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8534 lines
283 KiB
8534 lines
283 KiB
/**************************************************************************
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*
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* Copyright (C) 2014 Red Hat Inc.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included
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* in all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
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* OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
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* ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
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* OTHER DEALINGS IN THE SOFTWARE.
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*
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**************************************************************************/
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#ifdef HAVE_CONFIG_H
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#include "config.h"
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#endif
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#include <unistd.h>
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#include <stdio.h>
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#include <errno.h>
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#include "pipe/p_shader_tokens.h"
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#include "pipe/p_context.h"
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#include "pipe/p_defines.h"
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#include "pipe/p_screen.h"
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#include "pipe/p_state.h"
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#include "util/u_inlines.h"
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#include "util/u_memory.h"
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#include "util/u_dual_blend.h"
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#include "os/os_thread.h"
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#include "util/u_double_list.h"
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#include "util/u_format.h"
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#include "tgsi/tgsi_parse.h"
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#include "vrend_object.h"
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#include "vrend_shader.h"
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#include "vrend_renderer.h"
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#include "virgl_hw.h"
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#include "tgsi/tgsi_text.h"
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#ifdef HAVE_EVENTFD
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#include <sys/eventfd.h>
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#endif
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/* debugging aid to dump shaders */
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int vrend_dump_shaders;
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/* debugging via KHR_debug extension */
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int vrend_use_debug_cb = 0;
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struct vrend_if_cbs *vrend_clicbs;
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struct vrend_fence {
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uint32_t fence_id;
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uint32_t ctx_id;
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GLsync syncobj;
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struct list_head fences;
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};
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struct vrend_query {
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struct list_head waiting_queries;
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GLuint id;
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GLuint type;
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GLuint index;
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GLuint gltype;
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int ctx_id;
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struct vrend_resource *res;
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uint64_t current_total;
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};
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struct global_error_state {
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enum virgl_errors last_error;
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};
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enum features_id
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{
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feat_arb_or_gles_ext_texture_buffer,
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feat_arb_robustness,
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feat_base_instance,
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feat_barrier,
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feat_bit_encoding,
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feat_compute_shader,
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feat_copy_image,
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feat_conditional_render_inverted,
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feat_cube_map_array,
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feat_debug_cb,
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feat_draw_instance,
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feat_dual_src_blend,
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feat_fb_no_attach,
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feat_framebuffer_fetch,
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feat_geometry_shader,
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feat_gl_conditional_render,
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feat_gl_prim_restart,
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feat_gles_khr_robustness,
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feat_gles31_vertex_attrib_binding,
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feat_images,
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feat_indep_blend,
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feat_indep_blend_func,
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feat_indirect_draw,
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feat_mesa_invert,
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feat_ms_scaled_blit,
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feat_multisample,
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feat_nv_conditional_render,
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feat_nv_prim_restart,
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feat_polygon_offset_clamp,
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feat_robust_buffer_access,
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feat_sample_mask,
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feat_sample_shading,
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feat_samplers,
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feat_ssbo,
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feat_ssbo_barrier,
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feat_stencil_texturing,
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feat_tessellation,
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feat_texture_array,
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feat_texture_buffer_range,
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feat_texture_multisample,
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feat_texture_srgb_decode,
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feat_texture_storage,
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feat_texture_view,
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feat_transform_feedback,
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feat_transform_feedback2,
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feat_transform_feedback3,
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feat_transform_feedback_overflow_query,
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feat_txqs,
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feat_ubo,
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feat_viewport_array,
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feat_last,
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};
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#define FEAT_MAX_EXTS 4
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#define UNAVAIL INT_MAX
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static const struct {
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int gl_ver;
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int gles_ver;
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const char *gl_ext[FEAT_MAX_EXTS];
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} feature_list[] = {
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[feat_arb_or_gles_ext_texture_buffer] = { 31, UNAVAIL, { "GL_ARB_texture_buffer_object", "GL_EXT_texture_buffer", NULL } },
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[feat_arb_robustness] = { UNAVAIL, UNAVAIL, { "GL_ARB_robustness" } },
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[feat_base_instance] = { 42, UNAVAIL, { "GL_ARB_base_instance", "GL_EXT_base_instance" } },
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[feat_barrier] = { 42, 31, {} },
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[feat_bit_encoding] = { 33, UNAVAIL, { "GL_ARB_shader_bit_encoding" } },
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[feat_compute_shader] = { 43, 31, { "GL_ARB_compute_shader" } },
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[feat_copy_image] = { 43, 32, { "GL_ARB_copy_image", "GL_EXT_copy_image", "GL_OES_copy_image" } },
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[feat_conditional_render_inverted] = { 45, UNAVAIL, { "GL_ARB_conditional_render_inverted" } },
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[feat_cube_map_array] = { 40, UNAVAIL, { "GL_ARB_texture_cube_map_array", "GL_EXT_texture_cube_map_array", "GL_OES_texture_cube_map_array" } },
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[feat_debug_cb] = { UNAVAIL, UNAVAIL, {} }, /* special case */
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[feat_draw_instance] = { 31, 30, { "GL_ARB_draw_instanced" } },
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[feat_dual_src_blend] = { 33, UNAVAIL, { "GL_ARB_blend_func_extended" } },
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[feat_fb_no_attach] = { 43, 31, { "GL_ARB_framebuffer_no_attachments" } },
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[feat_framebuffer_fetch] = { UNAVAIL, UNAVAIL, { "GL_EXT_shader_framebuffer_fetch" } },
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[feat_geometry_shader] = { 32, UNAVAIL, {} },
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[feat_gl_conditional_render] = { 30, UNAVAIL, {} },
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[feat_gl_prim_restart] = { 31, 30, {} },
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[feat_gles_khr_robustness] = { UNAVAIL, UNAVAIL, { "GL_KHR_robustness" } },
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[feat_gles31_vertex_attrib_binding] = { 43, 31, { "GL_ARB_vertex_attrib_binding" } },
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[feat_images] = { 42, 31, { "GL_ARB_shader_image_load_store" } },
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[feat_indep_blend] = { 30, UNAVAIL, { "GL_EXT_draw_buffers2" } },
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[feat_indep_blend_func] = { 40, UNAVAIL, { "GL_ARB_draw_buffers_blend" } },
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[feat_indirect_draw] = { 40, 31, { "GL_ARB_draw_indirect" } },
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[feat_mesa_invert] = { UNAVAIL, UNAVAIL, { "GL_MESA_pack_invert" } },
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[feat_ms_scaled_blit] = { UNAVAIL, UNAVAIL, { "GL_EXT_framebuffer_multisample_blit_scaled" } },
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[feat_multisample] = { 32, 30, { "GL_ARB_texture_multisample" } },
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[feat_nv_conditional_render] = { UNAVAIL, UNAVAIL, { "GL_NV_conditional_render" } },
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[feat_nv_prim_restart] = { UNAVAIL, UNAVAIL, { "GL_NV_primitive_restart" } },
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[feat_polygon_offset_clamp] = { 46, UNAVAIL, { "GL_ARB_polygon_offset_clamp" } },
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[feat_robust_buffer_access] = { 43, UNAVAIL, { "GL_ARB_robust_buffer_access_behaviour" } },
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[feat_sample_mask] = { 32, 31, { "GL_ARB_texture_multisample" } },
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[feat_sample_shading] = { 40, UNAVAIL, { "GL_ARB_sample_shading" } },
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[feat_samplers] = { 33, UNAVAIL, { "GL_ARB_sampler_objects" } },
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[feat_ssbo] = { 43, 31, { "GL_ARB_shader_storage_buffer_object" } },
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[feat_ssbo_barrier] = { 43, 31, {} },
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[feat_stencil_texturing] = { 43, UNAVAIL, { "GL_ARB_stencil_texturing" } },
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[feat_tessellation] = { 40, UNAVAIL, { "GL_ARB_tessellation_shader" } },
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[feat_texture_array] = { 30, 30, { "GL_EXT_texture_array" } },
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[feat_texture_buffer_range] = { 43, UNAVAIL, { "GL_ARB_texture_buffer_range" } },
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[feat_texture_multisample] = { 32, 30, { "GL_ARB_texture_multisample" } },
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[feat_texture_srgb_decode] = { UNAVAIL, UNAVAIL, { "GL_EXT_texture_sRGB_decode" } },
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[feat_texture_storage] = { 42, 30, { "GL_ARB_texture_storage" } },
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[feat_texture_view] = { 43, UNAVAIL, { "GL_ARB_texture_view" } },
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[feat_transform_feedback] = { 30, 30, { "GL_EXT_transform_feedback" } },
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[feat_transform_feedback2] = { 40, 30, { "GL_ARB_transform_feedback2" } },
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|
[feat_transform_feedback3] = { 40, UNAVAIL, { "GL_ARB_transform_feedback3" } },
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|
[feat_transform_feedback_overflow_query] = { 46, UNAVAIL, { "GL_ARB_transform_feedback_overflow_query" } },
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[feat_txqs] = { 45, UNAVAIL, { "GL_ARB_shader_texture_image_samples" } },
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[feat_ubo] = { 31, 30, { "GL_ARB_uniform_buffer_object" } },
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[feat_viewport_array] = { 41, UNAVAIL, { "GL_ARB_viewport_array" } },
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|
};
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|
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struct global_renderer_state {
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int gl_major_ver;
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|
int gl_minor_ver;
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struct vrend_context *current_ctx;
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struct vrend_context *current_hw_ctx;
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struct list_head waiting_query_list;
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bool inited;
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bool use_gles;
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|
bool use_core_profile;
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|
|
bool features[feat_last];
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|
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/* these appeared broken on at least one driver */
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bool use_explicit_locations;
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uint32_t max_uniform_blocks;
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uint32_t max_draw_buffers;
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|
struct list_head active_ctx_list;
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|
|
/* threaded sync */
|
|
bool stop_sync_thread;
|
|
int eventfd;
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|
|
pipe_mutex fence_mutex;
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|
struct list_head fence_list;
|
|
struct list_head fence_wait_list;
|
|
pipe_condvar fence_cond;
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|
|
pipe_thread sync_thread;
|
|
virgl_gl_context sync_context;
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|
};
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|
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static struct global_renderer_state vrend_state;
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static inline bool has_feature(enum features_id feature_id)
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{
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return vrend_state.features[feature_id];
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}
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|
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static inline void set_feature(enum features_id feature_id)
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{
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vrend_state.features[feature_id] = true;
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}
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struct vrend_linked_shader_program {
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struct list_head head;
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struct list_head sl[PIPE_SHADER_TYPES];
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GLuint id;
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|
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bool dual_src_linked;
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struct vrend_shader *ss[PIPE_SHADER_TYPES];
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uint32_t samplers_used_mask[PIPE_SHADER_TYPES];
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GLuint *samp_locs[PIPE_SHADER_TYPES];
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|
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GLuint *shadow_samp_mask_locs[PIPE_SHADER_TYPES];
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GLuint *shadow_samp_add_locs[PIPE_SHADER_TYPES];
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|
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GLint *const_locs[PIPE_SHADER_TYPES];
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|
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GLuint *attrib_locs;
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uint32_t shadow_samp_mask[PIPE_SHADER_TYPES];
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|
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GLuint *ubo_locs[PIPE_SHADER_TYPES];
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GLuint vs_ws_adjust_loc;
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GLint fs_stipple_loc;
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|
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GLuint clip_locs[8];
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uint32_t images_used_mask[PIPE_SHADER_TYPES];
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GLint *img_locs[PIPE_SHADER_TYPES];
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uint32_t ssbo_used_mask[PIPE_SHADER_TYPES];
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GLuint *ssbo_locs[PIPE_SHADER_TYPES];
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};
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|
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struct vrend_shader {
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struct vrend_shader *next_variant;
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struct vrend_shader_selector *sel;
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GLchar *glsl_prog;
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GLuint id;
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GLuint compiled_fs_id;
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struct vrend_shader_key key;
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struct list_head programs;
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};
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struct vrend_shader_selector {
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struct pipe_reference reference;
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|
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unsigned num_shaders;
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unsigned type;
|
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struct vrend_shader_info sinfo;
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|
|
struct vrend_shader *current;
|
|
struct tgsi_token *tokens;
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|
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uint32_t req_local_mem;
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char *tmp_buf;
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|
uint32_t buf_len;
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uint32_t buf_offset;
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};
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|
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struct vrend_texture {
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struct vrend_resource base;
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struct pipe_sampler_state state;
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};
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struct vrend_surface {
|
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struct pipe_reference reference;
|
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GLuint id;
|
|
GLuint res_handle;
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|
GLuint format;
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|
GLuint val0, val1;
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struct vrend_resource *texture;
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|
};
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|
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struct vrend_sampler_state {
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struct pipe_sampler_state base;
|
|
GLuint id;
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};
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|
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struct vrend_so_target {
|
|
struct pipe_reference reference;
|
|
GLuint res_handle;
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unsigned buffer_offset;
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unsigned buffer_size;
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struct vrend_resource *buffer;
|
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struct vrend_sub_context *sub_ctx;
|
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};
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|
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struct vrend_sampler_view {
|
|
struct pipe_reference reference;
|
|
GLuint id;
|
|
GLuint format;
|
|
GLenum target;
|
|
GLuint val0, val1;
|
|
GLuint gl_swizzle_r;
|
|
GLuint gl_swizzle_g;
|
|
GLuint gl_swizzle_b;
|
|
GLuint gl_swizzle_a;
|
|
GLenum cur_swizzle_r;
|
|
GLenum cur_swizzle_g;
|
|
GLenum cur_swizzle_b;
|
|
GLenum cur_swizzle_a;
|
|
GLuint cur_base, cur_max;
|
|
GLenum depth_texture_mode;
|
|
GLuint srgb_decode;
|
|
GLuint cur_srgb_decode;
|
|
struct vrend_resource *texture;
|
|
};
|
|
|
|
struct vrend_image_view {
|
|
GLuint id;
|
|
GLenum access;
|
|
GLenum format;
|
|
union {
|
|
struct {
|
|
unsigned first_layer:16; /**< first layer to use for array textures */
|
|
unsigned last_layer:16; /**< last layer to use for array textures */
|
|
unsigned level:8; /**< mipmap level to use */
|
|
} tex;
|
|
struct {
|
|
unsigned offset; /**< offset in bytes */
|
|
unsigned size; /**< size of the accessible sub-range in bytes */
|
|
} buf;
|
|
} u;
|
|
struct vrend_resource *texture;
|
|
};
|
|
|
|
struct vrend_ssbo {
|
|
struct vrend_resource *res;
|
|
unsigned buffer_size;
|
|
unsigned buffer_offset;
|
|
};
|
|
|
|
struct vrend_vertex_element {
|
|
struct pipe_vertex_element base;
|
|
GLenum type;
|
|
GLboolean norm;
|
|
GLuint nr_chan;
|
|
};
|
|
|
|
struct vrend_vertex_element_array {
|
|
unsigned count;
|
|
struct vrend_vertex_element elements[PIPE_MAX_ATTRIBS];
|
|
GLuint id;
|
|
};
|
|
|
|
struct vrend_constants {
|
|
unsigned int *consts;
|
|
uint32_t num_consts;
|
|
};
|
|
|
|
struct vrend_shader_view {
|
|
int num_views;
|
|
struct vrend_sampler_view *views[PIPE_MAX_SHADER_SAMPLER_VIEWS];
|
|
uint32_t res_id[PIPE_MAX_SHADER_SAMPLER_VIEWS];
|
|
uint32_t old_ids[PIPE_MAX_SHADER_SAMPLER_VIEWS];
|
|
};
|
|
|
|
struct vrend_viewport {
|
|
GLint cur_x, cur_y;
|
|
GLsizei width, height;
|
|
GLclampd near_val, far_val;
|
|
};
|
|
|
|
/* create a streamout object to support pause/resume */
|
|
struct vrend_streamout_object {
|
|
GLuint id;
|
|
uint32_t num_targets;
|
|
uint32_t handles[16];
|
|
struct list_head head;
|
|
int xfb_state;
|
|
struct vrend_so_target *so_targets[16];
|
|
};
|
|
|
|
#define XFB_STATE_OFF 0
|
|
#define XFB_STATE_STARTED_NEED_BEGIN 1
|
|
#define XFB_STATE_STARTED 2
|
|
#define XFB_STATE_PAUSED 3
|
|
|
|
struct vrend_sub_context {
|
|
struct list_head head;
|
|
|
|
virgl_gl_context gl_context;
|
|
|
|
int sub_ctx_id;
|
|
|
|
GLuint vaoid;
|
|
uint32_t enabled_attribs_bitmask;
|
|
|
|
struct list_head programs;
|
|
struct util_hash_table *object_hash;
|
|
|
|
struct vrend_vertex_element_array *ve;
|
|
int num_vbos;
|
|
int old_num_vbos; /* for cleaning up */
|
|
struct pipe_vertex_buffer vbo[PIPE_MAX_ATTRIBS];
|
|
uint32_t vbo_res_ids[PIPE_MAX_ATTRIBS];
|
|
|
|
struct pipe_index_buffer ib;
|
|
uint32_t index_buffer_res_id;
|
|
|
|
bool vbo_dirty;
|
|
bool shader_dirty;
|
|
bool cs_shader_dirty;
|
|
bool sampler_state_dirty;
|
|
bool stencil_state_dirty;
|
|
bool image_state_dirty;
|
|
|
|
uint32_t long_shader_in_progress_handle[PIPE_SHADER_TYPES];
|
|
struct vrend_shader_selector *shaders[PIPE_SHADER_TYPES];
|
|
struct vrend_linked_shader_program *prog;
|
|
|
|
int prog_ids[PIPE_SHADER_TYPES];
|
|
struct vrend_shader_view views[PIPE_SHADER_TYPES];
|
|
|
|
struct vrend_constants consts[PIPE_SHADER_TYPES];
|
|
bool const_dirty[PIPE_SHADER_TYPES];
|
|
struct vrend_sampler_state *sampler_state[PIPE_SHADER_TYPES][PIPE_MAX_SAMPLERS];
|
|
|
|
struct pipe_constant_buffer cbs[PIPE_SHADER_TYPES][PIPE_MAX_CONSTANT_BUFFERS];
|
|
uint32_t const_bufs_used_mask[PIPE_SHADER_TYPES];
|
|
|
|
int num_sampler_states[PIPE_SHADER_TYPES];
|
|
|
|
uint32_t fb_id;
|
|
int nr_cbufs, old_nr_cbufs;
|
|
struct vrend_surface *zsurf;
|
|
struct vrend_surface *surf[PIPE_MAX_COLOR_BUFS];
|
|
|
|
struct vrend_viewport vps[PIPE_MAX_VIEWPORTS];
|
|
float depth_transform, depth_scale;
|
|
/* viewport is negative */
|
|
uint32_t scissor_state_dirty;
|
|
uint32_t viewport_state_dirty;
|
|
|
|
uint32_t fb_height;
|
|
|
|
struct pipe_scissor_state ss[PIPE_MAX_VIEWPORTS];
|
|
|
|
struct pipe_blend_state blend_state;
|
|
struct pipe_depth_stencil_alpha_state dsa_state;
|
|
struct pipe_rasterizer_state rs_state;
|
|
|
|
uint8_t stencil_refs[2];
|
|
bool viewport_is_negative;
|
|
/* this is set if the contents of the FBO look upside down when viewed
|
|
with 0,0 as the bottom corner */
|
|
bool inverted_fbo_content;
|
|
|
|
GLuint blit_fb_ids[2];
|
|
|
|
struct pipe_depth_stencil_alpha_state *dsa;
|
|
|
|
struct pipe_clip_state ucp_state;
|
|
|
|
bool blend_enabled;
|
|
bool depth_test_enabled;
|
|
bool alpha_test_enabled;
|
|
bool stencil_test_enabled;
|
|
|
|
GLuint program_id;
|
|
int last_shader_idx;
|
|
|
|
struct pipe_rasterizer_state hw_rs_state;
|
|
struct pipe_blend_state hw_blend_state;
|
|
|
|
struct list_head streamout_list;
|
|
struct vrend_streamout_object *current_so;
|
|
|
|
struct pipe_blend_color blend_color;
|
|
|
|
uint32_t cond_render_q_id;
|
|
GLenum cond_render_gl_mode;
|
|
|
|
struct vrend_image_view image_views[PIPE_SHADER_TYPES][PIPE_MAX_SHADER_IMAGES];
|
|
uint32_t images_used_mask[PIPE_SHADER_TYPES];
|
|
|
|
struct vrend_ssbo ssbo[PIPE_SHADER_TYPES][PIPE_MAX_SHADER_BUFFERS];
|
|
uint32_t ssbo_used_mask[PIPE_SHADER_TYPES];
|
|
};
|
|
|
|
struct vrend_context {
|
|
char debug_name[64];
|
|
|
|
struct list_head sub_ctxs;
|
|
|
|
struct vrend_sub_context *sub;
|
|
struct vrend_sub_context *sub0;
|
|
|
|
int ctx_id;
|
|
/* has this ctx gotten an error? */
|
|
bool in_error;
|
|
bool ctx_switch_pending;
|
|
bool pstip_inited;
|
|
|
|
GLuint pstipple_tex_id;
|
|
|
|
enum virgl_ctx_errors last_error;
|
|
|
|
/* resource bounds to this context */
|
|
struct util_hash_table *res_hash;
|
|
|
|
struct list_head active_nontimer_query_list;
|
|
struct list_head ctx_entry;
|
|
|
|
struct vrend_shader_cfg shader_cfg;
|
|
};
|
|
|
|
static struct vrend_resource *vrend_renderer_ctx_res_lookup(struct vrend_context *ctx, int res_handle);
|
|
static void vrend_pause_render_condition(struct vrend_context *ctx, bool pause);
|
|
static void vrend_update_viewport_state(struct vrend_context *ctx);
|
|
static void vrend_update_scissor_state(struct vrend_context *ctx);
|
|
static void vrend_destroy_query_object(void *obj_ptr);
|
|
static void vrend_finish_context_switch(struct vrend_context *ctx);
|
|
static void vrend_patch_blend_state(struct vrend_context *ctx);
|
|
static void vrend_update_frontface_state(struct vrend_context *ctx);
|
|
static void vrender_get_glsl_version(int *glsl_version);
|
|
static void vrend_destroy_resource_object(void *obj_ptr);
|
|
static void vrend_renderer_detach_res_ctx_p(struct vrend_context *ctx, int res_handle);
|
|
static void vrend_destroy_program(struct vrend_linked_shader_program *ent);
|
|
static void vrend_apply_sampler_state(struct vrend_context *ctx,
|
|
struct vrend_resource *res,
|
|
uint32_t shader_type,
|
|
int id, int sampler_id, uint32_t srgb_decode);
|
|
static GLenum tgsitargettogltarget(const enum pipe_texture_target target, int nr_samples);
|
|
|
|
void vrend_update_stencil_state(struct vrend_context *ctx);
|
|
|
|
static struct vrend_format_table tex_conv_table[VIRGL_FORMAT_MAX];
|
|
|
|
static inline bool vrend_format_can_sample(enum virgl_formats format)
|
|
{
|
|
return tex_conv_table[format].bindings & VIRGL_BIND_SAMPLER_VIEW;
|
|
}
|
|
static inline bool vrend_format_can_render(enum virgl_formats format)
|
|
{
|
|
return tex_conv_table[format].bindings & VIRGL_BIND_RENDER_TARGET;
|
|
}
|
|
|
|
static inline bool vrend_format_is_ds(enum virgl_formats format)
|
|
{
|
|
return tex_conv_table[format].bindings & VIRGL_BIND_DEPTH_STENCIL;
|
|
}
|
|
|
|
bool vrend_is_ds_format(enum virgl_formats format)
|
|
{
|
|
return vrend_format_is_ds(format);
|
|
}
|
|
|
|
bool vrend_format_is_emulated_alpha(enum virgl_formats format)
|
|
{
|
|
if (!vrend_state.use_core_profile)
|
|
return false;
|
|
return (format == VIRGL_FORMAT_A8_UNORM ||
|
|
format == VIRGL_FORMAT_A16_UNORM);
|
|
}
|
|
|
|
static bool vrend_format_needs_swizzle(enum virgl_formats format)
|
|
{
|
|
return tex_conv_table[format].flags & VIRGL_BIND_NEED_SWIZZLE;
|
|
}
|
|
|
|
static inline const char *pipe_shader_to_prefix(int shader_type)
|
|
{
|
|
switch (shader_type) {
|
|
case PIPE_SHADER_VERTEX: return "vs";
|
|
case PIPE_SHADER_FRAGMENT: return "fs";
|
|
case PIPE_SHADER_GEOMETRY: return "gs";
|
|
case PIPE_SHADER_TESS_CTRL: return "tc";
|
|
case PIPE_SHADER_TESS_EVAL: return "te";
|
|
case PIPE_SHADER_COMPUTE: return "cs";
|
|
default:
|
|
return NULL;
|
|
};
|
|
}
|
|
|
|
static const char *vrend_ctx_error_strings[] = { "None", "Unknown", "Illegal shader", "Illegal handle", "Illegal resource", "Illegal surface", "Illegal vertex format", "Illegal command buffer" };
|
|
|
|
static void __report_context_error(const char *fname, struct vrend_context *ctx, enum virgl_ctx_errors error, uint32_t value)
|
|
{
|
|
ctx->in_error = true;
|
|
ctx->last_error = error;
|
|
fprintf(stderr,"%s: context error reported %d \"%s\" %s %d\n", fname, ctx->ctx_id, ctx->debug_name, vrend_ctx_error_strings[error], value);
|
|
}
|
|
#define report_context_error(ctx, error, value) __report_context_error(__func__, ctx, error, value)
|
|
|
|
void vrend_report_buffer_error(struct vrend_context *ctx, int cmd)
|
|
{
|
|
report_context_error(ctx, VIRGL_ERROR_CTX_ILLEGAL_CMD_BUFFER, cmd);
|
|
}
|
|
|
|
#define CORE_PROFILE_WARN_NONE 0
|
|
#define CORE_PROFILE_WARN_STIPPLE 1
|
|
#define CORE_PROFILE_WARN_POLYGON_MODE 2
|
|
#define CORE_PROFILE_WARN_TWO_SIDE 3
|
|
#define CORE_PROFILE_WARN_CLAMP 4
|
|
#define CORE_PROFILE_WARN_SHADE_MODEL 5
|
|
|
|
static const char *vrend_core_profile_warn_strings[] = { "None", "Stipple", "Polygon Mode", "Two Side", "Clamping", "Shade Model" };
|
|
|
|
static void __report_core_warn(const char *fname, struct vrend_context *ctx, enum virgl_ctx_errors error, uint32_t value)
|
|
{
|
|
fprintf(stderr,"%s: core profile violation reported %d \"%s\" %s %d\n", fname, ctx->ctx_id, ctx->debug_name, vrend_core_profile_warn_strings[error], value);
|
|
}
|
|
#define report_core_warn(ctx, error, value) __report_core_warn(__func__, ctx, error, value)
|
|
|
|
|
|
#define GLES_WARN_NONE 0
|
|
#define GLES_WARN_STIPPLE 1
|
|
#define GLES_WARN_POLYGON_MODE 2
|
|
#define GLES_WARN_DEPTH_RANGE 3
|
|
#define GLES_WARN_POINT_SIZE 4
|
|
#define GLES_WARN_LOD_BIAS 5
|
|
//#define GLES_WARN_ free slot 6
|
|
#define GLES_WARN_TEXTURE_RECT 7
|
|
#define GLES_WARN_OFFSET_LINE 8
|
|
#define GLES_WARN_OFFSET_POINT 9
|
|
#define GLES_WARN_DEPTH_CLIP 10
|
|
#define GLES_WARN_FLATSHADE_FIRST 11
|
|
#define GLES_WARN_LINE_SMOOTH 12
|
|
#define GLES_WARN_POLY_SMOOTH 13
|
|
#define GLES_WARN_DEPTH_CLEAR 14
|
|
#define GLES_WARN_LOGIC_OP 15
|
|
#define GLES_WARN_TIMESTAMP 16
|
|
|
|
static const char *vrend_gles_warn_strings[] = {
|
|
"None", "Stipple", "Polygon Mode", "Depth Range", "Point Size", "Lod Bias",
|
|
"<<WARNING #6>>", "Texture Rect", "Offset Line", "Offset Point",
|
|
"Depth Clip", "Flatshade First", "Line Smooth", "Poly Smooth",
|
|
"Depth Clear", "LogicOp", "GL_TIMESTAMP"
|
|
};
|
|
|
|
static void __report_gles_warn(const char *fname, struct vrend_context *ctx, enum virgl_ctx_errors error, uint32_t value)
|
|
{
|
|
int id = ctx ? ctx->ctx_id : -1;
|
|
const char *name = ctx ? ctx->debug_name : "NO_CONTEXT";
|
|
fprintf(stderr,"%s: gles violation reported %d \"%s\" %s %d\n", fname, id, name, vrend_gles_warn_strings[error], value);
|
|
}
|
|
#define report_gles_warn(ctx, error, value) __report_gles_warn(__func__, ctx, error, value)
|
|
|
|
static void __report_gles_missing_func(const char *fname, struct vrend_context *ctx, const char *missf)
|
|
{
|
|
int id = ctx ? ctx->ctx_id : -1;
|
|
const char *name = ctx ? ctx->debug_name : "NO_CONTEXT";
|
|
fprintf(stderr,"%s: gles violation reported %d \"%s\" %s is missing\n", fname, id, name, missf);
|
|
}
|
|
#define report_gles_missing_func(ctx, missf) __report_gles_missing_func(__func__, ctx, missf)
|
|
|
|
static void init_features(int gl_ver, int gles_ver)
|
|
{
|
|
for (enum features_id id = 0; id < feat_last; id++) {
|
|
if (gl_ver >= feature_list[id].gl_ver ||
|
|
gles_ver >= feature_list[id].gles_ver)
|
|
set_feature(id);
|
|
else {
|
|
for (uint32_t i = 0; i < FEAT_MAX_EXTS; i++) {
|
|
if (!feature_list[id].gl_ext[i])
|
|
break;
|
|
if (epoxy_has_gl_extension(feature_list[id].gl_ext[i])) {
|
|
set_feature(id);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
static void vrend_destroy_surface(struct vrend_surface *surf)
|
|
{
|
|
if (surf->id != surf->texture->id)
|
|
glDeleteTextures(1, &surf->id);
|
|
vrend_resource_reference(&surf->texture, NULL);
|
|
free(surf);
|
|
}
|
|
|
|
static inline void
|
|
vrend_surface_reference(struct vrend_surface **ptr, struct vrend_surface *surf)
|
|
{
|
|
struct vrend_surface *old_surf = *ptr;
|
|
|
|
if (pipe_reference(&(*ptr)->reference, &surf->reference))
|
|
vrend_destroy_surface(old_surf);
|
|
*ptr = surf;
|
|
}
|
|
|
|
static void vrend_destroy_sampler_view(struct vrend_sampler_view *samp)
|
|
{
|
|
if (samp->texture->id != samp->id)
|
|
glDeleteTextures(1, &samp->id);
|
|
vrend_resource_reference(&samp->texture, NULL);
|
|
free(samp);
|
|
}
|
|
|
|
static inline void
|
|
vrend_sampler_view_reference(struct vrend_sampler_view **ptr, struct vrend_sampler_view *view)
|
|
{
|
|
struct vrend_sampler_view *old_view = *ptr;
|
|
|
|
if (pipe_reference(&(*ptr)->reference, &view->reference))
|
|
vrend_destroy_sampler_view(old_view);
|
|
*ptr = view;
|
|
}
|
|
|
|
static void vrend_destroy_so_target(struct vrend_so_target *target)
|
|
{
|
|
vrend_resource_reference(&target->buffer, NULL);
|
|
free(target);
|
|
}
|
|
|
|
static inline void
|
|
vrend_so_target_reference(struct vrend_so_target **ptr, struct vrend_so_target *target)
|
|
{
|
|
struct vrend_so_target *old_target = *ptr;
|
|
|
|
if (pipe_reference(&(*ptr)->reference, &target->reference))
|
|
vrend_destroy_so_target(old_target);
|
|
*ptr = target;
|
|
}
|
|
|
|
static void vrend_shader_destroy(struct vrend_shader *shader)
|
|
{
|
|
struct vrend_linked_shader_program *ent, *tmp;
|
|
|
|
LIST_FOR_EACH_ENTRY_SAFE(ent, tmp, &shader->programs, sl[shader->sel->type]) {
|
|
vrend_destroy_program(ent);
|
|
}
|
|
|
|
glDeleteShader(shader->id);
|
|
free(shader->glsl_prog);
|
|
free(shader);
|
|
}
|
|
|
|
static void vrend_destroy_shader_selector(struct vrend_shader_selector *sel)
|
|
{
|
|
struct vrend_shader *p = sel->current, *c;
|
|
unsigned i;
|
|
while (p) {
|
|
c = p->next_variant;
|
|
vrend_shader_destroy(p);
|
|
p = c;
|
|
}
|
|
if (sel->sinfo.so_names)
|
|
for (i = 0; i < sel->sinfo.so_info.num_outputs; i++)
|
|
free(sel->sinfo.so_names[i]);
|
|
free(sel->tmp_buf);
|
|
free(sel->sinfo.so_names);
|
|
free(sel->sinfo.interpinfo);
|
|
free(sel->sinfo.sampler_arrays);
|
|
free(sel->sinfo.image_arrays);
|
|
free(sel->tokens);
|
|
free(sel);
|
|
}
|
|
|
|
static bool vrend_compile_shader(struct vrend_context *ctx,
|
|
struct vrend_shader *shader)
|
|
{
|
|
GLint param;
|
|
glShaderSource(shader->id, 1, (const char **)&shader->glsl_prog, NULL);
|
|
glCompileShader(shader->id);
|
|
glGetShaderiv(shader->id, GL_COMPILE_STATUS, ¶m);
|
|
if (param == GL_FALSE) {
|
|
char infolog[65536];
|
|
int len;
|
|
glGetShaderInfoLog(shader->id, 65536, &len, infolog);
|
|
report_context_error(ctx, VIRGL_ERROR_CTX_ILLEGAL_SHADER, 0);
|
|
fprintf(stderr,"shader failed to compile\n%s\n", infolog);
|
|
fprintf(stderr,"GLSL:\n%s\n", shader->glsl_prog);
|
|
return false;
|
|
}
|
|
return true;
|
|
}
|
|
|
|
static inline void
|
|
vrend_shader_state_reference(struct vrend_shader_selector **ptr, struct vrend_shader_selector *shader)
|
|
{
|
|
struct vrend_shader_selector *old_shader = *ptr;
|
|
|
|
if (pipe_reference(&(*ptr)->reference, &shader->reference))
|
|
vrend_destroy_shader_selector(old_shader);
|
|
*ptr = shader;
|
|
}
|
|
|
|
void
|
|
vrend_insert_format(struct vrend_format_table *entry, uint32_t bindings)
|
|
{
|
|
tex_conv_table[entry->format] = *entry;
|
|
tex_conv_table[entry->format].bindings = bindings;
|
|
}
|
|
|
|
void
|
|
vrend_insert_format_swizzle(int override_format, struct vrend_format_table *entry, uint32_t bindings, uint8_t swizzle[4])
|
|
{
|
|
int i;
|
|
tex_conv_table[override_format] = *entry;
|
|
