1);
int vrend_create_sampler_view(struct vrend_context *ctx,
uint32_t handle,
uint32_t res_handle, uint32_t format,
uint32_t val0, uint32_t val1, uint32_t swizzle_packed);
int vrend_create_sampler_state(struct vrend_context *ctx,
uint32_t handle,
struct pipe_sampler_state *templ);
int vrend_create_so_target(struct vrend_context *ctx,
uint32_t handle,
uint32_t res_handle,
uint32_t buffer_offset,
uint32_t buffer_size);
void vrend_set_streamout_targets(struct vrend_context *ctx,
uint32_t append_bitmask,
uint32_t num_targets,
uint32_t *handles);
int vrend_create_vertex_elements_state(struct vrend_context *ctx,
uint32_t handle,
unsigned num_elements,
const struct pipe_vertex_element *elements);
void vrend_bind_vertex_elements_state(struct vrend_context *ctx,
uint32_t handle);
void vrend_set_single_vbo(struct vrend_context *ctx,
uint32_t index,
uint32_t stride,
uint32_t buffer_offset,
uint32_t res_handle);
void vrend_set_num_vbo(struct vrend_context *ctx,
int num_vbo);
int vrend_transfer_inline_write(struct vrend_context *ctx,
uint32_t dst_handle,
const struct vrend_transfer_info *info);
int vrend_renderer_copy_transfer3d(struct vrend_context *ctx,
uint32_t dst_handle,
uint32_t src_handle,
const struct vrend_transfer_info *info);
void vrend_set_viewport_states(struct vrend_context *ctx,
uint32_t start_slot, uint32_t num_viewports,
const struct pipe_viewport_state *state);
void vrend_set_num_sampler_views(struct vrend_context *ctx,
uint32_t shader_type,
uint32_t start_slot,
uint32_t num_sampler_views);
void vrend_set_single_sampler_view(struct vrend_context *ctx,
uint32_t shader_type,
uint32_t index,
uint32_t res_handle);
void vrend_object_bind_blend(struct vrend_context *ctx,
uint32_t handle);
void vrend_object_bind_dsa(struct vrend_context *ctx,
uint32_t handle);
void vrend_object_bind_rasterizer(struct vrend_context *ctx,
uint32_t handle);
void vrend_bind_sampler_states(struct vrend_context *ctx,
uint32_t shader_type,
uint32_t start_slot,
uint32_t num_states,
const uint32_t *handles);
void vrend_set_index_buffer(struct vrend_context *ctx,
uint32_t res_handle,
uint32_t index_size,
uint32_t offset);
void vrend_set_single_image_view(struct vrend_context *ctx,
uint32_t shader_type,
uint32_t index,
uint32_t format, uint32_t access,
uint32_t layer_offset, uint32_t level_size,
uint32_t handle);
void vrend_set_single_ssbo(struct vrend_context *ctx,
uint32_t shader_type,
uint32_t index,
uint32_t offset, uint32_t length,
uint32_t handle);
void vrend_set_single_abo(struct vrend_context *ctx,
uint32_t index,
uint32_t offset, uint32_t length,
uint32_t handle);
void vrend_memory_barrier(struct vrend_context *ctx,
unsigned flags);
void vrend_launch_grid(struct vrend_context *ctx,
uint32_t *block,
uint32_t *grid,
uint32_t indirect_handle,
uint32_t indirect_offset);
void vrend_set_framebuffer_state_no_attach(struct vrend_context *ctx,
uint32_t width, uint32_t height,
uint32_t layers, uint32_t samples);
void vrend_texture_barrier(struct vrend_context *ctx,
unsigned flags);
int vrend_renderer_transfer_iov(struct vrend_context *ctx,
uint32_t dst_handle,
const struct vrend_transfer_info *info,
int transfer_mode);
int vrend_renderer_transfer_pipe(struct pipe_resource *pres,
const struct vrend_transfer_info *info,
int transfer_mode);
