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virglrenderer/tests/testvirgl_encode.h

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/**************************************************************************
*
* Copyright (C) 2015 Red Hat Inc.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
* OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
* ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
* OTHER DEALINGS IN THE SOFTWARE.
*
**************************************************************************/
#ifndef VIRGL_ENCODE_H
#define VIRGL_ENCODE_H
#include <stdio.h>
#include "testvirgl.h"
struct virgl_surface {
struct pipe_surface base;
uint32_t handle;
};
static inline void virgl_encoder_write_dword(struct virgl_cmd_buf *state,
uint32_t dword)
{
state->buf[state->cdw++] = dword;
}
static inline void virgl_encoder_write_qword(struct virgl_cmd_buf *state,
uint64_t qword)
{
memcpy(state->buf + state->cdw, &qword, sizeof(uint64_t));
state->cdw += 2;
}
static inline void virgl_encoder_write_double(struct virgl_cmd_buf *state,
double qword)
{
memcpy(state->buf + state->cdw, &qword, sizeof(double));
state->cdw += 2;
}
static inline void virgl_encoder_write_block(struct virgl_cmd_buf *state,
const uint8_t *ptr, uint32_t len)
{
int x;
memcpy(state->buf + state->cdw, ptr, len);
x = (len % 4);
// fprintf(stderr, "[%d] block %d x is %d\n", state->cdw, len, x);
if (x) {
uint8_t *mp = (uint8_t *)(state->buf + state->cdw);
mp += len;
memset(mp, 0, x);
}
state->cdw += (len + 3) / 4;
}
extern int virgl_encode_blend_state(struct virgl_context *ctx,
uint32_t handle,
const struct pipe_blend_state *blend_state);
extern int virgl_encode_rasterizer_state(struct virgl_context *ctx,
uint32_t handle,
const struct pipe_rasterizer_state *state);
extern int virgl_encode_shader_state(struct virgl_context *ctx,
uint32_t handle,
uint32_t type,
const struct pipe_shader_state *shader,
const char *shad_str);
int virgl_encode_stream_output_info(struct virgl_context *ctx,
uint32_t handle,
uint32_t type,
const struct pipe_shader_state *shader);
int virgl_encoder_set_so_targets(struct virgl_context *ctx,
unsigned num_targets,
struct pipe_stream_output_target **targets,
unsigned append_bitmask);
int virgl_encoder_create_so_target(struct virgl_context *ctx,
uint32_t handle,
struct virgl_resource *res,
unsigned buffer_offset,
unsigned buffer_size);
int virgl_encode_clear(struct virgl_context *ctx,
unsigned buffers,
const union pipe_color_union *color,
double depth, unsigned stencil);
int virgl_encode_bind_object(struct virgl_context *ctx,
uint32_t handle, uint32_t object);
int virgl_encode_delete_object(struct virgl_context *ctx,
uint32_t handle, uint32_t object);
int virgl_encoder_set_framebuffer_state(struct virgl_context *ctx,
const struct pipe_framebuffer_state *state);
int virgl_encoder_set_viewport_states(struct virgl_context *ctx,
int start_slot,
int num_viewports,
const struct pipe_viewport_state *states);
int virgl_encoder_draw_vbo(struct virgl_context *ctx,
const struct pipe_draw_info *info);
int virgl_encoder_create_surface(struct virgl_context *ctx,
uint32_t handle,
struct virgl_resource *res,
const struct pipe_surface *templat);
int virgl_encoder_flush_frontbuffer(struct virgl_context *ctx,
struct virgl_resource *res);
int virgl_encoder_create_vertex_elements(struct virgl_context *ctx,
uint32_t handle,
unsigned num_elements,
const struct pipe_vertex_element *element);
int virgl_encoder_set_vertex_buffers(struct virgl_context *ctx,
unsigned num_buffers,
const struct pipe_vertex_buffer *buffers);