tex_conv_table[override_format].bindings = bindings;
|
|
tex_conv_table[override_format].flags = VIRGL_BIND_NEED_SWIZZLE;
|
|
for (i = 0; i < 4; i++)
|
|
tex_conv_table[override_format].swizzle[i] = swizzle[i];
|
|
}
|
|
|
|
const struct vrend_format_table *
|
|
vrend_get_format_table_entry(enum virgl_formats format)
|
|
{
|
|
return &tex_conv_table[format];
|
|
}
|
|
|
|
static bool vrend_is_timer_query(GLenum gltype)
|
|
{
|
|
return gltype == GL_TIMESTAMP ||
|
|
gltype == GL_TIME_ELAPSED;
|
|
}
|
|
|
|
static void vrend_use_program(struct vrend_context *ctx, GLuint program_id)
|
|
{
|
|
if (ctx->sub->program_id != program_id) {
|
|
glUseProgram(program_id);
|
|
ctx->sub->program_id = program_id;
|
|
}
|
|
}
|
|
|
|
static void vrend_init_pstipple_texture(struct vrend_context *ctx)
|
|
{
|
|
glGenTextures(1, &ctx->pstipple_tex_id);
|
|
glBindTexture(GL_TEXTURE_2D, ctx->pstipple_tex_id);
|
|
glTexImage2D(GL_TEXTURE_2D, 0, GL_R8, 32, 32, 0, GL_RED, GL_UNSIGNED_BYTE, NULL);
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
|
|
|
|
ctx->pstip_inited = true;
|
|
}
|
|
|
|
static void vrend_blend_enable(struct vrend_context *ctx, bool blend_enable)
|
|
{
|
|
if (ctx->sub->blend_enabled != blend_enable) {
|
|
ctx->sub->blend_enabled = blend_enable;
|
|
if (blend_enable)
|
|
glEnable(GL_BLEND);
|
|
else
|
|
glDisable(GL_BLEND);
|
|
}
|
|
}
|
|
|
|
static void vrend_depth_test_enable(struct vrend_context *ctx, bool depth_test_enable)
|
|
{
|
|
if (ctx->sub->depth_test_enabled != depth_test_enable) {
|
|
ctx->sub->depth_test_enabled = depth_test_enable;
|
|
if (depth_test_enable)
|
|
glEnable(GL_DEPTH_TEST);
|
|
else
|
|
glDisable(GL_DEPTH_TEST);
|
|
}
|
|
}
|
|
|
|
static void vrend_alpha_test_enable(struct vrend_context *ctx, bool alpha_test_enable)
|
|
{
|
|
if (vrend_state.use_core_profile) {
|
|
/* handled in shaders */
|
|
return;
|
|
}
|
|
if (ctx->sub->alpha_test_enabled != alpha_test_enable) {
|
|
ctx->sub->alpha_test_enabled = alpha_test_enable;
|
|
if (alpha_test_enable)
|
|
glEnable(GL_ALPHA_TEST);
|
|
else
|
|
glDisable(GL_ALPHA_TEST);
|
|
}
|
|
}
|
|
|
|
static void vrend_stencil_test_enable(struct vrend_context *ctx, bool stencil_test_enable)
|
|
{
|
|
if (ctx->sub->stencil_test_enabled != stencil_test_enable) {
|
|
ctx->sub->stencil_test_enabled = stencil_test_enable;
|
|
if (stencil_test_enable)
|
|
glEnable(GL_STENCIL_TEST);
|
|
else
|
|
glDisable(GL_STENCIL_TEST);
|
|
}
|
|
}
|
|
|
|
static void dump_stream_out(struct pipe_stream_output_info *so)
|
|
{
|
|
unsigned i;
|
|
if (!so)
|
|
return;
|
|
printf("streamout: %d\n", so->num_outputs);
|
|
printf("strides: ");
|
|
for (i = 0; i < 4; i++)
|
|
printf("%d ", so->stride[i]);
|
|
printf("\n");
|
|
printf("outputs:\n");
|
|
for (i = 0; i < so->num_outputs; i++) {
|
|
printf("\t%d: reg: %d sc: %d, nc: %d ob: %d do: %d st: %d\n",
|
|
i,
|
|
so->output[i].register_index,
|
|
so->output[i].start_component,
|
|
so->output[i].num_components,
|
|
so->output[i].output_buffer,
|
|
so->output[i].dst_offset,
|
|
so->output[i].stream);
|
|
}
|
|
}
|
|
|
|
static char *get_skip_str(int *skip_val)
|
|
{
|
|
char *start_skip = NULL;
|
|
if (*skip_val < 0) {
|
|
*skip_val = 0;
|
|
return NULL;
|
|
}
|
|
|
|
if (*skip_val == 1) {
|
|
start_skip = strdup("gl_SkipComponents1");
|
|
*skip_val -= 1;
|
|
} else if (*skip_val == 2) {
|
|
start_skip = strdup("gl_SkipComponents2");
|
|
*skip_val -= 2;
|
|
} else if (*skip_val == 3) {
|
|
start_skip = strdup("gl_SkipComponents3");
|
|
*skip_val -= 3;
|
|
} else if (*skip_val >= 4) {
|
|
start_skip = strdup("gl_SkipComponents4");
|
|
*skip_val -= 4;
|
|
}
|
|
return start_skip;
|
|
}
|
|
|
|
static void set_stream_out_varyings(int prog_id, struct vrend_shader_info *sinfo)
|
|
{
|
|
struct pipe_stream_output_info *so = &sinfo->so_info;
|
|
char *varyings[PIPE_MAX_SHADER_OUTPUTS*2];
|
|
int j;
|
|
uint i, n_outputs = 0;
|
|
int last_buffer = 0;
|
|
char *start_skip;
|
|
int buf_offset = 0;
|
|
int skip;
|
|
if (!so->num_outputs)
|
|
return;
|
|
|
|
if (vrend_dump_shaders)
|
|
dump_stream_out(so);
|
|
|
|
for (i = 0; i < so->num_outputs; i++) {
|
|
if (last_buffer != so->output[i].output_buffer) {
|
|
|
|
skip = so->stride[last_buffer] - buf_offset;
|
|
while (skip) {
|
|
start_skip = get_skip_str(&skip);
|
|
if (start_skip)
|
|
varyings[n_outputs++] = start_skip;
|
|
}
|
|
for (j = last_buffer; j < so->output[i].output_buffer; j++)
|
|
varyings[n_outputs++] = strdup("gl_NextBuffer");
|
|
last_buffer = so->output[i].output_buffer;
|
|
buf_offset = 0;
|
|
}
|
|
|
|
skip = so->output[i].dst_offset - buf_offset;
|
|
while (skip) {
|
|
start_skip = get_skip_str(&skip);
|
|
if (start_skip)
|
|
varyings[n_outputs++] = start_skip;
|
|
}
|
|
buf_offset = so->output[i].dst_offset;
|
|
|
|
buf_offset += so->output[i].num_components;
|
|
if (sinfo->so_names[i])
|
|
varyings[n_outputs++] = strdup(sinfo->so_names[i]);
|
|
}
|
|
|
|
skip = so->stride[last_buffer] - buf_offset;
|
|
while (skip) {
|
|
start_skip = get_skip_str(&skip);
|
|
if (start_skip)
|
|
varyings[n_outputs++] = start_skip;
|
|
}
|
|
|
|
glTransformFeedbackVaryings(prog_id, n_outputs,
|
|
(const GLchar **)varyings, GL_INTERLEAVED_ATTRIBS_EXT);
|
|
|
|
for (i = 0; i < n_outputs; i++)
|
|
if (varyings[i])
|
|
free(varyings[i]);
|
|
}
|
|
|
|
static void bind_sampler_locs(struct vrend_linked_shader_program *sprog,
|
|
int id)
|
|
{
|
|
if (sprog->ss[id]->sel->sinfo.samplers_used_mask) {
|
|
uint32_t mask = sprog->ss[id]->sel->sinfo.samplers_used_mask;
|
|
int nsamp = util_bitcount(sprog->ss[id]->sel->sinfo.samplers_used_mask);
|
|
int index;
|
|
sprog->shadow_samp_mask[id] = sprog->ss[id]->sel->sinfo.shadow_samp_mask;
|
|
if (sprog->ss[id]->sel->sinfo.shadow_samp_mask) {
|
|
sprog->shadow_samp_mask_locs[id] = calloc(nsamp, sizeof(uint32_t));
|
|
sprog->shadow_samp_add_locs[id] = calloc(nsamp, sizeof(uint32_t));
|
|
} else {
|
|
sprog->shadow_samp_mask_locs[id] = sprog->shadow_samp_add_locs[id] = NULL;
|
|
}
|
|
sprog->samp_locs[id] = calloc(nsamp, sizeof(uint32_t));
|
|
if (sprog->samp_locs[id]) {
|
|
const char *prefix = pipe_shader_to_prefix(id);
|
|
index = 0;
|
|
while(mask) {
|
|
uint32_t i = u_bit_scan(&mask);
|
|
char name[64];
|
|
if (sprog->ss[id]->sel->sinfo.num_sampler_arrays) {
|
|
int arr_idx = shader_lookup_sampler_array(&sprog->ss[id]->sel->sinfo, i);
|
|
snprintf(name, 32, "%ssamp%d[%d]", prefix, arr_idx, i - arr_idx);
|
|
} else
|
|
snprintf(name, 32, "%ssamp%d", prefix, i);
|
|
sprog->samp_locs[id][index] = glGetUniformLocation(sprog->id, name);
|
|
if (sprog->ss[id]->sel->sinfo.shadow_samp_mask & (1 << i)) {
|
|
snprintf(name, 32, "%sshadmask%d", prefix, i);
|
|
sprog->shadow_samp_mask_locs[id][index] = glGetUniformLocation(sprog->id, name);
|
|
snprintf(name, 32, "%sshadadd%d", prefix, i);
|
|
sprog->shadow_samp_add_locs[id][index] = glGetUniformLocation(sprog->id, name);
|
|
}
|
|
index++;
|
|
}
|
|
}
|
|
} else {
|
|
sprog->samp_locs[id] = NULL;
|
|
sprog->shadow_samp_mask_locs[id] = NULL;
|
|
sprog->shadow_samp_add_locs[id] = NULL;
|
|
sprog->shadow_samp_mask[id] = 0;
|
|
}
|
|
sprog->samplers_used_mask[id] = sprog->ss[id]->sel->sinfo.samplers_used_mask;
|
|
}
|
|
|
|
static void bind_const_locs(struct vrend_linked_shader_program *sprog,
|
|
int id)
|
|
{
|
|
if (sprog->ss[id]->sel->sinfo.num_consts) {
|
|
sprog->const_locs[id] = calloc(sprog->ss[id]->sel->sinfo.num_consts, sizeof(uint32_t));
|
|
if (sprog->const_locs[id]) {
|
|
const char *prefix = pipe_shader_to_prefix(id);
|
|
for (int i = 0; i < sprog->ss[id]->sel->sinfo.num_consts; i++) {
|
|
char name[32];
|
|
snprintf(name, 32, "%sconst0[%d]", prefix, i);
|
|
sprog->const_locs[id][i] = glGetUniformLocation(sprog->id, name);
|
|
}
|
|
}
|
|
} else
|
|
sprog->const_locs[id] = NULL;
|
|
}
|
|
|
|
static void bind_ubo_locs(struct vrend_linked_shader_program *sprog,
|
|
int id)
|
|
{
|
|
if (!has_feature(feat_ubo))
|
|
return;
|
|
if (sprog->ss[id]->sel->sinfo.num_ubos) {
|
|
const char *prefix = pipe_shader_to_prefix(id);
|
|
|
|
sprog->ubo_locs[id] = calloc(sprog->ss[id]->sel->sinfo.num_ubos, sizeof(uint32_t));
|
|
for (int i = 0; i < sprog->ss[id]->sel->sinfo.num_ubos; i++) {
|
|
int ubo_idx = sprog->ss[id]->sel->sinfo.ubo_idx[i];
|
|
char name[32];
|
|
if (sprog->ss[id]->sel->sinfo.ubo_indirect)
|
|
snprintf(name, 32, "%subo[%d]", prefix, ubo_idx - 1);
|
|
else
|
|
snprintf(name, 32, "%subo%d", prefix, ubo_idx);
|
|
|
|
sprog->ubo_locs[id][i] = glGetUniformBlockIndex(sprog->id, name);
|
|
}
|
|
} else
|
|
sprog->ubo_locs[id] = NULL;
|
|
}
|
|
|
|
static void bind_ssbo_locs(struct vrend_linked_shader_program *sprog,
|
|
int id)
|
|
{
|
|
int i;
|
|
char name[32];
|
|
if (!has_feature(feat_ssbo))
|
|
return;
|
|
if (sprog->ss[id]->sel->sinfo.ssbo_used_mask) {
|
|
const char *prefix = pipe_shader_to_prefix(id);
|
|
uint32_t mask = sprog->ss[id]->sel->sinfo.ssbo_used_mask;
|
|
sprog->ssbo_locs[id] = calloc(util_last_bit(mask), sizeof(uint32_t));
|
|
|
|
while (mask) {
|
|
i = u_bit_scan(&mask);
|
|
snprintf(name, 32, "%sssbo%d", prefix, i);
|
|
sprog->ssbo_locs[id][i] = glGetProgramResourceIndex(sprog->id, GL_SHADER_STORAGE_BLOCK, name);
|
|
}
|
|
} else
|
|
sprog->ssbo_locs[id] = NULL;
|
|
sprog->ssbo_used_mask[id] = sprog->ss[id]->sel->sinfo.ssbo_used_mask;
|
|
}
|
|
|
|
static void bind_image_locs(struct vrend_linked_shader_program *sprog,
|
|
int id)
|
|
{
|
|
int i;
|
|
char name[32];
|
|
const char *prefix = pipe_shader_to_prefix(id);
|
|
|
|
if (!has_feature(feat_images))
|
|
return;
|
|
|
|
uint32_t mask = sprog->ss[id]->sel->sinfo.images_used_mask;
|
|
int nsamp = util_last_bit(mask);
|
|
if (nsamp) {
|
|
sprog->img_locs[id] = calloc(nsamp, sizeof(GLint));
|
|
if (!sprog->img_locs[id])
|
|
return;
|
|
} else
|
|
sprog->img_locs[id] = NULL;
|
|
|
|
if (sprog->ss[id]->sel->sinfo.num_image_arrays) {
|
|
int idx;
|
|
for (i = 0; i < sprog->ss[id]->sel->sinfo.num_image_arrays; i++) {
|
|
struct vrend_array *img_array = &sprog->ss[id]->sel->sinfo.image_arrays[i];
|
|
for (int j = 0; j < img_array->array_size; j++) {
|
|
snprintf(name, 32, "%simg%d[%d]", prefix, img_array->first, j);
|
|
sprog->img_locs[id][img_array->first + j] = glGetUniformLocation(sprog->id, name);
|
|
if (sprog->img_locs[id][img_array->first + j] == -1)
|
|
fprintf(stderr, "failed to get uniform loc for image %s\n", name);
|
|
}
|
|
}
|
|
} else if (mask) {
|
|
for (i = 0; i < nsamp; i++) {
|
|
if (mask & (1 << i)) {
|
|
snprintf(name, 32, "%simg%d", prefix, i);
|
|
sprog->img_locs[id][i] = glGetUniformLocation(sprog->id, name);
|
|
if (sprog->img_locs[id][i] == -1)
|
|
fprintf(stderr, "failed to get uniform loc for image %s\n", name);
|
|
} else {
|
|
sprog->img_locs[id][i] = -1;
|
|
}
|
|
}
|
|
}
|
|
sprog->images_used_mask[id] = mask;
|
|
}
|
|
|
|
static struct vrend_linked_shader_program *add_cs_shader_program(struct vrend_context *ctx,
|
|
struct vrend_shader *cs)
|
|
{
|
|
struct vrend_linked_shader_program *sprog = CALLOC_STRUCT(vrend_linked_shader_program);
|
|
GLuint prog_id;
|
|
GLint lret;
|
|
prog_id = glCreateProgram();
|
|
glAttachShader(prog_id, cs->id);
|
|
glLinkProgram(prog_id);
|
|
|
|
glGetProgramiv(prog_id, GL_LINK_STATUS, &lret);
|
|
if (lret == GL_FALSE) {
|
|
char infolog[65536];
|
|
int len;
|
|
glGetProgramInfoLog(prog_id, 65536, &len, infolog);
|
|
fprintf(stderr,"got error linking\n%s\n", infolog);
|
|
/* dump shaders */
|
|
report_context_error(ctx, VIRGL_ERROR_CTX_ILLEGAL_SHADER, 0);
|
|
fprintf(stderr,"compute shader: %d GLSL\n%s\n", cs->id, cs->glsl_prog);
|
|
glDeleteProgram(prog_id);
|
|
free(sprog);
|
|
return NULL;
|
|
}
|
|
sprog->ss[PIPE_SHADER_COMPUTE] = cs;
|
|
|
|
list_add(&sprog->sl[PIPE_SHADER_COMPUTE], &cs->programs);
|
|
sprog->id = prog_id;
|
|
list_addtail(&sprog->head, &ctx->sub->programs);
|
|
|
|
bind_sampler_locs(sprog, PIPE_SHADER_COMPUTE);
|
|
bind_ubo_locs(sprog, PIPE_SHADER_COMPUTE);
|
|
bind_ssbo_locs(sprog, PIPE_SHADER_COMPUTE);
|
|
bind_const_locs(sprog, PIPE_SHADER_COMPUTE);
|
|
bind_image_locs(sprog, PIPE_SHADER_COMPUTE);
|
|
return sprog;
|
|
}
|
|
|
|
static struct vrend_linked_shader_program *add_shader_program(struct vrend_context *ctx,
|
|
struct vrend_shader *vs,
|
|
struct vrend_shader *fs,
|
|
struct vrend_shader *gs,
|
|
struct vrend_shader *tcs,
|
|
struct vrend_shader *tes)
|
|
{
|
|
struct vrend_linked_shader_program *sprog = CALLOC_STRUCT(vrend_linked_shader_program);
|
|
char name[64];
|
|
int i;
|
|
GLuint prog_id;
|
|
GLint lret;
|
|
int id;
|
|
int last_shader;
|
|
bool do_patch = false;
|
|
if (!sprog)
|
|
return NULL;
|
|
|
|
/* need to rewrite VS code to add interpolation params */
|
|
if (gs && gs->compiled_fs_id != fs->id)
|
|
do_patch = true;
|
|
if (!gs && tes && tes->compiled_fs_id != fs->id)
|
|
do_patch = true;
|
|
if (!gs && !tes && vs->compiled_fs_id != fs->id)
|
|
do_patch = true;
|
|
|
|
if (do_patch) {
|
|
bool ret;
|
|
|
|
if (gs)
|
|
vrend_patch_vertex_shader_interpolants(&ctx->shader_cfg, gs->glsl_prog,
|
|
&gs->sel->sinfo,
|
|
&fs->sel->sinfo, "gso", fs->key.flatshade);
|
|
else if (tes)
|
|
vrend_patch_vertex_shader_interpolants(&ctx->shader_cfg, tes->glsl_prog,
|
|
&tes->sel->sinfo,
|
|
&fs->sel->sinfo, "teo", fs->key.flatshade);
|
|
else
|
|
vrend_patch_vertex_shader_interpolants(&ctx->shader_cfg, vs->glsl_prog,
|
|
&vs->sel->sinfo,
|
|
&fs->sel->sinfo, "vso", fs->key.flatshade);
|
|
ret = vrend_compile_shader(ctx, gs ? gs : (tes ? tes : vs));
|
|
if (ret == false) {
|
|
glDeleteShader(gs ? gs->id : (tes ? tes->id : vs->id));
|
|
free(sprog);
|
|
return NULL;
|
|
}
|
|
if (gs)
|
|
gs->compiled_fs_id = fs->id;
|
|
else if (tes)
|
|
tes->compiled_fs_id = fs->id;
|
|
else
|
|
vs->compiled_fs_id = fs->id;
|
|
}
|
|
|
|
prog_id = glCreateProgram();
|
|
glAttachShader(prog_id, vs->id);
|
|
if (tcs && tcs->id > 0)
|
|
glAttachShader(prog_id, tcs->id);
|
|
if (tes && tes->id > 0)
|
|
glAttachShader(prog_id, tes->id);
|
|
|
|
if (gs) {
|
|
if (gs->id > 0)
|
|
glAttachShader(prog_id, gs->id);
|
|
set_stream_out_varyings(prog_id, &gs->sel->sinfo);
|
|
} else if (tes)
|
|
set_stream_out_varyings(prog_id, &tes->sel->sinfo);
|
|
else
|
|
set_stream_out_varyings(prog_id, &vs->sel->sinfo);
|
|
glAttachShader(prog_id, fs->id);
|
|
|
|
if (fs->sel->sinfo.num_outputs > 1) {
|
|
if (util_blend_state_is_dual(&ctx->sub->blend_state, 0)) {
|
|
glBindFragDataLocationIndexed(prog_id, 0, 0, "fsout_c0");
|
|
glBindFragDataLocationIndexed(prog_id, 0, 1, "fsout_c1");
|
|
sprog->dual_src_linked = true;
|
|
} else {
|
|
glBindFragDataLocationIndexed(prog_id, 0, 0, "fsout_c0");
|
|
glBindFragDataLocationIndexed(prog_id, 1, 0, "fsout_c1");
|
|
sprog->dual_src_linked = false;
|
|
}
|
|
} else
|
|
sprog->dual_src_linked = false;
|
|
|
|
if (has_feature(feat_gles31_vertex_attrib_binding)) {
|
|
uint32_t mask = vs->sel->sinfo.attrib_input_mask;
|
|
while (mask) {
|
|
i = u_bit_scan(&mask);
|
|
snprintf(name, 32, "in_%d", i);
|
|
glBindAttribLocation(prog_id, i, name);
|
|
}
|
|
}
|
|
|
|
glLinkProgram(prog_id);
|
|
|
|
glGetProgramiv(prog_id, GL_LINK_STATUS, &lret);
|
|
if (lret == GL_FALSE) {
|
|
char infolog[65536];
|
|
int len;
|
|
glGetProgramInfoLog(prog_id, 65536, &len, infolog);
|
|
fprintf(stderr,"got error linking\n%s\n", infolog);
|
|
/* dump shaders */
|
|
report_context_error(ctx, VIRGL_ERROR_CTX_ILLEGAL_SHADER, 0);
|
|
fprintf(stderr,"vert shader: %d GLSL\n%s\n", vs->id, vs->glsl_prog);
|
|
if (gs)
|
|
fprintf(stderr,"geom shader: %d GLSL\n%s\n", gs->id, gs->glsl_prog);
|
|
fprintf(stderr,"frag shader: %d GLSL\n%s\n", fs->id, fs->glsl_prog);
|
|
glDeleteProgram(prog_id);
|
|
free(sprog);
|
|
return NULL;
|
|
}
|
|
|
|
sprog->ss[PIPE_SHADER_VERTEX] = vs;
|
|
sprog->ss[PIPE_SHADER_FRAGMENT] = fs;
|
|
sprog->ss[PIPE_SHADER_GEOMETRY] = gs;
|
|
sprog->ss[PIPE_SHADER_TESS_CTRL] = tcs;
|
|
sprog->ss[PIPE_SHADER_TESS_EVAL] = tes;
|
|
|
|
list_add(&sprog->sl[PIPE_SHADER_VERTEX], &vs->programs);
|
|
list_add(&sprog->sl[PIPE_SHADER_FRAGMENT], &fs->programs);
|
|
if (gs)
|
|
list_add(&sprog->sl[PIPE_SHADER_GEOMETRY], &gs->programs);
|
|
if (tcs)
|
|
list_add(&sprog->sl[PIPE_SHADER_TESS_CTRL], &tcs->programs);
|
|
if (tes)
|
|
list_add(&sprog->sl[PIPE_SHADER_TESS_EVAL], &tes->programs);
|
|
|
|
last_shader = tes ? PIPE_SHADER_TESS_EVAL : (gs ? PIPE_SHADER_GEOMETRY : PIPE_SHADER_FRAGMENT);
|
|
sprog->id = prog_id;
|
|
|
|
list_addtail(&sprog->head, &ctx->sub->programs);
|
|
|
|
if (fs->key.pstipple_tex)
|
|
sprog->fs_stipple_loc = glGetUniformLocation(prog_id, "pstipple_sampler");
|
|
else
|
|
sprog->fs_stipple_loc = -1;
|
|
sprog->vs_ws_adjust_loc = glGetUniformLocation(prog_id, "winsys_adjust_y");
|
|
for (id = PIPE_SHADER_VERTEX; id <= last_shader; id++) {
|
|
if (!sprog->ss[id])
|
|
continue;
|
|
|
|
bind_sampler_locs(sprog, id);
|
|
bind_const_locs(sprog, id);
|
|
bind_ubo_locs(sprog, id);
|
|
bind_image_locs(sprog, id);
|
|
bind_ssbo_locs(sprog, id);
|
|
}
|
|
|
|
if (!has_feature(feat_gles31_vertex_attrib_binding)) {
|
|
if (vs->sel->sinfo.num_inputs) {
|
|
sprog->attrib_locs = calloc(vs->sel->sinfo.num_inputs, sizeof(uint32_t));
|
|
if (sprog->attrib_locs) {
|
|
for (i = 0; i < vs->sel->sinfo.num_inputs; i++) {
|
|
snprintf(name, 32, "in_%d", i);
|
|
sprog->attrib_locs[i] = glGetAttribLocation(prog_id, name);
|
|
}
|
|
}
|
|
} else
|
|
sprog->attrib_locs = NULL;
|
|
}
|
|
|
|
if (vs->sel->sinfo.num_ucp) {
|
|
for (i = 0; i < vs->sel->sinfo.num_ucp; i++) {
|
|
snprintf(name, 32, "clipp[%d]", i);
|
|
sprog->clip_locs[i] = glGetUniformLocation(prog_id, name);
|
|
}
|
|
}
|
|
return sprog;
|
|
}
|
|
|
|
static struct vrend_linked_shader_program *lookup_cs_shader_program(struct vrend_context *ctx,
|
|
GLuint cs_id)
|
|
{
|
|
struct vrend_linked_shader_program *ent;
|
|
LIST_FOR_EACH_ENTRY(ent, &ctx->sub->programs, head) {
|
|
if (!ent->ss[PIPE_SHADER_COMPUTE])
|
|
continue;
|
|
if (ent->ss[PIPE_SHADER_COMPUTE]->id == cs_id)
|
|
return ent;
|
|
}
|
|
return NULL;
|
|
}
|
|
|
|
static struct vrend_linked_shader_program *lookup_shader_program(struct vrend_context *ctx,
|
|
GLuint vs_id,
|
|
GLuint fs_id,
|
|
GLuint gs_id,
|
|
GLuint tcs_id,
|
|
GLuint tes_id,
|
|
bool dual_src)
|
|
{
|
|
struct vrend_linked_shader_program *ent;
|
|
LIST_FOR_EACH_ENTRY(ent, &ctx->sub->programs, head) {
|
|
if (ent->dual_src_linked != dual_src)
|
|
continue;
|
|
if (ent->ss[PIPE_SHADER_COMPUTE])
|
|
continue;
|
|
if (ent->ss[PIPE_SHADER_VERTEX]->id != vs_id)
|
|
continue;
|
|
if (ent->ss[PIPE_SHADER_FRAGMENT]->id != fs_id)
|
|
continue;
|
|
if (ent->ss[PIPE_SHADER_GEOMETRY] &&
|
|
ent->ss[PIPE_SHADER_GEOMETRY]->id != gs_id)
|
|
continue;
|
|
if (ent->ss[PIPE_SHADER_TESS_CTRL] &&
|
|
ent->ss[PIPE_SHADER_TESS_CTRL]->id != tcs_id)
|
|
continue;
|
|
if (ent->ss[PIPE_SHADER_TESS_EVAL] &&
|
|
ent->ss[PIPE_SHADER_TESS_EVAL]->id != tes_id)
|
|
continue;
|
|
return ent;
|
|
}
|
|
return NULL;
|
|
}
|
|
|
|
static void vrend_destroy_program(struct vrend_linked_shader_program *ent)
|
|
{
|
|
int i;
|
|
glDeleteProgram(ent->id);
|
|
list_del(&ent->head);
|
|
|
|
for (i = PIPE_SHADER_VERTEX; i <= PIPE_SHADER_COMPUTE; i++) {
|
|
if (ent->ss[i])
|
|
list_del(&ent->sl[i]);
|
|
free(ent->shadow_samp_mask_locs[i]);
|
|
free(ent->shadow_samp_add_locs[i]);
|
|
free(ent->samp_locs[i]);
|
|
free(ent->ssbo_locs[i]);
|
|
free(ent->img_locs[i]);
|
|
free(ent->const_locs[i]);
|
|
free(ent->ubo_locs[i]);
|
|
}
|
|
free(ent->attrib_locs);
|
|
free(ent);
|
|
}
|
|
|
|
static void vrend_free_programs(struct vrend_sub_context *sub)
|
|
{
|
|
struct vrend_linked_shader_program *ent, *tmp;
|
|
|
|
if (LIST_IS_EMPTY(&sub->programs))
|
|
return;
|
|
|
|
LIST_FOR_EACH_ENTRY_SAFE(ent, tmp, &sub->programs, head) {
|
|
vrend_destroy_program(ent);
|
|
}
|
|
}
|
|
|
|
static void vrend_destroy_streamout_object(struct vrend_streamout_object *obj)
|
|
{
|
|
unsigned i;
|
|
list_del(&obj->head);
|
|
for (i = 0; i < obj->num_targets; i++)
|
|
vrend_so_target_reference(&obj->so_targets[i], NULL);
|
|
if (has_feature(feat_transform_feedback2))
|
|
glDeleteTransformFeedbacks(1, &obj->id);
|
|
FREE(obj);
|
|
}
|
|
|
|
int vrend_create_surface(struct vrend_context *ctx,
|
|
uint32_t handle,
|
|
uint32_t res_handle, uint32_t format,
|
|
uint32_t val0, uint32_t val1)
|
|
{
|
|
struct vrend_surface *surf;
|
|
struct vrend_resource *res;
|
|
uint32_t ret_handle;
|
|
|
|
if (format >= PIPE_FORMAT_COUNT) {
|
|
return EINVAL;
|
|
}
|
|
|
|
res = vrend_renderer_ctx_res_lookup(ctx, res_handle);
|
|
if (!res) {
|
|
report_context_error(ctx, VIRGL_ERROR_CTX_ILLEGAL_RESOURCE, res_handle);
|
|
return EINVAL;
|
|
}
|
|
|
|
surf = CALLOC_STRUCT(vrend_surface);
|
|
if (!surf)
|
|
return ENOMEM;
|
|
|
|
surf->res_handle = res_handle;
|
|
surf->format = format;
|
|
surf->val0 = val0;
|
|
surf->val1 = val1;
|
|
surf->id = res->id;
|
|
|
|
if (has_feature(feat_texture_view) && !res->is_buffer) {
|
|
/* We don't need texture views for buffer objects.
|
|
* Otherwise we only need a texture view if the
|
|
* a) formats differ between the surface and base texture
|
|
* b) we need to map a sub range > 1 layer to a surface,
|
|
* GL can make a single layer fine without a view, and it
|
|
* can map the whole texure fine. In those cases we don't
|
|
* create a texture view.
|
|
*/
|
|
int first_layer = surf->val1 & 0xffff;
|
|
int last_layer = (surf->val1 >> 16) & 0xffff;
|
|
|
|
if ((first_layer != last_layer &&
|
|
(first_layer != 0 || (last_layer != util_max_layer(&res->base, surf->val0)))) ||
|
|
surf->format != res->base.format) {
|
|
GLenum internalformat = tex_conv_table[surf->format].internalformat;
|
|
glGenTextures(1, &surf->id);
|
|
glTextureView(surf->id, res->target, res->id, internalformat,
|
|
0, res->base.last_level + 1,
|
|
first_layer, last_layer - first_layer + 1);
|
|
}
|
|
}
|
|
|
|
pipe_reference_init(&surf->reference, 1);
|
|
|
|
vrend_resource_reference(&surf->texture, res);
|
|
|
|
ret_handle = vrend_renderer_object_insert(ctx, surf, sizeof(*surf), handle, VIRGL_OBJECT_SURFACE);
|
|
if (ret_handle == 0) {
|
|
FREE(surf);
|
|
return ENOMEM;
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
static void vrend_destroy_surface_object(void *obj_ptr)
|
|
{
|
|
struct vrend_surface *surface = obj_ptr;
|
|
|
|
vrend_surface_reference(&surface, NULL);
|
|
}
|
|
|
|
static void vrend_destroy_sampler_view_object(void *obj_ptr)
|
|
{
|
|
struct vrend_sampler_view *samp = obj_ptr;
|
|
|
|
vrend_sampler_view_reference(&samp, NULL);
|
|
}
|
|
|
|
static void vrend_destroy_so_target_object(void *obj_ptr)
|
|
{
|
|
struct vrend_so_target *target = obj_ptr;
|
|
struct vrend_sub_context *sub_ctx = target->sub_ctx;
|
|
struct vrend_streamout_object *obj, *tmp;
|
|
bool found;
|
|
unsigned i;
|
|
|
|
LIST_FOR_EACH_ENTRY_SAFE(obj, tmp, &sub_ctx->streamout_list, head) {
|
|
found = false;
|
|
for (i = 0; i < obj->num_targets; i++) {
|
|
if (obj->so_targets[i] == target) {
|
|
found = true;
|
|
break;
|
|
}
|
|
}
|
|
if (found) {
|
|
if (obj == sub_ctx->current_so)
|
|
sub_ctx->current_so = NULL;
|
|
if (obj->xfb_state == XFB_STATE_PAUSED) {
|
|
if (has_feature(feat_transform_feedback2))
|
|
glBindTransformFeedback(GL_TRANSFORM_FEEDBACK, obj->id);
|
|
glEndTransformFeedback();
|
|
if (sub_ctx->current_so && has_feature(feat_transform_feedback2))
|
|
glBindTransformFeedback(GL_TRANSFORM_FEEDBACK, sub_ctx->current_so->id);
|
|
}
|
|
vrend_destroy_streamout_object(obj);
|
|
}
|
|
}
|
|
|
|
vrend_so_target_reference(&target, NULL);
|
|
}
|
|
|
|
static void vrend_destroy_vertex_elements_object(void *obj_ptr)
|
|
{
|
|
struct vrend_vertex_element_array *v = obj_ptr;
|
|
|
|
if (has_feature(feat_gles31_vertex_attrib_binding)) {
|
|
glDeleteVertexArrays(1, &v->id);
|
|
}
|
|
FREE(v);
|
|
}
|
|
|
|
static void vrend_destroy_sampler_state_object(void *obj_ptr)
|
|
{
|
|
struct vrend_sampler_state *state = obj_ptr;
|
|
|
|
if (has_feature(feat_samplers))
|
|
glDeleteSamplers(1, &state->id);
|
|
FREE(state);
|
|
}
|
|
|
|
static GLuint convert_wrap(int wrap)
|
|
{
|
|
switch(wrap){
|
|
case PIPE_TEX_WRAP_REPEAT: return GL_REPEAT;
|
|
case PIPE_TEX_WRAP_CLAMP: if (vrend_state.use_core_profile == false) return GL_CLAMP; else return GL_CLAMP_TO_EDGE;
|
|
|
|
case PIPE_TEX_WRAP_CLAMP_TO_EDGE: return GL_CLAMP_TO_EDGE;
|
|
case PIPE_TEX_WRAP_CLAMP_TO_BORDER: return GL_CLAMP_TO_BORDER;
|
|
|
|
case PIPE_TEX_WRAP_MIRROR_REPEAT: return GL_MIRRORED_REPEAT;
|
|
case PIPE_TEX_WRAP_MIRROR_CLAMP: return GL_MIRROR_CLAMP_EXT;
|
|
case PIPE_TEX_WRAP_MIRROR_CLAMP_TO_EDGE: return GL_MIRROR_CLAMP_TO_EDGE_EXT;
|
|
case PIPE_TEX_WRAP_MIRROR_CLAMP_TO_BORDER: return GL_MIRROR_CLAMP_TO_BORDER_EXT;
|
|
default:
|
|
assert(0);
|
|
return -1;
|
|
}
|
|
}
|
|
|
|
static inline GLenum convert_mag_filter(unsigned int filter)
|
|
{
|
|
if (filter == PIPE_TEX_FILTER_NEAREST)
|
|
return GL_NEAREST;
|
|
return GL_LINEAR;
|
|
}
|
|
|
|
static inline GLenum convert_min_filter(unsigned int filter, unsigned int mip_filter)
|
|
{
|
|
if (mip_filter == PIPE_TEX_MIPFILTER_NONE)
|
|
return convert_mag_filter(filter);
|
|
else if (mip_filter == PIPE_TEX_MIPFILTER_LINEAR) {
|
|
if (filter == PIPE_TEX_FILTER_NEAREST)
|
|
return GL_NEAREST_MIPMAP_LINEAR;
|
|
else
|
|
return GL_LINEAR_MIPMAP_LINEAR;
|
|
} else if (mip_filter == PIPE_TEX_MIPFILTER_NEAREST) {
|
|
if (filter == PIPE_TEX_FILTER_NEAREST)
|
|
return GL_NEAREST_MIPMAP_NEAREST;
|
|
else
|
|
return GL_LINEAR_MIPMAP_NEAREST;
|
|
}
|
|
assert(0);
|
|
return 0;
|
|
}
|
|
|
|
int vrend_create_sampler_state(struct vrend_context *ctx,
|
|
uint32_t handle,
|
|
struct pipe_sampler_state *templ)
|
|
{
|
|
struct vrend_sampler_state *state = CALLOC_STRUCT(vrend_sampler_state);
|
|
int ret_handle;
|
|
|
|
if (!state)
|
|
return ENOMEM;
|
|
|
|
state->base = *templ;
|
|
|
|
if (has_feature(feat_samplers)) {
|
|
glGenSamplers(1, &state->id);
|
|
|
|
glSamplerParameteri(state->id, GL_TEXTURE_WRAP_S, convert_wrap(templ->wrap_s));
|
|
glSamplerParameteri(state->id, GL_TEXTURE_WRAP_T, convert_wrap(templ->wrap_t));
|
|
glSamplerParameteri(state->id, GL_TEXTURE_WRAP_R, convert_wrap(templ->wrap_r));
|
|
glSamplerParameterf(state->id, GL_TEXTURE_MIN_FILTER, convert_min_filter(templ->min_img_filter, templ->min_mip_filter));
|
|
glSamplerParameterf(state->id, GL_TEXTURE_MAG_FILTER, convert_mag_filter(templ->mag_img_filter));
|
|
glSamplerParameterf(state->id, GL_TEXTURE_MIN_LOD, templ->min_lod);
|
|
glSamplerParameterf(state->id, GL_TEXTURE_MAX_LOD, templ->max_lod);
|
|
glSamplerParameteri(state->id, GL_TEXTURE_COMPARE_MODE, templ->compare_mode ? GL_COMPARE_R_TO_TEXTURE : GL_NONE);
|
|
glSamplerParameteri(state->id, GL_TEXTURE_COMPARE_FUNC, GL_NEVER + templ->compare_func);
|
|
if (vrend_state.use_gles) {
|
|
if (templ->lod_bias != 0.0f) {
|
|
report_gles_warn(ctx, GLES_WARN_LOD_BIAS, 0);
|
|
}
|
|
} else {
|
|
glSamplerParameteri(state->id, GL_TEXTURE_CUBE_MAP_SEAMLESS, templ->seamless_cube_map);
|
|
glSamplerParameterf(state->id, GL_TEXTURE_LOD_BIAS, templ->lod_bias);
|
|
}
|
|
|
|
glSamplerParameterIuiv(state->id, GL_TEXTURE_BORDER_COLOR, templ->border_color.ui);
|
|
}
|
|
ret_handle = vrend_renderer_object_insert(ctx, state, sizeof(struct vrend_sampler_state), handle,
|
|
VIRGL_OBJECT_SAMPLER_STATE);
|
|
if (!ret_handle) {
|
|
if (has_feature(feat_samplers))
|
|
glDeleteSamplers(1, &state->id);
|
|
FREE(state);
|
|
return ENOMEM;
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
static inline GLenum to_gl_swizzle(int swizzle)
|
|
{
|
|
switch (swizzle) {
|
|
case PIPE_SWIZZLE_RED: return GL_RED;
|
|
case PIPE_SWIZZLE_GREEN: return GL_GREEN;
|
|
case PIPE_SWIZZLE_BLUE: return GL_BLUE;
|
|
case PIPE_SWIZZLE_ALPHA: return GL_ALPHA;
|
|
case PIPE_SWIZZLE_ZERO: return GL_ZERO;
|
|
case PIPE_SWIZZLE_ONE: return GL_ONE;
|
|
default:
|
|
assert(0);
|
|
return 0;
|
|
}
|
|
}
|
|
|
|
int vrend_create_sampler_view(struct vrend_context *ctx,
|
|
uint32_t handle,
|
|
uint32_t res_handle, uint32_t format,
|
|
uint32_t val0, uint32_t val1, uint32_t swizzle_packed)
|
|
{
|
|
struct vrend_sampler_view *view;
|
|
struct vrend_resource *res;
|
|
int ret_handle;
|
|
uint8_t swizzle[4];
|
|
|
|
res = vrend_renderer_ctx_res_lookup(ctx, res_handle);
|
|
if (!res) {
|
|
report_context_error(ctx, VIRGL_ERROR_CTX_ILLEGAL_RESOURCE, res_handle);
|
|
return EINVAL;
|
|
}
|
|
|
|
view = CALLOC_STRUCT(vrend_sampler_view);
|
|
if (!view)
|
|
return ENOMEM;
|
|
|
|
pipe_reference_init(&view->reference, 1);
|
|
view->format = format & 0xffffff;
|
|
view->target = tgsitargettogltarget((format >> 24) & 0xff, res->base.nr_samples);
|
|
view->val0 = val0;
|
|
view->val1 = val1;
|
|
view->cur_base = -1;
|
|
view->cur_max = 10000;
|
|
|
|
swizzle[0] = swizzle_packed & 0x7;
|
|
swizzle[1] = (swizzle_packed >> 3) & 0x7;
|
|
swizzle[2] = (swizzle_packed >> 6) & 0x7;
|
|
swizzle[3] = (swizzle_packed >> 9) & 0x7;
|
|
|
|
vrend_resource_reference(&view->texture, res);
|
|
|
|
view->id = view->texture->id;
|
|
if (!view->target)
|
|
view->target = view->texture->target;
|
|
|
|
if (has_feature(feat_texture_view) && !view->texture->is_buffer) {
|
|
enum pipe_format format;
|
|
bool needs_view = false;
|
|
|
|
/*
|
|
* Need to use a texture view if the gallium
|
|
* view target is different than the underlying
|
|
* texture target.
|
|
*/
|
|
if (view->target != view->texture->target)
|
|
needs_view = true;
|
|
|
|
/*
|
|
* If the formats are different and this isn't
|
|
* a DS texture a view is required.
|
|
* DS are special as they use different gallium
|
|
* formats for DS views into a combined resource.
|
|
* GL texture views can't be use for this, stencil
|
|
* texturing is used instead. For DS formats
|
|
* aways program the underlying DS format as a
|
|
* view could be required for layers.
|
|
*/
|
|
format = view->format;
|
|
if (util_format_is_depth_or_stencil(view->texture->base.format))
|
|
format = view->texture->base.format;
|
|
else if (view->format != view->texture->base.format)
|
|
needs_view = true;
|
|
if (needs_view) {
|
|
glGenTextures(1, &view->id);
|
|
GLenum internalformat = tex_conv_table[format].internalformat;
|
|
unsigned base_layer = view->val0 & 0xffff;
|
|
unsigned max_layer = (view->val0 >> 16) & 0xffff;
|
|
view->cur_base = view->val1 & 0xff;
|
|
view->cur_max = (view->val1 >> 8) & 0xff;
|
|
glTextureView(view->id, view->target, view->texture->id, internalformat,
|
|
view->cur_base, (view->cur_max - view->cur_base) + 1,
|
|
base_layer, max_layer - base_layer + 1);
|
|
}
|
|
}
|
|
view->srgb_decode = GL_DECODE_EXT;
|
|
if (view->format != view->texture->base.format) {
|
|
if (util_format_is_srgb(view->texture->base.format) &&
|
|
!util_format_is_srgb(view->format))
|
|
view->srgb_decode = GL_SKIP_DECODE_EXT;
|
|
}
|
|
|
|
if (!(util_format_has_alpha(view->format) || util_format_is_depth_or_stencil(view->format))) {
|
|
if (swizzle[0] == PIPE_SWIZZLE_ALPHA)
|
|
swizzle[0] = PIPE_SWIZZLE_ONE;
|
|
if (swizzle[1] == PIPE_SWIZZLE_ALPHA)
|
|
swizzle[1] = PIPE_SWIZZLE_ONE;
|
|
if (swizzle[2] == PIPE_SWIZZLE_ALPHA)
|
|
swizzle[2] = PIPE_SWIZZLE_ONE;
|
|
if (swizzle[3] == PIPE_SWIZZLE_ALPHA)
|
|
swizzle[3] = PIPE_SWIZZLE_ONE;
|
|
}
|
|
|
|
if (tex_conv_table[view->format].flags & VIRGL_BIND_NEED_SWIZZLE) {
|
|
if (swizzle[0] <= PIPE_SWIZZLE_ALPHA)
|
|
swizzle[0] = tex_conv_table[view->format].swizzle[swizzle[0]];
|
|
if (swizzle[1] <= PIPE_SWIZZLE_ALPHA)
|
|
swizzle[1] = tex_conv_table[view->format].swizzle[swizzle[1]];
|
|
if (swizzle[2] <= PIPE_SWIZZLE_ALPHA)
|
|
swizzle[2] = tex_conv_table[view->format].swizzle[swizzle[2]];
|
|
if (swizzle[3] <= PIPE_SWIZZLE_ALPHA)
|
|
swizzle[3] = tex_conv_table[view->format].swizzle[swizzle[3]];
|
|
}
|
|
|
|
view->gl_swizzle_r = to_gl_swizzle(swizzle[0]);
|
|
view->gl_swizzle_g = to_gl_swizzle(swizzle[1]);
|
|
view->gl_swizzle_b = to_gl_swizzle(swizzle[2]);
|
|
view->gl_swizzle_a = to_gl_swizzle(swizzle[3]);
|
|
|
|
view->cur_swizzle_r = view->cur_swizzle_g =
|
|
view->cur_swizzle_b = view->cur_swizzle_a = -1;
|
|
|
|
ret_handle = vrend_renderer_object_insert(ctx, view, sizeof(*view), handle, VIRGL_OBJECT_SAMPLER_VIEW);
|
|
if (ret_handle == 0) {
|
|
FREE(view);
|
|
return ENOMEM;
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
static void vrend_fb_bind_texture_id(struct vrend_resource *res,
|
|
int id,
|
|
int idx,
|
|
uint32_t level, uint32_t layer)
|
|
{
|
|
const struct util_format_description *desc = util_format_description(res->base.format);
|
|
GLenum attachment = GL_COLOR_ATTACHMENT0_EXT + idx;
|
|
|
|
if (vrend_format_is_ds(res->base.format)) {
|
|
if (util_format_has_stencil(desc)) {
|
|
if (util_format_has_depth(desc))
|
|
attachment = GL_DEPTH_STENCIL_ATTACHMENT;
|
|
else
|
|
attachment = GL_STENCIL_ATTACHMENT;
|
|
} else
|
|
attachment = GL_DEPTH_ATTACHMENT;
|
|
}
|
|
|
|
switch (res->target) {
|
|
case GL_TEXTURE_1D_ARRAY:
|
|
case GL_TEXTURE_2D_ARRAY:
|
|
case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
|
|
case GL_TEXTURE_CUBE_MAP_ARRAY:
|
|
if (layer == 0xffffffff)
|
|
glFramebufferTexture(GL_FRAMEBUFFER_EXT, attachment,
|
|
id, level);
|
|
else
|
|
glFramebufferTextureLayer(GL_FRAMEBUFFER_EXT, attachment,
|
|
id, level, layer);
|
|
break;
|
|
case GL_TEXTURE_3D:
|
|
if (layer == 0xffffffff)
|
|
glFramebufferTexture(GL_FRAMEBUFFER_EXT, attachment,
|
|
id, level);
|
|
else if (vrend_state.use_gles)
|
|
glFramebufferTexture3DOES(GL_FRAMEBUFFER_EXT, attachment,
|
|
res->target, id, level, layer);
|
|
else
|
|
glFramebufferTexture3DEXT(GL_FRAMEBUFFER_EXT, attachment,
|
|
res->target, id, level, layer);
|
|
break;
|
|
case GL_TEXTURE_CUBE_MAP:
|
|
if (layer == 0xffffffff)
|
|
glFramebufferTexture(GL_FRAMEBUFFER_EXT, attachment,
|
|
id, level);
|
|
else
|
|
glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, attachment,
|
|
GL_TEXTURE_CUBE_MAP_POSITIVE_X + layer, id, level);
|
|
break;
|
|
case GL_TEXTURE_1D:
|
|
glFramebufferTexture1DEXT(GL_FRAMEBUFFER_EXT, attachment,
|
|
res->target, id, level);
|
|
break;
|
|
case GL_TEXTURE_2D:
|
|
default:
|
|
glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, attachment,
|
|
res->target, id, level);
|
|
break;
|
|
}
|
|
|
|
if (attachment == GL_DEPTH_ATTACHMENT) {
|
|
switch (res->target) {
|
|
case GL_TEXTURE_1D:
|
|
glFramebufferTexture1DEXT(GL_FRAMEBUFFER_EXT, GL_STENCIL_ATTACHMENT,
|
|
GL_TEXTURE_1D, 0, 0);
|
|
break;
|
|
case GL_TEXTURE_2D:
|
|
default:
|
|
glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, GL_STENCIL_ATTACHMENT,
|
|
GL_TEXTURE_2D, 0, 0);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
void vrend_fb_bind_texture(struct vrend_resource *res,
|
|
int idx,
|
|
uint32_t level, uint32_t layer)
|
|
{
|
|
vrend_fb_bind_texture_id(res, res->id, idx, level, layer);
|
|
}
|
|
|
|
static void vrend_hw_set_zsurf_texture(struct vrend_context *ctx)
|
|
{
|
|
struct vrend_surface *surf = ctx->sub->zsurf;
|
|
|
|
if (!surf) {
|
|
glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, GL_DEPTH_STENCIL_ATTACHMENT,
|
|
GL_TEXTURE_2D, 0, 0);
|
|
} else {
|
|
uint32_t first_layer = surf->val1 & 0xffff;
|
|
uint32_t last_layer = (surf->val1 >> 16) & 0xffff;
|
|
|
|
if (!surf->texture)
|
|
return;
|
|
|
|
vrend_fb_bind_texture_id(surf->texture, surf->id, 0, surf->val0,
|
|
first_layer != last_layer ? 0xffffffff : first_layer);
|
|
}
|
|
}
|
|
|
|
static void vrend_hw_set_color_surface(struct vrend_context *ctx, int index)
|
|
{
|
|
struct vrend_surface *surf = ctx->sub->surf[index];
|
|
|
|
if (!surf) {
|
|
GLenum attachment = GL_COLOR_ATTACHMENT0 + index;
|
|
|
|
glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, attachment,
|
|
GL_TEXTURE_2D, 0, 0);
|
|
} else {
|
|
uint32_t first_layer = ctx->sub->surf[index]->val1 & 0xffff;
|
|
uint32_t last_layer = (ctx->sub->surf[index]->val1 >> 16) & 0xffff;
|
|
|
|
vrend_fb_bind_texture_id(surf->texture, surf->id, index, surf->val0,
|
|
first_layer != last_layer ? 0xffffffff : first_layer);
|
|
}
|
|
}
|
|
|
|
static void vrend_hw_emit_framebuffer_state(struct vrend_context *ctx)
|
|
{
|
|
static const GLenum buffers[8] = {
|
|
GL_COLOR_ATTACHMENT0_EXT,
|
|
GL_COLOR_ATTACHMENT1_EXT,
|
|
GL_COLOR_ATTACHMENT2_EXT,
|
|
GL_COLOR_ATTACHMENT3_EXT,
|
|
GL_COLOR_ATTACHMENT4_EXT,
|
|
GL_COLOR_ATTACHMENT5_EXT,
|
|
GL_COLOR_ATTACHMENT6_EXT,
|
|
GL_COLOR_ATTACHMENT7_EXT,
|
|
};
|
|
glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, ctx->sub->fb_id);
|
|
|
|
if (ctx->sub->nr_cbufs == 0) {
|
|
glReadBuffer(GL_NONE);
|
|
if (!vrend_state.use_gles) {
|
|
glDisable(GL_FRAMEBUFFER_SRGB_EXT);
|
|
}
|
|
} else if (!vrend_state.use_gles) {
|
|
/* Do not enter this path on GLES as this is not needed. */
|
|
struct vrend_surface *surf = NULL;
|
|
bool use_srgb = false;
|
|
int i;
|
|
for (i = 0; i < ctx->sub->nr_cbufs; i++) {
|
|
if (ctx->sub->surf[i]) {
|
|
surf = ctx->sub->surf[i];
|
|
if (util_format_is_srgb(surf->format)) {
|
|
use_srgb = true;
|
|
}
|
|
}
|
|
}
|
|
if (use_srgb) {
|
|
glEnable(GL_FRAMEBUFFER_SRGB_EXT);
|
|
} else {
|
|
glDisable(GL_FRAMEBUFFER_SRGB_EXT);
|
|
}
|
|
}
|
|
glDrawBuffers(ctx->sub->nr_cbufs, buffers);
|
|
}
|
|
|
|
void vrend_set_framebuffer_state(struct vrend_context *ctx,
|
|
uint32_t nr_cbufs, uint32_t surf_handle[PIPE_MAX_COLOR_BUFS],
|
|
uint32_t zsurf_handle)
|
|
{
|
|
struct vrend_surface *surf, *zsurf;
|
|
int i;
|
|
int old_num;
|
|
GLenum status;
|
|
GLint new_height = -1;
|
|
bool new_ibf = false;
|
|
|
|
glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, ctx->sub->fb_id);
|
|
|
|
if (zsurf_handle) {
|
|
zsurf = vrend_object_lookup(ctx->sub->object_hash, zsurf_handle, VIRGL_OBJECT_SURFACE);
|
|
if (!zsurf) {
|
|
report_context_error(ctx, VIRGL_ERROR_CTX_ILLEGAL_SURFACE, zsurf_handle);
|
|
return;
|
|
}
|
|
} else
|
|
zsurf = NULL;
|
|
|
|
if (ctx->sub->zsurf != zsurf) {
|
|
vrend_surface_reference(&ctx->sub->zsurf, zsurf);
|
|
vrend_hw_set_zsurf_texture(ctx);
|
|
}
|
|
|
|
old_num = ctx->sub->nr_cbufs;
|
|
ctx->sub->nr_cbufs = nr_cbufs;
|
|
ctx->sub->old_nr_cbufs = old_num;
|
|
|
|
for (i = 0; i < (int)nr_cbufs; i++) {
|
|
if (surf_handle[i] != 0) {
|
|
surf = vrend_object_lookup(ctx->sub->object_hash, surf_handle[i], VIRGL_OBJECT_SURFACE);
|
|
if (!surf) {
|
|
report_context_error(ctx, VIRGL_ERROR_CTX_ILLEGAL_SURFACE, surf_handle[i]);
|
|
return;
|
|
}
|
|
} else
|
|
surf = NULL;
|
|
|
|
if (ctx->sub->surf[i] != surf) {
|
|
vrend_surface_reference(&ctx->sub->surf[i], surf);
|
|
vrend_hw_set_color_surface(ctx, i);
|
|
}
|
|
}
|
|
|
|
if (old_num > ctx->sub->nr_cbufs) {
|
|
for (i = ctx->sub->nr_cbufs; i < old_num; i++) {
|
|
vrend_surface_reference(&ctx->sub->surf[i], NULL);
|
|
vrend_hw_set_color_surface(ctx, i);
|
|
}
|
|
}
|
|
|
|
/* find a buffer to set fb_height from */
|
|
if (ctx->sub->nr_cbufs == 0 && !ctx->sub->zsurf) {
|
|
new_height = 0;
|
|
new_ibf = false;
|
|
} else if (ctx->sub->nr_cbufs == 0) {
|
|
new_height = u_minify(ctx->sub->zsurf->texture->base.height0, ctx->sub->zsurf->val0);
|
|
new_ibf = ctx->sub->zsurf->texture->y_0_top ? true : false;
|
|
}
|
|
else {
|
|
surf = NULL;
|
|
for (i = 0; i < ctx->sub->nr_cbufs; i++) {
|
|
if (ctx->sub->surf[i]) {
|
|
surf = ctx->sub->surf[i];
|
|
break;
|
|
}
|
|
}
|
|
if (surf == NULL) {
|
|
report_context_error(ctx, VIRGL_ERROR_CTX_ILLEGAL_SURFACE, i);
|
|
return;
|
|
}
|
|
new_height = u_minify(surf->texture->base.height0, surf->val0);
|
|
new_ibf = surf->texture->y_0_top ? true : false;
|
|
}
|
|
|
|
if (new_height != -1) {
|
|
if (ctx->sub->fb_height != (uint32_t)new_height || ctx->sub->inverted_fbo_content != new_ibf) {
|
|
ctx->sub->fb_height = new_height;
|
|
ctx->sub->inverted_fbo_content = new_ibf;
|
|
ctx->sub->scissor_state_dirty = (1 << 0);
|
|
ctx->sub->viewport_state_dirty = (1 << 0);
|
|
}
|
|
}
|
|
|
|
vrend_hw_emit_framebuffer_state(ctx);
|
|
|
|
if (ctx->sub->nr_cbufs > 0 || ctx->sub->zsurf) {
|
|
status = glCheckFramebufferStatus(GL_FRAMEBUFFER);
|
|
if (status != GL_FRAMEBUFFER_COMPLETE)
|
|
fprintf(stderr,"failed to complete framebuffer 0x%x %s\n", status, ctx->debug_name);
|
|
}
|
|
ctx->sub->shader_dirty = true;
|
|
}
|
|
|
|
void vrend_set_framebuffer_state_no_attach(struct vrend_context *ctx,
|
|
uint32_t width, uint32_t height,
|
|
uint32_t layers, uint32_t samples)
|
|
{
|
|
if (has_feature(feat_fb_no_attach)) {
|
|
glFramebufferParameteri(GL_FRAMEBUFFER,
|
|
GL_FRAMEBUFFER_DEFAULT_WIDTH, width);
|
|
glFramebufferParameteri(GL_FRAMEBUFFER,
|
|
GL_FRAMEBUFFER_DEFAULT_HEIGHT, height);
|
|
glFramebufferParameteri(GL_FRAMEBUFFER,
|
|
GL_FRAMEBUFFER_DEFAULT_LAYERS, layers);
|
|
glFramebufferParameteri(GL_FRAMEBUFFER,
|
|
GL_FRAMEBUFFER_DEFAULT_SAMPLES, samples);
|
|
}
|
|
}
|
|
|
|
/*
|
|
* if the viewport Y scale factor is > 0 then we are rendering to
|
|
* an FBO already so don't need to invert rendering?