void vrend_renderer_resource_copy_region(struct vrend_context *ctx,
uint32_t dst_handle, uint32_t dst_level,
uint32_t dstx, uint32_t dsty, uint32_t dstz,
uint32_t src_handle, uint32_t src_level,
const struct pipe_box *src_box);
void vrend_renderer_blit(struct vrend_context *ctx,
uint32_t dst_handle, uint32_t src_handle,
const struct pipe_blit_info *info);
void vrend_set_stencil_ref(struct vrend_context *ctx, struct pipe_stencil_ref *ref);
void vrend_set_blend_color(struct vrend_context *ctx, struct pipe_blend_color *color);
void vrend_set_scissor_state(struct vrend_context *ctx,
uint32_t start_slot,
uint32_t num_scissor,
struct pipe_scissor_state *ss);
void vrend_set_polygon_stipple(struct vrend_context *ctx, struct pipe_poly_stipple *ps);
void vrend_set_clip_state(struct vrend_context *ctx, struct pipe_clip_state *ucp);
void vrend_set_sample_mask(struct vrend_context *ctx, unsigned sample_mask);
void vrend_set_min_samples(struct vrend_context *ctx, unsigned min_samples);
void vrend_set_constants(struct vrend_context *ctx,
uint32_t shader,
uint32_t index,
uint32_t num_constant,
const float *data);
void vrend_set_uniform_buffer(struct vrend_context *ctx, uint32_t shader,
uint32_t index, uint32_t offset, uint32_t length,
uint32_t res_handle);
void vrend_fb_bind_texture_id(struct vrend_resource *res,
int id,
int idx,
uint32_t level, uint32_t layer);
void vrend_set_tess_state(struct vrend_context *ctx, const float tess_factors[6]);
void vrend_renderer_fini(void);
int vrend_renderer_create_fence(int client_fence_id, uint32_t ctx_id);
void vrend_renderer_check_fences(void);
int vrend_renderer_export_fence(uint32_t fence_id, int* out_fd);
bool vrend_hw_switch_context(struct vrend_context *ctx, bool now);
uint32_t vrend_renderer_object_insert(struct vrend_context *ctx, void *data,
uint32_t handle, enum virgl_object_type type);
void vrend_renderer_object_destroy(struct vrend_context *ctx, uint32_t handle);
int vrend_create_query(struct vrend_context *ctx, uint32_t handle,
uint32_t query_type, uint32_t query_index,
uint32_t res_handle, uint32_t offset);
int vrend_begin_query(struct vrend_context *ctx, uint32_t handle);
int vrend_end_query(struct vrend_context *ctx, uint32_t handle);
void vrend_get_query_result(struct vrend_context *ctx, uint32_t handle,
uint32_t wait);
void vrend_get_query_result_qbo(struct vrend_context *ctx, uint32_t handle,
uint32_t qbo_handle,
uint32_t wait, uint32_t result_type, uint32_t offset,
int32_t index);
void vrend_render_condition(struct vrend_context *ctx,
uint32_t handle,
bool condtion,
uint mode);
void *vrend_renderer_get_cursor_contents(struct pipe_resource *pres,
uint32_t *width,
uint32_t *height);
void vrend_renderer_fill_caps(uint32_t set, uint32_t version,
union virgl_caps *caps);
GLint64 vrend_renderer_get_timestamp(void);
void vrend_build_format_list_common(void);
void vrend_build_format_list_gl(void);
void vrend_build_format_list_gles(void);
void vrend_build_emulated_format_list_gles(void);
void vrend_check_texture_storage(struct vrend_format_table *table);
void vrend_renderer_resource_destroy(struct vrend_resource *res);
static inline void
vrend_resource_reference(struct vrend_resource **ptr, struct vrend_resource *tex)
{
struct vrend_resource *old_tex = *ptr;
if (pipe_reference(&(*ptr)->base.reference, &tex->base.reference))