int virgl_encoder_inline_write(struct virgl_context *ctx,
struct virgl_resource *res,
unsigned level, unsigned usage,
const struct pipe_box *box,
const void *data, unsigned stride,
unsigned layer_stride);
int virgl_encoder_transfer(struct virgl_context *ctx,
struct virgl_resource *res,
unsigned level, unsigned usage,
const struct pipe_box *box,
unsigned offset, unsigned direction);
int virgl_encoder_copy_transfer(struct virgl_context *ctx,
struct virgl_resource *res,
unsigned level, unsigned usage,
const struct pipe_box *box,
struct virgl_resource *src_res,
unsigned src_offset,
unsigned synchronized);
int virgl_encode_sampler_state(struct virgl_context *ctx,
uint32_t handle,
const struct pipe_sampler_state *state);
int virgl_encode_sampler_view(struct virgl_context *ctx,
uint32_t handle,
struct virgl_resource *res,
const struct pipe_sampler_view *state);
int virgl_encode_set_sampler_views(struct virgl_context *ctx,
uint32_t shader_type,
uint32_t start_slot,
uint32_t num_views,
struct virgl_sampler_view **views);
int virgl_encode_bind_sampler_states(struct virgl_context *ctx,
uint32_t shader_type,
uint32_t start_slot,
uint32_t num_handles,
uint32_t *handles);
int virgl_encoder_set_index_buffer(struct virgl_context *ctx,
const struct pipe_index_buffer *ib);
uint32_t virgl_object_assign_handle(void);
int virgl_encoder_write_constant_buffer(struct virgl_context *ctx,
uint32_t shader,
uint32_t index,
uint32_t size,
const void *data);
int virgl_encoder_set_uniform_buffer(struct virgl_context *ctx,
uint32_t shader,
uint32_t index,
uint32_t offset,
uint32_t length,
struct virgl_resource *res);
int virgl_encode_dsa_state(struct virgl_context *ctx,
uint32_t handle,
const struct pipe_depth_stencil_alpha_state *dsa_state);
int virgl_encoder_set_stencil_ref(struct virgl_context *ctx,
const struct pipe_stencil_ref *ref);
int virgl_encoder_set_blend_color(struct virgl_context *ctx,
const struct pipe_blend_color *color);
int virgl_encoder_set_scissor_state(struct virgl_context *ctx,
unsigned start_slot,
int num_scissors,
const struct pipe_scissor_state *ss);
void virgl_encoder_set_polygon_stipple(struct virgl_context *ctx,
const struct pipe_poly_stipple *ps);
void virgl_encoder_set_sample_mask(struct virgl_context *ctx,
unsigned sample_mask);
void virgl_encoder_set_clip_state(struct virgl_context *ctx,
const struct pipe_clip_state *clip);
int virgl_encode_resource_copy_region(struct virgl_context *ctx,
struct virgl_resource *dst_res,
unsigned dst_level,
unsigned dstx, unsigned dsty, unsigned dstz,
struct virgl_resource *src_res,
unsigned src_level,
const struct pipe_box *src_box);
int virgl_encode_blit(struct virgl_context *ctx,
struct virgl_resource *dst_res,
struct virgl_resource *src_res,
const struct pipe_blit_info *blit);
int virgl_encoder_create_query(struct virgl_context *ctx,
uint32_t handle,
uint query_type,
struct virgl_resource *res,
uint32_t offset);
int virgl_encoder_begin_query(struct virgl_context *ctx,
uint32_t handle);
int virgl_encoder_end_query(struct virgl_context *ctx,
uint32_t handle);
int virgl_encoder_get_query_result(struct virgl_context *ctx,
uint32_t handle, boolean wait);
int virgl_encoder_render_condition(struct virgl_context *ctx,
uint32_t handle, boolean condition,
uint mode);
int virgl_encoder_set_sub_ctx(struct virgl_context *ctx, uint32_t sub_ctx_id);
int virgl_encoder_create_sub_ctx(struct virgl_context *ctx, uint32_t sub_ctx_id);
int virgl_encoder_destroy_sub_ctx(struct virgl_context *ctx, uint32_t sub_ctx_id);
int virgl_encode_bind_shader(struct virgl_context *ctx,
uint32_t handle, uint32_t type);
#endif