|
|
*/
|
|
void vrend_set_viewport_states(struct vrend_context *ctx,
|
|
uint32_t start_slot,
|
|
uint32_t num_viewports,
|
|
const struct pipe_viewport_state *state)
|
|
{
|
|
/* convert back to glViewport */
|
|
GLint x, y;
|
|
GLsizei width, height;
|
|
GLclampd near_val, far_val;
|
|
bool viewport_is_negative = (state[0].scale[1] < 0) ? true : false;
|
|
uint i, idx;
|
|
|
|
if (num_viewports > PIPE_MAX_VIEWPORTS ||
|
|
start_slot > (PIPE_MAX_VIEWPORTS - num_viewports)) {
|
|
report_context_error(ctx, VIRGL_ERROR_CTX_ILLEGAL_CMD_BUFFER, num_viewports);
|
|
return;
|
|
}
|
|
|
|
for (i = 0; i < num_viewports; i++) {
|
|
GLfloat abs_s1 = fabsf(state[i].scale[1]);
|
|
|
|
idx = start_slot + i;
|
|
width = state[i].scale[0] * 2.0f;
|
|
height = abs_s1 * 2.0f;
|
|
x = state[i].translate[0] - state[i].scale[0];
|
|
y = state[i].translate[1] - state[i].scale[1];
|
|
|
|
near_val = state[i].translate[2] - state[i].scale[2];
|
|
far_val = near_val + (state[i].scale[2] * 2.0);
|
|
|
|
if (ctx->sub->vps[idx].cur_x != x ||
|
|
ctx->sub->vps[idx].cur_y != y ||
|
|
ctx->sub->vps[idx].width != width ||
|
|
ctx->sub->vps[idx].height != height) {
|
|
ctx->sub->viewport_state_dirty |= (1 << idx);
|
|
ctx->sub->vps[idx].cur_x = x;
|
|
ctx->sub->vps[idx].cur_y = y;
|
|
ctx->sub->vps[idx].width = width;
|
|
ctx->sub->vps[idx].height = height;
|
|
}
|
|
|
|
if (idx == 0) {
|
|
if (ctx->sub->viewport_is_negative != viewport_is_negative)
|
|
ctx->sub->viewport_is_negative = viewport_is_negative;
|
|
|
|
ctx->sub->depth_scale = fabsf(far_val - near_val);
|
|
ctx->sub->depth_transform = near_val;
|
|
}
|
|
|
|
if (ctx->sub->vps[idx].near_val != near_val ||
|
|
ctx->sub->vps[idx].far_val != far_val) {
|
|
ctx->sub->vps[idx].near_val = near_val;
|
|
ctx->sub->vps[idx].far_val = far_val;
|
|
|
|
if (vrend_state.use_gles) {
|
|
if (near_val < 0.0f || far_val < 0.0f ||
|
|
near_val > 1.0f || far_val > 1.0f || idx) {
|
|
report_gles_warn(ctx, GLES_WARN_DEPTH_RANGE, 0);
|
|
}
|
|
|
|
/* Best effort despite the warning, gles will clamp. */
|
|
glDepthRangef(ctx->sub->vps[idx].near_val, ctx->sub->vps[idx].far_val);
|
|
} else if (idx && has_feature(feat_viewport_array))
|
|
glDepthRangeIndexed(idx, ctx->sub->vps[idx].near_val, ctx->sub->vps[idx].far_val);
|
|
else
|
|
glDepthRange(ctx->sub->vps[idx].near_val, ctx->sub->vps[idx].far_val);
|
|
}
|
|
}
|
|
}
|
|
|
|
int vrend_create_vertex_elements_state(struct vrend_context *ctx,
|
|
uint32_t handle,
|
|
unsigned num_elements,
|
|
const struct pipe_vertex_element *elements)
|
|
{
|
|
struct vrend_vertex_element_array *v;
|
|
const struct util_format_description *desc;
|
|
GLenum type;
|
|
uint i;
|
|
uint32_t ret_handle;
|
|
|
|
if (num_elements > PIPE_MAX_ATTRIBS)
|
|
return EINVAL;
|
|
|
|
v = CALLOC_STRUCT(vrend_vertex_element_array);
|
|
if (!v)
|
|
return ENOMEM;
|
|
|
|
v->count = num_elements;
|
|
for (i = 0; i < num_elements; i++) {
|
|
memcpy(&v->elements[i].base, &elements[i], sizeof(struct pipe_vertex_element));
|
|
|
|
desc = util_format_description(elements[i].src_format);
|
|
if (!desc) {
|
|
FREE(v);
|
|
return EINVAL;
|
|
}
|
|
|
|
type = GL_FALSE;
|
|
if (desc->channel[0].type == UTIL_FORMAT_TYPE_FLOAT) {
|
|
if (desc->channel[0].size == 32)
|
|
type = GL_FLOAT;
|
|
else if (desc->channel[0].size == 64)
|
|
type = GL_DOUBLE;
|
|
else if (desc->channel[0].size == 16)
|
|
type = GL_HALF_FLOAT;
|
|
} else if (desc->channel[0].type == UTIL_FORMAT_TYPE_UNSIGNED &&
|
|
desc->channel[0].size == 8)
|
|
type = GL_UNSIGNED_BYTE;
|
|
else if (desc->channel[0].type == UTIL_FORMAT_TYPE_SIGNED &&
|
|
desc->channel[0].size == 8)
|
|
type = GL_BYTE;
|
|
else if (desc->channel[0].type == UTIL_FORMAT_TYPE_UNSIGNED &&
|
|
desc->channel[0].size == 16)
|
|
type = GL_UNSIGNED_SHORT;
|
|
else if (desc->channel[0].type == UTIL_FORMAT_TYPE_SIGNED &&
|
|
desc->channel[0].size == 16)
|
|
type = GL_SHORT;
|
|
else if (desc->channel[0].type == UTIL_FORMAT_TYPE_UNSIGNED &&
|
|
desc->channel[0].size == 32)
|
|
type = GL_UNSIGNED_INT;
|
|
else if (desc->channel[0].type == UTIL_FORMAT_TYPE_SIGNED &&
|
|
desc->channel[0].size == 32)
|
|
type = GL_INT;
|
|
else if (elements[i].src_format == PIPE_FORMAT_R10G10B10A2_SSCALED ||
|
|
elements[i].src_format == PIPE_FORMAT_R10G10B10A2_SNORM ||
|
|
elements[i].src_format == PIPE_FORMAT_B10G10R10A2_SNORM)
|
|
type = GL_INT_2_10_10_10_REV;
|
|
else if (elements[i].src_format == PIPE_FORMAT_R10G10B10A2_USCALED ||
|
|
elements[i].src_format == PIPE_FORMAT_R10G10B10A2_UNORM ||
|
|
elements[i].src_format == PIPE_FORMAT_B10G10R10A2_UNORM)
|
|
type = GL_UNSIGNED_INT_2_10_10_10_REV;
|
|
else if (elements[i].src_format == PIPE_FORMAT_R11G11B10_FLOAT)
|
|
type = GL_UNSIGNED_INT_10F_11F_11F_REV;
|
|
|
|
if (type == GL_FALSE) {
|
|
report_context_error(ctx, VIRGL_ERROR_CTX_ILLEGAL_VERTEX_FORMAT, elements[i].src_format);
|
|
FREE(v);
|
|
return EINVAL;
|
|
}
|
|
|
|
v->elements[i].type = type;
|
|
if (desc->channel[0].normalized)
|
|
v->elements[i].norm = GL_TRUE;
|
|
if (desc->nr_channels == 4 && desc->swizzle[0] == UTIL_FORMAT_SWIZZLE_Z)
|
|
v->elements[i].nr_chan = GL_BGRA;
|
|
else if (elements[i].src_format == PIPE_FORMAT_R11G11B10_FLOAT)
|
|
v->elements[i].nr_chan = 3;
|
|
else
|
|
v->elements[i].nr_chan = desc->nr_channels;
|
|
}
|
|
|
|
if (has_feature(feat_gles31_vertex_attrib_binding)) {
|
|
glGenVertexArrays(1, &v->id);
|
|
glBindVertexArray(v->id);
|
|
for (i = 0; i < num_elements; i++) {
|
|
struct vrend_vertex_element *ve = &v->elements[i];
|
|
|
|
if (util_format_is_pure_integer(ve->base.src_format))
|
|
glVertexAttribIFormat(i, ve->nr_chan, ve->type, ve->base.src_offset);
|
|
else
|
|
glVertexAttribFormat(i, ve->nr_chan, ve->type, ve->norm, ve->base.src_offset);
|
|
glVertexAttribBinding(i, ve->base.vertex_buffer_index);
|
|
glVertexBindingDivisor(i, ve->base.instance_divisor);
|
|
glEnableVertexAttribArray(i);
|
|
}
|
|
}
|
|
ret_handle = vrend_renderer_object_insert(ctx, v, sizeof(struct vrend_vertex_element), handle,
|
|
VIRGL_OBJECT_VERTEX_ELEMENTS);
|
|
if (!ret_handle) {
|
|
FREE(v);
|
|
return ENOMEM;
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
void vrend_bind_vertex_elements_state(struct vrend_context *ctx,
|
|
uint32_t handle)
|
|
{
|
|
struct vrend_vertex_element_array *v;
|
|
|
|
if (!handle) {
|
|
ctx->sub->ve = NULL;
|
|
return;
|
|
}
|
|
v = vrend_object_lookup(ctx->sub->object_hash, handle, VIRGL_OBJECT_VERTEX_ELEMENTS);
|
|
if (!v) {
|
|
report_context_error(ctx, VIRGL_ERROR_CTX_ILLEGAL_HANDLE, handle);
|
|
return;
|
|
}
|
|
|
|
if (ctx->sub->ve != v)
|
|
ctx->sub->vbo_dirty = true;
|
|
ctx->sub->ve = v;
|
|
}
|
|
|
|
void vrend_set_constants(struct vrend_context *ctx,
|
|
uint32_t shader,
|
|
UNUSED uint32_t index,
|
|
uint32_t num_constant,
|
|
float *data)
|
|
{
|
|
struct vrend_constants *consts;
|
|
uint i;
|
|
|
|
consts = &ctx->sub->consts[shader];
|
|
ctx->sub->const_dirty[shader] = true;
|
|
|
|
consts->consts = realloc(consts->consts, num_constant * sizeof(float));
|
|
if (!consts->consts)
|
|
return;
|
|
|
|
consts->num_consts = num_constant;
|
|
for (i = 0; i < num_constant; i++)
|
|
consts->consts[i] = ((unsigned int *)data)[i];
|
|
}
|
|
|
|
void vrend_set_uniform_buffer(struct vrend_context *ctx,
|
|
uint32_t shader,
|
|
uint32_t index,
|
|
uint32_t offset,
|
|
uint32_t length,
|
|
uint32_t res_handle)
|
|
{
|
|
struct vrend_resource *res;
|
|
|
|
if (!has_feature(feat_ubo))
|
|
return;
|
|
|
|
if (res_handle) {
|
|
res = vrend_renderer_ctx_res_lookup(ctx, res_handle);
|
|
|
|
if (!res) {
|
|
report_context_error(ctx, VIRGL_ERROR_CTX_ILLEGAL_RESOURCE, res_handle);
|
|
return;
|
|
}
|
|
vrend_resource_reference((struct vrend_resource **)&ctx->sub->cbs[shader][index].buffer, res);
|
|
ctx->sub->cbs[shader][index].buffer_offset = offset;
|
|
ctx->sub->cbs[shader][index].buffer_size = length;
|
|
|
|
ctx->sub->const_bufs_used_mask[shader] |= (1 << index);
|
|
} else {
|
|
vrend_resource_reference((struct vrend_resource **)&ctx->sub->cbs[shader][index].buffer, NULL);
|
|
ctx->sub->cbs[shader][index].buffer_offset = 0;
|
|
ctx->sub->cbs[shader][index].buffer_size = 0;
|
|
ctx->sub->const_bufs_used_mask[shader] &= ~(1 << index);
|
|
}
|
|
}
|
|
|
|
void vrend_set_index_buffer(struct vrend_context *ctx,
|
|
uint32_t res_handle,
|
|
uint32_t index_size,
|
|
uint32_t offset)
|
|
{
|
|
struct vrend_resource *res;
|
|
|
|
ctx->sub->ib.index_size = index_size;
|
|
ctx->sub->ib.offset = offset;
|
|
if (res_handle) {
|
|
if (ctx->sub->index_buffer_res_id != res_handle) {
|
|
res = vrend_renderer_ctx_res_lookup(ctx, res_handle);
|
|
if (!res) {
|
|
vrend_resource_reference((struct vrend_resource **)&ctx->sub->ib.buffer, NULL);
|
|
ctx->sub->index_buffer_res_id = 0;
|
|
report_context_error(ctx, VIRGL_ERROR_CTX_ILLEGAL_RESOURCE, res_handle);
|
|
return;
|
|
}
|
|
vrend_resource_reference((struct vrend_resource **)&ctx->sub->ib.buffer, res);
|
|
ctx->sub->index_buffer_res_id = res_handle;
|
|
}
|
|
} else {
|
|
vrend_resource_reference((struct vrend_resource **)&ctx->sub->ib.buffer, NULL);
|
|
ctx->sub->index_buffer_res_id = 0;
|
|
}
|
|
}
|
|
|
|
void vrend_set_single_vbo(struct vrend_context *ctx,
|
|
int index,
|
|
uint32_t stride,
|
|
uint32_t buffer_offset,
|
|
uint32_t res_handle)
|
|
{
|
|
struct vrend_resource *res;
|
|
|
|
if (ctx->sub->vbo[index].stride != stride ||
|
|
ctx->sub->vbo[index].buffer_offset != buffer_offset ||
|
|
ctx->sub->vbo_res_ids[index] != res_handle)
|
|
ctx->sub->vbo_dirty = true;
|
|
|
|
ctx->sub->vbo[index].stride = stride;
|
|
ctx->sub->vbo[index].buffer_offset = buffer_offset;
|
|
|
|
if (res_handle == 0) {
|
|
vrend_resource_reference((struct vrend_resource **)&ctx->sub->vbo[index].buffer, NULL);
|
|
ctx->sub->vbo_res_ids[index] = 0;
|
|
} else if (ctx->sub->vbo_res_ids[index] != res_handle) {
|
|
res = vrend_renderer_ctx_res_lookup(ctx, res_handle);
|
|
if (!res) {
|
|
report_context_error(ctx, VIRGL_ERROR_CTX_ILLEGAL_RESOURCE, res_handle);
|
|
ctx->sub->vbo_res_ids[index] = 0;
|
|
return;
|
|
}
|
|
vrend_resource_reference((struct vrend_resource **)&ctx->sub->vbo[index].buffer, res);
|
|
ctx->sub->vbo_res_ids[index] = res_handle;
|
|
}
|
|
}
|
|
|
|
void vrend_set_num_vbo(struct vrend_context *ctx,
|
|
int num_vbo)
|
|
{
|
|
int old_num = ctx->sub->num_vbos;
|
|
int i;
|
|
|
|
ctx->sub->num_vbos = num_vbo;
|
|
ctx->sub->old_num_vbos = old_num;
|
|
|
|
if (old_num != num_vbo)
|
|
ctx->sub->vbo_dirty = true;
|
|
|
|
for (i = num_vbo; i < old_num; i++) {
|
|
vrend_resource_reference((struct vrend_resource **)&ctx->sub->vbo[i].buffer, NULL);
|
|
ctx->sub->vbo_res_ids[i] = 0;
|
|
}
|
|
|
|
}
|
|
|
|
void vrend_set_single_sampler_view(struct vrend_context *ctx,
|
|
uint32_t shader_type,
|
|
uint32_t index,
|
|
uint32_t handle)
|
|
{
|
|
struct vrend_sampler_view *view = NULL;
|
|
struct vrend_texture *tex;
|
|
|
|
if (handle) {
|
|
view = vrend_object_lookup(ctx->sub->object_hash, handle, VIRGL_OBJECT_SAMPLER_VIEW);
|
|
if (!view) {
|
|
ctx->sub->views[shader_type].views[index] = NULL;
|
|
report_context_error(ctx, VIRGL_ERROR_CTX_ILLEGAL_HANDLE, handle);
|
|
return;
|
|
}
|
|
if (ctx->sub->views[shader_type].views[index] == view) {
|
|
return;
|
|
}
|
|
/* we should have a reference to this texture taken at create time */
|
|
tex = (struct vrend_texture *)view->texture;
|
|
if (!tex) {
|
|
return;
|
|
}
|
|
if (!view->texture->is_buffer) {
|
|
glBindTexture(view->target, view->id);
|
|
|
|
if (util_format_is_depth_or_stencil(view->format)) {
|
|
if (vrend_state.use_core_profile == false) {
|
|
/* setting depth texture mode is deprecated in core profile */
|
|
if (view->depth_texture_mode != GL_RED) {
|
|
glTexParameteri(view->texture->target, GL_DEPTH_TEXTURE_MODE, GL_RED);
|
|
view->depth_texture_mode = GL_RED;
|
|
}
|
|
}
|
|
if (has_feature(feat_stencil_texturing)) {
|
|
const struct util_format_description *desc = util_format_description(view->format);
|
|
if (!util_format_has_depth(desc)) {
|
|
glTexParameteri(view->texture->target, GL_DEPTH_STENCIL_TEXTURE_MODE, GL_STENCIL_INDEX);
|
|
} else {
|
|
glTexParameteri(view->texture->target, GL_DEPTH_STENCIL_TEXTURE_MODE, GL_DEPTH_COMPONENT);
|
|
}
|
|
}
|
|
}
|
|
|
|
if (view->cur_base != (view->val1 & 0xff)) {
|
|
view->cur_base = view->val1 & 0xff;
|
|
glTexParameteri(view->texture->target, GL_TEXTURE_BASE_LEVEL, view->cur_base);
|
|
}
|
|
if (view->cur_max != ((view->val1 >> 8) & 0xff)) {
|
|
view->cur_max = (view->val1 >> 8) & 0xff;
|
|
glTexParameteri(view->texture->target, GL_TEXTURE_MAX_LEVEL, view->cur_max);
|
|
}
|
|
if (view->cur_swizzle_r != view->gl_swizzle_r) {
|
|
glTexParameteri(view->texture->target, GL_TEXTURE_SWIZZLE_R, view->gl_swizzle_r);
|
|
view->cur_swizzle_r = view->gl_swizzle_r;
|
|
}
|
|
if (view->cur_swizzle_g != view->gl_swizzle_g) {
|
|
glTexParameteri(view->texture->target, GL_TEXTURE_SWIZZLE_G, view->gl_swizzle_g);
|
|
view->cur_swizzle_g = view->gl_swizzle_g;
|
|
}
|
|
if (view->cur_swizzle_b != view->gl_swizzle_b) {
|
|
glTexParameteri(view->texture->target, GL_TEXTURE_SWIZZLE_B, view->gl_swizzle_b);
|
|
view->cur_swizzle_b = view->gl_swizzle_b;
|
|
}
|
|
if (view->cur_swizzle_a != view->gl_swizzle_a) {
|
|
glTexParameteri(view->texture->target, GL_TEXTURE_SWIZZLE_A, view->gl_swizzle_a);
|
|
view->cur_swizzle_a = view->gl_swizzle_a;
|
|
}
|
|
if (view->cur_srgb_decode != view->srgb_decode && util_format_is_srgb(view->format)) {
|
|
if (has_feature(feat_samplers))
|
|
ctx->sub->sampler_state_dirty = true;
|
|
else if (has_feature(feat_texture_srgb_decode)) {
|
|
glTexParameteri(view->texture->target, GL_TEXTURE_SRGB_DECODE_EXT,
|
|
view->srgb_decode);
|
|
view->cur_srgb_decode = view->srgb_decode;
|
|
}
|
|
}
|
|
} else {
|
|
GLenum internalformat;
|
|
|
|
if (!view->texture->tbo_tex_id)
|
|
glGenTextures(1, &view->texture->tbo_tex_id);
|
|
|
|
glBindTexture(GL_TEXTURE_BUFFER, view->texture->tbo_tex_id);
|
|
internalformat = tex_conv_table[view->format].internalformat;
|
|
if (has_feature(feat_texture_buffer_range)) {
|
|
unsigned offset = view->val0;
|
|
unsigned size = view->val1 - view->val0 + 1;
|
|
int blsize = util_format_get_blocksize(view->format);
|
|
|
|
offset *= blsize;
|
|
size *= blsize;
|
|
glTexBufferRange(GL_TEXTURE_BUFFER, internalformat, view->texture->id, offset, size);
|
|
} else
|
|
glTexBuffer(GL_TEXTURE_BUFFER, internalformat, view->texture->id);
|
|
}
|
|
}
|
|
|
|
vrend_sampler_view_reference(&ctx->sub->views[shader_type].views[index], view);
|
|
}
|
|
|
|
void vrend_set_num_sampler_views(struct vrend_context *ctx,
|
|
uint32_t shader_type,
|
|
uint32_t start_slot,
|
|
int num_sampler_views)
|
|
{
|
|
int last_slot = start_slot + num_sampler_views;
|
|
int i;
|
|
|
|
for (i = last_slot; i < ctx->sub->views[shader_type].num_views; i++)
|
|
vrend_sampler_view_reference(&ctx->sub->views[shader_type].views[i], NULL);
|
|
|
|
ctx->sub->views[shader_type].num_views = last_slot;
|
|
}
|
|
|
|
void vrend_set_single_image_view(struct vrend_context *ctx,
|
|
uint32_t shader_type,
|
|
int index,
|
|
uint32_t format, uint32_t access,
|
|
uint32_t layer_offset, uint32_t level_size,
|
|
uint32_t handle)
|
|
{
|
|
struct vrend_image_view *iview = &ctx->sub->image_views[shader_type][index];
|
|
struct vrend_resource *res;
|
|
|
|
if (!has_feature(feat_images))
|
|
return;
|
|
|
|
if (handle) {
|
|
res = vrend_renderer_ctx_res_lookup(ctx, handle);
|
|
if (!res) {
|
|
report_context_error(ctx, VIRGL_ERROR_CTX_ILLEGAL_RESOURCE, handle);
|
|
return;
|
|
}
|
|
iview->texture = res;
|
|
iview->format = tex_conv_table[format].internalformat;
|
|
iview->access = access;
|
|
iview->u.buf.offset = layer_offset;
|
|
iview->u.buf.size = level_size;
|
|
ctx->sub->images_used_mask[shader_type] |= (1 << index);
|
|
} else {
|
|
iview->texture = NULL;
|
|
iview->format = 0;
|
|
ctx->sub->images_used_mask[shader_type] &= ~(1 << index);
|
|
}
|
|
}
|
|
|
|
void vrend_set_single_ssbo(struct vrend_context *ctx,
|
|
uint32_t shader_type,
|
|
int index,
|
|
uint32_t offset, uint32_t length,
|
|
uint32_t handle)
|
|
{
|
|
struct vrend_ssbo *ssbo = &ctx->sub->ssbo[shader_type][index];
|
|
struct vrend_resource *res;
|
|
|
|
if (!has_feature(feat_ssbo))
|
|
return;
|
|
|
|
if (handle) {
|
|
res = vrend_renderer_ctx_res_lookup(ctx, handle);
|
|
if (!res) {
|
|
report_context_error(ctx, VIRGL_ERROR_CTX_ILLEGAL_RESOURCE, handle);
|
|
return;
|
|
}
|
|
ssbo->res = res;
|
|
ssbo->buffer_offset = offset;
|
|
ssbo->buffer_size = length;
|
|
ctx->sub->ssbo_used_mask[shader_type] |= (1 << index);
|
|
} else {
|
|
ssbo->res = 0;
|
|
ssbo->buffer_offset = 0;
|
|
ssbo->buffer_size = 0;
|
|
ctx->sub->ssbo_used_mask[shader_type] &= ~(1 << index);
|
|
}
|
|
}
|
|
|
|
void vrend_memory_barrier(struct vrend_context *ctx,
|
|
unsigned flags)
|
|
{
|
|
GLbitfield gl_barrier = 0;
|
|
|
|
if (!has_feature(feat_barrier))
|
|
return;
|
|
|
|
if ((flags & PIPE_BARRIER_ALL) == PIPE_BARRIER_ALL)
|
|
gl_barrier = GL_ALL_BARRIER_BITS;
|
|
else {
|
|
if (flags & PIPE_BARRIER_VERTEX_BUFFER)
|
|
gl_barrier |= GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT;
|
|
if (flags & PIPE_BARRIER_INDEX_BUFFER)
|
|
gl_barrier |= GL_ELEMENT_ARRAY_BARRIER_BIT;
|
|
if (flags & PIPE_BARRIER_CONSTANT_BUFFER)
|
|
gl_barrier |= GL_UNIFORM_BARRIER_BIT;
|
|
if (flags & PIPE_BARRIER_TEXTURE)
|
|
gl_barrier |= GL_TEXTURE_FETCH_BARRIER_BIT | GL_PIXEL_BUFFER_BARRIER_BIT;
|
|
if (flags & PIPE_BARRIER_IMAGE)
|
|
gl_barrier |= GL_SHADER_IMAGE_ACCESS_BARRIER_BIT;
|
|
if (flags & PIPE_BARRIER_INDIRECT_BUFFER)
|
|
gl_barrier |= GL_COMMAND_BARRIER_BIT;
|
|
if (flags & PIPE_BARRIER_MAPPED_BUFFER)
|
|
gl_barrier |= GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT;
|
|
if (flags & PIPE_BARRIER_FRAMEBUFFER)
|
|
gl_barrier |= GL_FRAMEBUFFER_BARRIER_BIT;
|
|
if (flags & PIPE_BARRIER_STREAMOUT_BUFFER)
|
|
gl_barrier |= GL_TRANSFORM_FEEDBACK_BARRIER_BIT;
|
|
if (flags & PIPE_BARRIER_SHADER_BUFFER) {
|
|
gl_barrier |= GL_ATOMIC_COUNTER_BARRIER_BIT;
|
|
if (has_feature(feat_ssbo_barrier))
|
|
gl_barrier |= GL_SHADER_STORAGE_BARRIER_BIT;
|
|
}
|
|
}
|
|
glMemoryBarrier(gl_barrier);
|
|
}
|
|
|
|
static void vrend_destroy_shader_object(void *obj_ptr)
|
|
{
|
|
struct vrend_shader_selector *state = obj_ptr;
|
|
|
|
vrend_shader_state_reference(&state, NULL);
|
|
}
|
|
|
|
static inline void vrend_fill_shader_key(struct vrend_context *ctx,
|
|
unsigned type,
|
|
struct vrend_shader_key *key)
|
|
{
|
|
if (vrend_state.use_core_profile == true) {
|
|
int i;
|
|
bool add_alpha_test = true;
|
|
key->cbufs_are_a8_bitmask = 0;
|
|
for (i = 0; i < ctx->sub->nr_cbufs; i++) {
|
|
if (!ctx->sub->surf[i])
|
|
continue;
|
|
if (vrend_format_is_emulated_alpha(ctx->sub->surf[i]->format))
|
|
key->cbufs_are_a8_bitmask |= (1 << i);
|
|
if (util_format_is_pure_integer(ctx->sub->surf[i]->format))
|
|
add_alpha_test = false;
|
|
}
|
|
if (add_alpha_test) {
|
|
key->add_alpha_test = ctx->sub->dsa_state.alpha.enabled;
|
|
key->alpha_test = ctx->sub->dsa_state.alpha.func;
|
|
key->alpha_ref_val = ctx->sub->dsa_state.alpha.ref_value;
|
|
}
|
|
|
|
key->pstipple_tex = ctx->sub->rs_state.poly_stipple_enable;
|
|
key->color_two_side = ctx->sub->rs_state.light_twoside;
|
|
|
|
key->clip_plane_enable = ctx->sub->rs_state.clip_plane_enable;
|
|
key->flatshade = ctx->sub->rs_state.flatshade ? true : false;
|
|
} else {
|
|
key->add_alpha_test = 0;
|
|
key->pstipple_tex = 0;
|
|
}
|
|
key->invert_fs_origin = !ctx->sub->inverted_fbo_content;
|
|
key->coord_replace = ctx->sub->rs_state.point_quad_rasterization ? ctx->sub->rs_state.sprite_coord_enable : 0;
|
|
|
|
if (ctx->sub->shaders[PIPE_SHADER_GEOMETRY])
|
|
key->gs_present = true;
|
|
if (ctx->sub->shaders[PIPE_SHADER_TESS_CTRL])
|
|
key->tcs_present = true;
|
|
if (ctx->sub->shaders[PIPE_SHADER_TESS_EVAL])
|
|
key->tes_present = true;
|
|
|
|
int prev_type = -1;
|
|
|
|
switch (type) {
|
|
case PIPE_SHADER_GEOMETRY:
|
|
if (key->tcs_present || key->tes_present)
|
|
prev_type = PIPE_SHADER_TESS_EVAL;
|
|
else
|
|
prev_type = PIPE_SHADER_VERTEX;
|
|
break;
|
|
case PIPE_SHADER_FRAGMENT:
|
|
if (key->gs_present)
|
|
prev_type = PIPE_SHADER_GEOMETRY;
|
|
else if (key->tcs_present || key->tes_present)
|
|
prev_type = PIPE_SHADER_TESS_EVAL;
|
|
else
|
|
prev_type = PIPE_SHADER_VERTEX;
|
|
break;
|
|
case PIPE_SHADER_TESS_EVAL:
|
|
prev_type = PIPE_SHADER_TESS_CTRL;
|
|
break;
|
|
case PIPE_SHADER_TESS_CTRL:
|
|
prev_type = PIPE_SHADER_VERTEX;
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
if (prev_type != -1 && ctx->sub->shaders[prev_type]) {
|
|
key->prev_stage_pervertex_out = ctx->sub->shaders[prev_type]->sinfo.has_pervertex_out;
|
|
key->prev_stage_num_clip_out = ctx->sub->shaders[prev_type]->sinfo.num_clip_out;
|
|
key->prev_stage_num_cull_out = ctx->sub->shaders[prev_type]->sinfo.num_cull_out;
|
|
key->num_indirect_generic_inputs = ctx->sub->shaders[prev_type]->sinfo.num_indirect_generic_outputs;
|
|
key->num_indirect_patch_inputs = ctx->sub->shaders[prev_type]->sinfo.num_indirect_patch_outputs;
|
|
}
|
|
|
|
int next_type = -1;
|
|
switch (type) {
|
|
case PIPE_SHADER_VERTEX:
|
|
if (key->tcs_present)
|
|
next_type = PIPE_SHADER_TESS_CTRL;
|
|
else if (key->gs_present)
|
|
next_type = PIPE_SHADER_GEOMETRY;
|
|
else
|
|
next_type = PIPE_SHADER_FRAGMENT;
|
|
break;
|
|
case PIPE_SHADER_TESS_CTRL:
|
|
next_type = PIPE_SHADER_TESS_EVAL;
|
|
break;
|
|
case PIPE_SHADER_GEOMETRY:
|
|
next_type = PIPE_SHADER_FRAGMENT;
|
|
break;
|
|
case PIPE_SHADER_TESS_EVAL:
|
|
if (key->gs_present)
|
|
next_type = PIPE_SHADER_GEOMETRY;
|
|
else
|
|
next_type = PIPE_SHADER_FRAGMENT;
|
|
default:
|
|
break;
|
|
}
|
|
|
|
if (next_type != -1 && ctx->sub->shaders[next_type]) {
|
|
key->num_indirect_generic_outputs = ctx->sub->shaders[next_type]->sinfo.num_indirect_generic_inputs;
|
|
key->num_indirect_patch_outputs = ctx->sub->shaders[next_type]->sinfo.num_indirect_patch_inputs;
|
|
}
|
|
}
|
|
|
|
static inline int conv_shader_type(int type)
|
|
{
|
|
switch (type) {
|
|
case PIPE_SHADER_VERTEX: return GL_VERTEX_SHADER;
|
|
case PIPE_SHADER_FRAGMENT: return GL_FRAGMENT_SHADER;
|
|
case PIPE_SHADER_GEOMETRY: return GL_GEOMETRY_SHADER;
|
|
case PIPE_SHADER_TESS_CTRL: return GL_TESS_CONTROL_SHADER;
|
|
case PIPE_SHADER_TESS_EVAL: return GL_TESS_EVALUATION_SHADER;
|
|
case PIPE_SHADER_COMPUTE: return GL_COMPUTE_SHADER;
|
|
default:
|
|
return 0;
|
|
};
|
|
}
|
|
|
|
static int vrend_shader_create(struct vrend_context *ctx,
|
|
struct vrend_shader *shader,
|
|
struct vrend_shader_key key)
|
|
{
|
|
|
|
if (!shader->sel->tokens) {
|
|
report_context_error(ctx, VIRGL_ERROR_CTX_ILLEGAL_SHADER, 0);
|
|
return -1;
|
|
}
|
|
|
|
shader->id = glCreateShader(conv_shader_type(shader->sel->type));
|
|
shader->compiled_fs_id = 0;
|
|
shader->glsl_prog = vrend_convert_shader(&ctx->shader_cfg, shader->sel->tokens, shader->sel->req_local_mem, &key, &shader->sel->sinfo);
|
|
if (!shader->glsl_prog) {
|
|
report_context_error(ctx, VIRGL_ERROR_CTX_ILLEGAL_SHADER, 0);
|
|
glDeleteShader(shader->id);
|
|
return -1;
|
|
}
|
|
shader->key = key;
|
|
if (1) {//shader->sel->type == PIPE_SHADER_FRAGMENT || shader->sel->type == PIPE_SHADER_GEOMETRY) {
|
|
bool ret;
|
|
|
|
ret = vrend_compile_shader(ctx, shader);
|
|
if (ret == false) {
|
|
glDeleteShader(shader->id);
|
|
free(shader->glsl_prog);
|
|
return -1;
|
|
}
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
static int vrend_shader_select(struct vrend_context *ctx,
|
|
struct vrend_shader_selector *sel,
|
|
bool *dirty)
|
|
{
|
|
struct vrend_shader_key key;
|
|
struct vrend_shader *shader = NULL;
|
|
int r;
|
|
|
|
memset(&key, 0, sizeof(key));
|
|
vrend_fill_shader_key(ctx, sel->type, &key);
|
|
|
|
if (sel->current && !memcmp(&sel->current->key, &key, sizeof(key)))
|
|
return 0;
|
|
|
|
if (sel->num_shaders > 1) {
|
|
struct vrend_shader *p = sel->current, *c = p->next_variant;
|
|
while (c && memcmp(&c->key, &key, sizeof(key)) != 0) {
|
|
p = c;
|
|
c = c->next_variant;
|
|
}
|
|
if (c) {
|
|
p->next_variant = c->next_variant;
|
|
shader = c;
|
|
}
|
|
}
|
|
|
|
if (!shader) {
|
|
shader = CALLOC_STRUCT(vrend_shader);
|
|
shader->sel = sel;
|
|
list_inithead(&shader->programs);
|
|
|
|
r = vrend_shader_create(ctx, shader, key);
|
|
if (r) {
|
|
sel->current = NULL;
|
|
FREE(shader);
|
|
return r;
|
|
}
|
|
sel->num_shaders++;
|
|
}
|
|
if (dirty)
|
|
*dirty = true;
|
|
|
|
shader->next_variant = sel->current;
|
|
sel->current = shader;
|
|
return 0;
|
|
}
|
|
|
|
static void *vrend_create_shader_state(UNUSED struct vrend_context *ctx,
|
|
const struct pipe_stream_output_info *so_info,
|
|
uint32_t req_local_mem,
|
|
unsigned pipe_shader_type)
|
|
{
|
|
struct vrend_shader_selector *sel = CALLOC_STRUCT(vrend_shader_selector);
|
|
|
|
if (!sel)
|
|
return NULL;
|
|
|
|
sel->req_local_mem = req_local_mem;
|
|
sel->type = pipe_shader_type;
|
|
sel->sinfo.so_info = *so_info;
|
|
pipe_reference_init(&sel->reference, 1);
|
|
|
|
return sel;
|
|
}
|
|
|
|
static int vrend_finish_shader(struct vrend_context *ctx,
|
|
struct vrend_shader_selector *sel,
|
|
const struct tgsi_token *tokens)
|
|
{
|
|
int r;
|
|
|
|
sel->tokens = tgsi_dup_tokens(tokens);
|
|
|
|
r = vrend_shader_select(ctx, sel, NULL);
|
|
if (r) {
|
|
return EINVAL;
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
int vrend_create_shader(struct vrend_context *ctx,
|
|
uint32_t handle,
|
|
const struct pipe_stream_output_info *so_info,
|
|
uint32_t req_local_mem,
|
|
const char *shd_text, uint32_t offlen, uint32_t num_tokens,
|
|
uint32_t type, uint32_t pkt_length)
|
|
{
|
|
struct vrend_shader_selector *sel = NULL;
|
|
int ret_handle;
|
|
bool new_shader = true, long_shader = false;
|
|
bool finished = false;
|
|
int ret;
|
|
|
|
if (type > PIPE_SHADER_COMPUTE)
|
|
return EINVAL;
|
|
|
|
if (!has_feature(feat_geometry_shader) &&
|
|
type == PIPE_SHADER_GEOMETRY)
|
|
return EINVAL;
|
|
|
|
if (!has_feature(feat_tessellation) &&
|
|
(type == PIPE_SHADER_TESS_CTRL ||
|
|
type == PIPE_SHADER_TESS_EVAL))
|
|
return EINVAL;
|
|
|
|
if (!has_feature(feat_compute_shader) &&
|
|
type == PIPE_SHADER_COMPUTE)
|
|
return EINVAL;
|
|
|
|
if (offlen & VIRGL_OBJ_SHADER_OFFSET_CONT)
|
|
new_shader = false;
|
|
else if (((offlen + 3) / 4) > pkt_length)
|
|
long_shader = true;
|
|
|
|
/* if we have an in progress one - don't allow a new shader
|
|
of that type or a different handle. */
|
|
if (ctx->sub->long_shader_in_progress_handle[type]) {
|
|
if (new_shader == true)
|
|
return EINVAL;
|
|
if (handle != ctx->sub->long_shader_in_progress_handle[type])
|
|
return EINVAL;
|
|
}
|
|
|
|
if (new_shader) {
|
|
sel = vrend_create_shader_state(ctx, so_info, req_local_mem, type);
|
|
if (sel == NULL)
|
|
return ENOMEM;
|
|
|
|
if (long_shader) {
|
|
sel->buf_len = ((offlen + 3) / 4) * 4; /* round up buffer size */
|
|
sel->tmp_buf = malloc(sel->buf_len);
|
|
if (!sel->tmp_buf) {
|
|
ret = ENOMEM;
|
|
goto error;
|
|
}
|
|
memcpy(sel->tmp_buf, shd_text, pkt_length * 4);
|
|
sel->buf_offset = pkt_length * 4;
|
|
ctx->sub->long_shader_in_progress_handle[type] = handle;
|
|
} else
|
|
finished = true;
|
|
} else {
|
|
sel = vrend_object_lookup(ctx->sub->object_hash, handle, VIRGL_OBJECT_SHADER);
|
|
if (!sel) {
|
|
fprintf(stderr, "got continuation without original shader %d\n", handle);
|
|
ret = EINVAL;
|
|
goto error;
|
|
}
|
|
|
|
offlen &= ~VIRGL_OBJ_SHADER_OFFSET_CONT;
|
|
if (offlen != sel->buf_offset) {
|
|
fprintf(stderr, "Got mismatched shader continuation %d vs %d\n",
|
|
offlen, sel->buf_offset);
|
|
ret = EINVAL;
|
|
goto error;
|
|
}
|
|
|
|
/*make sure no overflow */
|
|
if (pkt_length * 4 < pkt_length ||
|
|
pkt_length * 4 + sel->buf_offset < pkt_length * 4 ||
|
|
pkt_length * 4 + sel->buf_offset < sel->buf_offset) {
|
|
ret = EINVAL;
|
|
goto error;
|
|
}
|
|
|
|
if ((pkt_length * 4 + sel->buf_offset) > sel->buf_len) {
|
|
fprintf(stderr, "Got too large shader continuation %d vs %d\n",
|
|
pkt_length * 4 + sel->buf_offset, sel->buf_len);
|
|
ret = EINVAL;
|
|
goto error;
|
|
}
|
|
|
|
memcpy(sel->tmp_buf + sel->buf_offset, shd_text, pkt_length * 4);
|
|
|
|
sel->buf_offset += pkt_length * 4;
|
|
if (sel->buf_offset >= sel->buf_len) {
|
|
finished = true;
|
|
shd_text = sel->tmp_buf;
|
|
}
|
|
}
|
|
|
|
if (finished) {
|
|
struct tgsi_token *tokens;
|
|
|
|
tokens = calloc(num_tokens + 10, sizeof(struct tgsi_token));
|
|
if (!tokens) {
|
|
ret = ENOMEM;
|
|
goto error;
|
|
}
|
|
|
|
if (vrend_dump_shaders)
|
|
fprintf(stderr,"shader\n%s\n", shd_text);
|
|
if (!tgsi_text_translate((const char *)shd_text, tokens, num_tokens + 10)) {
|
|
free(tokens);
|
|
ret = EINVAL;
|
|
goto error;
|
|
}
|
|
|
|
if (vrend_finish_shader(ctx, sel, tokens)) {
|
|
free(tokens);
|
|
ret = EINVAL;
|
|
goto error;
|
|
} else {
|
|
free(sel->tmp_buf);
|
|
sel->tmp_buf = NULL;
|
|
}
|
|
free(tokens);
|
|
ctx->sub->long_shader_in_progress_handle[type] = 0;
|
|
}
|
|
|
|
if (new_shader) {
|
|
ret_handle = vrend_renderer_object_insert(ctx, sel, sizeof(*sel), handle, VIRGL_OBJECT_SHADER);
|
|
if (ret_handle == 0) {
|
|
ret = ENOMEM;
|
|
goto error;
|
|
}
|
|
}
|
|
|
|
return 0;
|
|
|
|
error:
|
|
if (new_shader)
|
|
vrend_destroy_shader_selector(sel);
|
|
else
|
|
vrend_renderer_object_destroy(ctx, handle);
|
|
|
|
return ret;
|
|
}
|
|
|
|
void vrend_bind_shader(struct vrend_context *ctx,
|
|
uint32_t handle, uint32_t type)
|
|
{
|
|
struct vrend_shader_selector *sel;
|
|
|
|
if (type > PIPE_SHADER_COMPUTE)
|
|
return;
|
|
|
|
if (handle == 0) {
|
|
if (type == PIPE_SHADER_COMPUTE)
|
|
ctx->sub->cs_shader_dirty = true;
|
|
else
|
|
ctx->sub->shader_dirty = true;
|
|
vrend_shader_state_reference(&ctx->sub->shaders[type], NULL);
|
|
return;
|
|
}
|
|
|
|
sel = vrend_object_lookup(ctx->sub->object_hash, handle, VIRGL_OBJECT_SHADER);
|
|
if (!sel)
|
|
return;
|
|
|
|
if (sel->type != type)
|
|
return;
|
|
|
|
if (ctx->sub->shaders[sel->type] != sel) {
|
|
if (type == PIPE_SHADER_COMPUTE)
|
|
ctx->sub->cs_shader_dirty = true;
|
|
else
|
|
ctx->sub->shader_dirty = true;
|
|
ctx->sub->prog_ids[sel->type] = 0;
|
|
}
|
|
|
|
vrend_shader_state_reference(&ctx->sub->shaders[sel->type], sel);
|
|
}
|
|
|
|
void vrend_clear(struct vrend_context *ctx,
|
|
unsigned buffers,
|
|
const union pipe_color_union *color,
|
|
double depth, unsigned stencil)
|
|
{
|
|
GLbitfield bits = 0;
|
|
|
|
if (ctx->in_error)
|
|
return;
|
|
|
|
if (ctx->ctx_switch_pending)
|
|
vrend_finish_context_switch(ctx);
|
|
|
|
glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, ctx->sub->fb_id);
|
|
|
|
vrend_update_frontface_state(ctx);
|
|
if (ctx->sub->stencil_state_dirty)
|
|
vrend_update_stencil_state(ctx);
|
|
if (ctx->sub->scissor_state_dirty)
|
|
vrend_update_scissor_state(ctx);
|
|
if (ctx->sub->viewport_state_dirty)
|
|
vrend_update_viewport_state(ctx);
|
|
|
|
vrend_use_program(ctx, 0);
|
|
|
|
if (buffers & PIPE_CLEAR_COLOR) {
|
|
if (ctx->sub->nr_cbufs && ctx->sub->surf[0] && vrend_format_is_emulated_alpha(ctx->sub->surf[0]->format)) {
|
|
glClearColor(color->f[3], 0.0, 0.0, 0.0);
|
|
} else {
|
|
glClearColor(color->f[0], color->f[1], color->f[2], color->f[3]);
|
|
}
|
|
|
|
/* This function implements Gallium's full clear callback (st->pipe->clear) on the host. This
|
|
callback requires no color component be masked. We must unmask all components before
|
|
calling glClear* and restore the previous colormask afterwards, as Gallium expects. */
|
|
if (ctx->sub->hw_blend_state.independent_blend_enable &&
|
|
has_feature(feat_indep_blend)) {
|
|
int i;
|
|
for (i = 0; i < PIPE_MAX_COLOR_BUFS; i++)
|
|
glColorMaskIndexedEXT(i, GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
|
|
} else
|
|
glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
|
|
}
|
|
|
|
if (buffers & PIPE_CLEAR_DEPTH) {
|
|
/* gallium clears don't respect depth mask */
|
|
glDepthMask(GL_TRUE);
|
|
if (vrend_state.use_gles) {
|
|
if (0.0f < depth && depth > 1.0f) {
|
|
// Only warn, it is clamped by the function.