vrend_renderer_resource_destroy(old_tex);
*ptr = tex;
}
void vrend_renderer_force_ctx_0(void);
void vrend_renderer_get_rect(struct pipe_resource *pres,
const struct iovec *iov, unsigned int num_iovs,
uint32_t offset,
int x, int y, int width, int height);
void vrend_renderer_attach_res_ctx(struct vrend_context *ctx,
uint32_t res_id,
struct pipe_resource *pres);
void vrend_renderer_detach_res_ctx(struct vrend_context *ctx,
uint32_t res_id);
struct vrend_context_tweaks *vrend_get_context_tweaks(struct vrend_context *ctx);
struct vrend_renderer_resource_info {
uint32_t handle;
uint32_t format;
uint32_t width;
uint32_t height;
uint32_t depth;
uint32_t flags;
uint32_t tex_id;
uint32_t stride;
};
void vrend_renderer_resource_get_info(struct pipe_resource *pres,
struct vrend_renderer_resource_info *info);
#define VREND_CAP_SET 1
#define VREND_CAP_SET2 2
void vrend_renderer_get_cap_set(uint32_t cap_set, uint32_t *max_ver,
uint32_t *max_size);
void vrend_renderer_create_sub_ctx(struct vrend_context *ctx, int sub_ctx_id);
void vrend_renderer_destroy_sub_ctx(struct vrend_context *ctx, int sub_ctx_id);
void vrend_renderer_set_sub_ctx(struct vrend_context *ctx, int sub_ctx_id);
void vrend_report_context_error_internal(const char *fname, struct vrend_context *ctx,
enum virgl_ctx_errors error, uint32_t value);
#define vrend_report_context_error(ctx, error, value) \
vrend_report_context_error_internal(__func__, ctx, error, value)
#define vrend_report_buffer_error(ctx, cmd) \
vrend_report_context_error(ctx, VIRGL_ERROR_CTX_ILLEGAL_CMD_BUFFER, cmd)
void vrend_fb_bind_texture(struct vrend_resource *res,
int idx,
uint32_t level, uint32_t layer);
bool vrend_format_is_emulated_alpha(enum virgl_formats format);
boolean format_is_copy_compatible(enum virgl_formats src, enum virgl_formats dst,
boolean allow_compressed);
/* blitter interface */
void vrend_renderer_blit_gl(struct vrend_context *ctx,
struct vrend_resource *src_res,
struct vrend_resource *dst_res,
GLenum blit_views[2],
const struct pipe_blit_info *info,
bool has_texture_srgb_decode,
bool has_srgb_write_control,
bool skip_dest_swizzle);
void vrend_blitter_fini(void);
void vrend_renderer_prepare_reset(void);
void vrend_renderer_reset(void);
int vrend_renderer_get_poll_fd(void);
unsigned vrend_context_has_debug_flag(const struct vrend_context *ctx,
enum virgl_debug_flags flag);
unsigned vrend_renderer_query_multisample_caps(unsigned max_samples,
struct virgl_caps_v2 *caps);
struct gl_version {
uint32_t major;
uint32_t minor;
};
static const struct gl_version gl_versions[] = { {4,6}, {4,5}, {4,4}, {4,3}, {4,2}, {4,1}, {4,0},
{3,3}, {3,2}, {3,1}, {3,0} };
extern const struct vrend_if_cbs *vrend_clicbs;
int vrend_renderer_export_query(struct pipe_resource *pres,
struct virgl_renderer_export_query *export_query);
void vrend_sync_make_current(virgl_gl_context);
int
vrend_renderer_pipe_resource_create(struct vrend_context *ctx, uint32_t blob_id,
struct vrend_renderer_resource_create_args *args);
struct pipe_resource *vrend_get_blob_pipe(struct vrend_context *ctx, uint64_t blob_id);
int vrend_renderer_resource_get_map_info(struct pipe_resource *pres, uint32_t *map_info);
int vrend_renderer_resource_map(struct pipe_resource *pres, void **map, uint64_t *out_size);
int vrend_renderer_resource_unmap(struct pipe_resource *pres);
#endif