|
|
report_gles_warn(ctx, GLES_WARN_DEPTH_CLEAR, 0);
|
|
}
|
|
glClearDepthf(depth);
|
|
} else {
|
|
glClearDepth(depth);
|
|
}
|
|
}
|
|
|
|
if (buffers & PIPE_CLEAR_STENCIL) {
|
|
glStencilMask(~0u);
|
|
glClearStencil(stencil);
|
|
}
|
|
|
|
if (ctx->sub->hw_rs_state.rasterizer_discard)
|
|
glDisable(GL_RASTERIZER_DISCARD);
|
|
|
|
if (buffers & PIPE_CLEAR_COLOR) {
|
|
uint32_t mask = 0;
|
|
int i;
|
|
for (i = 0; i < ctx->sub->nr_cbufs; i++) {
|
|
if (ctx->sub->surf[i])
|
|
mask |= (1 << i);
|
|
}
|
|
if (mask != (buffers >> 2)) {
|
|
mask = buffers >> 2;
|
|
while (mask) {
|
|
i = u_bit_scan(&mask);
|
|
if (i < PIPE_MAX_COLOR_BUFS && ctx->sub->surf[i] && util_format_is_pure_uint(ctx->sub->surf[i] && ctx->sub->surf[i]->format))
|
|
glClearBufferuiv(GL_COLOR,
|
|
i, (GLuint *)color);
|
|
else if (i < PIPE_MAX_COLOR_BUFS && ctx->sub->surf[i] && util_format_is_pure_sint(ctx->sub->surf[i] && ctx->sub->surf[i]->format))
|
|
glClearBufferiv(GL_COLOR,
|
|
i, (GLint *)color);
|
|
else
|
|
glClearBufferfv(GL_COLOR,
|
|
i, (GLfloat *)color);
|
|
}
|
|
}
|
|
else
|
|
bits |= GL_COLOR_BUFFER_BIT;
|
|
}
|
|
if (buffers & PIPE_CLEAR_DEPTH)
|
|
bits |= GL_DEPTH_BUFFER_BIT;
|
|
if (buffers & PIPE_CLEAR_STENCIL)
|
|
bits |= GL_STENCIL_BUFFER_BIT;
|
|
|
|
if (bits)
|
|
glClear(bits);
|
|
|
|
/* Is it really necessary to restore the old states? The only reason we
|
|
* get here is because the guest cleared all those states but gallium
|
|
* didn't forward them before calling the clear command
|
|
*/
|
|
if (ctx->sub->hw_rs_state.rasterizer_discard)
|
|
glEnable(GL_RASTERIZER_DISCARD);
|
|
|
|
if (buffers & PIPE_CLEAR_DEPTH) {
|
|
if (!ctx->sub->dsa_state.depth.writemask)
|
|
glDepthMask(GL_FALSE);
|
|
}
|
|
|
|
/* Restore previous stencil buffer write masks for both front and back faces */
|
|
if (buffers & PIPE_CLEAR_STENCIL) {
|
|
glStencilMaskSeparate(GL_FRONT, ctx->sub->dsa_state.stencil[0].writemask);
|
|
glStencilMaskSeparate(GL_BACK, ctx->sub->dsa_state.stencil[1].writemask);
|
|
}
|
|
|
|
/* Restore previous colormask */
|
|
if (buffers & PIPE_CLEAR_COLOR) {
|
|
if (ctx->sub->hw_blend_state.independent_blend_enable &&
|
|
has_feature(feat_indep_blend)) {
|
|
int i;
|
|
for (i = 0; i < PIPE_MAX_COLOR_BUFS; i++) {
|
|
struct pipe_blend_state *blend = &ctx->sub->hw_blend_state;
|
|
glColorMaskIndexedEXT(i, blend->rt[i].colormask & PIPE_MASK_R ? GL_TRUE : GL_FALSE,
|
|
blend->rt[i].colormask & PIPE_MASK_G ? GL_TRUE : GL_FALSE,
|
|
blend->rt[i].colormask & PIPE_MASK_B ? GL_TRUE : GL_FALSE,
|
|
blend->rt[i].colormask & PIPE_MASK_A ? GL_TRUE : GL_FALSE);
|
|
}
|
|
} else {
|
|
glColorMask(ctx->sub->hw_blend_state.rt[0].colormask & PIPE_MASK_R ? GL_TRUE : GL_FALSE,
|
|
ctx->sub->hw_blend_state.rt[0].colormask & PIPE_MASK_G ? GL_TRUE : GL_FALSE,
|
|
ctx->sub->hw_blend_state.rt[0].colormask & PIPE_MASK_B ? GL_TRUE : GL_FALSE,
|
|
ctx->sub->hw_blend_state.rt[0].colormask & PIPE_MASK_A ? GL_TRUE : GL_FALSE);
|
|
}
|
|
}
|
|
}
|
|
|
|
static void vrend_update_scissor_state(struct vrend_context *ctx)
|
|
{
|
|
struct pipe_scissor_state *ss;
|
|
struct pipe_rasterizer_state *state = &ctx->sub->rs_state;
|
|
GLint y;
|
|
GLuint idx;
|
|
unsigned mask = ctx->sub->scissor_state_dirty;
|
|
|
|
if (state->scissor)
|
|
glEnable(GL_SCISSOR_TEST);
|
|
else
|
|
glDisable(GL_SCISSOR_TEST);
|
|
|
|
while (mask) {
|
|
idx = u_bit_scan(&mask);
|
|
if (idx >= PIPE_MAX_VIEWPORTS) {
|
|
vrend_report_buffer_error(ctx, 0);
|
|
break;
|
|
}
|
|
ss = &ctx->sub->ss[idx];
|
|
if (ctx->sub->viewport_is_negative)
|
|
y = ss->miny;
|
|
else
|
|
y = ss->miny;
|
|
|
|
if (idx > 0 && has_feature(feat_viewport_array))
|
|
glScissorIndexed(idx, ss->minx, y, ss->maxx - ss->minx, ss->maxy - ss->miny);
|
|
else
|
|
glScissor(ss->minx, y, ss->maxx - ss->minx, ss->maxy - ss->miny);
|
|
}
|
|
ctx->sub->scissor_state_dirty = 0;
|
|
}
|
|
|
|
static void vrend_update_viewport_state(struct vrend_context *ctx)
|
|
{
|
|
GLint cy;
|
|
unsigned mask = ctx->sub->viewport_state_dirty;
|
|
int idx;
|
|
while (mask) {
|
|
idx = u_bit_scan(&mask);
|
|
|
|
if (ctx->sub->viewport_is_negative)
|
|
cy = ctx->sub->vps[idx].cur_y - ctx->sub->vps[idx].height;
|
|
else
|
|
cy = ctx->sub->vps[idx].cur_y;
|
|
if (idx > 0 && has_feature(feat_viewport_array))
|
|
glViewportIndexedf(idx, ctx->sub->vps[idx].cur_x, cy, ctx->sub->vps[idx].width, ctx->sub->vps[idx].height);
|
|
else
|
|
glViewport(ctx->sub->vps[idx].cur_x, cy, ctx->sub->vps[idx].width, ctx->sub->vps[idx].height);
|
|
}
|
|
|
|
ctx->sub->viewport_state_dirty = 0;
|
|
}
|
|
|
|
static GLenum get_gs_xfb_mode(GLenum mode)
|
|
{
|
|
switch (mode) {
|
|
case GL_POINTS:
|
|
return GL_POINTS;
|
|
case GL_LINE_STRIP:
|
|
return GL_LINES;
|
|
case GL_TRIANGLE_STRIP:
|
|
return GL_TRIANGLES;
|
|
default:
|
|
fprintf(stderr, "illegal gs transform feedback mode %d\n", mode);
|
|
return GL_POINTS;
|
|
}
|
|
}
|
|
|
|
static GLenum get_tess_xfb_mode(int mode, bool is_point_mode)
|
|
{
|
|
if (is_point_mode)
|
|
return GL_POINTS;
|
|
switch (mode) {
|
|
case GL_QUADS:
|
|
case GL_TRIANGLES:
|
|
return GL_TRIANGLES;
|
|
case GL_LINES:
|
|
return GL_LINES;
|
|
default:
|
|
fprintf(stderr, "illegal gs transform feedback mode %d\n", mode);
|
|
return GL_POINTS;
|
|
}
|
|
}
|
|
|
|
static GLenum get_xfb_mode(GLenum mode)
|
|
{
|
|
switch (mode) {
|
|
case GL_POINTS:
|
|
return GL_POINTS;
|
|
case GL_TRIANGLES:
|
|
case GL_TRIANGLE_STRIP:
|
|
case GL_TRIANGLE_FAN:
|
|
case GL_QUADS:
|
|
case GL_QUAD_STRIP:
|
|
case GL_POLYGON:
|
|
return GL_TRIANGLES;
|
|
case GL_LINES:
|
|
case GL_LINE_LOOP:
|
|
case GL_LINE_STRIP:
|
|
return GL_LINES;
|
|
default:
|
|
fprintf(stderr, "failed to translate TFB %d\n", mode);
|
|
return GL_POINTS;
|
|
}
|
|
}
|
|
|
|
static void vrend_draw_bind_vertex_legacy(struct vrend_context *ctx,
|
|
struct vrend_vertex_element_array *va)
|
|
{
|
|
uint32_t num_enable;
|
|
uint32_t enable_bitmask;
|
|
uint32_t disable_bitmask;
|
|
int i;
|
|
|
|
num_enable = va->count;
|
|
enable_bitmask = 0;
|
|
disable_bitmask = ~((1ull << num_enable) - 1);
|
|
for (i = 0; i < (int)va->count; i++) {
|
|
struct vrend_vertex_element *ve = &va->elements[i];
|
|
int vbo_index = ve->base.vertex_buffer_index;
|
|
struct vrend_resource *res;
|
|
GLint loc;
|
|
|
|
if (i >= ctx->sub->prog->ss[PIPE_SHADER_VERTEX]->sel->sinfo.num_inputs) {
|
|
/* XYZZY: debug this? */
|
|
num_enable = ctx->sub->prog->ss[PIPE_SHADER_VERTEX]->sel->sinfo.num_inputs;
|
|
break;
|
|
}
|
|
res = (struct vrend_resource *)ctx->sub->vbo[vbo_index].buffer;
|
|
|
|
if (!res) {
|
|
fprintf(stderr,"cannot find vbo buf %d %d %d\n", i, va->count, ctx->sub->prog->ss[PIPE_SHADER_VERTEX]->sel->sinfo.num_inputs);
|
|
continue;
|
|
}
|
|
|
|
if (vrend_state.use_explicit_locations || has_feature(feat_gles31_vertex_attrib_binding)) {
|
|
loc = i;
|
|
} else {
|
|
if (ctx->sub->prog->attrib_locs) {
|
|
loc = ctx->sub->prog->attrib_locs[i];
|
|
} else loc = -1;
|
|
|
|
if (loc == -1) {
|
|
fprintf(stderr,"%s: cannot find loc %d %d %d\n", ctx->debug_name, i, va->count, ctx->sub->prog->ss[PIPE_SHADER_VERTEX]->sel->sinfo.num_inputs);
|
|
num_enable--;
|
|
if (i == 0) {
|
|
fprintf(stderr,"%s: shader probably didn't compile - skipping rendering\n", ctx->debug_name);
|
|
return;
|
|
}
|
|
continue;
|
|
}
|
|
}
|
|
|
|
if (ve->type == GL_FALSE) {
|
|
fprintf(stderr,"failed to translate vertex type - skipping render\n");
|
|
return;
|
|
}
|
|
|
|
glBindBuffer(GL_ARRAY_BUFFER, res->id);
|
|
|
|
if (ctx->sub->vbo[vbo_index].stride == 0) {
|
|
void *data;
|
|
/* for 0 stride we are kinda screwed */
|
|
data = glMapBufferRange(GL_ARRAY_BUFFER, ctx->sub->vbo[vbo_index].buffer_offset, ve->nr_chan * sizeof(GLfloat), GL_MAP_READ_BIT);
|
|
|
|
switch (ve->nr_chan) {
|
|
case 1:
|
|
glVertexAttrib1fv(loc, data);
|
|
break;
|
|
case 2:
|
|
glVertexAttrib2fv(loc, data);
|
|
break;
|
|
case 3:
|
|
glVertexAttrib3fv(loc, data);
|
|
break;
|
|
case 4:
|
|
default:
|
|
glVertexAttrib4fv(loc, data);
|
|
break;
|
|
}
|
|
glUnmapBuffer(GL_ARRAY_BUFFER);
|
|
disable_bitmask |= (1 << loc);
|
|
} else {
|
|
enable_bitmask |= (1 << loc);
|
|
if (util_format_is_pure_integer(ve->base.src_format)) {
|
|
glVertexAttribIPointer(loc, ve->nr_chan, ve->type, ctx->sub->vbo[vbo_index].stride, (void *)(unsigned long)(ve->base.src_offset + ctx->sub->vbo[vbo_index].buffer_offset));
|
|
} else {
|
|
glVertexAttribPointer(loc, ve->nr_chan, ve->type, ve->norm, ctx->sub->vbo[vbo_index].stride, (void *)(unsigned long)(ve->base.src_offset + ctx->sub->vbo[vbo_index].buffer_offset));
|
|
}
|
|
glVertexAttribDivisorARB(loc, ve->base.instance_divisor);
|
|
}
|
|
}
|
|
if (ctx->sub->enabled_attribs_bitmask != enable_bitmask) {
|
|
uint32_t mask = ctx->sub->enabled_attribs_bitmask & disable_bitmask;
|
|
|
|
while (mask) {
|
|
i = u_bit_scan(&mask);
|
|
glDisableVertexAttribArray(i);
|
|
}
|
|
ctx->sub->enabled_attribs_bitmask &= ~disable_bitmask;
|
|
|
|
mask = ctx->sub->enabled_attribs_bitmask ^ enable_bitmask;
|
|
while (mask) {
|
|
i = u_bit_scan(&mask);
|
|
glEnableVertexAttribArray(i);
|
|
}
|
|
|
|
ctx->sub->enabled_attribs_bitmask = enable_bitmask;
|
|
}
|
|
}
|
|
|
|
static void vrend_draw_bind_vertex_binding(struct vrend_context *ctx,
|
|
struct vrend_vertex_element_array *va)
|
|
{
|
|
int i;
|
|
|
|
glBindVertexArray(va->id);
|
|
|
|
if (ctx->sub->vbo_dirty) {
|
|
for (i = 0; i < ctx->sub->num_vbos; i++) {
|
|
struct vrend_resource *res = (struct vrend_resource *)ctx->sub->vbo[i].buffer;
|
|
if (!res)
|
|
glBindVertexBuffer(i, 0, 0, 0);
|
|
else
|
|
glBindVertexBuffer(i,
|
|
res->id,
|
|
ctx->sub->vbo[i].buffer_offset,
|
|
ctx->sub->vbo[i].stride);
|
|
}
|
|
for (i = ctx->sub->num_vbos; i < ctx->sub->old_num_vbos; i++) {
|
|
glBindVertexBuffer(i, 0, 0, 0);
|
|
}
|
|
ctx->sub->vbo_dirty = false;
|
|
}
|
|
}
|
|
|
|
static void vrend_draw_bind_samplers_shader(struct vrend_context *ctx,
|
|
int shader_type,
|
|
int *sampler_id)
|
|
{
|
|
int index = 0;
|
|
for (int i = 0; i < ctx->sub->views[shader_type].num_views; i++) {
|
|
struct vrend_sampler_view *tview = ctx->sub->views[shader_type].views[i];
|
|
|
|
if (!tview)
|
|
continue;
|
|
|
|
if (!(ctx->sub->prog->samplers_used_mask[shader_type] & (1 << i)))
|
|
continue;
|
|
|
|
if (ctx->sub->prog->samp_locs[shader_type])
|
|
glUniform1i(ctx->sub->prog->samp_locs[shader_type][index], *sampler_id);
|
|
|
|
if (ctx->sub->prog->shadow_samp_mask[shader_type] & (1 << i)) {
|
|
glUniform4f(ctx->sub->prog->shadow_samp_mask_locs[shader_type][index],
|
|
(tview->gl_swizzle_r == GL_ZERO || tview->gl_swizzle_r == GL_ONE) ? 0.0 : 1.0,
|
|
(tview->gl_swizzle_g == GL_ZERO || tview->gl_swizzle_g == GL_ONE) ? 0.0 : 1.0,
|
|
(tview->gl_swizzle_b == GL_ZERO || tview->gl_swizzle_b == GL_ONE) ? 0.0 : 1.0,
|
|
(tview->gl_swizzle_a == GL_ZERO || tview->gl_swizzle_a == GL_ONE) ? 0.0 : 1.0);
|
|
glUniform4f(ctx->sub->prog->shadow_samp_add_locs[shader_type][index],
|
|
tview->gl_swizzle_r == GL_ONE ? 1.0 : 0.0,
|
|
tview->gl_swizzle_g == GL_ONE ? 1.0 : 0.0,
|
|
tview->gl_swizzle_b == GL_ONE ? 1.0 : 0.0,
|
|
tview->gl_swizzle_a == GL_ONE ? 1.0 : 0.0);
|
|
}
|
|
|
|
glActiveTexture(GL_TEXTURE0 + *sampler_id);
|
|
if (tview->texture) {
|
|
GLuint id;
|
|
struct vrend_resource *texture = tview->texture;
|
|
GLenum target = tview->target;
|
|
|
|
if (texture->is_buffer) {
|
|
id = texture->tbo_tex_id;
|
|
target = GL_TEXTURE_BUFFER;
|
|
} else
|
|
id = tview->id;
|
|
|
|
glBindTexture(target, id);
|
|
if (ctx->sub->views[shader_type].old_ids[i] != id || ctx->sub->sampler_state_dirty) {
|
|
vrend_apply_sampler_state(ctx, texture, shader_type, i, *sampler_id, tview->srgb_decode);
|
|
ctx->sub->views[shader_type].old_ids[i] = id;
|
|
}
|
|
if (ctx->sub->rs_state.point_quad_rasterization) {
|
|
if (vrend_state.use_core_profile == false) {
|
|
if (ctx->sub->rs_state.sprite_coord_enable & (1 << i))
|
|
glTexEnvi(GL_POINT_SPRITE_ARB, GL_COORD_REPLACE_ARB, GL_TRUE);
|
|
else
|
|
glTexEnvi(GL_POINT_SPRITE_ARB, GL_COORD_REPLACE_ARB, GL_FALSE);
|
|
}
|
|
}
|
|
(*sampler_id)++;
|
|
}
|
|
index++;
|
|
}
|
|
}
|
|
|
|
static void vrend_draw_bind_ubo_shader(struct vrend_context *ctx,
|
|
int shader_type, int *ubo_id)
|
|
{
|
|
uint32_t mask;
|
|
int shader_ubo_idx;
|
|
struct pipe_constant_buffer *cb;
|
|
struct vrend_resource *res;
|
|
struct vrend_shader_info* sinfo;
|
|
|
|
if (!has_feature(feat_ubo))
|
|
return;
|
|
|
|
if (!ctx->sub->const_bufs_used_mask[shader_type])
|
|
return;
|
|
|
|
if (!ctx->sub->prog->ubo_locs[shader_type])
|
|
return;
|
|
|
|
sinfo = &ctx->sub->prog->ss[shader_type]->sel->sinfo;
|
|
|
|
mask = ctx->sub->const_bufs_used_mask[shader_type];
|
|
while (mask) {
|
|
/* The const_bufs_used_mask stores the gallium uniform buffer indices */
|
|
int i = u_bit_scan(&mask);
|
|
|
|
/* The cbs array is indexed using the gallium uniform buffer index */
|
|
cb = &ctx->sub->cbs[shader_type][i];
|
|
res = (struct vrend_resource *)cb->buffer;
|
|
|
|
/* Find the index of the uniform buffer in the array of shader ubo data */
|
|
for (shader_ubo_idx = 0; shader_ubo_idx < sinfo->num_ubos; shader_ubo_idx++) {
|
|
if (sinfo->ubo_idx[shader_ubo_idx] == i)
|
|
break;
|
|
}
|
|
if (shader_ubo_idx == sinfo->num_ubos)
|
|
continue;
|
|
|
|
glBindBufferRange(GL_UNIFORM_BUFFER, *ubo_id, res->id,
|
|
cb->buffer_offset, cb->buffer_size);
|
|
/* The ubo_locs array is indexed using the shader ubo index */
|
|
glUniformBlockBinding(ctx->sub->prog->id, ctx->sub->prog->ubo_locs[shader_type][shader_ubo_idx], *ubo_id);
|
|
(*ubo_id)++;
|
|
}
|
|
}
|
|
|
|
static void vrend_draw_bind_const_shader(struct vrend_context *ctx,
|
|
int shader_type, bool new_program)
|
|
{
|
|
if (ctx->sub->consts[shader_type].consts &&
|
|
ctx->sub->prog->const_locs[shader_type] &&
|
|
(ctx->sub->const_dirty[shader_type] || new_program)) {
|
|
for (int i = 0; i < ctx->sub->shaders[shader_type]->sinfo.num_consts; i++) {
|
|
if (ctx->sub->prog->const_locs[shader_type][i] != -1)
|
|
glUniform4uiv(ctx->sub->prog->const_locs[shader_type][i], 1, &ctx->sub->consts[shader_type].consts[i * 4]);
|
|
}
|
|
ctx->sub->const_dirty[shader_type] = false;
|
|
}
|
|
}
|
|
|
|
static void vrend_draw_bind_ssbo_shader(struct vrend_context *ctx, int shader_type)
|
|
{
|
|
uint32_t mask;
|
|
struct vrend_ssbo *ssbo;
|
|
struct vrend_resource *res;
|
|
int i;
|
|
|
|
if (!has_feature(feat_ssbo))
|
|
return;
|
|
|
|
if (!ctx->sub->prog->ssbo_locs[shader_type])
|
|
return;
|
|
|
|
if (!ctx->sub->ssbo_used_mask[shader_type])
|
|
return;
|
|
|
|
mask = ctx->sub->ssbo_used_mask[shader_type];
|
|
while (mask) {
|
|
i = u_bit_scan(&mask);
|
|
|
|
ssbo = &ctx->sub->ssbo[shader_type][i];
|
|
res = (struct vrend_resource *)ssbo->res;
|
|
glBindBufferRange(GL_SHADER_STORAGE_BUFFER, i, res->id,
|
|
ssbo->buffer_offset, ssbo->buffer_size);
|
|
if (ctx->sub->prog->ssbo_locs[shader_type][i] != GL_INVALID_INDEX)
|
|
glShaderStorageBlockBinding(ctx->sub->prog->id, ctx->sub->prog->ssbo_locs[shader_type][i], i);
|
|
}
|
|
}
|
|
|
|
static void vrend_draw_bind_images_shader(struct vrend_context *ctx, int shader_type)
|
|
{
|
|
GLenum access;
|
|
GLboolean layered;
|
|
struct vrend_image_view *iview;
|
|
uint32_t mask, tex_id, level, first_layer;
|
|
|
|
if (!has_feature(feat_images))
|
|
return;
|
|
|
|
if (!ctx->sub->images_used_mask[shader_type])
|
|
return;
|
|
|
|
if (!ctx->sub->prog->img_locs[shader_type])
|
|
return;
|
|
|
|
mask = ctx->sub->images_used_mask[shader_type];
|
|
while (mask) {
|
|
unsigned i = u_bit_scan(&mask);
|
|
|
|
if (!(ctx->sub->prog->images_used_mask[shader_type] & (1 << i)))
|
|
continue;
|
|
iview = &ctx->sub->image_views[shader_type][i];
|
|
tex_id = iview->texture->id;
|
|
if (iview->texture->is_buffer) {
|
|
if (!iview->texture->tbo_tex_id)
|
|
glGenTextures(1, &iview->texture->tbo_tex_id);
|
|
|
|
glBindBufferARB(GL_TEXTURE_BUFFER, iview->texture->id);
|
|
glBindTexture(GL_TEXTURE_BUFFER, iview->texture->tbo_tex_id);
|
|
glTexBuffer(GL_TEXTURE_BUFFER, iview->format, iview->texture->id);
|
|
tex_id = iview->texture->tbo_tex_id;
|
|
level = first_layer = 0;
|
|
layered = GL_TRUE;
|
|
} else {
|
|
level = iview->u.tex.level;
|
|
first_layer = iview->u.tex.first_layer;
|
|
layered = !((iview->texture->base.array_size > 1 ||
|
|
iview->texture->base.depth0 > 1) && (iview->u.tex.first_layer == iview->u.tex.last_layer));
|
|
}
|
|
|
|
glUniform1i(ctx->sub->prog->img_locs[shader_type][i], i);
|
|
|
|
switch (iview->access) {
|
|
case PIPE_IMAGE_ACCESS_READ:
|
|
access = GL_READ_ONLY;
|
|
break;
|
|
case PIPE_IMAGE_ACCESS_WRITE:
|
|
access = GL_WRITE_ONLY;
|
|
break;
|
|
case PIPE_IMAGE_ACCESS_READ_WRITE:
|
|
access = GL_READ_WRITE;
|
|
break;
|
|
default:
|
|
fprintf(stderr, "Invalid access specified\n");
|
|
return;
|
|
}
|
|
|
|
glBindImageTexture(i, tex_id, level, layered, first_layer, access, iview->format);
|
|
}
|
|
}
|
|
|
|
static void vrend_draw_bind_objects(struct vrend_context *ctx, bool new_program)
|
|
{
|
|
int ubo_id = 0, sampler_id = 0;
|
|
for (int shader_type = PIPE_SHADER_VERTEX; shader_type <= ctx->sub->last_shader_idx; shader_type++) {
|
|
vrend_draw_bind_ubo_shader(ctx, shader_type, &ubo_id);
|
|
vrend_draw_bind_const_shader(ctx, shader_type, new_program);
|
|
vrend_draw_bind_samplers_shader(ctx, shader_type, &sampler_id);
|
|
vrend_draw_bind_images_shader(ctx, shader_type);
|
|
vrend_draw_bind_ssbo_shader(ctx, shader_type);
|
|
}
|
|
|
|
if (vrend_state.use_core_profile && ctx->sub->prog->fs_stipple_loc != -1) {
|
|
glActiveTexture(GL_TEXTURE0 + sampler_id);
|
|
glBindTexture(GL_TEXTURE_2D, ctx->pstipple_tex_id);
|
|
glUniform1i(ctx->sub->prog->fs_stipple_loc, sampler_id);
|
|
}
|
|
ctx->sub->sampler_state_dirty = false;
|
|
}
|
|
|
|
int vrend_draw_vbo(struct vrend_context *ctx,
|
|
const struct pipe_draw_info *info,
|
|
uint32_t cso, uint32_t indirect_handle,
|
|
uint32_t indirect_draw_count_handle)
|
|
{
|
|
int i;
|
|
bool new_program = false;
|
|
struct vrend_resource *indirect_res = NULL;
|
|
|
|
if (ctx->in_error)
|
|
return 0;
|
|
|
|
if (info->instance_count && !has_feature(feat_draw_instance))
|
|
return EINVAL;
|
|
|
|
if (info->start_instance && !has_feature(feat_base_instance))
|
|
return EINVAL;
|
|
|
|
if (indirect_handle) {
|
|
if (!has_feature(feat_indirect_draw))
|
|
return EINVAL;
|
|
indirect_res = vrend_renderer_ctx_res_lookup(ctx, indirect_handle);
|
|
if (!indirect_res) {
|
|
report_context_error(ctx, VIRGL_ERROR_CTX_ILLEGAL_RESOURCE, indirect_handle);
|
|
return 0;
|
|
}
|
|
}
|
|
|
|
/* this must be zero until we support the feature */
|
|
if (indirect_draw_count_handle) {
|
|
report_context_error(ctx, VIRGL_ERROR_CTX_ILLEGAL_RESOURCE, indirect_handle);
|
|
return 0;
|
|
}
|
|
|
|
if (ctx->ctx_switch_pending)
|
|
vrend_finish_context_switch(ctx);
|
|
|
|
vrend_update_frontface_state(ctx);
|
|
if (ctx->sub->stencil_state_dirty)
|
|
vrend_update_stencil_state(ctx);
|
|
if (ctx->sub->scissor_state_dirty)
|
|
vrend_update_scissor_state(ctx);
|
|
|
|
if (ctx->sub->viewport_state_dirty)
|
|
vrend_update_viewport_state(ctx);
|
|
|
|
vrend_patch_blend_state(ctx);
|
|
|
|
if (ctx->sub->shader_dirty) {
|
|
struct vrend_linked_shader_program *prog;
|
|
bool fs_dirty, vs_dirty, gs_dirty, tcs_dirty, tes_dirty;
|
|
bool dual_src = util_blend_state_is_dual(&ctx->sub->blend_state, 0);
|
|
bool same_prog;
|
|
if (!ctx->sub->shaders[PIPE_SHADER_VERTEX] || !ctx->sub->shaders[PIPE_SHADER_FRAGMENT]) {
|
|
fprintf(stderr,"dropping rendering due to missing shaders: %s\n", ctx->debug_name);
|
|
return 0;
|
|
}
|
|
|
|
vrend_shader_select(ctx, ctx->sub->shaders[PIPE_SHADER_FRAGMENT], &fs_dirty);
|
|
vrend_shader_select(ctx, ctx->sub->shaders[PIPE_SHADER_VERTEX], &vs_dirty);
|
|
if (ctx->sub->shaders[PIPE_SHADER_GEOMETRY])
|
|
vrend_shader_select(ctx, ctx->sub->shaders[PIPE_SHADER_GEOMETRY], &gs_dirty);
|
|
if (ctx->sub->shaders[PIPE_SHADER_TESS_CTRL])
|
|
vrend_shader_select(ctx, ctx->sub->shaders[PIPE_SHADER_TESS_CTRL], &tcs_dirty);
|
|
if (ctx->sub->shaders[PIPE_SHADER_TESS_EVAL])
|
|
vrend_shader_select(ctx, ctx->sub->shaders[PIPE_SHADER_TESS_EVAL], &tes_dirty);
|
|
|
|
if (!ctx->sub->shaders[PIPE_SHADER_VERTEX]->current ||
|
|
!ctx->sub->shaders[PIPE_SHADER_FRAGMENT]->current ||
|
|
(ctx->sub->shaders[PIPE_SHADER_GEOMETRY] && !ctx->sub->shaders[PIPE_SHADER_GEOMETRY]->current) ||
|
|
(ctx->sub->shaders[PIPE_SHADER_TESS_CTRL] && !ctx->sub->shaders[PIPE_SHADER_TESS_CTRL]->current) ||
|
|
(ctx->sub->shaders[PIPE_SHADER_TESS_EVAL] && !ctx->sub->shaders[PIPE_SHADER_TESS_EVAL]->current)) {
|
|
fprintf(stderr, "failure to compile shader variants: %s\n", ctx->debug_name);
|
|
return 0;
|
|
}
|
|
same_prog = true;
|
|
if (ctx->sub->shaders[PIPE_SHADER_VERTEX]->current->id != (GLuint)ctx->sub->prog_ids[PIPE_SHADER_VERTEX])
|
|
same_prog = false;
|
|
if (ctx->sub->shaders[PIPE_SHADER_FRAGMENT]->current->id != (GLuint)ctx->sub->prog_ids[PIPE_SHADER_FRAGMENT])
|
|
same_prog = false;
|
|
if (ctx->sub->shaders[PIPE_SHADER_GEOMETRY] && ctx->sub->shaders[PIPE_SHADER_GEOMETRY]->current->id != (GLuint)ctx->sub->prog_ids[PIPE_SHADER_GEOMETRY])
|
|
same_prog = false;
|
|
if (ctx->sub->prog && ctx->sub->prog->dual_src_linked != dual_src)
|
|
same_prog = false;
|
|
if (ctx->sub->shaders[PIPE_SHADER_TESS_CTRL] && ctx->sub->shaders[PIPE_SHADER_TESS_CTRL]->current->id != (GLuint)ctx->sub->prog_ids[PIPE_SHADER_TESS_CTRL])
|
|
same_prog = false;
|
|
if (ctx->sub->shaders[PIPE_SHADER_TESS_EVAL] && ctx->sub->shaders[PIPE_SHADER_TESS_EVAL]->current->id != (GLuint)ctx->sub->prog_ids[PIPE_SHADER_TESS_EVAL])
|
|
same_prog = false;
|
|
|
|
if (!same_prog) {
|
|
prog = lookup_shader_program(ctx,
|
|
ctx->sub->shaders[PIPE_SHADER_VERTEX]->current->id,
|
|
ctx->sub->shaders[PIPE_SHADER_FRAGMENT]->current->id,
|
|
ctx->sub->shaders[PIPE_SHADER_GEOMETRY] ? ctx->sub->shaders[PIPE_SHADER_GEOMETRY]->current->id : 0,
|
|
ctx->sub->shaders[PIPE_SHADER_TESS_CTRL] ? ctx->sub->shaders[PIPE_SHADER_TESS_CTRL]->current->id : 0,
|
|
ctx->sub->shaders[PIPE_SHADER_TESS_EVAL] ? ctx->sub->shaders[PIPE_SHADER_TESS_EVAL]->current->id : 0,
|
|
dual_src);
|
|
if (!prog) {
|
|
prog = add_shader_program(ctx,
|
|
ctx->sub->shaders[PIPE_SHADER_VERTEX]->current,
|
|
ctx->sub->shaders[PIPE_SHADER_FRAGMENT]->current,
|
|
ctx->sub->shaders[PIPE_SHADER_GEOMETRY] ? ctx->sub->shaders[PIPE_SHADER_GEOMETRY]->current : NULL,
|
|
ctx->sub->shaders[PIPE_SHADER_TESS_CTRL] ? ctx->sub->shaders[PIPE_SHADER_TESS_CTRL]->current : NULL,
|
|
ctx->sub->shaders[PIPE_SHADER_TESS_EVAL] ? ctx->sub->shaders[PIPE_SHADER_TESS_EVAL]->current : NULL);
|
|
if (!prog)
|
|
return 0;
|
|
}
|
|
|
|
ctx->sub->last_shader_idx = ctx->sub->shaders[PIPE_SHADER_TESS_EVAL] ? PIPE_SHADER_TESS_EVAL : (ctx->sub->shaders[PIPE_SHADER_GEOMETRY] ? PIPE_SHADER_GEOMETRY : PIPE_SHADER_FRAGMENT);
|
|
} else
|
|
prog = ctx->sub->prog;
|
|
if (ctx->sub->prog != prog) {
|
|
new_program = true;
|
|
ctx->sub->prog_ids[PIPE_SHADER_VERTEX] = ctx->sub->shaders[PIPE_SHADER_VERTEX]->current->id;
|
|
ctx->sub->prog_ids[PIPE_SHADER_FRAGMENT] = ctx->sub->shaders[PIPE_SHADER_FRAGMENT]->current->id;
|
|
if (ctx->sub->shaders[PIPE_SHADER_GEOMETRY])
|
|
ctx->sub->prog_ids[PIPE_SHADER_GEOMETRY] = ctx->sub->shaders[PIPE_SHADER_GEOMETRY]->current->id;
|
|
if (ctx->sub->shaders[PIPE_SHADER_TESS_CTRL])
|
|
ctx->sub->prog_ids[PIPE_SHADER_TESS_CTRL] = ctx->sub->shaders[PIPE_SHADER_TESS_CTRL]->current->id;
|
|
if (ctx->sub->shaders[PIPE_SHADER_TESS_EVAL])
|
|
ctx->sub->prog_ids[PIPE_SHADER_TESS_EVAL] = ctx->sub->shaders[PIPE_SHADER_TESS_EVAL]->current->id;
|
|
ctx->sub->prog = prog;
|
|
}
|
|
}
|
|
if (!ctx->sub->prog) {
|
|
fprintf(stderr,"dropping rendering due to missing shaders: %s\n", ctx->debug_name);
|
|
return 0;
|
|
}
|
|
glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, ctx->sub->fb_id);
|
|
|
|
vrend_use_program(ctx, ctx->sub->prog->id);
|
|
|
|
vrend_draw_bind_objects(ctx, new_program);
|
|
|
|
if (!ctx->sub->ve) {
|
|
fprintf(stderr,"illegal VE setup - skipping renderering\n");
|
|
return 0;
|
|
}
|
|
glUniform1f(ctx->sub->prog->vs_ws_adjust_loc, ctx->sub->viewport_is_negative ? -1.0 : 1.0);
|
|
|
|
if (ctx->sub->rs_state.clip_plane_enable) {
|
|
for (i = 0 ; i < 8; i++) {
|
|
glUniform4fv(ctx->sub->prog->clip_locs[i], 1, (const GLfloat *)&ctx->sub->ucp_state.ucp[i]);
|
|
}
|
|
}
|
|
|
|
if (has_feature(feat_gles31_vertex_attrib_binding))
|
|
vrend_draw_bind_vertex_binding(ctx, ctx->sub->ve);
|
|
else
|
|
vrend_draw_bind_vertex_legacy(ctx, ctx->sub->ve);
|
|
|
|
for (i = 0 ; i < ctx->sub->prog->ss[PIPE_SHADER_VERTEX]->sel->sinfo.num_inputs; i++) {
|
|
struct vrend_vertex_element_array *va = ctx->sub->ve;
|
|
struct vrend_vertex_element *ve = &va->elements[i];
|
|
int vbo_index = ve->base.vertex_buffer_index;
|
|
if (!ctx->sub->vbo[vbo_index].buffer) {
|
|
fprintf(stderr, "VBO missing vertex buffer\n");
|
|
return 0;
|
|
}
|
|
}
|
|
|
|
if (info->indexed) {
|
|
struct vrend_resource *res = (struct vrend_resource *)ctx->sub->ib.buffer;
|
|
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, res->id);
|
|
} else
|
|
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
|
|
|
|
if (ctx->sub->current_so) {
|
|
if (ctx->sub->current_so->xfb_state == XFB_STATE_STARTED_NEED_BEGIN) {
|
|
if (ctx->sub->shaders[PIPE_SHADER_GEOMETRY])
|
|
glBeginTransformFeedback(get_gs_xfb_mode(ctx->sub->shaders[PIPE_SHADER_GEOMETRY]->sinfo.gs_out_prim));
|
|
else if (ctx->sub->shaders[PIPE_SHADER_TESS_EVAL])
|
|
glBeginTransformFeedback(get_tess_xfb_mode(ctx->sub->shaders[PIPE_SHADER_TESS_EVAL]->sinfo.tes_prim,
|
|
ctx->sub->shaders[PIPE_SHADER_TESS_EVAL]->sinfo.tes_point_mode));
|
|
else
|
|
glBeginTransformFeedback(get_xfb_mode(info->mode));
|
|
ctx->sub->current_so->xfb_state = XFB_STATE_STARTED;
|
|
} else if (ctx->sub->current_so->xfb_state == XFB_STATE_PAUSED) {
|
|
glResumeTransformFeedback();
|
|
ctx->sub->current_so->xfb_state = XFB_STATE_STARTED;
|
|
}
|
|
}
|
|
|
|
if (info->primitive_restart) {
|
|
if (vrend_state.use_gles) {
|
|
glEnable(GL_PRIMITIVE_RESTART_FIXED_INDEX);
|
|
} else if (has_feature(feat_nv_prim_restart)) {
|
|
glEnableClientState(GL_PRIMITIVE_RESTART_NV);
|
|
glPrimitiveRestartIndexNV(info->restart_index);
|
|
} else if (has_feature(feat_gl_prim_restart)) {
|
|
glEnable(GL_PRIMITIVE_RESTART);
|
|
glPrimitiveRestartIndex(info->restart_index);
|
|
}
|
|
}
|
|
|
|
if (has_feature(feat_indirect_draw)) {
|
|
if (indirect_res)
|
|
glBindBuffer(GL_DRAW_INDIRECT_BUFFER, indirect_res->id);
|
|
else
|
|
glBindBuffer(GL_DRAW_INDIRECT_BUFFER, 0);
|
|
}
|
|
|
|
if (info->vertices_per_patch && has_feature(feat_tessellation))
|
|
glPatchParameteri(GL_PATCH_VERTICES, info->vertices_per_patch);
|
|
|
|
/* set the vertex state up now on a delay */
|
|
if (!info->indexed) {
|
|
GLenum mode = info->mode;
|
|
int count = cso ? cso : info->count;
|
|
int start = cso ? 0 : info->start;
|
|
|
|
if (indirect_handle)
|
|
glDrawArraysIndirect(mode, (GLvoid const *)(unsigned long)info->indirect.offset);
|
|
else if (info->instance_count <= 1)
|
|
glDrawArrays(mode, start, count);
|
|
else if (info->start_instance)
|
|
glDrawArraysInstancedBaseInstance(mode, start, count, info->instance_count, info->start_instance);
|
|
else
|
|
glDrawArraysInstancedARB(mode, start, count, info->instance_count);
|
|
} else {
|
|
GLenum elsz;
|
|
GLenum mode = info->mode;
|
|
switch (ctx->sub->ib.index_size) {
|
|
case 1:
|
|
elsz = GL_UNSIGNED_BYTE;
|
|
break;
|
|
case 2:
|
|
elsz = GL_UNSIGNED_SHORT;
|
|
break;
|
|
case 4:
|
|
default:
|
|
elsz = GL_UNSIGNED_INT;
|
|
break;
|
|
}
|
|
|
|
if (indirect_handle)
|
|
glDrawElementsIndirect(mode, elsz, (GLvoid const *)(unsigned long)info->indirect.offset);
|
|
else if (info->index_bias) {
|
|
if (info->instance_count > 1)
|
|
glDrawElementsInstancedBaseVertex(mode, info->count, elsz, (void *)(unsigned long)ctx->sub->ib.offset, info->instance_count, info->index_bias);
|
|
else if (info->min_index != 0 || info->max_index != (unsigned)-1)
|
|
glDrawRangeElementsBaseVertex(mode, info->min_index, info->max_index, info->count, elsz, (void *)(unsigned long)ctx->sub->ib.offset, info->index_bias);
|
|
else
|
|
glDrawElementsBaseVertex(mode, info->count, elsz, (void *)(unsigned long)ctx->sub->ib.offset, info->index_bias);
|
|
} else if (info->instance_count > 1) {
|
|
glDrawElementsInstancedARB(mode, info->count, elsz, (void *)(unsigned long)ctx->sub->ib.offset, info->instance_count);
|
|
} else if (info->min_index != 0 || info->max_index != (unsigned)-1)
|
|
glDrawRangeElements(mode, info->min_index, info->max_index, info->count, elsz, (void *)(unsigned long)ctx->sub->ib.offset);
|
|
else
|
|
glDrawElements(mode, info->count, elsz, (void *)(unsigned long)ctx->sub->ib.offset);
|
|
}
|
|
|
|
if (info->primitive_restart) {
|
|
if (vrend_state.use_gles) {
|
|
glEnable(GL_PRIMITIVE_RESTART_FIXED_INDEX);
|
|
} else if (has_feature(feat_nv_prim_restart)) {
|
|
glDisableClientState(GL_PRIMITIVE_RESTART_NV);
|
|
} else if (has_feature(feat_gl_prim_restart)) {
|
|
glDisable(GL_PRIMITIVE_RESTART);
|
|
}
|
|
}
|
|
|
|
if (ctx->sub->current_so && has_feature(feat_transform_feedback2)) {
|
|
if (ctx->sub->current_so->xfb_state == XFB_STATE_STARTED) {
|
|
glPauseTransformFeedback();
|
|
ctx->sub->current_so->xfb_state = XFB_STATE_PAUSED;
|
|
}
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
void vrend_launch_grid(struct vrend_context *ctx,
|
|
uint32_t *block,
|
|
uint32_t *grid,
|
|
uint32_t indirect_handle,
|
|
uint32_t indirect_offset)
|
|
{
|
|
bool new_program = false;
|
|
struct vrend_resource *indirect_res = NULL;
|
|
|
|
if (!has_feature(feat_compute_shader))
|
|
return;
|
|
|
|
if (ctx->sub->cs_shader_dirty) {
|
|
struct vrend_linked_shader_program *prog;
|
|
bool same_prog, cs_dirty;
|
|
if (!ctx->sub->shaders[PIPE_SHADER_COMPUTE]) {
|
|
fprintf(stderr,"dropping rendering due to missing shaders: %s\n", ctx->debug_name);
|
|
return;
|
|
}
|
|
|
|
vrend_shader_select(ctx, ctx->sub->shaders[PIPE_SHADER_COMPUTE], &cs_dirty);
|
|
if (!ctx->sub->shaders[PIPE_SHADER_COMPUTE]->current) {
|
|
fprintf(stderr, "failure to compile shader variants: %s\n", ctx->debug_name);
|
|
return;
|
|
}
|
|
same_prog = true;
|
|
if (ctx->sub->shaders[PIPE_SHADER_COMPUTE]->current->id != (GLuint)ctx->sub->prog_ids[PIPE_SHADER_COMPUTE])
|
|
same_prog = false;
|
|
if (!same_prog) {
|
|
prog = lookup_cs_shader_program(ctx, ctx->sub->shaders[PIPE_SHADER_COMPUTE]->current->id);
|
|
if (!prog) {
|
|
prog = add_cs_shader_program(ctx, ctx->sub->shaders[PIPE_SHADER_COMPUTE]->current);
|
|
if (!prog)
|
|
return;
|
|
}
|
|
} else
|
|
prog = ctx->sub->prog;
|
|
|
|
if (ctx->sub->prog != prog) {
|
|
new_program = true;
|
|
ctx->sub->prog_ids[PIPE_SHADER_VERTEX] = -1;
|
|
ctx->sub->prog_ids[PIPE_SHADER_COMPUTE] = ctx->sub->shaders[PIPE_SHADER_COMPUTE]->current->id;
|
|
ctx->sub->prog = prog;
|
|
}
|
|
ctx->sub->shader_dirty = true;
|
|
}
|
|
vrend_use_program(ctx, ctx->sub->prog->id);
|
|
|
|
int sampler_id = 0, ubo_id = 0;
|
|
vrend_draw_bind_ubo_shader(ctx, PIPE_SHADER_COMPUTE, &ubo_id);
|
|
vrend_draw_bind_const_shader(ctx, PIPE_SHADER_COMPUTE, new_program);
|
|
vrend_draw_bind_samplers_shader(ctx, PIPE_SHADER_COMPUTE, &sampler_id);
|
|
vrend_draw_bind_images_shader(ctx, PIPE_SHADER_COMPUTE);
|
|
vrend_draw_bind_ssbo_shader(ctx, PIPE_SHADER_COMPUTE);
|
|
|
|
if (indirect_handle) {
|
|
indirect_res = vrend_renderer_ctx_res_lookup(ctx, indirect_handle);
|
|
if (!indirect_res) {
|
|
report_context_error(ctx, VIRGL_ERROR_CTX_ILLEGAL_RESOURCE, indirect_handle);
|
|
return;
|
|
}
|
|
}
|
|
|
|
if (indirect_res)
|
|
glBindBuffer(GL_DISPATCH_INDIRECT_BUFFER, indirect_res->id);
|
|
else
|
|
glBindBuffer(GL_DISPATCH_INDIRECT_BUFFER, 0);
|
|
|
|
if (indirect_res) {
|
|
glDispatchComputeIndirect(indirect_offset);
|
|
} else {
|
|
glDispatchCompute(grid[0], grid[1], grid[2]);
|
|
}
|
|
}
|
|
|
|
static GLenum translate_blend_func(uint32_t pipe_blend)
|
|
{
|
|
switch(pipe_blend){
|
|
case PIPE_BLEND_ADD: return GL_FUNC_ADD;
|
|
case PIPE_BLEND_SUBTRACT: return GL_FUNC_SUBTRACT;
|
|
case PIPE_BLEND_REVERSE_SUBTRACT: return GL_FUNC_REVERSE_SUBTRACT;
|
|
case PIPE_BLEND_MIN: return GL_MIN;
|
|
case PIPE_BLEND_MAX: return GL_MAX;
|
|
default:
|
|
assert("invalid blend token()" == NULL);
|
|
return 0;
|
|
}
|
|
}
|
|
|
|
static GLenum translate_blend_factor(uint32_t pipe_factor)
|
|
{
|
|
switch (pipe_factor) {
|
|
case PIPE_BLENDFACTOR_ONE: return GL_ONE;
|
|
case PIPE_BLENDFACTOR_SRC_COLOR: return GL_SRC_COLOR;
|
|
case PIPE_BLENDFACTOR_SRC_ALPHA: return GL_SRC_ALPHA;
|
|
|
|
case PIPE_BLENDFACTOR_DST_COLOR: return GL_DST_COLOR;
|
|
case PIPE_BLENDFACTOR_DST_ALPHA: return GL_DST_ALPHA;
|
|
|
|
case PIPE_BLENDFACTOR_CONST_COLOR: return GL_CONSTANT_COLOR;
|
|
case PIPE_BLENDFACTOR_CONST_ALPHA: return GL_CONSTANT_ALPHA;
|
|
|
|
case PIPE_BLENDFACTOR_SRC1_COLOR: return GL_SRC1_COLOR;
|
|
case PIPE_BLENDFACTOR_SRC1_ALPHA: return GL_SRC1_ALPHA;
|
|
case PIPE_BLENDFACTOR_SRC_ALPHA_SATURATE: return GL_SRC_ALPHA_SATURATE;
|
|
case PIPE_BLENDFACTOR_ZERO: return GL_ZERO;
|
|
|
|
|
|
case PIPE_BLENDFACTOR_INV_SRC_COLOR: return GL_ONE_MINUS_SRC_COLOR;
|
|
case PIPE_BLENDFACTOR_INV_SRC_ALPHA: return GL_ONE_MINUS_SRC_ALPHA;
|
|
|
|
case PIPE_BLENDFACTOR_INV_DST_COLOR: return GL_ONE_MINUS_DST_COLOR;
|
|
case PIPE_BLENDFACTOR_INV_DST_ALPHA: return GL_ONE_MINUS_DST_ALPHA;
|
|
|
|
case PIPE_BLENDFACTOR_INV_CONST_COLOR: return GL_ONE_MINUS_CONSTANT_COLOR;
|
|
case PIPE_BLENDFACTOR_INV_CONST_ALPHA: return GL_ONE_MINUS_CONSTANT_ALPHA;
|
|
|
|
case PIPE_BLENDFACTOR_INV_SRC1_COLOR: return GL_ONE_MINUS_SRC1_COLOR;
|
|
case PIPE_BLENDFACTOR_INV_SRC1_ALPHA: return GL_ONE_MINUS_SRC1_ALPHA;
|
|
|
|
default:
|
|
assert("invalid blend token()" == NULL);
|
|
return 0;
|
|
}
|
|
}
|
|
|
|
static GLenum
|
|
translate_logicop(GLuint pipe_logicop)
|
|
{
|
|
switch (pipe_logicop) {
|
|
#define CASE(x) case PIPE_LOGICOP_##x: return GL_##x
|
|
CASE(CLEAR);
|
|
CASE(NOR);
|
|
CASE(AND_INVERTED);
|
|
CASE(COPY_INVERTED);
|
|
CASE(AND_REVERSE);
|
|
CASE(INVERT);
|
|
CASE(XOR);
|
|
CASE(NAND);
|
|
CASE(AND);
|
|
CASE(EQUIV);
|
|
CASE(NOOP);
|
|
CASE(OR_INVERTED);
|
|
CASE(COPY);
|
|
CASE(OR_REVERSE);
|
|
CASE(OR);
|
|
CASE(SET);
|
|
default:
|
|
assert("invalid logicop token()" == NULL);
|
|
return 0;
|
|
}
|
|
#undef CASE
|
|
}
|
|
|
|
static GLenum
|
|
translate_stencil_op(GLuint op)
|
|
{
|
|
switch (op) {
|
|
#define CASE(x) case PIPE_STENCIL_OP_##x: return GL_##x
|
|
CASE(KEEP);
|
|
CASE(ZERO);
|
|
CASE(REPLACE);
|
|
CASE(INCR);
|
|
CASE(DECR);
|
|
CASE(INCR_WRAP);
|
|
CASE(DECR_WRAP);
|
|
CASE(INVERT);
|
|
default:
|
|
assert("invalid stencilop token()" == NULL);
|
|
return 0;
|
|
}
|
|
#undef CASE
|
|
}
|
|
|
|
static inline bool is_dst_blend(int blend_factor)
|
|
{
|
|
return (blend_factor == PIPE_BLENDFACTOR_DST_ALPHA ||
|
|
blend_factor == PIPE_BLENDFACTOR_INV_DST_ALPHA);
|
|
}
|
|
|
|
static inline int conv_a8_blend(int blend_factor)
|
|
{
|
|
if (blend_factor == PIPE_BLENDFACTOR_DST_ALPHA)
|
|
return PIPE_BLENDFACTOR_DST_COLOR;
|
|
if (blend_factor == PIPE_BLENDFACTOR_INV_DST_ALPHA)
|
|
return PIPE_BLENDFACTOR_INV_DST_COLOR;
|
|
return blend_factor;
|
|
}
|
|
|
|
static inline int conv_dst_blend(int blend_factor)
|
|
{
|
|
if (blend_factor == PIPE_BLENDFACTOR_DST_ALPHA)
|
|
return PIPE_BLENDFACTOR_ONE;
|
|
if (blend_factor == PIPE_BLENDFACTOR_INV_DST_ALPHA)
|
|
return PIPE_BLENDFACTOR_ZERO;
|
|
return blend_factor;
|
|
}
|
|
|
|
static inline bool is_const_blend(int blend_factor)
|
|
{
|
|
return (blend_factor == PIPE_BLENDFACTOR_CONST_COLOR ||
|
|
blend_factor == PIPE_BLENDFACTOR_CONST_ALPHA ||
|
|
blend_factor == PIPE_BLENDFACTOR_INV_CONST_COLOR ||
|
|
blend_factor == PIPE_BLENDFACTOR_INV_CONST_ALPHA);
|
|
}
|
|
|
|
static void vrend_hw_emit_blend(struct vrend_context *ctx, struct pipe_blend_state *state)
|
|
{
|
|
if (state->logicop_enable != ctx->sub->hw_blend_state.logicop_enable) {
|
|
ctx->sub->hw_blend_state.logicop_enable = state->logicop_enable;
|
|
if (vrend_state.use_gles) {
|
|
if (state->logicop_enable) {
|
|
report_gles_warn(ctx, GLES_WARN_LOGIC_OP, 0);
|
|
}
|
|
} else if (state->logicop_enable) {
|
|
glEnable(GL_COLOR_LOGIC_OP);
|
|
glLogicOp(translate_logicop(state->logicop_func));
|
|
} else {
|
|
glDisable(GL_COLOR_LOGIC_OP);
|
|
}
|
|
}
|
|
|
|
if (state->independent_blend_enable &&
|
|
has_feature(feat_indep_blend) &&
|
|
has_feature(feat_indep_blend_func)) {
|
|
/* ARB_draw_buffers_blend is required for this */
|
|
int i;
|
|
|
|
for (i = 0; i < PIPE_MAX_COLOR_BUFS; i++) {
|
|
|
|
if (state->rt[i].blend_enable) {
|
|
bool dual_src = util_blend_state_is_dual(&ctx->sub->blend_state, i);
|
|
if (dual_src && !has_feature(feat_dual_src_blend)) {
|
|
fprintf(stderr, "dual src blend requested but not supported for rt %d\n", i);
|
|
continue;
|
|
}
|
|
|
|
glBlendFuncSeparateiARB(i, translate_blend_factor(state->rt[i].rgb_src_factor),
|
|
translate_blend_factor(state->rt[i].rgb_dst_factor),
|
|
translate_blend_factor(state->rt[i].alpha_src_factor),
|
|
translate_blend_factor(state->rt[i].alpha_dst_factor));
|
|
glBlendEquationSeparateiARB(i, translate_blend_func(state->rt[i].rgb_func),
|
|
translate_blend_func(state->rt[i].alpha_func));
|
|
glEnableIndexedEXT(GL_BLEND, i);
|
|
} else
|
|
glDisableIndexedEXT(GL_BLEND, i);
|
|
|
|
if (state->rt[i].colormask != ctx->sub->hw_blend_state.rt[i].colormask) {
|
|
ctx->sub->hw_blend_state.rt[i].colormask = state->rt[i].colormask;
|
|
glColorMaskIndexedEXT(i, state->rt[i].colormask & PIPE_MASK_R ? GL_TRUE : GL_FALSE,
|
|
state->rt[i].colormask & PIPE_MASK_G ? GL_TRUE : GL_FALSE,
|
|
state->rt[i].colormask & PIPE_MASK_B ? GL_TRUE : GL_FALSE,
|
|
state->rt[i].colormask & PIPE_MASK_A ? GL_TRUE : GL_FALSE);
|
|
}
|
|
}
|
|
} else {
|
|
if (state->rt[0].blend_enable) {
|
|
bool dual_src = util_blend_state_is_dual(&ctx->sub->blend_state, 0);
|
|
if (dual_src && !has_feature(feat_dual_src_blend)) {
|
|
fprintf(stderr, "dual src blend requested but not supported for rt 0\n");
|
|
}
|
|
glBlendFuncSeparate(translate_blend_factor(state->rt[0].rgb_src_factor),
|
|
translate_blend_factor(state->rt[0].rgb_dst_factor),
|
|
translate_blend_factor(state->rt[0].alpha_src_factor),
|
|
translate_blend_factor(state->rt[0].alpha_dst_factor));
|
|
glBlendEquationSeparate(translate_blend_func(state->rt[0].rgb_func),
|
|
translate_blend_func(state->rt[0].alpha_func));
|
|
vrend_blend_enable(ctx, true);
|
|
}
|
|
else
|
|
vrend_blend_enable(ctx, false);
|
|
|
|
if (state->rt[0].colormask != ctx->sub->hw_blend_state.rt[0].colormask) {
|
|
int i;
|
|
for (i = 0; i < PIPE_MAX_COLOR_BUFS; i++)
|
|
ctx->sub->hw_blend_state.rt[i].colormask = state->rt[i].colormask;
|
|
glColorMask(state->rt[0].colormask & PIPE_MASK_R ? GL_TRUE : GL_FALSE,
|
|
state->rt[0].colormask & PIPE_MASK_G ? GL_TRUE : GL_FALSE,
|
|
state->rt[0].colormask & PIPE_MASK_B ? GL_TRUE : GL_FALSE,
|
|
state->rt[0].colormask & PIPE_MASK_A ? GL_TRUE : GL_FALSE);
|
|
}
|
|
}
|
|
ctx->sub->hw_blend_state.independent_blend_enable = state->independent_blend_enable;
|
|
|
|
if (has_feature(feat_multisample)) {
|
|
if (state->alpha_to_coverage)
|
|
glEnable(GL_SAMPLE_ALPHA_TO_COVERAGE);
|
|
else
|
|
glDisable(GL_SAMPLE_ALPHA_TO_COVERAGE);
|
|
|
|
if (!vrend_state.use_gles) {
|
|
if (state->alpha_to_one)
|
|
glEnable(GL_SAMPLE_ALPHA_TO_ONE);
|
|
else
|
|
glDisable(GL_SAMPLE_ALPHA_TO_ONE);
|
|
}
|
|
}
|
|
|
|
if (state->dither)
|
|
glEnable(GL_DITHER);
|
|
else
|
|
glDisable(GL_DITHER);
|
|
}
|
|
|
|
/* there are a few reasons we might need to patch the blend state.
|
|
a) patching blend factors for dst with no alpha
|
|
b) patching colormask/blendcolor/blendfactors for A8/A16 format
|
|
emulation using GL_R8/GL_R16.
|
|
*/
|
|
static void vrend_patch_blend_state(struct vrend_context *ctx)
|
|
{
|
|
struct pipe_blend_state new_state = ctx->sub->blend_state;
|
|
struct pipe_blend_state *state = &ctx->sub->blend_state;
|
|
bool swizzle_blend_color = false;
|
|
struct pipe_blend_color blend_color = ctx->sub->blend_color;
|
|
int i;
|
|
|
|
if (ctx->sub->nr_cbufs == 0)
|
|
return;
|
|
|
|
for (i = 0; i < (state->independent_blend_enable ? PIPE_MAX_COLOR_BUFS : 1); i++) {
|
|
if (i < ctx->sub->nr_cbufs && ctx->sub->surf[i]) {
|
|
if (vrend_format_is_emulated_alpha(ctx->sub->surf[i]->format)) {
|
|
if (state->rt[i].blend_enable) {
|
|
new_state.rt[i].rgb_src_factor = conv_a8_blend(state->rt[i].alpha_src_factor);
|
|
new_state.rt[i].rgb_dst_factor = conv_a8_blend(state->rt[i].alpha_dst_factor);
|
|
new_state.rt[i].alpha_src_factor = PIPE_BLENDFACTOR_ZERO;
|
|
new_state.rt[i].alpha_dst_factor = PIPE_BLENDFACTOR_ZERO;
|
|
}
|
|
new_state.rt[i].colormask = 0;
|
|
if (state->rt[i].colormask & PIPE_MASK_A)
|
|
new_state.rt[i].colormask |= PIPE_MASK_R;
|
|
if (is_const_blend(new_state.rt[i].rgb_src_factor) ||
|
|
is_const_blend(new_state.rt[i].rgb_dst_factor)) {
|
|
swizzle_blend_color = true;
|
|
}
|
|
} else if (!util_format_has_alpha(ctx->sub->surf[i]->format)) {
|
|
if (!(is_dst_blend(state->rt[i].rgb_src_factor) ||
|
|
is_dst_blend(state->rt[i].rgb_dst_factor) ||
|
|
is_dst_blend(state->rt[i].alpha_src_factor) ||
|
|
is_dst_blend(state->rt[i].alpha_dst_factor)))
|
|
continue;
|
|
new_state.rt[i].rgb_src_factor = conv_dst_blend(state->rt[i].rgb_src_factor);
|
|
new_state.rt[i].rgb_dst_factor = conv_dst_blend(state->rt[i].rgb_dst_factor);
|
|
new_state.rt[i].alpha_src_factor = conv_dst_blend(state->rt[i].alpha_src_factor);
|
|
new_state.rt[i].alpha_dst_factor = conv_dst_blend(state->rt[i].alpha_dst_factor);
|
|
}
|
|
}
|
|
}
|
|
|
|
vrend_hw_emit_blend(ctx, &new_state);
|
|
|
|
if (swizzle_blend_color) {
|
|
blend_color.color[0] = blend_color.color[3];
|
|
blend_color.color[1] = 0.0f;
|
|
blend_color.color[2] = 0.0f;
|
|
blend_color.color[3] = 0.0f;
|
|
}
|
|
|
|
glBlendColor(blend_color.color[0],
|
|
blend_color.color[1],
|
|
blend_color.color[2],
|
|
blend_color.color[3]);
|
|
}
|
|
|
|
void vrend_object_bind_blend(struct vrend_context *ctx,
|
|
uint32_t handle)
|
|
{
|
|
struct pipe_blend_state *state;
|
|
|
|
if (handle == 0) {
|
|
memset(&ctx->sub->blend_state, 0, sizeof(ctx->sub->blend_state));
|
|
vrend_blend_enable(ctx, false);
|
|
return;
|
|
}
|
|
state = vrend_object_lookup(ctx->sub->object_hash, handle, VIRGL_OBJECT_BLEND);
|
|
if (!state) {
|
|
report_context_error(ctx, VIRGL_ERROR_CTX_ILLEGAL_HANDLE, handle);
|
|
return;
|
|
}
|
|
|
|
ctx->sub->shader_dirty = true;
|
|
ctx->sub->blend_state = *state;
|
|
|
|
vrend_hw_emit_blend(ctx, &ctx->sub->blend_state);
|
|
}
|
|
|
|
static void vrend_hw_emit_dsa(struct vrend_context *ctx)
|
|
{
|
|
struct pipe_depth_stencil_alpha_state *state = &ctx->sub->dsa_state;
|
|
|
|
if (state->depth.enabled) {
|
|
vrend_depth_test_enable(ctx, true);
|
|
glDepthFunc(GL_NEVER + state->depth.func);
|
|
if (state->depth.writemask)
|
|
glDepthMask(GL_TRUE);
|
|
else
|
|
glDepthMask(GL_FALSE);
|
|
} else
|
|
vrend_depth_test_enable(ctx, false);
|
|
|
|
if (state->alpha.enabled) {
|
|
vrend_alpha_test_enable(ctx, true);
|
|
if (!vrend_state.use_core_profile)
|
|
glAlphaFunc(GL_NEVER + state->alpha.func, state->alpha.ref_value);
|
|
} else
|
|
vrend_alpha_test_enable(ctx, false);
|
|
|
|
|
|
}
|
|
void vrend_object_bind_dsa(struct vrend_context *ctx,
|
|
uint32_t handle)
|
|
{
|
|
struct pipe_depth_stencil_alpha_state *state;
|
|
|
|
if (handle == 0) {
|
|
memset(&ctx->sub->dsa_state, 0, sizeof(ctx->sub->dsa_state));
|
|
ctx->sub->dsa = NULL;
|
|
ctx->sub->stencil_state_dirty = true;
|
|
ctx->sub->shader_dirty = true;
|
|
vrend_hw_emit_dsa(ctx);
|
|
return;
|
|
}
|
|
|
|
state = vrend_object_lookup(ctx->sub->object_hash, handle, VIRGL_OBJECT_DSA);
|
|
if (!state) {
|
|
report_context_error(ctx, VIRGL_ERROR_CTX_ILLEGAL_HANDLE, handle);
|
|
return;
|
|
}
|
|
|
|
if (ctx->sub->dsa != state) {
|
|
ctx->sub->stencil_state_dirty = true;
|
|
ctx->sub->shader_dirty = true;
|
|
}
|
|
ctx->sub->dsa_state = *state;
|
|
ctx->sub->dsa = state;
|
|
|
|
vrend_hw_emit_dsa(ctx);
|
|
}
|
|
|
|
static void vrend_update_frontface_state(struct vrend_context *ctx)
|
|
{
|
|
struct pipe_rasterizer_state *state = &ctx->sub->rs_state;
|
|
int front_ccw = state->front_ccw;
|
|
|
|
front_ccw ^= (ctx->sub->inverted_fbo_content ? 0 : 1);
|
|
if (front_ccw)
|
|
glFrontFace(GL_CCW);
|
|
else
|
|
glFrontFace(GL_CW);
|
|
}
|
|
|
|
void vrend_update_stencil_state(struct vrend_context *ctx)
|
|
{
|
|
struct pipe_depth_stencil_alpha_state *state = ctx->sub->dsa;
|
|
int i;
|
|
if (!state)
|
|
return;
|
|
|
|
if (!state->stencil[1].enabled) {
|
|
if (state->stencil[0].enabled) {
|
|
vrend_stencil_test_enable(ctx, true);
|
|
|
|
glStencilOp(translate_stencil_op(state->stencil[0].fail_op),
|
|
translate_stencil_op(state->stencil[0].zfail_op),
|
|
translate_stencil_op(state->stencil[0].zpass_op));
|
|
|
|
glStencilFunc(GL_NEVER + state->stencil[0].func,
|
|
ctx->sub->stencil_refs[0],
|
|
state->stencil[0].valuemask);
|
|
glStencilMask(state->stencil[0].writemask);
|
|
} else
|
|
vrend_stencil_test_enable(ctx, false);
|
|
} else {
|
|
vrend_stencil_test_enable(ctx, true);
|
|
|
|
for (i = 0; i < 2; i++) {
|
|
GLenum face = (i == 1) ? GL_BACK : GL_FRONT;
|
|
glStencilOpSeparate(face,
|
|
translate_stencil_op(state->stencil[i].fail_op),
|
|
translate_stencil_op(state->stencil[i].zfail_op),
|
|
translate_stencil_op(state->stencil[i].zpass_op));
|
|
|
|
glStencilFuncSeparate(face, GL_NEVER + state->stencil[i].func,
|
|
ctx->sub->stencil_refs[i],
|
|
state->stencil[i].valuemask);
|
|
glStencilMaskSeparate(face, state->stencil[i].writemask);
|
|
}
|
|
}
|
|
ctx->sub->stencil_state_dirty = false;
|
|
}
|
|
|
|
static inline GLenum translate_fill(uint32_t mode)
|
|
{
|
|
switch (mode) {
|
|
case PIPE_POLYGON_MODE_POINT:
|
|
return GL_POINT;
|
|
case PIPE_POLYGON_MODE_LINE:
|
|
return GL_LINE;
|
|
case PIPE_POLYGON_MODE_FILL:
|
|
return GL_FILL;
|
|
default:
|
|
assert(0);
|
|
return 0;
|
|
}
|
|
}
|
|
|
|
static void vrend_hw_emit_rs(struct vrend_context *ctx)
|
|
{
|
|
struct pipe_rasterizer_state *state = &ctx->sub->rs_state;
|
|
int i;
|
|
|
|
if (vrend_state.use_gles) {
|
|
if (!state->depth_clip) {
|
|
report_gles_warn(ctx, GLES_WARN_DEPTH_CLIP, 0);
|
|
}
|
|
} else if (state->depth_clip) {
|
|
glDisable(GL_DEPTH_CLAMP);
|
|
} else {
|
|
glEnable(GL_DEPTH_CLAMP);
|
|
}
|
|
|
|
if (vrend_state.use_gles) {
|
|
/* guest send invalid glPointSize parameter */
|
|
if (!state->point_size_per_vertex &&
|
|
state->point_size != 1.0f &&
|
|
state->point_size != 0.0f) {
|
|
report_gles_warn(ctx, GLES_WARN_POINT_SIZE, 0);
|
|
}
|
|
} else if (state->point_size_per_vertex) {
|
|
glEnable(GL_PROGRAM_POINT_SIZE);
|
|
} else {
|
|
glDisable(GL_PROGRAM_POINT_SIZE);
|
|
if (state->point_size) {
|
|
glPointSize(state->point_size);
|
|
}
|
|
}
|
|
|
|
/* line_width < 0 is invalid, the guest sometimes forgot to set it. */
|
|
glLineWidth(state->line_width <= 0 ? 1.0f : state->line_width);
|
|
|
|
if (state->rasterizer_discard != ctx->sub->hw_rs_state.rasterizer_discard) {
|
|
ctx->sub->hw_rs_state.rasterizer_discard = state->rasterizer_discard;
|
|
if (state->rasterizer_discard)
|
|
glEnable(GL_RASTERIZER_DISCARD);
|
|
else
|
|
glDisable(GL_RASTERIZER_DISCARD);
|
|
}
|
|
|
|
if (vrend_state.use_gles == true) {
|
|
if (translate_fill(state->fill_front) != GL_FILL) {
|
|
report_gles_warn(ctx, GLES_WARN_POLYGON_MODE, 0);
|
|
}
|
|
if (translate_fill(state->fill_back) != GL_FILL) {
|
|
report_gles_warn(ctx, GLES_WARN_POLYGON_MODE, 0);
|
|
}
|
|
} else if (vrend_state.use_core_profile == false) {
|
|
glPolygonMode(GL_FRONT, translate_fill(state->fill_front));
|
|
glPolygonMode(GL_BACK, translate_fill(state->fill_back));
|
|
} else if (state->fill_front == state->fill_back) {
|
|
glPolygonMode(GL_FRONT_AND_BACK, translate_fill(state->fill_front));
|
|
} else
|
|
report_core_warn(ctx, CORE_PROFILE_WARN_POLYGON_MODE, 0);
|
|
|
|
if (state->offset_tri) {
|
|
glEnable(GL_POLYGON_OFFSET_FILL);
|
|
} else {
|
|
glDisable(GL_POLYGON_OFFSET_FILL);
|
|
}
|
|
|
|
if (vrend_state.use_gles) {
|
|
if (state->offset_line) {
|
|
report_gles_warn(ctx, GLES_WARN_OFFSET_LINE, 0);
|
|
}
|
|
} else if (state->offset_line) {
|
|
glEnable(GL_POLYGON_OFFSET_LINE);
|
|
} else {
|
|
glDisable(GL_POLYGON_OFFSET_LINE);
|
|
}
|
|
|
|
if (vrend_state.use_gles) {
|
|
if (state->offset_point) {
|
|
report_gles_warn(ctx, GLES_WARN_OFFSET_POINT, 0);
|
|
}
|
|
} else if (state->offset_point) {
|
|
glEnable(GL_POLYGON_OFFSET_POINT);
|
|
} else {
|
|
glDisable(GL_POLYGON_OFFSET_POINT);
|
|
}
|
|
|
|
|
|
if (state->flatshade != ctx->sub->hw_rs_state.flatshade) {
|
|
ctx->sub->hw_rs_state.flatshade = state->flatshade;
|
|
if (vrend_state.use_core_profile == false) {
|
|
if (state->flatshade) {
|
|
glShadeModel(GL_FLAT);
|
|
} else {
|
|
glShadeModel(GL_SMOOTH);
|
|
}
|
|
}
|
|
}
|
|
|
|
if (state->flatshade_first != ctx->sub->hw_rs_state.flatshade_first) {
|
|
ctx->sub->hw_rs_state.flatshade_first = state->flatshade_first;
|
|
if (vrend_state.use_gles) {
|
|
if (state->flatshade_first) {
|
|
report_gles_warn(ctx, GLES_WARN_FLATSHADE_FIRST, 0);
|
|
}
|
|
} else if (state->flatshade_first) {
|
|
glProvokingVertexEXT(GL_FIRST_VERTEX_CONVENTION_EXT);
|
|
} else {
|
|
glProvokingVertexEXT(GL_LAST_VERTEX_CONVENTION_EXT);
|
|
}
|
|
}
|
|
|
|
if (!vrend_state.use_gles && has_feature(feat_polygon_offset_clamp))
|
|
glPolygonOffsetClampEXT(state->offset_scale, state->offset_units, state->offset_clamp);
|
|
else
|
|
glPolygonOffset(state->offset_scale, state->offset_units);
|
|
|
|
if (vrend_state.use_core_profile == false) {
|
|
if (state->poly_stipple_enable)
|
|
glEnable(GL_POLYGON_STIPPLE);
|
|
else
|
|
glDisable(GL_POLYGON_STIPPLE);
|
|
} else if (state->poly_stipple_enable) {
|
|
if (!ctx->pstip_inited)
|
|
vrend_init_pstipple_texture(ctx);
|
|
}
|
|
|
|
if (state->point_quad_rasterization) {
|
|
if (vrend_state.use_core_profile == false &&
|
|
vrend_state.use_gles == false) {
|
|
glEnable(GL_POINT_SPRITE);
|
|
}
|
|
|
|
if (vrend_state.use_gles == false) {
|
|
glPointParameteri(GL_POINT_SPRITE_COORD_ORIGIN, state->sprite_coord_mode ? GL_UPPER_LEFT : GL_LOWER_LEFT);
|
|
}
|
|
} else {
|
|
if (vrend_state.use_core_profile == false &&
|
|
vrend_state.use_gles == false) {
|
|
glDisable(GL_POINT_SPRITE);
|
|
}
|
|
}
|
|
|
|
if (state->cull_face != PIPE_FACE_NONE) {
|
|
switch (state->cull_face) {
|
|
case PIPE_FACE_FRONT:
|
|
glCullFace(GL_FRONT);
|
|
break;
|
|
case PIPE_FACE_BACK:
|
|
glCullFace(GL_BACK);
|
|
break;
|
|
case PIPE_FACE_FRONT_AND_BACK:
|
|
glCullFace(GL_FRONT_AND_BACK);
|
|
break;
|
|
default:
|
|
fprintf(stderr, "unhandled cull-face: %x\n", state->cull_face);
|
|
}
|
|
glEnable(GL_CULL_FACE);
|
|
} else
|
|
glDisable(GL_CULL_FACE);
|
|
|
|
/* two sided lighting handled in shader for core profile */
|
|
if (vrend_state.use_core_profile == false) {
|
|
if (state->light_twoside)
|
|
glEnable(GL_VERTEX_PROGRAM_TWO_SIDE);
|
|
else
|
|
glDisable(GL_VERTEX_PROGRAM_TWO_SIDE);
|
|
}
|
|
|
|
if (state->clip_plane_enable != ctx->sub->hw_rs_state.clip_plane_enable) {
|
|
ctx->sub->hw_rs_state.clip_plane_enable = state->clip_plane_enable;
|
|
for (i = 0; i < 8; i++) {
|
|
if (state->clip_plane_enable & (1 << i))
|
|
glEnable(GL_CLIP_PLANE0 + i);
|
|
else
|
|
glDisable(GL_CLIP_PLANE0 + i);
|
|
}
|
|
}
|
|
if (vrend_state.use_core_profile == false) {
|
|
glLineStipple(state->line_stipple_factor, state->line_stipple_pattern);
|
|
if (state->line_stipple_enable)
|
|
glEnable(GL_LINE_STIPPLE);
|
|
else
|
|
glDisable(GL_LINE_STIPPLE);
|
|
} else if (state->line_stipple_enable) {
|
|
if (vrend_state.use_gles)
|
|
report_core_warn(ctx, GLES_WARN_STIPPLE, 0);
|
|
else
|
|
report_core_warn(ctx, CORE_PROFILE_WARN_STIPPLE, 0);
|
|
}
|
|
|
|
|
|
if (vrend_state.use_gles) {
|
|
if (state->line_smooth) {
|
|
report_gles_warn(ctx, GLES_WARN_LINE_SMOOTH, 0);
|
|
}
|
|
} else if (state->line_smooth) {
|
|
glEnable(GL_LINE_SMOOTH);
|
|
} else {
|
|
glDisable(GL_LINE_SMOOTH);
|
|
}
|
|
|
|
if (vrend_state.use_gles) {
|
|
if (state->poly_smooth) {
|
|
report_gles_warn(ctx, GLES_WARN_POLY_SMOOTH, 0);
|
|
}
|
|
} else if (state->poly_smooth) {
|
|
glEnable(GL_POLYGON_SMOOTH);
|
|
} else {
|
|
glDisable(GL_POLYGON_SMOOTH);
|
|
}
|
|
|
|
if (vrend_state.use_core_profile == false) {
|
|
if (state->clamp_vertex_color)
|
|
glClampColor(GL_CLAMP_VERTEX_COLOR_ARB, GL_TRUE);
|
|
else
|
|
glClampColor(GL_CLAMP_VERTEX_COLOR_ARB, GL_FALSE);
|
|
|
|
if (state->clamp_fragment_color)
|
|
glClampColor(GL_CLAMP_FRAGMENT_COLOR_ARB, GL_TRUE);
|
|
else
|
|
glClampColor(GL_CLAMP_FRAGMENT_COLOR_ARB, GL_FALSE);
|
|
} else {
|
|
if (state->clamp_vertex_color || state->clamp_fragment_color)
|
|
report_core_warn(ctx, CORE_PROFILE_WARN_CLAMP, 0);
|
|
}
|
|
|
|
if (has_feature(feat_multisample)) {
|
|
if (has_feature(feat_sample_mask)) {
|
|
if (state->multisample)
|
|
glEnable(GL_SAMPLE_MASK);
|
|
else
|
|
glDisable(GL_SAMPLE_MASK);
|
|
}
|
|
|
|
/* GLES doesn't have GL_MULTISAMPLE */
|
|
if (!vrend_state.use_gles) {
|
|
if (state->multisample)
|
|
glEnable(GL_MULTISAMPLE);
|
|
else
|
|
glDisable(GL_MULTISAMPLE);
|
|
}
|
|
|
|
if (has_feature(feat_sample_shading)) {
|
|
if (state->force_persample_interp)
|
|
glEnable(GL_SAMPLE_SHADING);
|
|
else
|
|
glDisable(GL_SAMPLE_SHADING);
|
|
}
|
|
}
|
|
}
|
|
|
|
void vrend_object_bind_rasterizer(struct vrend_context *ctx,
|
|
uint32_t handle)
|
|
{
|
|
struct pipe_rasterizer_state *state;
|
|
|
|
if (handle == 0) {
|
|
memset(&ctx->sub->rs_state, 0, sizeof(ctx->sub->rs_state));
|
|
return;
|
|
}
|
|
|
|
state = vrend_object_lookup(ctx->sub->object_hash, handle, VIRGL_OBJECT_RASTERIZER);
|
|
|
|
if (!state) {
|
|
report_context_error(ctx, VIRGL_ERROR_CTX_ILLEGAL_HANDLE, handle);
|
|
return;
|
|
}
|
|
|
|
ctx->sub->rs_state = *state;
|
|
ctx->sub->scissor_state_dirty = (1 << 0);
|
|
ctx->sub->shader_dirty = true;
|
|
vrend_hw_emit_rs(ctx);
|
|
}
|
|
|
|
void vrend_bind_sampler_states(struct vrend_context *ctx,
|
|
uint32_t shader_type,
|
|
uint32_t start_slot,
|
|
uint32_t num_states,
|
|
uint32_t *handles)
|
|
{
|
|
uint32_t i;
|
|
struct vrend_sampler_state *state;
|
|
|
|
if (shader_type >= PIPE_SHADER_TYPES) {
|
|
report_context_error(ctx, VIRGL_ERROR_CTX_ILLEGAL_CMD_BUFFER, shader_type);
|
|
return;
|
|
}
|
|
|
|
if (num_states > PIPE_MAX_SAMPLERS ||
|
|
start_slot > (PIPE_MAX_SAMPLERS - num_states)) {
|
|
report_context_error(ctx, VIRGL_ERROR_CTX_ILLEGAL_CMD_BUFFER, num_states);
|
|
return;
|
|
}
|
|
|
|
ctx->sub->num_sampler_states[shader_type] = num_states;
|
|
|
|
for (i = 0; i < num_states; i++) {
|
|
if (handles[i] == 0)
|
|
state = NULL;
|
|
else
|
|
state = vrend_object_lookup(ctx->sub->object_hash, handles[i], VIRGL_OBJECT_SAMPLER_STATE);
|
|
|
|
ctx->sub->sampler_state[shader_type][i + start_slot] = state;
|
|
}
|
|
ctx->sub->sampler_state_dirty = true;
|
|
}
|
|
|
|
static void vrend_apply_sampler_state(struct vrend_context *ctx,
|
|
struct vrend_resource *res,
|
|
uint32_t shader_type,
|
|
int id,
|
|
int sampler_id,
|
|
uint32_t srgb_decode)
|
|
{
|
|
struct vrend_texture *tex = (struct vrend_texture *)res;
|
|
struct vrend_sampler_state *vstate = ctx->sub->sampler_state[shader_type][id];
|
|
struct pipe_sampler_state *state = &vstate->base;
|
|
bool set_all = false;
|
|
GLenum target = tex->base.target;
|
|
|
|
if (!state) {
|
|
fprintf(stderr, "cannot find sampler state for %d %d\n", shader_type, id);
|
|
return;
|
|
}
|
|
if (res->base.nr_samples > 1) {
|
|
tex->state = *state;
|
|
return;
|
|
}
|
|
|
|
if (tex->base.is_buffer) {
|
|
tex->state = *state;
|
|
return;
|
|
}
|
|
|
|
/*
|
|
* If we emulate alpha format with red, we need to tell
|
|
* the sampler to use the red channel and not the alpha one
|
|
* by swizzling the GL_TEXTURE_BORDER_COLOR parameter.
|
|
*/
|
|
bool is_emulated_alpha = vrend_format_is_emulated_alpha(res->base.format);
|
|
if (has_feature(feat_samplers)) {
|
|
if (is_emulated_alpha) {
|
|
union pipe_color_union border_color;
|
|
border_color = state->border_color;
|
|
border_color.ui[0] = border_color.ui[3];
|
|
border_color.ui[3] = 0;
|
|
glSamplerParameterIuiv(vstate->id, GL_TEXTURE_BORDER_COLOR, border_color.ui);
|
|
}
|
|
glBindSampler(sampler_id, vstate->id);
|
|
if (has_feature(feat_texture_srgb_decode))
|
|
glSamplerParameteri(vstate->id, GL_TEXTURE_SRGB_DECODE_EXT,
|
|
srgb_decode);
|
|
return;
|
|
}
|
|
|
|
if (tex->state.max_lod == -1)
|
|
set_all = true;
|
|
|
|
if (tex->state.wrap_s != state->wrap_s || set_all)
|
|
glTexParameteri(target, GL_TEXTURE_WRAP_S, convert_wrap(state->wrap_s));
|
|
if (tex->state.wrap_t != state->wrap_t || set_all)
|
|
glTexParameteri(target, GL_TEXTURE_WRAP_T, convert_wrap(state->wrap_t));
|
|
if (tex->state.wrap_r != state->wrap_r || set_all)
|
|
glTexParameteri(target, GL_TEXTURE_WRAP_R, convert_wrap(state->wrap_r));
|
|
if (tex->state.min_img_filter != state->min_img_filter ||
|
|
tex->state.min_mip_filter != state->min_mip_filter || set_all)
|
|
glTexParameterf(target, GL_TEXTURE_MIN_FILTER, convert_min_filter(state->min_img_filter, state->min_mip_filter));
|
|
if (tex->state.mag_img_filter != state->mag_img_filter || set_all)
|
|
glTexParameterf(target, GL_TEXTURE_MAG_FILTER, convert_mag_filter(state->mag_img_filter));
|
|
if (res->target != GL_TEXTURE_RECTANGLE) {
|
|
if (tex->state.min_lod != state->min_lod || set_all)
|
|
glTexParameterf(target, GL_TEXTURE_MIN_LOD, state->min_lod);
|
|
if (tex->state.max_lod != state->max_lod || set_all)
|
|
glTexParameterf(target, GL_TEXTURE_MAX_LOD, state->max_lod);
|
|
if (tex->state.lod_bias != state->lod_bias || set_all) {
|
|
if (vrend_state.use_gles) {
|
|
if (state->lod_bias) {
|
|
report_gles_warn(ctx, GLES_WARN_LOD_BIAS, 0);
|
|
}
|
|
} else {
|
|
glTexParameterf(target, GL_TEXTURE_LOD_BIAS, state->lod_bias);
|
|
}
|
|
}
|
|
}
|
|
|
|
if (tex->state.compare_mode != state->compare_mode || set_all)
|
|
glTexParameteri(target, GL_TEXTURE_COMPARE_MODE, state->compare_mode ? GL_COMPARE_R_TO_TEXTURE : GL_NONE);
|
|
if (tex->state.compare_func != state->compare_func || set_all)
|
|
glTexParameteri(target, GL_TEXTURE_COMPARE_FUNC, GL_NEVER + state->compare_func);
|
|
|
|
/*
|
|
* Oh this is a fun one. On GLES 2.0 all cubemap MUST NOT be seamless.
|
|
* But on GLES 3.0 all cubemaps MUST be seamless. Either way there is no
|
|
* way to toggle between the behaviour when running on GLES. And adding
|
|
* warnings will spew the logs quite bad. Ignore and hope for the best.
|
|
*/
|
|
if (!vrend_state.use_gles) {
|
|
if (state->seamless_cube_map) {
|
|
glEnable(GL_TEXTURE_CUBE_MAP_SEAMLESS);
|
|
} else {
|
|
glDisable(GL_TEXTURE_CUBE_MAP_SEAMLESS);
|
|
}
|
|
}
|
|
|
|
if (memcmp(&tex->state.border_color, &state->border_color, 16) || set_all ||
|
|
is_emulated_alpha) {
|
|
if (is_emulated_alpha) {
|
|
union pipe_color_union border_color;
|
|
border_color = state->border_color;
|
|
border_color.ui[0] = border_color.ui[3];
|
|
border_color.ui[3] = 0;
|
|
glTexParameterIuiv(target, GL_TEXTURE_BORDER_COLOR, border_color.ui);
|
|
} else
|
|
glTexParameterIuiv(target, GL_TEXTURE_BORDER_COLOR, state->border_color.ui);
|
|
}
|
|
tex->state = *state;
|
|
}
|
|
|
|
static GLenum tgsitargettogltarget(const enum pipe_texture_target target, int nr_samples)
|
|
{
|
|
switch(target) {
|
|
case PIPE_TEXTURE_1D:
|
|
return GL_TEXTURE_1D;
|
|
case PIPE_TEXTURE_2D:
|
|
return (nr_samples > 1) ? GL_TEXTURE_2D_MULTISAMPLE : GL_TEXTURE_2D;
|
|
case PIPE_TEXTURE_3D:
|
|
return GL_TEXTURE_3D;
|
|
case PIPE_TEXTURE_RECT:
|
|
return GL_TEXTURE_RECTANGLE_NV;
|
|
case PIPE_TEXTURE_CUBE:
|
|
return GL_TEXTURE_CUBE_MAP;
|
|
|
|
case PIPE_TEXTURE_1D_ARRAY:
|
|
return GL_TEXTURE_1D_ARRAY;
|
|
case PIPE_TEXTURE_2D_ARRAY:
|
|
return (nr_samples > 1) ? GL_TEXTURE_2D_MULTISAMPLE_ARRAY : GL_TEXTURE_2D_ARRAY;
|
|
case PIPE_TEXTURE_CUBE_ARRAY:
|
|
return GL_TEXTURE_CUBE_MAP_ARRAY;
|
|
case PIPE_BUFFER:
|
|
default:
|
|
return PIPE_BUFFER;
|
|
}
|
|
return PIPE_BUFFER;
|
|
}
|
|
|
|
static void vrend_free_sync_thread(void)
|
|
{
|
|
if (!vrend_state.sync_thread)
|
|
return;
|
|
|
|
pipe_mutex_lock(vrend_state.fence_mutex);
|
|
vrend_state.stop_sync_thread = true;
|
|
pipe_condvar_signal(vrend_state.fence_cond);
|
|
pipe_mutex_unlock(vrend_state.fence_mutex);
|
|
|
|
pipe_thread_wait(vrend_state.sync_thread);
|
|
vrend_state.sync_thread = 0;
|
|
|
|
pipe_condvar_destroy(vrend_state.fence_cond);
|
|
pipe_mutex_destroy(vrend_state.fence_mutex);
|
|
}
|
|
|
|
#ifdef HAVE_EVENTFD
|
|
static ssize_t
|
|
write_full(int fd, const void *ptr, size_t count)
|
|
{
|
|
const char *buf = ptr;
|
|
ssize_t ret = 0;
|
|
ssize_t total = 0;
|
|
|
|
while (count) {
|
|
ret = write(fd, buf, count);
|
|
if (ret < 0) {
|
|
if (errno == EINTR)
|
|
continue;
|
|
break;
|
|
}
|
|
count -= ret;
|
|
buf += ret;
|
|
total += ret;
|
|
}
|
|
return total;
|
|
}
|
|
|
|
static void wait_sync(struct vrend_fence *fence)
|
|
{
|
|
GLenum glret;
|
|
ssize_t n;
|
|
uint64_t value = 1;
|
|
|
|
do {
|
|
glret = glClientWaitSync(fence->syncobj, 0, 1000000000);
|
|
|
|
switch (glret) {
|
|
case GL_WAIT_FAILED:
|
|
fprintf(stderr, "wait sync failed: illegal fence object %p\n", fence->syncobj);
|
|
break;
|
|
case GL_ALREADY_SIGNALED:
|
|
case GL_CONDITION_SATISFIED:
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
} while (glret == GL_TIMEOUT_EXPIRED);
|
|
|
|
pipe_mutex_lock(vrend_state.fence_mutex);
|
|
list_addtail(&fence->fences, &vrend_state.fence_list);
|
|
pipe_mutex_unlock(vrend_state.fence_mutex);
|
|
|
|
n = write_full(vrend_state.eventfd, &value, sizeof(value));
|
|
if (n != sizeof(value)) {
|
|
perror("failed to write to eventfd\n");
|
|
}
|
|
}
|
|
|
|
static int thread_sync(UNUSED void *arg)
|
|
{
|
|
virgl_gl_context gl_context = vrend_state.sync_context;
|
|
struct vrend_fence *fence, *stor;
|
|
|
|
|
|
pipe_mutex_lock(vrend_state.fence_mutex);
|
|
vrend_clicbs->make_current(0, gl_context);
|
|
|
|
while (!vrend_state.stop_sync_thread) {
|
|
if (LIST_IS_EMPTY(&vrend_state.fence_wait_list) &&
|
|
pipe_condvar_wait(vrend_state.fence_cond, vrend_state.fence_mutex) != 0) {
|
|
fprintf(stderr, "error while waiting on condition\n");
|
|
break;
|
|
}
|
|
|
|
LIST_FOR_EACH_ENTRY_SAFE(fence, stor, &vrend_state.fence_wait_list, fences) {
|
|
if (vrend_state.stop_sync_thread)
|
|
break;
|
|
list_del(&fence->fences);
|
|
pipe_mutex_unlock(vrend_state.fence_mutex);
|
|
wait_sync(fence);
|
|
pipe_mutex_lock(vrend_state.fence_mutex);
|
|
}
|
|
}
|
|
|
|
vrend_clicbs->make_current(0, 0);
|
|
vrend_clicbs->destroy_gl_context(vrend_state.sync_context);
|
|
pipe_mutex_unlock(vrend_state.fence_mutex);
|
|
return 0;
|
|
}
|
|
|
|
static void vrend_renderer_use_threaded_sync(void)
|
|
{
|
|
struct virgl_gl_ctx_param ctx_params;
|
|
|
|
if (getenv("VIRGL_DISABLE_MT"))
|
|
return;
|
|
|
|
ctx_params.shared = true;
|
|
ctx_params.major_ver = vrend_state.gl_major_ver;
|
|
ctx_params.minor_ver = vrend_state.gl_minor_ver;
|
|
|
|
vrend_state.stop_sync_thread = false;
|
|
|
|
vrend_state.sync_context = vrend_clicbs->create_gl_context(0, &ctx_params);
|
|
if (vrend_state.sync_context == NULL) {
|
|
fprintf(stderr, "failed to create sync opengl context\n");
|
|
return;
|
|
}
|
|
|
|
vrend_state.eventfd = eventfd(0, EFD_CLOEXEC | EFD_NONBLOCK);
|
|
if (vrend_state.eventfd == -1) {
|
|
fprintf(stderr, "Failed to create eventfd\n");
|
|
vrend_clicbs->destroy_gl_context(vrend_state.sync_context);
|
|
return;
|
|
}
|
|
|
|
pipe_condvar_init(vrend_state.fence_cond);
|
|
pipe_mutex_init(vrend_state.fence_mutex);
|
|
|
|
vrend_state.sync_thread = pipe_thread_create(thread_sync, NULL);
|
|
if (!vrend_state.sync_thread) {
|
|
close(vrend_state.eventfd);
|
|
vrend_state.eventfd = -1;
|
|
vrend_clicbs->destroy_gl_context(vrend_state.sync_context);
|
|
pipe_condvar_destroy(vrend_state.fence_cond);
|
|
pipe_mutex_destroy(vrend_state.fence_mutex);
|
|
}
|
|
}
|
|
#else
|
|
static void vrend_renderer_use_threaded_sync(void)
|
|
{
|
|
}
|
|
#endif
|
|
|
|
static void vrend_debug_cb(UNUSED GLenum source, GLenum type, UNUSED GLuint id,
|
|
UNUSED GLenum severity, UNUSED GLsizei length,
|
|
UNUSED const GLchar* message, UNUSED const void* userParam)
|
|
{
|
|
if (type != GL_DEBUG_TYPE_ERROR) {
|
|
return;
|
|
}
|
|
|
|
fprintf(stderr, "ERROR: %s\n", message);
|
|
}
|
|
|
|
int vrend_renderer_init(struct vrend_if_cbs *cbs, uint32_t flags)
|
|
{
|
|
bool gles;
|
|
int gl_ver;
|
|
virgl_gl_context gl_context;
|
|
struct virgl_gl_ctx_param ctx_params;
|
|
|
|
if (!vrend_state.inited) {
|
|
vrend_state.inited = true;
|
|
vrend_object_init_resource_table();
|
|
vrend_clicbs = cbs;
|
|
}
|
|
|
|
ctx_params.shared = false;
|
|
for (uint32_t i = 0; i < ARRAY_SIZE(gl_versions); i++) {
|
|
ctx_params.major_ver = gl_versions[i].major;
|
|
ctx_params.minor_ver = gl_versions[i].minor;
|
|
|
|
gl_context = vrend_clicbs->create_gl_context(0, &ctx_params);
|
|
if (gl_context)
|
|
break;
|
|
}
|
|
|
|
vrend_clicbs->make_current(0, gl_context);
|
|
gl_ver = epoxy_gl_version();
|
|
|
|
/* enable error output as early as possible */
|
|
if (vrend_use_debug_cb && epoxy_has_gl_extension("GL_KHR_debug")) {
|
|
glDebugMessageCallback(vrend_debug_cb, NULL);
|
|
glEnable(GL_DEBUG_OUTPUT);
|
|
glDisable(GL_DEBUG_OUTPUT_SYNCHRONOUS);
|
|
set_feature(feat_debug_cb);
|
|
}
|
|
|
|
/* make sure you have the latest version of libepoxy */
|
|
gles = epoxy_is_desktop_gl() == 0;
|
|
|
|
vrend_state.gl_major_ver = gl_ver / 10;
|
|
vrend_state.gl_minor_ver = gl_ver % 10;
|
|
|
|
if (gles) {
|
|
fprintf(stderr, "gl_version %d - es profile enabled\n", gl_ver);
|
|
vrend_state.use_gles = true;
|
|
/* for now, makes the rest of the code use the most GLES 3.x like path */
|
|
vrend_state.use_core_profile = 1;
|
|
} else if (gl_ver > 30 && !epoxy_has_gl_extension("GL_ARB_compatibility")) {
|
|
fprintf(stderr, "gl_version %d - core profile enabled\n", gl_ver);
|
|
vrend_state.use_core_profile = 1;
|
|
} else {
|
|
fprintf(stderr, "gl_version %d - compat profile\n", gl_ver);
|
|
}
|
|
|
|
init_features(gles ? 0 : gl_ver,
|
|
gles ? gl_ver : 0);
|
|
|
|
glGetIntegerv(GL_MAX_DRAW_BUFFERS, (GLint *) &vrend_state.max_draw_buffers);
|
|
|
|
if (!has_feature(feat_arb_robustness) &&
|
|
!has_feature(feat_gles_khr_robustness)) {
|
|
fprintf(stderr,"WARNING: running without ARB/KHR robustness in place may crash\n");
|
|
}
|
|
|
|
/* callbacks for when we are cleaning up the object table */
|
|
vrend_resource_set_destroy_callback(vrend_destroy_resource_object);
|
|
vrend_object_set_destroy_callback(VIRGL_OBJECT_QUERY, vrend_destroy_query_object);
|
|
vrend_object_set_destroy_callback(VIRGL_OBJECT_SURFACE, vrend_destroy_surface_object);
|
|
vrend_object_set_destroy_callback(VIRGL_OBJECT_SHADER, vrend_destroy_shader_object);
|
|
vrend_object_set_destroy_callback(VIRGL_OBJECT_SAMPLER_VIEW, vrend_destroy_sampler_view_object);
|
|
vrend_object_set_destroy_callback(VIRGL_OBJECT_STREAMOUT_TARGET, vrend_destroy_so_target_object);
|
|
vrend_object_set_destroy_callback(VIRGL_OBJECT_SAMPLER_STATE, vrend_destroy_sampler_state_object);
|
|
vrend_object_set_destroy_callback(VIRGL_OBJECT_VERTEX_ELEMENTS, vrend_destroy_vertex_elements_object);
|
|
|
|
/* disable for format testing, spews a lot of errors */
|
|
if (has_feature(feat_debug_cb)) {
|
|
glDisable(GL_DEBUG_OUTPUT);
|
|
}
|
|
|
|
vrend_build_format_list_common();
|
|
|
|
if (vrend_state.use_gles) {
|
|
vrend_build_format_list_gles();
|
|
} else {
|
|
vrend_build_format_list_gl();
|
|
}
|
|
|
|
vrend_check_texture_storage(tex_conv_table);
|
|
|
|
/* disable for format testing */
|
|
if (has_feature(feat_debug_cb)) {
|
|
glDisable(GL_DEBUG_OUTPUT);
|
|
}
|
|
|
|
vrend_clicbs->destroy_gl_context(gl_context);
|
|
list_inithead(&vrend_state.fence_list);
|
|
list_inithead(&vrend_state.fence_wait_list);
|
|
list_inithead(&vrend_state.waiting_query_list);
|
|
list_inithead(&vrend_state.active_ctx_list);
|
|
/* create 0 context */
|
|
vrend_renderer_context_create_internal(0, 0, NULL);
|
|
|
|
vrend_state.eventfd = -1;
|
|
if (flags & VREND_USE_THREAD_SYNC) {
|
|
vrend_renderer_use_threaded_sync();
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
void
|
|
vrend_renderer_fini(void)
|
|
{
|
|
if (!vrend_state.inited)
|
|
return;
|
|
|
|
vrend_free_sync_thread();
|
|
if (vrend_state.eventfd != -1) {
|
|
close(vrend_state.eventfd);
|
|
vrend_state.eventfd = -1;
|
|
}
|
|
|
|
vrend_decode_reset(false);
|
|
vrend_object_fini_resource_table();
|
|
vrend_decode_reset(true);
|
|
|
|
vrend_state.current_ctx = NULL;
|
|
vrend_state.current_hw_ctx = NULL;
|
|
vrend_state.inited = false;
|
|
}
|
|
|
|
static void vrend_destroy_sub_context(struct vrend_sub_context *sub)
|
|
{
|
|
int i, j;
|
|
struct vrend_streamout_object *obj, *tmp;
|
|
|
|
if (sub->fb_id)
|
|
glDeleteFramebuffers(1, &sub->fb_id);
|
|
|
|
if (sub->blit_fb_ids[0])
|
|
glDeleteFramebuffers(2, sub->blit_fb_ids);
|
|
|
|
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
|
|
|
|
if (!has_feature(feat_gles31_vertex_attrib_binding)) {
|
|
while (sub->enabled_attribs_bitmask) {
|
|
i = u_bit_scan(&sub->enabled_attribs_bitmask);
|
|
|
|
glDisableVertexAttribArray(i);
|
|
}
|
|
glDeleteVertexArrays(1, &sub->vaoid);
|
|
}
|
|
|
|
glBindVertexArray(0);
|
|
|
|
if (sub->current_so)
|
|
glBindTransformFeedback(GL_TRANSFORM_FEEDBACK, 0);
|
|
|
|
LIST_FOR_EACH_ENTRY_SAFE(obj, tmp, &sub->streamout_list, head) {
|
|
vrend_destroy_streamout_object(obj);
|
|
}
|
|
|
|
vrend_shader_state_reference(&sub->shaders[PIPE_SHADER_VERTEX], NULL);
|
|
vrend_shader_state_reference(&sub->shaders[PIPE_SHADER_FRAGMENT], NULL);
|
|
vrend_shader_state_reference(&sub->shaders[PIPE_SHADER_GEOMETRY], NULL);
|
|
vrend_shader_state_reference(&sub->shaders[PIPE_SHADER_TESS_CTRL], NULL);
|
|
vrend_shader_state_reference(&sub->shaders[PIPE_SHADER_TESS_EVAL], NULL);
|
|
vrend_shader_state_reference(&sub->shaders[PIPE_SHADER_COMPUTE], NULL);
|
|
|
|
vrend_free_programs(sub);
|
|
for (i = 0; i < PIPE_SHADER_TYPES; i++) {
|
|
free(sub->consts[i].consts);
|
|
sub->consts[i].consts = NULL;
|
|
|
|
for (j = 0; j < PIPE_MAX_SHADER_SAMPLER_VIEWS; j++) {
|
|
vrend_sampler_view_reference(&sub->views[i].views[j], NULL);
|
|
}
|
|
}
|
|
|
|
if (sub->zsurf)
|
|
vrend_surface_reference(&sub->zsurf, NULL);
|
|
|
|
for (i = 0; i < sub->nr_cbufs; i++) {
|
|
if (!sub->surf[i])
|
|
continue;
|
|
vrend_surface_reference(&sub->surf[i], NULL);
|
|
}
|
|
|
|
vrend_resource_reference((struct vrend_resource **)&sub->ib.buffer, NULL);
|
|
|
|
vrend_object_fini_ctx_table(sub->object_hash);
|
|
vrend_clicbs->destroy_gl_context(sub->gl_context);
|
|
|
|
list_del(&sub->head);
|
|
FREE(sub);
|
|
|
|
}
|
|
|
|
bool vrend_destroy_context(struct vrend_context *ctx)
|
|
{
|
|
bool switch_0 = (ctx == vrend_state.current_ctx);
|
|
struct vrend_context *cur = vrend_state.current_ctx;
|
|
struct vrend_sub_context *sub, *tmp;
|
|
if (switch_0) {
|
|
vrend_state.current_ctx = NULL;
|
|
vrend_state.current_hw_ctx = NULL;
|
|
}
|
|
|
|
if (vrend_state.use_core_profile) {
|
|
if (ctx->pstip_inited)
|
|
glDeleteTextures(1, &ctx->pstipple_tex_id);
|
|
ctx->pstip_inited = false;
|
|
}
|
|
/* reset references on framebuffers */
|
|
vrend_set_framebuffer_state(ctx, 0, NULL, 0);
|
|
|
|
vrend_set_num_sampler_views(ctx, PIPE_SHADER_VERTEX, 0, 0);
|
|
vrend_set_num_sampler_views(ctx, PIPE_SHADER_FRAGMENT, 0, 0);
|
|
vrend_set_num_sampler_views(ctx, PIPE_SHADER_GEOMETRY, 0, 0);
|
|
vrend_set_num_sampler_views(ctx, PIPE_SHADER_TESS_CTRL, 0, 0);
|
|
vrend_set_num_sampler_views(ctx, PIPE_SHADER_TESS_EVAL, 0, 0);
|
|
vrend_set_num_sampler_views(ctx, PIPE_SHADER_COMPUTE, 0, 0);
|
|
|
|
vrend_set_streamout_targets(ctx, 0, 0, NULL);
|
|
vrend_set_num_vbo(ctx, 0);
|
|
|
|
vrend_set_index_buffer(ctx, 0, 0, 0);
|
|
|
|
vrend_renderer_force_ctx_0();
|
|
LIST_FOR_EACH_ENTRY_SAFE(sub, tmp, &ctx->sub_ctxs, head)
|
|
vrend_destroy_sub_context(sub);
|
|
|
|
vrend_object_fini_ctx_table(ctx->res_hash);
|
|
|
|
list_del(&ctx->ctx_entry);
|
|
|
|
FREE(ctx);
|
|
|
|
if (!switch_0 && cur)
|
|
vrend_hw_switch_context(cur, true);
|
|
|
|
return switch_0;
|
|
}
|
|
|
|
struct vrend_context *vrend_create_context(int id, uint32_t nlen, const char *debug_name)
|
|
{
|
|
struct vrend_context *grctx = CALLOC_STRUCT(vrend_context);
|
|
|
|
if (!grctx)
|
|
return NULL;
|
|
|
|
if (nlen && debug_name) {
|
|
strncpy(grctx->debug_name, debug_name, 64);
|
|
}
|
|
|
|
grctx->ctx_id = id;
|
|
|
|
list_inithead(&grctx->sub_ctxs);
|
|
list_inithead(&grctx->active_nontimer_query_list);
|
|
|
|
grctx->res_hash = vrend_object_init_ctx_table();
|
|
|
|
grctx->shader_cfg.use_gles = vrend_state.use_gles;
|
|
grctx->shader_cfg.use_core_profile = vrend_state.use_core_profile;
|
|
grctx->shader_cfg.use_explicit_locations = vrend_state.use_explicit_locations;
|
|
grctx->shader_cfg.max_draw_buffers = vrend_state.max_draw_buffers;
|
|
vrend_renderer_create_sub_ctx(grctx, 0);
|
|
vrend_renderer_set_sub_ctx(grctx, 0);
|
|
|
|
vrender_get_glsl_version(&grctx->shader_cfg.glsl_version);
|
|
|
|
list_addtail(&grctx->ctx_entry, &vrend_state.active_ctx_list);
|
|
return grctx;
|
|
}
|
|
|
|
int vrend_renderer_resource_attach_iov(int res_handle, struct iovec *iov,
|
|
int num_iovs)
|
|
{
|
|
struct vrend_resource *res;
|
|
|
|
res = vrend_resource_lookup(res_handle, 0);
|
|
if (!res)
|
|
return EINVAL;
|
|
|
|
if (res->iov)
|
|
return 0;
|
|
|
|
/* work out size and max resource size */
|
|
res->iov = iov;
|
|
res->num_iovs = num_iovs;
|
|
return 0;
|
|
}
|
|
|
|
void vrend_renderer_resource_detach_iov(int res_handle,
|
|
struct iovec **iov_p,
|
|
int *num_iovs_p)
|
|
{
|
|
struct vrend_resource *res;
|
|
res = vrend_resource_lookup(res_handle, 0);
|
|
if (!res) {
|
|
return;
|
|
}
|
|
if (iov_p)
|
|
*iov_p = res->iov;
|
|
if (num_iovs_p)
|
|
*num_iovs_p = res->num_iovs;
|
|
|
|
res->iov = NULL;
|
|
res->num_iovs = 0;
|
|
}
|
|
|
|
static int check_resource_valid(struct vrend_renderer_resource_create_args *args)
|
|
{
|
|
/* do not accept handle 0 */
|
|
if (args->handle == 0)
|
|
return -1;
|
|
|
|
/* limit the target */
|
|
if (args->target >= PIPE_MAX_TEXTURE_TYPES)
|
|
return -1;
|
|
|
|
if (args->format >= VIRGL_FORMAT_MAX)
|
|
return -1;
|
|
|
|
/* only texture 2d and 2d array can have multiple samples */
|
|
if (args->nr_samples > 1) {
|
|
if (!has_feature(feat_texture_multisample))
|
|
return -1;
|
|
|
|
if (args->target != PIPE_TEXTURE_2D && args->target != PIPE_TEXTURE_2D_ARRAY)
|
|
return -1;
|
|
/* multisample can't have miplevels */
|
|
if (args->last_level > 0)
|
|
return -1;
|
|
}
|
|
|
|
if (args->last_level > 0) {
|
|
/* buffer and rect textures can't have mipmaps */
|
|
if (args->target == PIPE_BUFFER || args->target == PIPE_TEXTURE_RECT)
|
|
return -1;
|
|
if (args->last_level > (floor(log2(MAX2(args->width, args->height))) + 1))
|
|
return -1;
|
|
}
|
|
if (args->flags != 0 && args->flags != VIRGL_RESOURCE_Y_0_TOP)
|
|
return -1;
|
|
|
|
if (args->flags & VIRGL_RESOURCE_Y_0_TOP)
|
|
if (args->target != PIPE_TEXTURE_2D && args->target != PIPE_TEXTURE_RECT)
|
|
return -1;
|
|
|
|
/* array size for array textures only */
|
|
if (args->target == PIPE_TEXTURE_CUBE) {
|
|
if (args->array_size != 6)
|
|
return -1;
|
|
} else if (args->target == PIPE_TEXTURE_CUBE_ARRAY) {
|
|
if (!has_feature(feat_cube_map_array))
|
|
return -1;
|
|
if (args->array_size % 6)
|
|
return -1;
|
|
} else if (args->array_size > 1) {
|
|
if (args->target != PIPE_TEXTURE_2D_ARRAY &&
|
|
args->target != PIPE_TEXTURE_1D_ARRAY)
|
|
return -1;
|
|
|
|
if (!has_feature(feat_texture_array))
|
|
return -1;
|
|
}
|
|
|
|
if (args->bind == 0 ||
|
|
args->bind == VIRGL_BIND_CUSTOM ||
|
|
args->bind == VIRGL_BIND_INDEX_BUFFER ||
|
|
args->bind == VIRGL_BIND_STREAM_OUTPUT ||
|
|
args->bind == VIRGL_BIND_VERTEX_BUFFER ||
|
|
args->bind == VIRGL_BIND_CONSTANT_BUFFER ||
|
|
args->bind == VIRGL_BIND_SHADER_BUFFER) {
|
|
if (args->target != PIPE_BUFFER)
|
|
return -1;
|
|
if (args->height != 1 || args->depth != 1)
|
|
return -1;
|
|
} else {
|
|
if (!((args->bind & VIRGL_BIND_SAMPLER_VIEW) ||
|
|
(args->bind & VIRGL_BIND_DEPTH_STENCIL) ||
|
|
(args->bind & VIRGL_BIND_RENDER_TARGET) ||
|
|
(args->bind & VIRGL_BIND_CURSOR)))
|
|
return -1;
|
|
|
|
if (args->target == PIPE_TEXTURE_2D ||
|
|
args->target == PIPE_TEXTURE_RECT ||
|
|
args->target == PIPE_TEXTURE_CUBE ||
|
|
args->target == PIPE_TEXTURE_2D_ARRAY ||
|
|
args->target == PIPE_TEXTURE_CUBE_ARRAY) {
|
|
if (args->depth != 1)
|
|
return -1;
|
|
}
|
|
if (args->target == PIPE_TEXTURE_1D ||
|
|
args->target == PIPE_TEXTURE_1D_ARRAY) {
|
|
if (args->height != 1 || args->depth != 1)
|
|
return -1;
|
|
}
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
static void vrend_create_buffer(struct vrend_resource *gr, uint32_t width)
|
|
{
|
|
glGenBuffersARB(1, &gr->id);
|
|
glBindBufferARB(gr->target, gr->id);
|
|
glBufferData(gr->target, width, NULL, GL_STREAM_DRAW);
|
|
gr->is_buffer = true;
|
|
}
|
|
|
|
static inline void
|
|
vrend_renderer_resource_copy_args(struct vrend_renderer_resource_create_args *args,
|
|
struct vrend_resource *gr)
|
|
{
|
|
assert(gr);
|
|
assert(args);
|
|
|
|
gr->handle = args->handle;
|
|
gr->base.width0 = args->width;
|
|
gr->base.height0 = args->height;
|
|
gr->base.depth0 = args->depth;
|
|
gr->base.format = args->format;
|
|
gr->base.target = args->target;
|
|
gr->base.last_level = args->last_level;
|
|
gr->base.nr_samples = args->nr_samples;
|
|
gr->base.array_size = args->array_size;
|
|
}
|
|
|
|
static int vrend_renderer_resource_allocate_texture(struct vrend_resource *gr,
|
|
void *image_oes)
|
|
{
|
|
uint level;
|
|
GLenum internalformat, glformat, gltype;
|
|
struct vrend_texture *gt = (struct vrend_texture *)gr;
|
|
struct pipe_resource *pr = &gr->base;
|
|
assert(pr->width0 > 0);
|
|
|
|
bool format_can_texture_storage = has_feature(feat_texture_storage) &&
|
|
(tex_conv_table[pr->format].bindings & VIRGL_BIND_CAN_TEXTURE_STORAGE);
|
|
|
|
gr->target = tgsitargettogltarget(pr->target, pr->nr_samples);
|
|
|
|
/* ugly workaround for texture rectangle missing on GLES */
|
|
if (vrend_state.use_gles && gr->target == GL_TEXTURE_RECTANGLE_NV) {
|
|
/* for some guests this is the only usage of rect */
|
|
if (pr->width0 != 1 || pr->height0 != 1) {
|
|
report_gles_warn(NULL, GLES_WARN_TEXTURE_RECT, 0);
|
|
}
|
|
gr->target = GL_TEXTURE_2D;
|
|
}
|
|
|
|
/* fallback for 1D textures */
|
|
if (vrend_state.use_gles && gr->target == GL_TEXTURE_1D) {
|
|
gr->target = GL_TEXTURE_2D;
|
|
}
|
|
|
|
/* fallback for 1D array textures */
|
|
if (vrend_state.use_gles && gr->target == GL_TEXTURE_1D_ARRAY) {
|
|
gr->target = GL_TEXTURE_2D_ARRAY;
|
|
}
|
|
|
|
glGenTextures(1, &gr->id);
|
|
glBindTexture(gr->target, gr->id);
|
|
|
|
internalformat = tex_conv_table[pr->format].internalformat;
|
|
glformat = tex_conv_table[pr->format].glformat;
|
|
gltype = tex_conv_table[pr->format].gltype;
|
|
|
|
if (internalformat == 0) {
|
|
fprintf(stderr,"unknown format is %d\n", pr->format);
|
|
FREE(gt);
|
|
return EINVAL;
|
|
}
|
|
|
|
if (image_oes) {
|
|
if (epoxy_has_gl_extension("GL_OES_EGL_image_external")) {
|
|
glEGLImageTargetTexture2DOES(gr->target, (GLeglImageOES) image_oes);
|
|
} else {
|
|
fprintf(stderr, "missing GL_OES_EGL_image_external extension\n");
|
|
FREE(gr);
|
|
return EINVAL;
|
|
}
|
|
} else if (pr->nr_samples > 1) {
|
|
if (vrend_state.use_gles || has_feature(feat_texture_storage)) {
|
|
if (gr->target == GL_TEXTURE_2D_MULTISAMPLE) {
|
|
glTexStorage2DMultisample(gr->target, pr->nr_samples,
|
|
internalformat, pr->width0, pr->height0,
|
|
GL_TRUE);
|
|
} else {
|
|
glTexStorage3DMultisample(gr->target, pr->nr_samples,
|
|
internalformat, pr->width0, pr->height0, pr->array_size,
|
|
GL_TRUE);
|
|
}
|
|
} else {
|
|
if (gr->target == GL_TEXTURE_2D_MULTISAMPLE) {
|
|
glTexImage2DMultisample(gr->target, pr->nr_samples,
|
|
internalformat, pr->width0, pr->height0,
|
|
GL_TRUE);
|
|
} else {
|
|
glTexImage3DMultisample(gr->target, pr->nr_samples,
|
|
internalformat, pr->width0, pr->height0, pr->array_size,
|
|
GL_TRUE);
|
|
}
|
|
}
|
|
} else if (gr->target == GL_TEXTURE_CUBE_MAP) {
|
|
int i;
|
|
if (format_can_texture_storage)
|
|
glTexStorage2D(GL_TEXTURE_CUBE_MAP, pr->last_level + 1, internalformat, pr->width0, pr->height0);
|
|
else {
|
|
for (i = 0; i < 6; i++) {
|
|
GLenum ctarget = GL_TEXTURE_CUBE_MAP_POSITIVE_X + i;
|
|
for (level = 0; level <= pr->last_level; level++) {
|
|
unsigned mwidth = u_minify(pr->width0, level);
|
|
unsigned mheight = u_minify(pr->height0, level);
|
|
|
|
glTexImage2D(ctarget, level, internalformat, mwidth, mheight, 0, glformat,
|
|
gltype, NULL);
|
|
}
|
|
}
|
|
}
|
|
} else if (gr->target == GL_TEXTURE_3D ||
|
|
gr->target == GL_TEXTURE_2D_ARRAY ||
|
|
gr->target == GL_TEXTURE_CUBE_MAP_ARRAY) {
|
|
if (format_can_texture_storage) {
|
|
unsigned depth_param = (gr->target == GL_TEXTURE_2D_ARRAY || gr->target == GL_TEXTURE_CUBE_MAP_ARRAY) ?
|
|
pr->array_size : pr->depth0;
|
|
glTexStorage3D(gr->target, pr->last_level + 1, internalformat, pr->width0, pr->height0, depth_param);
|
|
} else {
|
|
for (level = 0; level <= pr->last_level; level++) {
|
|
unsigned depth_param = (gr->target == GL_TEXTURE_2D_ARRAY || gr->target == GL_TEXTURE_CUBE_MAP_ARRAY) ?
|
|
pr->array_size : u_minify(pr->depth0, level);
|
|
unsigned mwidth = u_minify(pr->width0, level);
|
|
unsigned mheight = u_minify(pr->height0, level);
|
|
glTexImage3D(gr->target, level, internalformat, mwidth, mheight,
|
|
depth_param, 0, glformat, gltype, NULL);
|
|
}
|
|
}
|
|
} else if (gr->target == GL_TEXTURE_1D && vrend_state.use_gles) {
|
|
report_gles_missing_func(NULL, "glTexImage1D");
|
|
} else if (gr->target == GL_TEXTURE_1D) {
|
|
if (format_can_texture_storage) {
|
|
glTexStorage1D(gr->target, pr->last_level + 1, internalformat, pr->width0);
|
|
} else {
|
|
for (level = 0; level <= pr->last_level; level++) {
|
|
unsigned mwidth = u_minify(pr->width0, level);
|
|
glTexImage1D(gr->target, level, internalformat, mwidth, 0,
|
|
glformat, gltype, NULL);
|
|
}
|
|
}
|
|
} else {
|
|
if (format_can_texture_storage)
|
|
glTexStorage2D(gr->target, pr->last_level + 1, internalformat, pr->width0,
|
|
gr->target == GL_TEXTURE_1D_ARRAY ? pr->array_size : pr->height0);
|
|
else {
|
|
for (level = 0; level <= pr->last_level; level++) {
|
|
unsigned mwidth = u_minify(pr->width0, level);
|
|
unsigned mheight = u_minify(pr->height0, level);
|
|
glTexImage2D(gr->target, level, internalformat, mwidth,
|
|
gr->target == GL_TEXTURE_1D_ARRAY ? pr->array_size : mheight,
|
|
0, glformat, gltype, NULL);
|
|
}
|
|
}
|
|
}
|
|
|
|
if (!format_can_texture_storage) {
|
|
glTexParameteri(gr->target, GL_TEXTURE_BASE_LEVEL, 0);
|
|
glTexParameteri(gr->target, GL_TEXTURE_MAX_LEVEL, pr->last_level);
|
|
}
|
|
|
|
gt->state.max_lod = -1;
|
|
return 0;
|
|
}
|
|
|
|
int vrend_renderer_resource_create(struct vrend_renderer_resource_create_args *args, struct iovec *iov, uint32_t num_iovs, void *image_oes)
|
|
{
|
|
struct vrend_resource *gr;
|
|
int ret;
|
|
|
|
ret = check_resource_valid(args);
|
|
if (ret)
|
|
return EINVAL;
|
|
|
|
gr = (struct vrend_resource *)CALLOC_STRUCT(vrend_texture);
|
|
if (!gr)
|
|
return ENOMEM;
|
|
|
|
vrend_renderer_resource_copy_args(args, gr);
|
|
gr->iov = iov;
|
|
gr->num_iovs = num_iovs;
|
|
|
|
if (args->flags & VIRGL_RESOURCE_Y_0_TOP)
|
|
gr->y_0_top = true;
|
|
|
|
pipe_reference_init(&gr->base.reference, 1);
|
|
|
|
if (args->bind == VIRGL_BIND_CUSTOM) {
|
|
/* custom should only be for buffers */
|
|
gr->ptr = malloc(args->width);
|
|
if (!gr->ptr) {
|
|
FREE(gr);
|
|
return ENOMEM;
|
|
}
|
|
} else if (args->bind == VIRGL_BIND_INDEX_BUFFER) {
|
|
gr->target = GL_ELEMENT_ARRAY_BUFFER_ARB;
|
|
vrend_create_buffer(gr, args->width);
|
|
} else if (args->bind == VIRGL_BIND_STREAM_OUTPUT) {
|
|
gr->target = GL_TRANSFORM_FEEDBACK_BUFFER;
|
|
vrend_create_buffer(gr, args->width);
|
|
} else if (args->bind == VIRGL_BIND_VERTEX_BUFFER) {
|
|
gr->target = GL_ARRAY_BUFFER_ARB;
|
|
vrend_create_buffer(gr, args->width);
|
|
} else if (args->bind == VIRGL_BIND_CONSTANT_BUFFER) {
|
|
gr->target = GL_UNIFORM_BUFFER;
|
|
vrend_create_buffer(gr, args->width);
|
|
} else if (args->target == PIPE_BUFFER && (args->bind == 0 || args->bind == VIRGL_BIND_SHADER_BUFFER)) {
|
|
gr->target = GL_ARRAY_BUFFER_ARB;
|
|
vrend_create_buffer(gr, args->width);
|
|
} else if (args->target == PIPE_BUFFER && (args->bind & VIRGL_BIND_SAMPLER_VIEW)) {
|
|
/*
|
|
* On Desktop we use GL_ARB_texture_buffer_object on GLES we use
|
|
* GL_EXT_texture_buffer (it is in the ANDRIOD extension pack).
|
|
*/
|
|
#if GL_TEXTURE_BUFFER != GL_TEXTURE_BUFFER_EXT
|
|
#error "GL_TEXTURE_BUFFER enums differ, they shouldn't."
|
|
#endif
|
|
|
|
/* need to check GL version here */
|
|
if (has_feature(feat_arb_or_gles_ext_texture_buffer)) {
|
|
gr->target = GL_TEXTURE_BUFFER;
|
|
} else {
|
|
gr->target = GL_PIXEL_PACK_BUFFER_ARB;
|
|
}
|
|
vrend_create_buffer(gr, args->width);
|
|
} else {
|
|
int r = vrend_renderer_resource_allocate_texture(gr, image_oes);
|
|
if (r)
|
|
return r;
|
|
}
|
|
|
|
ret = vrend_resource_insert(gr, args->handle);
|
|
if (ret == 0) {
|
|
vrend_renderer_resource_destroy(gr, true);
|
|
return ENOMEM;
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
void vrend_renderer_resource_destroy(struct vrend_resource *res, bool remove)
|
|
{
|
|
if (res->readback_fb_id)
|
|
glDeleteFramebuffers(1, &res->readback_fb_id);
|
|
|
|
if (res->ptr)
|
|
free(res->ptr);
|
|
if (res->id) {
|
|
if (res->is_buffer) {
|
|
glDeleteBuffers(1, &res->id);
|
|
if (res->tbo_tex_id)
|
|
glDeleteTextures(1, &res->tbo_tex_id);
|
|
} else
|
|
glDeleteTextures(1, &res->id);
|
|
}
|
|
|
|
if (res->handle && remove)
|
|
vrend_resource_remove(res->handle);
|
|
free(res);
|
|
}
|
|
|
|
static void vrend_destroy_resource_object(void *obj_ptr)
|
|
{
|
|
struct vrend_resource *res = obj_ptr;
|
|
|
|
if (pipe_reference(&res->base.reference, NULL))
|
|
vrend_renderer_resource_destroy(res, false);
|
|
}
|
|
|
|
void vrend_renderer_resource_unref(uint32_t res_handle)
|
|
{
|
|
struct vrend_resource *res;
|
|
struct vrend_context *ctx;
|
|
|
|
res = vrend_resource_lookup(res_handle, 0);
|
|
if (!res)
|
|
return;
|
|
|
|
/* find in all contexts and detach also */
|
|
|
|
/* remove from any contexts */
|
|
LIST_FOR_EACH_ENTRY(ctx, &vrend_state.active_ctx_list, ctx_entry) {
|
|
vrend_renderer_detach_res_ctx_p(ctx, res->handle);
|
|
}
|
|
|
|
vrend_resource_remove(res->handle);
|
|
}
|
|
|
|
static int use_sub_data = 0;
|
|
struct virgl_sub_upload_data {
|
|
GLenum target;
|
|
struct pipe_box *box;
|
|
};
|
|
|
|
static void iov_buffer_upload(void *cookie, uint32_t doff, void *src, int len)
|
|
{
|
|
struct virgl_sub_upload_data *d = cookie;
|
|
glBufferSubData(d->target, d->box->x + doff, len, src);
|
|
}
|
|
|
|
static void vrend_scale_depth(void *ptr, int size, float scale_val)
|
|
{
|
|
GLuint *ival = ptr;
|
|
const GLfloat myscale = 1.0f / 0xffffff;
|
|
int i;
|
|
for (i = 0; i < size / 4; i++) {
|
|
GLuint value = ival[i];
|
|
GLfloat d = ((float)(value >> 8) * myscale) * scale_val;
|
|
d = CLAMP(d, 0.0F, 1.0F);
|
|
ival[i] = (int)(d / myscale) << 8;
|
|
}
|
|
}
|
|
|
|
static void read_transfer_data(struct pipe_resource *res,
|
|
struct iovec *iov,
|
|
unsigned int num_iovs,
|
|
char *data,
|
|
uint32_t src_stride,
|
|
struct pipe_box *box,
|
|
uint32_t level,
|
|
uint64_t offset,
|
|
bool invert)
|
|
{
|
|
int blsize = util_format_get_blocksize(res->format);
|
|
uint32_t size = vrend_get_iovec_size(iov, num_iovs);
|
|
uint32_t send_size = util_format_get_nblocks(res->format, box->width,
|
|
box->height) * blsize * box->depth;
|
|
uint32_t bwx = util_format_get_nblocksx(res->format, box->width) * blsize;
|
|
int32_t bh = util_format_get_nblocksy(res->format, box->height);
|
|
int d, h;
|
|
|
|
if ((send_size == size || bh == 1) && !invert && box->depth == 1)
|
|
vrend_read_from_iovec(iov, num_iovs, offset, data, send_size);
|
|
else {
|
|
if (invert) {
|
|
for (d = 0; d < box->depth; d++) {
|
|
uint32_t myoffset = offset + d * src_stride * u_minify(res->height0, level);
|
|
for (h = bh - 1; h >= 0; h--) {
|
|
void *ptr = data + (h * bwx) + d * (bh * bwx);
|
|
vrend_read_from_iovec(iov, num_iovs, myoffset, ptr, bwx);
|
|
myoffset += src_stride;
|
|
}
|
|
}
|
|
} else {
|
|
for (d = 0; d < box->depth; d++) {
|
|
uint32_t myoffset = offset + d * src_stride * u_minify(res->height0, level);
|
|
for (h = 0; h < bh; h++) {
|
|
void *ptr = data + (h * bwx) + d * (bh * bwx);
|
|
vrend_read_from_iovec(iov, num_iovs, myoffset, ptr, bwx);
|
|
myoffset += src_stride;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
static void write_transfer_data(struct pipe_resource *res,
|
|
struct iovec *iov,
|
|
unsigned num_iovs,
|
|
char *data,
|
|
uint32_t dst_stride,
|
|
struct pipe_box *box,
|
|
uint32_t level,
|
|
uint64_t offset,
|
|
bool invert)
|
|
{
|
|
int blsize = util_format_get_blocksize(res->format);
|
|
uint32_t size = vrend_get_iovec_size(iov, num_iovs);
|
|
uint32_t send_size = util_format_get_nblocks(res->format, box->width,
|
|
box->height) * blsize * box->depth;
|
|
uint32_t bwx = util_format_get_nblocksx(res->format, box->width) * blsize;
|
|
int32_t bh = util_format_get_nblocksy(res->format, box->height);
|
|
int d, h;
|
|
uint32_t stride = dst_stride ? dst_stride : util_format_get_nblocksx(res->format, u_minify(res->width0, level)) * blsize;
|
|
|
|
if ((send_size == size || bh == 1) && !invert && box->depth == 1) {
|
|
vrend_write_to_iovec(iov, num_iovs, offset, data, send_size);
|
|
} else if (invert) {
|
|
for (d = 0; d < box->depth; d++) {
|
|
uint32_t myoffset = offset + d * stride * u_minify(res->height0, level);
|
|
for (h = bh - 1; h >= 0; h--) {
|
|
void *ptr = data + (h * bwx) + d * (bh * bwx);
|
|
vrend_write_to_iovec(iov, num_iovs, myoffset, ptr, bwx);
|
|
myoffset += stride;
|
|
}
|
|
}
|
|
} else {
|
|
for (d = 0; d < box->depth; d++) {
|
|
uint32_t myoffset = offset + d * stride * u_minify(res->height0, level);
|
|
for (h = 0; h < bh; h++) {
|
|
void *ptr = data + (h * bwx) + d * (bh * bwx);
|
|
vrend_write_to_iovec(iov, num_iovs, myoffset, ptr, bwx);
|
|
myoffset += stride;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
static bool check_transfer_bounds(struct vrend_resource *res,
|
|
const struct vrend_transfer_info *info)
|
|
{
|
|
int lwidth, lheight;
|
|
|
|
/* check mipmap level is in bounds */
|
|
if (info->level > res->base.last_level)
|
|
return false;
|
|
if (info->box->x < 0 || info->box->y < 0)
|
|
return false;
|
|
/* these will catch bad y/z/w/d with 1D textures etc */
|
|
lwidth = u_minify(res->base.width0, info->level);
|
|
if (info->box->width > lwidth)
|
|
return false;
|
|
if (info->box->x > lwidth)
|
|
return false;
|
|
if (info->box->width + info->box->x > lwidth)
|
|
return false;
|
|
|
|
lheight = u_minify(res->base.height0, info->level);
|
|
if (info->box->height > lheight)
|
|
return false;
|
|
if (info->box->y > lheight)
|
|
return false;
|
|
if (info->box->height + info->box->y > lheight)
|
|
return false;
|
|
|
|
if (res->base.target == PIPE_TEXTURE_3D) {
|
|
int ldepth = u_minify(res->base.depth0, info->level);
|
|
if (info->box->depth > ldepth)
|
|
return false;
|
|
if (info->box->z > ldepth)
|
|
return false;
|
|
if (info->box->z + info->box->depth > ldepth)
|
|
return false;
|
|
} else {
|
|
if (info->box->depth > (int)res->base.array_size)
|
|
return false;
|
|
if (info->box->z > (int)res->base.array_size)
|
|
return false;
|
|
if (info->box->z + info->box->depth > (int)res->base.array_size)
|
|
return false;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
static bool check_iov_bounds(struct vrend_resource *res,
|
|
const struct vrend_transfer_info *info,
|
|
struct iovec *iov, int num_iovs)
|
|
{
|
|
GLuint send_size;
|
|
GLuint iovsize = vrend_get_iovec_size(iov, num_iovs);
|
|
GLuint valid_stride, valid_layer_stride;
|
|
|
|
/* validate the send size */
|
|
valid_stride = util_format_get_stride(res->base.format, info->box->width);
|
|
if (info->stride) {
|
|
/* only validate passed in stride for boxes with height */
|
|
if (info->box->height > 1) {
|
|
if (info->stride < valid_stride)
|
|
return false;
|
|
valid_stride = info->stride;
|
|
}
|
|
}
|
|
|
|
valid_layer_stride = util_format_get_2d_size(res->base.format, valid_stride,
|
|
info->box->height);
|
|
|
|
/* layer stride only makes sense for 3d,cube and arrays */
|
|
if (info->layer_stride) {
|
|
if ((res->base.target != PIPE_TEXTURE_3D &&
|
|
res->base.target != PIPE_TEXTURE_CUBE &&
|
|
res->base.target != PIPE_TEXTURE_1D_ARRAY &&
|
|
res->base.target != PIPE_TEXTURE_2D_ARRAY &&
|
|
res->base.target != PIPE_TEXTURE_CUBE_ARRAY))
|
|
return false;
|
|
|
|
/* only validate passed in layer_stride for boxes with depth */
|
|
if (info->box->depth > 1) {
|
|
if (info->layer_stride < valid_layer_stride)
|
|
return false;
|
|
valid_layer_stride = info->layer_stride;
|
|
}
|
|
}
|
|
|
|
send_size = valid_layer_stride * info->box->depth;
|
|
if (iovsize < info->offset)
|
|
return false;
|
|
if (iovsize < send_size)
|
|
return false;
|
|
if (iovsize < info->offset + send_size)
|
|
return false;
|
|
|
|
return true;
|
|
}
|
|
|
|
static int vrend_renderer_transfer_write_iov(struct vrend_context *ctx,
|
|
struct vrend_resource *res,
|
|
struct iovec *iov, int num_iovs,
|
|
const struct vrend_transfer_info *info)
|
|
{
|
|
void *data;
|
|
|
|
if (res->target == 0 && res->ptr) {
|
|
vrend_read_from_iovec(iov, num_iovs, info->offset, res->ptr + info->box->x, info->box->width);
|
|
return 0;
|
|
}
|
|
if (res->target == GL_TRANSFORM_FEEDBACK_BUFFER ||
|
|
res->target == GL_ELEMENT_ARRAY_BUFFER_ARB ||
|
|
res->target == GL_ARRAY_BUFFER_ARB ||
|
|
res->target == GL_TEXTURE_BUFFER ||
|
|
res->target == GL_UNIFORM_BUFFER) {
|
|
struct virgl_sub_upload_data d;
|
|
d.box = info->box;
|
|
d.target = res->target;
|
|
|
|
glBindBufferARB(res->target, res->id);
|
|
if (use_sub_data == 1) {
|
|
vrend_read_from_iovec_cb(iov, num_iovs, info->offset, info->box->width, &iov_buffer_upload, &d);
|
|
} else {
|
|
data = glMapBufferRange(res->target, info->box->x, info->box->width, GL_MAP_INVALIDATE_RANGE_BIT | GL_MAP_UNSYNCHRONIZED_BIT | GL_MAP_WRITE_BIT);
|
|
if (data == NULL) {
|
|
fprintf(stderr,"map failed for element buffer\n");
|
|
vrend_read_from_iovec_cb(iov, num_iovs, info->offset, info->box->width, &iov_buffer_upload, &d);
|
|
} else {
|
|
vrend_read_from_iovec(iov, num_iovs, info->offset, data, info->box->width);
|
|
glUnmapBuffer(res->target);
|
|
}
|
|
}
|
|
} else {
|
|
GLenum glformat;
|
|
GLenum gltype;
|
|
int need_temp = 0;
|
|
int elsize = util_format_get_blocksize(res->base.format);
|
|
int x = 0, y = 0;
|
|
bool compressed;
|
|
bool invert = false;
|
|
float depth_scale;
|
|
GLuint send_size = 0;
|
|
uint32_t stride = info->stride;
|
|
|
|
vrend_use_program(ctx, 0);
|
|
|
|
if (!stride)
|
|
stride = util_format_get_nblocksx(res->base.format, u_minify(res->base.width0, info->level)) * elsize;
|
|
|
|
compressed = util_format_is_compressed(res->base.format);
|
|
if (num_iovs > 1 || compressed) {
|
|
need_temp = true;
|
|
}
|
|
|
|
if (vrend_state.use_core_profile == true && (res->y_0_top || (res->base.format == (enum pipe_format)VIRGL_FORMAT_Z24X8_UNORM))) {
|
|
need_temp = true;
|
|
if (res->y_0_top)
|
|
invert = true;
|
|
}
|
|
|
|
if (need_temp) {
|
|
send_size = util_format_get_nblocks(res->base.format, info->box->width,
|
|
info->box->height) * elsize * info->box->depth;
|
|
data = malloc(send_size);
|
|
if (!data)
|
|
return ENOMEM;
|
|
read_transfer_data(&res->base, iov, num_iovs, data, stride,
|
|
info->box, info->level, info->offset, invert);
|
|
} else {
|
|
data = (char*)iov[0].iov_base + info->offset;
|
|
}
|
|
|
|
if (stride && !need_temp) {
|
|
glPixelStorei(GL_UNPACK_ROW_LENGTH, stride / elsize);
|
|
glPixelStorei(GL_UNPACK_IMAGE_HEIGHT, u_minify(res->base.height0, info->level));
|
|
} else
|
|
glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
|
|
|
|
switch (elsize) {
|
|
case 1:
|
|
case 3:
|
|
glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
|
|
break;
|
|
case 2:
|
|
case 6:
|
|
glPixelStorei(GL_UNPACK_ALIGNMENT, 2);
|
|
break;
|
|
case 4:
|
|
default:
|
|
glPixelStorei(GL_UNPACK_ALIGNMENT, 4);
|
|
break;
|
|
case 8:
|
|
glPixelStorei(GL_UNPACK_ALIGNMENT, 8);
|
|
break;
|
|
}
|
|
|
|
glformat = tex_conv_table[res->base.format].glformat;
|
|
gltype = tex_conv_table[res->base.format].gltype;
|
|
|
|
if ((!vrend_state.use_core_profile) && (res->y_0_top)) {
|
|
GLuint buffers;
|
|
|
|
if (res->readback_fb_id == 0 || (int)res->readback_fb_level != info->level) {
|
|
GLuint fb_id;
|
|
if (res->readback_fb_id)
|
|
glDeleteFramebuffers(1, &res->readback_fb_id);
|
|
|
|
glGenFramebuffers(1, &fb_id);
|
|
glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, fb_id);
|
|
vrend_fb_bind_texture(res, 0, info->level, 0);
|
|
|
|
res->readback_fb_id = fb_id;
|
|
res->readback_fb_level = info->level;
|
|
} else {
|
|
glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, res->readback_fb_id);
|
|
}
|
|
|
|
buffers = GL_COLOR_ATTACHMENT0_EXT;
|
|
glDrawBuffers(1, &buffers);
|
|
vrend_blend_enable(ctx, false);
|
|
vrend_depth_test_enable(ctx, false);
|
|
vrend_alpha_test_enable(ctx, false);
|
|
vrend_stencil_test_enable(ctx, false);
|
|
glPixelZoom(1.0f, res->y_0_top ? -1.0f : 1.0f);
|
|
glWindowPos2i(info->box->x, res->y_0_top ? (int)res->base.height0 - info->box->y : info->box->y);
|
|
glDrawPixels(info->box->width, info->box->height, glformat, gltype,
|
|
data);
|
|
} else {
|
|
uint32_t comp_size;
|
|
glBindTexture(res->target, res->id);
|
|
|
|
if (compressed) {
|
|
glformat = tex_conv_table[res->base.format].internalformat;
|
|
comp_size = util_format_get_nblocks(res->base.format, info->box->width,
|
|
info->box->height) * util_format_get_blocksize(res->base.format);
|
|
}
|
|
|
|
if (glformat == 0) {
|
|
glformat = GL_BGRA;
|
|
gltype = GL_UNSIGNED_BYTE;
|
|
}
|
|
|
|
x = info->box->x;
|
|
y = invert ? (int)res->base.height0 - info->box->y - info->box->height : info->box->y;
|
|
|
|
|
|
/* mipmaps are usually passed in one iov, and we need to keep the offset
|
|
* into the data in case we want to read back the data of a surface
|
|
* that can not be rendered. Since we can not assume that the whole texture
|
|
* is filled, we evaluate the offset for origin (0,0,0). Since it is also
|
|
* possible that a resource is reused and resized update the offset every time.
|
|
*/
|
|
if (info->level < VR_MAX_TEXTURE_2D_LEVELS) {
|
|
int64_t level_height = u_minify(res->base.height0, info->level);
|
|
res->mipmap_offsets[info->level] = info->offset -
|
|
((info->box->z * level_height + y) * stride + x * elsize);
|
|
}
|
|
|
|
if (res->base.format == (enum pipe_format)VIRGL_FORMAT_Z24X8_UNORM) {
|
|
/* we get values from the guest as 24-bit scaled integers
|
|
but we give them to the host GL and it interprets them
|
|
as 32-bit scaled integers, so we need to scale them here */
|
|
depth_scale = 256.0;
|
|
if (!vrend_state.use_core_profile)
|
|
glPixelTransferf(GL_DEPTH_SCALE, depth_scale);
|
|
else
|
|
vrend_scale_depth(data, send_size, depth_scale);
|
|
}
|
|
if (res->target == GL_TEXTURE_CUBE_MAP) {
|
|
GLenum ctarget = GL_TEXTURE_CUBE_MAP_POSITIVE_X + info->box->z;
|
|
if (compressed) {
|
|
glCompressedTexSubImage2D(ctarget, info->level, x, y,
|
|
info->box->width, info->box->height,
|
|
glformat, comp_size, data);
|
|
} else {
|
|
glTexSubImage2D(ctarget, info->level, x, y, info->box->width, info->box->height,
|
|
glformat, gltype, data);
|
|
}
|
|
} else if (res->target == GL_TEXTURE_3D || res->target == GL_TEXTURE_2D_ARRAY || res->target == GL_TEXTURE_CUBE_MAP_ARRAY) {
|
|
if (compressed) {
|
|
glCompressedTexSubImage3D(res->target, info->level, x, y, info->box->z,
|
|
info->box->width, info->box->height, info->box->depth,
|
|
glformat, comp_size, data);
|
|
} else {
|
|
glTexSubImage3D(res->target, info->level, x, y, info->box->z,
|
|
info->box->width, info->box->height, info->box->depth,
|
|
glformat, gltype, data);
|
|
}
|
|
} else if (res->target == GL_TEXTURE_1D) {
|
|
if (vrend_state.use_gles) {
|
|
/* Covers both compressed and none compressed. */
|
|
report_gles_missing_func(ctx, "gl[Compressed]TexSubImage1D");
|
|
} else if (compressed) {
|
|
glCompressedTexSubImage1D(res->target, info->level, info->box->x,
|
|
info->box->width,
|
|
glformat, comp_size, data);
|
|
} else {
|
|
glTexSubImage1D(res->target, info->level, info->box->x, info->box->width,
|
|
glformat, gltype, data);
|
|
}
|
|
} else {
|
|
if (compressed) {
|
|
glCompressedTexSubImage2D(res->target, info->level, x, res->target == GL_TEXTURE_1D_ARRAY ? info->box->z : y,
|
|
info->box->width, info->box->height,
|
|
glformat, comp_size, data);
|
|
} else {
|
|
glTexSubImage2D(res->target, info->level, x, res->target == GL_TEXTURE_1D_ARRAY ? info->box->z : y,
|
|
info->box->width,
|
|
res->target == GL_TEXTURE_1D_ARRAY ? info->box->depth : info->box->height,
|
|
glformat, gltype, data);
|
|
}
|
|
}
|
|
if (res->base.format == (enum pipe_format)VIRGL_FORMAT_Z24X8_UNORM) {
|
|
if (!vrend_state.use_core_profile)
|
|
glPixelTransferf(GL_DEPTH_SCALE, 1.0);
|
|
}
|
|
}
|
|
|
|
if (stride && !need_temp) {
|
|
glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
|
|
glPixelStorei(GL_UNPACK_IMAGE_HEIGHT, 0);
|
|
}
|
|
|
|
glPixelStorei(GL_UNPACK_ALIGNMENT, 4);
|
|
|
|
if (need_temp)
|
|
free(data);
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
static uint32_t vrend_get_texture_depth(struct vrend_resource *res, uint32_t level)
|
|
{
|
|
uint32_t depth = 1;
|
|
if (res->target == GL_TEXTURE_3D)
|
|
depth = u_minify(res->base.depth0, level);
|
|
else if (res->target == GL_TEXTURE_1D_ARRAY || res->target == GL_TEXTURE_2D_ARRAY ||
|
|
res->target == GL_TEXTURE_CUBE_MAP || res->target == GL_TEXTURE_CUBE_MAP_ARRAY)
|
|
depth = res->base.array_size;
|
|
|
|
return depth;
|
|
}
|
|
|
|
static int vrend_transfer_send_getteximage(struct vrend_context *ctx,
|
|
struct vrend_resource *res,
|
|
struct iovec *iov, int num_iovs,
|
|
const struct vrend_transfer_info *info)
|
|
{
|
|
GLenum format, type;
|
|
uint32_t tex_size;
|
|
char *data;
|
|
int elsize = util_format_get_blocksize(res->base.format);
|
|
int compressed = util_format_is_compressed(res->base.format);
|
|
GLenum target;
|
|
uint32_t send_offset = 0;
|
|
format = tex_conv_table[res->base.format].glformat;
|
|
type = tex_conv_table[res->base.format].gltype;
|
|
|
|
if (compressed)
|
|
format = tex_conv_table[res->base.format].internalformat;
|
|
|
|
tex_size = util_format_get_nblocks(res->base.format, u_minify(res->base.width0, info->level), u_minify(res->base.height0, info->level)) *
|
|
util_format_get_blocksize(res->base.format) * vrend_get_texture_depth(res, info->level);
|
|
|
|
if (info->box->z && res->target != GL_TEXTURE_CUBE_MAP) {
|
|
send_offset = util_format_get_nblocks(res->base.format, u_minify(res->base.width0, info->level), u_minify(res->base.height0, info->level)) * util_format_get_blocksize(res->base.format) * info->box->z;
|
|
}
|
|
|
|
data = malloc(tex_size);
|
|
if (!data)
|
|
return ENOMEM;
|
|
|
|
switch (elsize) {
|
|
case 1:
|
|
glPixelStorei(GL_PACK_ALIGNMENT, 1);
|
|
break;
|
|
case 2:
|
|
glPixelStorei(GL_PACK_ALIGNMENT, 2);
|
|
break;
|
|
case 4:
|
|
default:
|
|
glPixelStorei(GL_PACK_ALIGNMENT, 4);
|
|
break;
|
|
case 8:
|
|
glPixelStorei(GL_PACK_ALIGNMENT, 8);
|
|
break;
|
|
}
|
|
|
|
glBindTexture(res->target, res->id);
|
|
if (res->target == GL_TEXTURE_CUBE_MAP) {
|
|
target = GL_TEXTURE_CUBE_MAP_POSITIVE_X + info->box->z;
|
|
} else
|
|
target = res->target;
|
|
|
|
if (compressed) {
|
|
if (has_feature(feat_arb_robustness)) {
|
|
glGetnCompressedTexImageARB(target, info->level, tex_size, data);
|
|
} else if (vrend_state.use_gles) {
|
|
report_gles_missing_func(ctx, "glGetCompressedTexImage");
|
|
} else {
|
|
glGetCompressedTexImage(target, info->level, data);
|
|
}
|
|
} else {
|
|
if (has_feature(feat_arb_robustness)) {
|
|
glGetnTexImageARB(target, info->level, format, type, tex_size, data);
|
|
} else if (vrend_state.use_gles) {
|
|
report_gles_missing_func(ctx, "glGetTexImage");
|
|
} else {
|
|
glGetTexImage(target, info->level, format, type, data);
|
|
}
|
|
}
|
|
|
|
glPixelStorei(GL_PACK_ALIGNMENT, 4);
|
|
|
|
write_transfer_data(&res->base, iov, num_iovs, data + send_offset,
|
|
info->stride, info->box, info->level, info->offset,
|
|
false);
|
|
free(data);
|
|
return 0;
|
|
}
|
|
|
|
static int vrend_transfer_send_readpixels(struct vrend_context *ctx,
|
|
struct vrend_resource *res,
|
|
struct iovec *iov, int num_iovs,
|
|
const struct vrend_transfer_info *info)
|
|
{
|
|
char *myptr = (char*)iov[0].iov_base + info->offset;
|
|
int need_temp = 0;
|
|
GLuint fb_id;
|
|
char *data;
|
|
bool actually_invert, separate_invert = false;
|
|
GLenum format, type;
|
|
GLint y1;
|
|
uint32_t send_size = 0;
|
|
uint32_t h = u_minify(res->base.height0, info->level);
|
|
int elsize = util_format_get_blocksize(res->base.format);
|
|
float depth_scale;
|
|
int row_stride = info->stride / elsize;
|
|
|
|
vrend_use_program(ctx, 0);
|
|
|
|
format = tex_conv_table[res->base.format].glformat;
|
|
type = tex_conv_table[res->base.format].gltype;
|
|
/* if we are asked to invert and reading from a front then don't */
|
|
|
|
actually_invert = res->y_0_top;
|
|
|
|
if (actually_invert && !has_feature(feat_mesa_invert))
|
|
separate_invert = true;
|
|
|
|
if (num_iovs > 1 || separate_invert)
|
|
need_temp = 1;
|
|
|
|
if (need_temp) {
|
|
send_size = util_format_get_nblocks(res->base.format, info->box->width, info->box->height) * info->box->depth * util_format_get_blocksize(res->base.format);
|
|
data = malloc(send_size);
|
|
if (!data) {
|
|
fprintf(stderr,"malloc failed %d\n", send_size);
|
|
return ENOMEM;
|
|
}
|
|
} else {
|
|
send_size = iov[0].iov_len - info->offset;
|
|
data = myptr;
|
|
if (!row_stride)
|
|
row_stride = util_format_get_nblocksx(res->base.format, u_minify(res->base.width0, info->level));
|
|
}
|
|
|
|
if (res->readback_fb_id == 0 || (int)res->readback_fb_level != info->level ||
|
|
(int)res->readback_fb_z != info->box->z) {
|
|
|
|
if (res->readback_fb_id)
|
|
glDeleteFramebuffers(1, &res->readback_fb_id);
|
|
|
|
glGenFramebuffers(1, &fb_id);
|
|
glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, fb_id);
|
|
|
|
vrend_fb_bind_texture(res, 0, info->level, info->box->z);
|
|
|
|
res->readback_fb_id = fb_id;
|
|
res->readback_fb_level = info->level;
|
|
res->readback_fb_z = info->box->z;
|
|
} else
|
|
glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, res->readback_fb_id);
|
|
if (actually_invert)
|
|
y1 = h - info->box->y - info->box->height;
|
|
else
|
|
y1 = info->box->y;
|
|
|
|
if (has_feature(feat_mesa_invert) && actually_invert)
|
|
glPixelStorei(GL_PACK_INVERT_MESA, 1);
|
|
if (!vrend_format_is_ds(res->base.format))
|
|
glReadBuffer(GL_COLOR_ATTACHMENT0_EXT);
|
|
if (!need_temp && row_stride)
|
|
glPixelStorei(GL_PACK_ROW_LENGTH, row_stride);
|
|
|
|
switch (elsize) {
|
|
case 1:
|
|
glPixelStorei(GL_PACK_ALIGNMENT, 1);
|
|
break;
|
|
case 2:
|
|
glPixelStorei(GL_PACK_ALIGNMENT, 2);
|
|
break;
|
|
case 4:
|
|
default:
|
|
glPixelStorei(GL_PACK_ALIGNMENT, 4);
|
|
break;
|
|
case 8:
|
|
glPixelStorei(GL_PACK_ALIGNMENT, 8);
|
|
break;
|
|
}
|
|
|
|
if (res->base.format == (enum pipe_format)VIRGL_FORMAT_Z24X8_UNORM) {
|
|
/* we get values from the guest as 24-bit scaled integers
|
|
but we give them to the host GL and it interprets them
|
|
as 32-bit scaled integers, so we need to scale them here */
|
|
depth_scale = 1.0 / 256.0;
|
|
if (!vrend_state.use_core_profile) {
|
|
glPixelTransferf(GL_DEPTH_SCALE, depth_scale);
|
|
}
|
|
}
|
|
|
|
/* Warn if the driver doesn't agree about the read format and type.
|
|
On desktop GL we can use basically any format and type to glReadPixels,
|
|
so we picked the format and type that matches the native format.
|
|
|
|
But on GLES we are limited to a very few set, luckily most GLES
|
|
implementations should return type and format that match the native
|
|
formats, and can be used for glReadPixels acording to the GLES spec.
|
|
|
|
But we have found that at least Mesa returned the wrong formats, again
|
|
luckily we are able to change Mesa. But just in case there are more bad
|
|
drivers out there, or we mess up the format somewhere, we warn here. */
|
|
if (vrend_state.use_gles) {
|
|
GLint imp;
|
|
if (type != GL_UNSIGNED_BYTE && type != GL_UNSIGNED_INT &&
|
|
type != GL_INT && type != GL_FLOAT) {
|
|
glGetIntegerv(GL_IMPLEMENTATION_COLOR_READ_TYPE, &imp);
|
|
if (imp != (GLint)type) {
|
|
fprintf(stderr, "GL_IMPLEMENTATION_COLOR_READ_TYPE is not expected native type 0x%x != imp 0x%x\n", type, imp);
|
|
}
|
|
}
|
|
if (format != GL_RGBA && format != GL_RGBA_INTEGER) {
|
|
glGetIntegerv(GL_IMPLEMENTATION_COLOR_READ_FORMAT, &imp);
|
|
if (imp != (GLint)format) {
|
|
fprintf(stderr, "GL_IMPLEMENTATION_COLOR_READ_FORMAT is not expected native format 0x%x != imp 0x%x\n", format, imp);
|
|
}
|
|
}
|
|
}
|
|
|
|
if (has_feature(feat_arb_robustness))
|
|
glReadnPixelsARB(info->box->x, y1, info->box->width, info->box->height, format, type, send_size, data);
|
|
else if (has_feature(feat_gles_khr_robustness))
|
|
glReadnPixelsKHR(info->box->x, y1, info->box->width, info->box->height, format, type, send_size, data);
|
|
else
|
|
glReadPixels(info->box->x, y1, info->box->width, info->box->height, format, type, data);
|
|
|
|
if (res->base.format == (enum pipe_format)VIRGL_FORMAT_Z24X8_UNORM) {
|
|
if (!vrend_state.use_core_profile)
|
|
glPixelTransferf(GL_DEPTH_SCALE, 1.0);
|
|
else
|
|
vrend_scale_depth(data, send_size, depth_scale);
|
|
}
|
|
if (has_feature(feat_mesa_invert) && actually_invert)
|
|
glPixelStorei(GL_PACK_INVERT_MESA, 0);
|
|
if (!need_temp && row_stride)
|
|
glPixelStorei(GL_PACK_ROW_LENGTH, 0);
|
|
glPixelStorei(GL_PACK_ALIGNMENT, 4);
|
|
if (need_temp) {
|
|
write_transfer_data(&res->base, iov, num_iovs, data,
|
|
info->stride, info->box, info->level, info->offset,
|
|
separate_invert);
|
|
free(data);
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
static int vrend_transfer_send_readonly(UNUSED struct vrend_context *ctx,
|
|
struct vrend_resource *res,
|
|
struct iovec *iov, int num_iovs,
|
|
UNUSED const struct vrend_transfer_info *info)
|
|
{
|
|
bool same_iov = true;
|
|
uint i;
|
|
|
|
if (res->num_iovs == (uint32_t)num_iovs) {
|
|
for (i = 0; i < res->num_iovs; i++) {
|
|
if (res->iov[i].iov_len != iov[i].iov_len ||
|
|
res->iov[i].iov_base != iov[i].iov_base) {
|
|
same_iov = false;
|
|
}
|
|
}
|
|
} else {
|
|
same_iov = false;
|
|
}
|
|
|
|
/*
|
|
* When we detect that we are reading back to the same iovs that are
|
|
* attached to the resource and we know that the resource can not
|
|
* be rendered to (as this function is only called then), we do not
|
|
* need to do anything more.
|
|
*/
|
|
if (same_iov) {
|
|
return 0;
|
|
}
|
|
|
|
/* Fallback to getteximage, will probably fail on GLES. */
|
|
return -1;
|
|
}
|
|
|
|
static int vrend_renderer_transfer_send_iov(struct vrend_context *ctx,
|
|
struct vrend_resource *res,
|
|
struct iovec *iov, int num_iovs,
|
|
const struct vrend_transfer_info *info)
|
|
{
|
|
if (res->target == 0 && res->ptr) {
|
|
uint32_t send_size = info->box->width * util_format_get_blocksize(res->base.format);
|
|
vrend_write_to_iovec(iov, num_iovs, info->offset, res->ptr + info->box->x, send_size);
|
|
return 0;
|
|
}
|
|
|
|
if (res->target == GL_ELEMENT_ARRAY_BUFFER_ARB ||
|
|
res->target == GL_ARRAY_BUFFER_ARB ||
|
|
res->target == GL_TRANSFORM_FEEDBACK_BUFFER ||
|
|
res->target == GL_TEXTURE_BUFFER ||
|
|
res->target == GL_UNIFORM_BUFFER) {
|
|
uint32_t send_size = info->box->width * util_format_get_blocksize(res->base.format);
|
|
void *data;
|
|
|
|
glBindBufferARB(res->target, res->id);
|
|
data = glMapBufferRange(res->target, info->box->x, info->box->width, GL_MAP_READ_BIT);
|
|
if (!data)
|
|
fprintf(stderr,"unable to open buffer for reading %d\n", res->target);
|
|
else
|
|
vrend_write_to_iovec(iov, num_iovs, info->offset, data, send_size);
|
|
glUnmapBuffer(res->target);
|
|
} else {
|
|
int ret = -1;
|
|
bool can_readpixels = true;
|
|
|
|
can_readpixels = vrend_format_can_render(res->base.format) || vrend_format_is_ds(res->base.format);
|
|
|
|
if (can_readpixels) {
|
|
ret = vrend_transfer_send_readpixels(ctx, res, iov, num_iovs, info);
|
|
} else {
|
|
ret = vrend_transfer_send_readonly(ctx, res, iov, num_iovs, info);
|
|
}
|
|
|
|
/* Can hit this on a non-error path as well. */
|
|
if (ret != 0) {
|
|
ret = vrend_transfer_send_getteximage(ctx, res, iov, num_iovs, info);
|
|
}
|
|
return ret;
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
int vrend_renderer_transfer_iov(const struct vrend_transfer_info *info,
|
|
int transfer_mode)
|
|
{
|
|
struct vrend_resource *res;
|
|
struct vrend_context *ctx;
|
|
struct iovec *iov;
|
|
int num_iovs;
|
|
|
|
if (!info->box)
|
|
return EINVAL;
|
|
|
|
ctx = vrend_lookup_renderer_ctx(info->ctx_id);
|
|
if (!ctx)
|
|
return EINVAL;
|
|
|
|
if (info->ctx_id == 0)
|
|
res = vrend_resource_lookup(info->handle, 0);
|
|
else
|
|
res = vrend_renderer_ctx_res_lookup(ctx, info->handle);
|
|
|
|
if (!res) {
|
|
if (info->ctx_id)
|
|
report_context_error(ctx, VIRGL_ERROR_CTX_ILLEGAL_RESOURCE, info->handle);
|
|
return EINVAL;
|
|
}
|
|
|
|
iov = info->iovec;
|
|
num_iovs = info->iovec_cnt;
|
|
|
|
if (res->iov && (!iov || num_iovs == 0)) {
|
|
iov = res->iov;
|
|
num_iovs = res->num_iovs;
|
|
}
|
|
|
|
if (!iov) {
|
|
if (info->ctx_id)
|
|
report_context_error(ctx, VIRGL_ERROR_CTX_ILLEGAL_RESOURCE, info->handle);
|
|
return EINVAL;
|
|
}
|
|
|
|
if (!check_transfer_bounds(res, info))
|
|
return EINVAL;
|
|
|
|
if (!check_iov_bounds(res, info, iov, num_iovs))
|
|
return EINVAL;
|
|
|
|
vrend_hw_switch_context(vrend_lookup_renderer_ctx(0), true);
|
|
|
|
if (transfer_mode == VREND_TRANSFER_WRITE)
|
|
return vrend_renderer_transfer_write_iov(ctx, res, iov, num_iovs,
|
|
info);
|
|
else
|
|
return vrend_renderer_transfer_send_iov(ctx, res, iov, num_iovs,
|
|
info);
|
|
}
|
|
|
|
int vrend_transfer_inline_write(struct vrend_context *ctx,
|
|
struct vrend_transfer_info *info,
|
|
UNUSED unsigned usage)
|
|
{
|
|
struct vrend_resource *res;
|
|
|
|
res = vrend_renderer_ctx_res_lookup(ctx, info->handle);
|
|
if (!res) {
|
|
report_context_error(ctx, VIRGL_ERROR_CTX_ILLEGAL_RESOURCE, info->handle);
|
|
return EINVAL;
|
|
}
|
|
|
|
if (!check_transfer_bounds(res, info)) {
|
|
report_context_error(ctx, VIRGL_ERROR_CTX_ILLEGAL_CMD_BUFFER, info->handle);
|
|
return EINVAL;
|
|
}
|
|
|
|
if (!check_iov_bounds(res, info, info->iovec, info->iovec_cnt)) {
|
|
report_context_error(ctx, VIRGL_ERROR_CTX_ILLEGAL_CMD_BUFFER, info->handle);
|
|
return EINVAL;
|
|
}
|
|
|
|
return vrend_renderer_transfer_write_iov(ctx, res, info->iovec, info->iovec_cnt, info);
|
|
|
|
}
|
|
|
|
void vrend_set_stencil_ref(struct vrend_context *ctx,
|
|
struct pipe_stencil_ref *ref)
|
|
{
|
|
if (ctx->sub->stencil_refs[0] != ref->ref_value[0] ||
|
|
ctx->sub->stencil_refs[1] != ref->ref_value[1]) {
|
|
ctx->sub->stencil_refs[0] = ref->ref_value[0];
|
|
ctx->sub->stencil_refs[1] = ref->ref_value[1];
|
|
ctx->sub->stencil_state_dirty = true;
|
|
}
|
|
}
|
|
|
|
void vrend_set_blend_color(struct vrend_context *ctx,
|
|
struct pipe_blend_color *color)
|
|
{
|
|
ctx->sub->blend_color = *color;
|
|
glBlendColor(color->color[0], color->color[1], color->color[2],
|
|
color->color[3]);
|
|
}
|
|
|
|
void vrend_set_scissor_state(struct vrend_context *ctx,
|
|
uint32_t start_slot,
|
|
uint32_t num_scissor,
|
|
struct pipe_scissor_state *ss)
|
|
{
|
|
uint i, idx;
|
|
|
|
if (start_slot > PIPE_MAX_VIEWPORTS ||
|
|
num_scissor > (PIPE_MAX_VIEWPORTS - start_slot)) {
|
|
vrend_report_buffer_error(ctx, 0);
|
|
return;
|
|
}
|
|
|
|
for (i = 0; i < num_scissor; i++) {
|
|
idx = start_slot + i;
|
|
ctx->sub->ss[idx] = ss[i];
|
|
ctx->sub->scissor_state_dirty |= (1 << idx);
|
|
}
|
|
}
|
|
|
|
void vrend_set_polygon_stipple(struct vrend_context *ctx,
|
|
struct pipe_poly_stipple *ps)
|
|
{
|
|
if (vrend_state.use_core_profile) {
|
|
static const unsigned bit31 = 1 << 31;
|
|
GLubyte *stip = calloc(1, 1024);
|
|
int i, j;
|
|
|
|
if (!ctx->pstip_inited)
|
|
vrend_init_pstipple_texture(ctx);
|
|
|
|
if (!stip)
|
|
return;
|
|
|
|
for (i = 0; i < 32; i++) {
|
|
for (j = 0; j < 32; j++) {
|
|
if (ps->stipple[i] & (bit31 >> j))
|
|
stip[i * 32 + j] = 0;
|
|
else
|
|
stip[i * 32 + j] = 255;
|
|
}
|
|
}
|
|
|
|
glBindTexture(GL_TEXTURE_2D, ctx->pstipple_tex_id);
|
|
glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 32, 32,
|
|
GL_RED, GL_UNSIGNED_BYTE, stip);
|
|
|
|
free(stip);
|
|
return;
|
|
}
|
|
glPolygonStipple((const GLubyte *)ps->stipple);
|
|
}
|
|
|
|
void vrend_set_clip_state(struct vrend_context *ctx, struct pipe_clip_state *ucp)
|
|
{
|
|
if (vrend_state.use_core_profile) {
|
|
ctx->sub->ucp_state = *ucp;
|
|
} else {
|
|
int i, j;
|
|
GLdouble val[4];
|
|
|
|
for (i = 0; i < 8; i++) {
|
|
for (j = 0; j < 4; j++)
|
|
val[j] = ucp->ucp[i][j];
|
|
glClipPlane(GL_CLIP_PLANE0 + i, val);
|
|
}
|
|
}
|
|
}
|
|
|
|
void vrend_set_sample_mask(UNUSED struct vrend_context *ctx, unsigned sample_mask)
|
|
{
|
|
if (has_feature(feat_sample_mask))
|
|
glSampleMaski(0, sample_mask);
|
|
}
|
|
|
|
void vrend_set_min_samples(struct vrend_context *ctx, unsigned min_samples)
|
|
{
|
|
float min_sample_shading = (float)min_samples;
|
|
if (ctx->sub->nr_cbufs > 0 && ctx->sub->surf[0]) {
|
|
assert(ctx->sub->surf[0]->texture);
|
|
min_sample_shading /= MAX2(1, ctx->sub->surf[0]->texture->base.nr_samples);
|
|
}
|
|
|
|
if (has_feature(feat_sample_shading))
|
|
glMinSampleShading(min_sample_shading);
|
|
}
|
|
|
|
void vrend_set_tess_state(UNUSED struct vrend_context *ctx, const float tess_factors[6])
|
|
{
|
|
if (has_feature(feat_tessellation)) {
|
|
glPatchParameterfv(GL_PATCH_DEFAULT_OUTER_LEVEL, tess_factors);
|
|
glPatchParameterfv(GL_PATCH_DEFAULT_INNER_LEVEL, &tess_factors[4]);
|
|
}
|
|
}
|
|
|
|
static void vrend_hw_emit_streamout_targets(UNUSED struct vrend_context *ctx, struct vrend_streamout_object *so_obj)
|
|
{
|
|
uint i;
|
|
|
|
for (i = 0; i < so_obj->num_targets; i++) {
|
|
if (so_obj->so_targets[i]->buffer_offset || so_obj->so_targets[i]->buffer_size < so_obj->so_targets[i]->buffer->base.width0)
|
|
glBindBufferRange(GL_TRANSFORM_FEEDBACK_BUFFER, i, so_obj->so_targets[i]->buffer->id, so_obj->so_targets[i]->buffer_offset, so_obj->so_targets[i]->buffer_size);
|
|
else
|
|
glBindBufferBase(GL_TRANSFORM_FEEDBACK_BUFFER, i, so_obj->so_targets[i]->buffer->id);
|
|
}
|
|
}
|
|
|
|
void vrend_set_streamout_targets(struct vrend_context *ctx,
|
|
UNUSED uint32_t append_bitmask,
|
|
uint32_t num_targets,
|
|
uint32_t *handles)
|
|
{
|
|
struct vrend_so_target *target;
|
|
uint i;
|
|
|
|
if (!has_feature(feat_transform_feedback))
|
|
return;
|
|
|
|
if (num_targets) {
|
|
bool found = false;
|
|
struct vrend_streamout_object *obj;
|
|
LIST_FOR_EACH_ENTRY(obj, &ctx->sub->streamout_list, head) {
|
|
if (obj->num_targets == num_targets) {
|
|
if (!memcmp(handles, obj->handles, num_targets * 4)) {
|
|
found = true;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
if (found) {
|
|
ctx->sub->current_so = obj;
|
|
glBindTransformFeedback(GL_TRANSFORM_FEEDBACK, obj->id);
|
|
return;
|
|
}
|
|
|
|
obj = CALLOC_STRUCT(vrend_streamout_object);
|
|
if (has_feature(feat_transform_feedback2)) {
|
|
glGenTransformFeedbacks(1, &obj->id);
|
|
glBindTransformFeedback(GL_TRANSFORM_FEEDBACK, obj->id);
|
|
}
|
|
obj->num_targets = num_targets;
|
|
for (i = 0; i < num_targets; i++) {
|
|
obj->handles[i] = handles[i];
|
|
target = vrend_object_lookup(ctx->sub->object_hash, handles[i], VIRGL_OBJECT_STREAMOUT_TARGET);
|
|
if (!target) {
|
|
report_context_error(ctx, VIRGL_ERROR_CTX_ILLEGAL_HANDLE, handles[i]);
|
|
free(obj);
|
|
return;
|
|
}
|
|
vrend_so_target_reference(&obj->so_targets[i], target);
|
|
}
|
|
vrend_hw_emit_streamout_targets(ctx, obj);
|
|
list_addtail(&obj->head, &ctx->sub->streamout_list);
|
|
ctx->sub->current_so = obj;
|
|
obj->xfb_state = XFB_STATE_STARTED_NEED_BEGIN;
|
|
} else {
|
|
if (has_feature(feat_transform_feedback2))
|
|
glBindTransformFeedback(GL_TRANSFORM_FEEDBACK, 0);
|
|
ctx->sub->current_so = NULL;
|
|
}
|
|
}
|
|
|
|
static void vrend_resource_buffer_copy(UNUSED struct vrend_context *ctx,
|
|
struct vrend_resource *src_res,
|
|
struct vrend_resource *dst_res,
|
|
uint32_t dstx, uint32_t srcx,
|
|
uint32_t width)
|
|
{
|
|
glBindBuffer(GL_COPY_READ_BUFFER, src_res->id);
|
|
glBindBuffer(GL_COPY_WRITE_BUFFER, dst_res->id);
|
|
|
|
glCopyBufferSubData(GL_COPY_READ_BUFFER, GL_COPY_WRITE_BUFFER, srcx, dstx, width);
|
|
glBindBuffer(GL_COPY_READ_BUFFER, 0);
|
|
glBindBuffer(GL_COPY_WRITE_BUFFER, 0);
|
|
}
|
|
|
|
static void vrend_resource_copy_fallback(struct vrend_resource *src_res,
|
|
struct vrend_resource *dst_res,
|
|
uint32_t dst_level,
|
|
uint32_t dstx, uint32_t dsty,
|
|
uint32_t dstz, uint32_t src_level,
|
|
const struct pipe_box *src_box)
|
|
{
|
|
char *tptr;
|
|
uint32_t total_size, src_stride, dst_stride;
|
|
GLenum glformat, gltype;
|
|
int elsize = util_format_get_blocksize(dst_res->base.format);
|
|
int compressed = util_format_is_compressed(dst_res->base.format);
|
|
int cube_slice = 1;
|
|
uint32_t slice_size, slice_offset;
|
|
int i;
|
|
struct pipe_box box;
|
|
|
|
if (src_res->target == GL_TEXTURE_CUBE_MAP)
|
|
cube_slice = 6;
|
|
|
|
if (src_res->base.format != dst_res->base.format) {
|
|
fprintf(stderr, "copy fallback failed due to mismatched formats %d %d\n", src_res->base.format, dst_res->base.format);
|
|
return;
|
|
}
|
|
|
|
box = *src_box;
|
|
box.depth = vrend_get_texture_depth(src_res, src_level);
|
|
dst_stride = util_format_get_stride(dst_res->base.format, dst_res->base.width0);
|
|
|
|
/* this is ugly need to do a full GetTexImage */
|
|
slice_size = util_format_get_nblocks(src_res->base.format, u_minify(src_res->base.width0, src_level), u_minify(src_res->base.height0, src_level)) *
|
|
util_format_get_blocksize(src_res->base.format);
|
|
total_size = slice_size * vrend_get_texture_depth(src_res, src_level);
|
|
|
|
tptr = malloc(total_size);
|
|
if (!tptr)
|
|
return;
|
|
|
|
glformat = tex_conv_table[src_res->base.format].glformat;
|
|
gltype = tex_conv_table[src_res->base.format].gltype;
|
|
|
|
if (compressed)
|
|
glformat = tex_conv_table[src_res->base.format].internalformat;
|
|
|
|
/* If we are on gles we need to rely on the textures backing
|
|
* iovec to have the data we need, otherwise we can use glGetTexture
|
|
*/
|
|
if (vrend_state.use_gles) {
|
|
uint64_t src_offset = 0;
|
|
uint64_t dst_offset = 0;
|
|
if (src_level < VR_MAX_TEXTURE_2D_LEVELS) {
|
|
src_offset = src_res->mipmap_offsets[src_level];
|
|
dst_offset = dst_res->mipmap_offsets[src_level];
|
|
}
|
|
|
|
src_stride = util_format_get_nblocksx(src_res->base.format,
|
|
u_minify(src_res->base.width0, src_level)) * elsize;
|
|
read_transfer_data(&src_res->base, src_res->iov, src_res->num_iovs, tptr,
|
|
src_stride, &box, src_level, src_offset, false);
|
|
/* When on GLES sync the iov that backs the dst resource because
|
|
* we might need it in a chain copy A->B, B->C */
|
|
write_transfer_data(&dst_res->base, dst_res->iov, dst_res->num_iovs, tptr,
|
|
dst_stride, &box, src_level, dst_offset, false);
|
|
/* we get values from the guest as 24-bit scaled integers
|
|
but we give them to the host GL and it interprets them
|
|
as 32-bit scaled integers, so we need to scale them here */
|
|
if (dst_res->base.format == (enum pipe_format)VIRGL_FORMAT_Z24X8_UNORM) {
|
|
float depth_scale = 256.0;
|
|
vrend_scale_depth(tptr, total_size, depth_scale);
|
|
}
|
|
} else {
|
|
uint32_t read_chunk_size;
|
|
switch (elsize) {
|
|
case 1:
|
|
case 3:
|
|
glPixelStorei(GL_PACK_ALIGNMENT, 1);
|
|
break;
|
|
case 2:
|
|
case 6:
|
|
glPixelStorei(GL_PACK_ALIGNMENT, 2);
|
|
break;
|
|
case 4:
|
|
default:
|
|
glPixelStorei(GL_PACK_ALIGNMENT, 4);
|
|
break;
|
|
case 8:
|
|
glPixelStorei(GL_PACK_ALIGNMENT, 8);
|
|
break;
|
|
}
|
|
glBindTexture(src_res->target, src_res->id);
|
|
slice_offset = 0;
|
|
read_chunk_size = (src_res->target == GL_TEXTURE_CUBE_MAP) ? slice_size : total_size;
|
|
for (i = 0; i < cube_slice; i++) {
|
|
GLenum ctarget = src_res->target == GL_TEXTURE_CUBE_MAP ?
|
|
(GLenum)(GL_TEXTURE_CUBE_MAP_POSITIVE_X + i) : src_res->target;
|
|
if (compressed) {
|
|
if (has_feature(feat_arb_robustness))
|
|
glGetnCompressedTexImageARB(ctarget, src_level, read_chunk_size, tptr + slice_offset);
|
|
else
|
|
glGetCompressedTexImage(ctarget, src_level, tptr + slice_offset);
|
|
} else {
|
|
if (has_feature(feat_arb_robustness))
|
|
glGetnTexImageARB(ctarget, src_level, glformat, gltype, read_chunk_size, tptr + slice_offset);
|
|
else
|
|
glGetTexImage(ctarget, src_level, glformat, gltype, tptr + slice_offset);
|
|
}
|
|
slice_offset += slice_size;
|
|
}
|
|
}
|
|
|
|
glPixelStorei(GL_PACK_ALIGNMENT, 4);
|
|
switch (elsize) {
|
|
case 1:
|
|
case 3:
|
|
glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
|
|
break;
|
|
case 2:
|
|
case 6:
|
|
glPixelStorei(GL_UNPACK_ALIGNMENT, 2);
|
|
break;
|
|
case 4:
|
|
default:
|
|
glPixelStorei(GL_UNPACK_ALIGNMENT, 4);
|
|
break;
|
|
case 8:
|
|
glPixelStorei(GL_UNPACK_ALIGNMENT, 8);
|
|
break;
|
|
}
|
|
|
|
glBindTexture(dst_res->target, dst_res->id);
|
|
slice_offset = src_box->z * slice_size;
|
|
cube_slice = (src_res->target == GL_TEXTURE_CUBE_MAP) ? src_box->z + src_box->depth : cube_slice;
|
|
i = (src_res->target == GL_TEXTURE_CUBE_MAP) ? src_box->z : 0;
|
|
for (; i < cube_slice; i++) {
|
|
GLenum ctarget = dst_res->target == GL_TEXTURE_CUBE_MAP ?
|
|
(GLenum)(GL_TEXTURE_CUBE_MAP_POSITIVE_X + i) : dst_res->target;
|
|
if (compressed) {
|
|
if (ctarget == GL_TEXTURE_1D) {
|
|
glCompressedTexSubImage1D(ctarget, dst_level, dstx,
|
|
src_box->width,
|
|
glformat, slice_size, tptr + slice_offset);
|
|
} else {
|
|
glCompressedTexSubImage2D(ctarget, dst_level, dstx, dsty,
|
|
src_box->width, src_box->height,
|
|
glformat, slice_size, tptr + slice_offset);
|
|
}
|
|
} else {
|
|
if (ctarget == GL_TEXTURE_1D) {
|
|
glTexSubImage1D(ctarget, dst_level, dstx, src_box->width, glformat, gltype, tptr + slice_offset);
|
|
} else if (ctarget == GL_TEXTURE_3D ||
|
|
ctarget == GL_TEXTURE_2D_ARRAY ||
|
|
ctarget == GL_TEXTURE_CUBE_MAP_ARRAY) {
|
|
glTexSubImage3D(ctarget, dst_level, dstx, dsty, dstz, src_box->width, src_box->height, src_box->depth, glformat, gltype, tptr + slice_offset);
|
|
} else {
|
|
glTexSubImage2D(ctarget, dst_level, dstx, dsty, src_box->width, src_box->height, glformat, gltype, tptr + slice_offset);
|
|
}
|
|
}
|
|
slice_offset += slice_size;
|
|
}
|
|
|
|
glPixelStorei(GL_UNPACK_ALIGNMENT, 4);
|
|
free(tptr);
|
|
}
|
|
|
|
|
|
static inline void
|
|
vrend_copy_sub_image(struct vrend_resource* src_res, struct vrend_resource * dst_res,
|
|
uint32_t src_level, const struct pipe_box *src_box,
|
|
uint32_t dst_level, uint32_t dstx, uint32_t dsty, uint32_t dstz)
|
|
{
|
|
glCopyImageSubData(src_res->id,
|
|
tgsitargettogltarget(src_res->base.target, src_res->base.nr_samples),
|
|
src_level, src_box->x, src_box->y, src_box->z,
|
|
dst_res->id,
|
|
tgsitargettogltarget(dst_res->base.target, dst_res->base.nr_samples),
|
|
dst_level, dstx, dsty, dstz,
|
|
src_box->width, src_box->height,src_box->depth);
|
|
}
|
|
|
|
|
|
void vrend_renderer_resource_copy_region(struct vrend_context *ctx,
|
|
uint32_t dst_handle, uint32_t dst_level,
|
|
uint32_t dstx, uint32_t dsty, uint32_t dstz,
|
|
uint32_t src_handle, uint32_t src_level,
|
|
const struct pipe_box *src_box)
|
|
{
|
|
struct vrend_resource *src_res, *dst_res;
|
|
GLbitfield glmask = 0;
|
|
GLint sy1, sy2, dy1, dy2;
|
|
|
|
if (ctx->in_error)
|
|
return;
|
|
|
|
src_res = vrend_renderer_ctx_res_lookup(ctx, src_handle);
|
|
dst_res = vrend_renderer_ctx_res_lookup(ctx, dst_handle);
|
|
|
|
if (!src_res) {
|
|
report_context_error(ctx, VIRGL_ERROR_CTX_ILLEGAL_RESOURCE, src_handle);
|
|
return;
|
|
}
|
|
if (!dst_res) {
|
|
report_context_error(ctx, VIRGL_ERROR_CTX_ILLEGAL_RESOURCE, dst_handle);
|
|
return;
|
|
}
|
|
|
|
if (src_res->base.target == PIPE_BUFFER && dst_res->base.target == PIPE_BUFFER) {
|
|
/* do a buffer copy */
|
|
vrend_resource_buffer_copy(ctx, src_res, dst_res, dstx,
|
|
src_box->x, src_box->width);
|
|
return;
|
|
}
|
|
|
|
if (has_feature(feat_copy_image)) {
|
|
if (format_is_copy_compatible(src_res->base.format,dst_res->base.format) &&
|
|
src_res->base.nr_samples == dst_res->base.nr_samples) {
|
|
vrend_copy_sub_image(src_res, dst_res, src_level, src_box,
|
|
dst_level, dstx, dsty, dstz);
|
|
return;
|
|
}
|
|
}
|
|
|
|
if (!vrend_format_can_render(src_res->base.format) ||
|
|
!vrend_format_can_render(dst_res->base.format)) {
|
|
vrend_resource_copy_fallback(src_res, dst_res, dst_level, dstx,
|
|
dsty, dstz, src_level, src_box);
|
|
return;
|
|
}
|
|
|
|
glBindFramebuffer(GL_FRAMEBUFFER_EXT, ctx->sub->blit_fb_ids[0]);
|
|
/* clean out fb ids */
|
|
glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, GL_DEPTH_STENCIL_ATTACHMENT,
|
|
GL_TEXTURE_2D, 0, 0);
|
|
vrend_fb_bind_texture(src_res, 0, src_level, src_box->z);
|
|
|
|
glBindFramebuffer(GL_FRAMEBUFFER_EXT, ctx->sub->blit_fb_ids[1]);
|
|
glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, GL_DEPTH_STENCIL_ATTACHMENT,
|
|
GL_TEXTURE_2D, 0, 0);
|
|
vrend_fb_bind_texture(dst_res, 0, dst_level, dstz);
|
|
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, ctx->sub->blit_fb_ids[1]);
|
|
|
|
glBindFramebuffer(GL_READ_FRAMEBUFFER, ctx->sub->blit_fb_ids[0]);
|
|
|
|
glmask = GL_COLOR_BUFFER_BIT;
|
|
glDisable(GL_SCISSOR_TEST);
|
|
|
|
if (!src_res->y_0_top) {
|
|
sy1 = src_box->y;
|
|
sy2 = src_box->y + src_box->height;
|
|
} else {
|
|
sy1 = src_res->base.height0 - src_box->y - src_box->height;
|
|
sy2 = src_res->base.height0 - src_box->y;
|
|
}
|
|
|
|
if (!dst_res->y_0_top) {
|
|
dy1 = dsty;
|
|
dy2 = dsty + src_box->height;
|
|
} else {
|
|
dy1 = dst_res->base.height0 - dsty - src_box->height;
|
|
dy2 = dst_res->base.height0 - dsty;
|
|
}
|
|
|
|
glBlitFramebuffer(src_box->x, sy1,
|
|
src_box->x + src_box->width,
|
|
sy2,
|
|
dstx, dy1,
|
|
dstx + src_box->width,
|
|
dy2,
|
|
glmask, GL_NEAREST);
|
|
|
|
}
|
|
|
|
static void vrend_renderer_blit_int(struct vrend_context *ctx,
|
|
struct vrend_resource *src_res,
|
|
struct vrend_resource *dst_res,
|
|
const struct pipe_blit_info *info)
|
|
{
|
|
GLbitfield glmask = 0;
|
|
int src_y1, src_y2, dst_y1, dst_y2;
|
|
GLenum filter;
|
|
int n_layers = 1, i;
|
|
bool use_gl = false;
|
|
bool make_intermediate_copy = false;
|
|
GLuint intermediate_fbo = 0;
|
|
struct vrend_resource *intermediate_copy = 0;
|
|
|
|
filter = convert_mag_filter(info->filter);
|
|
|
|
/* if we can't make FBO's use the fallback path */
|
|
if (!vrend_format_can_render(src_res->base.format) &&
|
|
!vrend_format_is_ds(src_res->base.format))
|
|
use_gl = true;
|
|
if (!vrend_format_can_render(dst_res->base.format) &&
|
|
!vrend_format_is_ds(dst_res->base.format))
|
|
use_gl = true;
|
|
|
|
if (util_format_is_srgb(src_res->base.format) &&
|
|
!util_format_is_srgb(dst_res->base.format))
|
|
use_gl = true;
|
|
|
|
/* different depth formats */
|
|
if (vrend_format_is_ds(src_res->base.format) &&
|
|
vrend_format_is_ds(dst_res->base.format)) {
|
|
if (src_res->base.format != dst_res->base.format) {
|
|
if (!(src_res->base.format == PIPE_FORMAT_S8_UINT_Z24_UNORM &&
|
|
(dst_res->base.format == PIPE_FORMAT_Z24X8_UNORM))) {
|
|
use_gl = true;
|
|
}
|
|
}
|
|
}
|
|
/* glBlitFramebuffer - can support depth stencil with NEAREST
|
|
which we use for mipmaps */
|
|
if ((info->mask & (PIPE_MASK_Z | PIPE_MASK_S)) && info->filter == PIPE_TEX_FILTER_LINEAR)
|
|
use_gl = true;
|
|
|
|
/* for scaled MS blits we either need extensions or hand roll */
|
|
if (info->mask & PIPE_MASK_RGBA &&
|
|
src_res->base.nr_samples > 1 &&
|
|
src_res->base.nr_samples != dst_res->base.nr_samples &&
|
|
(info->src.box.width != info->dst.box.width ||
|
|
info->src.box.height != info->dst.box.height)) {
|
|
if (has_feature(feat_ms_scaled_blit))
|
|
filter = GL_SCALED_RESOLVE_NICEST_EXT;
|
|
else
|
|
use_gl = true;
|
|
}
|
|
|
|
/* for 3D mipmapped blits - hand roll time */
|
|
if (info->src.box.depth != info->dst.box.depth)
|
|
use_gl = true;
|
|
|
|
if (vrend_format_needs_swizzle(info->dst.format) ||
|
|
vrend_format_needs_swizzle(info->src.format))
|
|
use_gl = true;
|
|
|
|
if (use_gl) {
|
|
vrend_renderer_blit_gl(ctx, src_res, dst_res, info,
|
|
has_feature(feat_texture_srgb_decode));
|
|
vrend_clicbs->make_current(0, ctx->sub->gl_context);
|
|
return;
|
|
}
|
|
|
|
if (info->mask & PIPE_MASK_Z)
|
|
glmask |= GL_DEPTH_BUFFER_BIT;
|
|
if (info->mask & PIPE_MASK_S)
|
|
glmask |= GL_STENCIL_BUFFER_BIT;
|
|
if (info->mask & PIPE_MASK_RGBA)
|
|
glmask |= GL_COLOR_BUFFER_BIT;
|
|
|
|
if (!dst_res->y_0_top) {
|
|
dst_y1 = info->dst.box.y + info->dst.box.height;
|
|
dst_y2 = info->dst.box.y;
|
|
} else {
|
|
dst_y1 = dst_res->base.height0 - info->dst.box.y - info->dst.box.height;
|
|
dst_y2 = dst_res->base.height0 - info->dst.box.y;
|
|
}
|
|
|
|
if (!src_res->y_0_top) {
|
|
src_y1 = info->src.box.y + info->src.box.height;
|
|
src_y2 = info->src.box.y;
|
|
} else {
|
|
src_y1 = src_res->base.height0 - info->src.box.y - info->src.box.height;
|
|
src_y2 = src_res->base.height0 - info->src.box.y;
|
|
}
|
|
|
|
if (info->scissor_enable) {
|
|
glScissor(info->scissor.minx, info->scissor.miny, info->scissor.maxx - info->scissor.minx, info->scissor.maxy - info->scissor.miny);
|
|
glEnable(GL_SCISSOR_TEST);
|
|
} else
|
|
glDisable(GL_SCISSOR_TEST);
|
|
ctx->sub->scissor_state_dirty = (1 << 0);
|
|
|
|
/* An GLES GL_INVALID_OPERATION is generated if one wants to blit from a
|
|
* multi-sample fbo to a non multi-sample fbo and the source and destination
|
|
* rectangles are not defined with the same (X0, Y0) and (X1, Y1) bounds.
|
|
*
|
|
* Since stencil data can only be written in a fragment shader when
|
|
* ARB_shader_stencil_export is available, the workaround using GL as given
|
|
* above is usually not available. Instead, to work around the blit
|
|
* limitations on GLES first copy the full frame to a non-multisample
|
|
* surface and then copy the according area to the final target surface.
|
|
*/
|
|
if (vrend_state.use_gles &&
|
|
(info->mask & PIPE_MASK_ZS) &&
|
|
((src_res->base.nr_samples > 1) &&
|
|
(src_res->base.nr_samples != dst_res->base.nr_samples)) &&
|
|
((info->src.box.x != info->dst.box.x) ||
|
|
(src_y1 != dst_y1) ||
|
|
(info->src.box.width != info->dst.box.width) ||
|
|
(src_y2 != dst_y2))) {
|
|
|
|
make_intermediate_copy = true;
|
|
|
|
/* Create a texture that is the same like the src_res texture, but
|
|
* without multi-sample */
|
|
struct vrend_renderer_resource_create_args args;
|
|
memset(&args, 0, sizeof(struct vrend_renderer_resource_create_args));
|
|
args.width = src_res->base.width0;
|
|
args.height = src_res->base.height0;
|
|
args.depth = src_res->base.depth0;
|
|
args.format = src_res->base.format;
|
|
args.target = src_res->base.target;
|
|
args.last_level = src_res->base.last_level;
|
|
args.array_size = src_res->base.array_size;
|
|
intermediate_copy = (struct vrend_resource *)CALLOC_STRUCT(vrend_texture);
|
|
vrend_renderer_resource_copy_args(&args, intermediate_copy);
|
|
vrend_renderer_resource_allocate_texture(intermediate_copy, NULL);
|
|
|
|
glGenFramebuffers(1, &intermediate_fbo);
|
|
} else {
|
|
/* If no intermediate copy is needed make the variables point to the
|
|
* original source to simplify the code below.
|
|
*/
|
|
intermediate_fbo = ctx->sub->blit_fb_ids[0];
|
|
intermediate_copy = src_res;
|
|
}
|
|
|
|
glBindFramebuffer(GL_FRAMEBUFFER_EXT, ctx->sub->blit_fb_ids[0]);
|
|
if (info->mask & PIPE_MASK_RGBA)
|
|
glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, GL_DEPTH_STENCIL_ATTACHMENT,
|
|
GL_TEXTURE_2D, 0, 0);
|
|
else
|
|
glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0,
|
|
GL_TEXTURE_2D, 0, 0);
|
|
glBindFramebuffer(GL_FRAMEBUFFER_EXT, ctx->sub->blit_fb_ids[1]);
|
|
if (info->mask & PIPE_MASK_RGBA)
|
|
glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, GL_DEPTH_STENCIL_ATTACHMENT,
|
|
GL_TEXTURE_2D, 0, 0);
|
|
else if (info->mask & (PIPE_MASK_Z | PIPE_MASK_S))
|
|
glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0,
|
|
GL_TEXTURE_2D, 0, 0);
|
|
if (info->src.box.depth == info->dst.box.depth)
|
|
n_layers = info->dst.box.depth;
|
|
for (i = 0; i < n_layers; i++) {
|
|
glBindFramebuffer(GL_FRAMEBUFFER_EXT, ctx->sub->blit_fb_ids[0]);
|
|
vrend_fb_bind_texture(src_res, 0, info->src.level, info->src.box.z + i);
|
|
|
|
if (make_intermediate_copy) {
|
|
int level_width = u_minify(src_res->base.width0, info->src.level);
|
|
int level_height = u_minify(src_res->base.width0, info->src.level);
|
|
glBindFramebuffer(GL_FRAMEBUFFER_EXT, intermediate_fbo);
|
|
glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0,
|
|
GL_TEXTURE_2D, 0, 0);
|
|
vrend_fb_bind_texture(intermediate_copy, 0, info->src.level, info->src.box.z + i);
|
|
|
|
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, intermediate_fbo);
|
|
glBindFramebuffer(GL_READ_FRAMEBUFFER, ctx->sub->blit_fb_ids[0]);
|
|
glBlitFramebuffer(0, 0, level_width, level_height,
|
|
0, 0, level_width, level_height,
|
|
glmask, filter);
|
|
}
|
|
|
|
glBindFramebuffer(GL_FRAMEBUFFER_EXT, ctx->sub->blit_fb_ids[1]);
|
|
vrend_fb_bind_texture(dst_res, 0, info->dst.level, info->dst.box.z + i);
|
|
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, ctx->sub->blit_fb_ids[1]);
|
|
|
|
if (!vrend_state.use_gles) {
|
|
if (util_format_is_srgb(dst_res->base.format))
|
|
glEnable(GL_FRAMEBUFFER_SRGB);
|
|
else
|
|
glDisable(GL_FRAMEBUFFER_SRGB);
|
|
}
|
|
|
|
glBindFramebuffer(GL_READ_FRAMEBUFFER, intermediate_fbo);
|
|
|
|
glBlitFramebuffer(info->src.box.x,
|
|
src_y1,
|
|
info->src.box.x + info->src.box.width,
|
|
src_y2,
|
|
info->dst.box.x,
|
|
dst_y1,
|
|
info->dst.box.x + info->dst.box.width,
|
|
dst_y2,
|
|
glmask, filter);
|
|
}
|
|
|
|
if (make_intermediate_copy) {
|
|
vrend_renderer_resource_destroy(intermediate_copy, false);
|
|
glDeleteFramebuffers(1, &intermediate_fbo);
|
|
}
|
|
}
|
|
|
|
void vrend_renderer_blit(struct vrend_context *ctx,
|
|
uint32_t dst_handle, uint32_t src_handle,
|
|
const struct pipe_blit_info *info)
|
|
{
|
|
struct vrend_resource *src_res, *dst_res;
|
|
src_res = vrend_renderer_ctx_res_lookup(ctx, src_handle);
|
|
dst_res = vrend_renderer_ctx_res_lookup(ctx, dst_handle);
|
|
|
|
if (!src_res) {
|
|
report_context_error(ctx, VIRGL_ERROR_CTX_ILLEGAL_RESOURCE, src_handle);
|
|
return;
|
|
}
|
|
if (!dst_res) {
|
|
report_context_error(ctx, VIRGL_ERROR_CTX_ILLEGAL_RESOURCE, dst_handle);
|
|
return;
|
|
}
|
|
|
|
if (ctx->in_error)
|
|
return;
|
|
|
|
if (info->render_condition_enable == false)
|
|
vrend_pause_render_condition(ctx, true);
|
|
|
|
/* The gallium blit function can be called for a general blit that may
|
|
* scale, convert the data, and apply some rander states or if is called via
|
|
* glCopyImageSubData. For the latter case forward the call to the
|
|
* glCopyImageSubData function, otherwise use a framebuffer blit.
|
|
*/
|
|
if (has_feature(feat_copy_image) && !info->render_condition_enable &&
|
|
format_is_copy_compatible(info->src.format,info->dst.format) &&
|
|
!info->scissor_enable && (info->filter == PIPE_TEX_FILTER_NEAREST) &&
|
|
!info->alpha_blend && (info->mask == PIPE_MASK_RGBA) &&
|
|
(src_res->base.nr_samples == dst_res->base.nr_samples) &&
|
|
info->src.box.width == info->dst.box.width &&
|
|
info->src.box.height == info->dst.box.height &&
|
|
info->src.box.depth == info->dst.box.depth) {
|
|
vrend_copy_sub_image(src_res, dst_res, info->src.level, &info->src.box,
|
|
info->dst.level, info->dst.box.x, info->dst.box.y,
|
|
info->dst.box.z);
|
|
} else {
|
|
vrend_renderer_blit_int(ctx, src_res, dst_res, info);
|
|
}
|
|
|
|
if (info->render_condition_enable == false)
|
|
vrend_pause_render_condition(ctx, false);
|
|
}
|
|
|
|
int vrend_renderer_create_fence(int client_fence_id, uint32_t ctx_id)
|
|
{
|
|
struct vrend_fence *fence;
|
|
|
|
fence = malloc(sizeof(struct vrend_fence));
|
|
if (!fence)
|
|
return ENOMEM;
|
|
|
|
fence->ctx_id = ctx_id;
|
|
fence->fence_id = client_fence_id;
|
|
fence->syncobj = glFenceSync(GL_SYNC_GPU_COMMANDS_COMPLETE, 0);
|
|
glFlush();
|
|
|
|
if (fence->syncobj == NULL)
|
|
goto fail;
|
|
|
|
if (vrend_state.sync_thread) {
|
|
pipe_mutex_lock(vrend_state.fence_mutex);
|
|
list_addtail(&fence->fences, &vrend_state.fence_wait_list);
|
|
pipe_condvar_signal(vrend_state.fence_cond);
|
|
pipe_mutex_unlock(vrend_state.fence_mutex);
|
|
} else
|
|
list_addtail(&fence->fences, &vrend_state.fence_list);
|
|
return 0;
|
|
|
|
fail:
|
|
fprintf(stderr, "failed to create fence sync object\n");
|
|
free(fence);
|
|
return ENOMEM;
|
|
}
|
|
|
|
static void free_fence_locked(struct vrend_fence *fence)
|
|
{
|
|
list_del(&fence->fences);
|
|
glDeleteSync(fence->syncobj);
|
|
free(fence);
|
|
}
|
|
|
|
static void flush_eventfd(int fd)
|
|
{
|
|
ssize_t len;
|
|
uint64_t value;
|
|
do {
|
|
len = read(fd, &value, sizeof(value));
|
|
} while ((len == -1 && errno == EINTR) || len == sizeof(value));
|
|
}
|
|
|
|
void vrend_renderer_check_fences(void)
|
|
{
|
|
struct vrend_fence *fence, *stor;
|
|
uint32_t latest_id = 0;
|
|
GLenum glret;
|
|
|
|
if (!vrend_state.inited)
|
|
return;
|
|
|
|
if (vrend_state.sync_thread) {
|
|
flush_eventfd(vrend_state.eventfd);
|
|
pipe_mutex_lock(vrend_state.fence_mutex);
|
|
LIST_FOR_EACH_ENTRY_SAFE(fence, stor, &vrend_state.fence_list, fences) {
|
|
if (fence->fence_id > latest_id)
|
|
latest_id = fence->fence_id;
|
|
free_fence_locked(fence);
|
|
}
|
|
pipe_mutex_unlock(vrend_state.fence_mutex);
|
|
} else {
|
|
vrend_renderer_force_ctx_0();
|
|
|
|
LIST_FOR_EACH_ENTRY_SAFE(fence, stor, &vrend_state.fence_list, fences) {
|
|
glret = glClientWaitSync(fence->syncobj, 0, 0);
|
|
if (glret == GL_ALREADY_SIGNALED){
|
|
latest_id = fence->fence_id;
|
|
free_fence_locked(fence);
|
|
}
|
|
/* don't bother checking any subsequent ones */
|
|
else if (glret == GL_TIMEOUT_EXPIRED) {
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (latest_id == 0)
|
|
return;
|
|
vrend_clicbs->write_fence(latest_id);
|
|
}
|
|
|
|
static bool vrend_get_one_query_result(GLuint query_id, bool use_64, uint64_t *result)
|
|
{
|
|
GLuint ready;
|
|
GLuint passed;
|
|
GLuint64 pass64;
|
|
|
|
glGetQueryObjectuiv(query_id, GL_QUERY_RESULT_AVAILABLE_ARB, &ready);
|
|
|
|
if (!ready)
|
|
return false;
|
|
|
|
if (use_64) {
|
|
glGetQueryObjectui64v(query_id, GL_QUERY_RESULT_ARB, &pass64);
|
|
*result = pass64;
|
|
} else {
|
|
glGetQueryObjectuiv(query_id, GL_QUERY_RESULT_ARB, &passed);
|
|
*result = passed;
|
|
}
|
|
return true;
|
|
}
|
|
|
|
static bool vrend_check_query(struct vrend_query *query)
|
|
{
|
|
uint64_t result;
|
|
struct virgl_host_query_state *state;
|
|
bool ret;
|
|
|
|
ret = vrend_get_one_query_result(query->id, false, &result);
|
|
if (ret == false)
|
|
return false;
|
|
|
|
state = (struct virgl_host_query_state *)query->res->ptr;
|
|
state->result = result;
|
|
state->query_state = VIRGL_QUERY_STATE_DONE;
|
|
return true;
|
|
}
|
|
|
|
void vrend_renderer_check_queries(void)
|
|
{
|
|
struct vrend_query *query, *stor;
|
|
|
|
if (!vrend_state.inited)
|
|
return;
|
|
|
|
LIST_FOR_EACH_ENTRY_SAFE(query, stor, &vrend_state.waiting_query_list, waiting_queries) {
|
|
vrend_hw_switch_context(vrend_lookup_renderer_ctx(query->ctx_id), true);
|
|
if (vrend_check_query(query))
|
|
list_delinit(&query->waiting_queries);
|
|
}
|
|
}
|
|
|
|
bool vrend_hw_switch_context(struct vrend_context *ctx, bool now)
|
|
{
|
|
if (ctx == vrend_state.current_ctx && ctx->ctx_switch_pending == false)
|
|
return true;
|
|
|
|
if (ctx->ctx_id != 0 && ctx->in_error) {
|
|
return false;
|
|
}
|
|
|
|
ctx->ctx_switch_pending = true;
|
|
if (now == true) {
|
|
vrend_finish_context_switch(ctx);
|
|
}
|
|
vrend_state.current_ctx = ctx;
|
|
return true;
|
|
}
|
|
|
|
static void vrend_finish_context_switch(struct vrend_context *ctx)
|
|
{
|
|
if (ctx->ctx_switch_pending == false)
|
|
return;
|
|
ctx->ctx_switch_pending = false;
|
|
|
|
if (vrend_state.current_hw_ctx == ctx)
|
|
return;
|
|
|
|
vrend_state.current_hw_ctx = ctx;
|
|
|
|
vrend_clicbs->make_current(0, ctx->sub->gl_context);
|
|
}
|
|
|
|
void
|
|
vrend_renderer_object_destroy(struct vrend_context *ctx, uint32_t handle)
|
|
{
|
|
vrend_object_remove(ctx->sub->object_hash, handle, 0);
|
|
}
|
|
|
|
uint32_t vrend_renderer_object_insert(struct vrend_context *ctx, void *data,
|
|
uint32_t size, uint32_t handle, enum virgl_object_type type)
|
|
{
|
|
return vrend_object_insert(ctx->sub->object_hash, data, size, handle, type);
|
|
}
|
|
|
|
int vrend_create_query(struct vrend_context *ctx, uint32_t handle,
|
|
uint32_t query_type, uint32_t query_index,
|
|
uint32_t res_handle, UNUSED uint32_t offset)
|
|
{
|
|
struct vrend_query *q;
|
|
struct vrend_resource *res;
|
|
uint32_t ret_handle;
|
|
res = vrend_renderer_ctx_res_lookup(ctx, res_handle);
|
|
if (!res) {
|
|
report_context_error(ctx, VIRGL_ERROR_CTX_ILLEGAL_RESOURCE, res_handle);
|
|
return EINVAL;
|
|
}
|
|
|
|
q = CALLOC_STRUCT(vrend_query);
|
|
if (!q)
|
|
return ENOMEM;
|
|
|
|
list_inithead(&q->waiting_queries);
|
|
q->type = query_type;
|
|
q->index = query_index;
|
|
q->ctx_id = ctx->ctx_id;
|
|
|
|
vrend_resource_reference(&q->res, res);
|
|
|
|
switch (q->type) {
|
|
case PIPE_QUERY_OCCLUSION_COUNTER:
|
|
q->gltype = GL_SAMPLES_PASSED_ARB;
|
|
break;
|
|
case PIPE_QUERY_OCCLUSION_PREDICATE:
|
|
q->gltype = GL_ANY_SAMPLES_PASSED;
|
|
break;
|
|
case PIPE_QUERY_TIMESTAMP:
|
|
q->gltype = GL_TIMESTAMP;
|
|
break;
|
|
case PIPE_QUERY_TIME_ELAPSED:
|
|
q->gltype = GL_TIME_ELAPSED;
|
|
break;
|
|
case PIPE_QUERY_PRIMITIVES_GENERATED:
|
|
q->gltype = GL_PRIMITIVES_GENERATED;
|
|
break;
|
|
case PIPE_QUERY_PRIMITIVES_EMITTED:
|
|
q->gltype = GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN;
|
|
break;
|
|
case PIPE_QUERY_OCCLUSION_PREDICATE_CONSERVATIVE:
|
|
q->gltype = GL_ANY_SAMPLES_PASSED_CONSERVATIVE;
|
|
break;
|
|
case PIPE_QUERY_SO_OVERFLOW_PREDICATE:
|
|
if (!has_feature(feat_transform_feedback_overflow_query))
|
|
return EINVAL;
|
|
q->gltype = GL_TRANSFORM_FEEDBACK_STREAM_OVERFLOW_ARB;
|
|
break;
|
|
case PIPE_QUERY_SO_OVERFLOW_ANY_PREDICATE:
|
|
if (!has_feature(feat_transform_feedback_overflow_query))
|
|
return EINVAL;
|
|
q->gltype = GL_TRANSFORM_FEEDBACK_OVERFLOW_ARB;
|
|
break;
|
|
default:
|
|
fprintf(stderr,"unknown query object received %d\n", q->type);
|
|
break;
|
|
}
|
|
|
|
glGenQueries(1, &q->id);
|
|
|
|
ret_handle = vrend_renderer_object_insert(ctx, q, sizeof(struct vrend_query), handle,
|
|
VIRGL_OBJECT_QUERY);
|
|
if (!ret_handle) {
|
|
FREE(q);
|
|
return ENOMEM;
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
static void vrend_destroy_query(struct vrend_query *query)
|
|
{
|
|
vrend_resource_reference(&query->res, NULL);
|
|
list_del(&query->waiting_queries);
|
|
glDeleteQueries(1, &query->id);
|
|
free(query);
|
|
}
|
|
|
|
static void vrend_destroy_query_object(void *obj_ptr)
|
|
{
|
|
struct vrend_query *query = obj_ptr;
|
|
vrend_destroy_query(query);
|
|
}
|
|
|
|
int vrend_begin_query(struct vrend_context *ctx, uint32_t handle)
|
|
{
|
|
struct vrend_query *q;
|
|
|
|
q = vrend_object_lookup(ctx->sub->object_hash, handle, VIRGL_OBJECT_QUERY);
|
|
if (!q)
|
|
return EINVAL;
|
|
|
|
if (q->index > 0 && !has_feature(feat_transform_feedback3))
|
|
return EINVAL;
|
|
|
|
if (q->gltype == GL_TIMESTAMP)
|
|
return 0;
|
|
|
|
if (q->index > 0)
|
|
glBeginQueryIndexed(q->gltype, q->index, q->id);
|
|
else
|
|
glBeginQuery(q->gltype, q->id);
|
|
return 0;
|
|
}
|
|
|
|
int vrend_end_query(struct vrend_context *ctx, uint32_t handle)
|
|
{
|
|
struct vrend_query *q;
|
|
q = vrend_object_lookup(ctx->sub->object_hash, handle, VIRGL_OBJECT_QUERY);
|
|
if (!q)
|
|
return EINVAL;
|
|
|
|
if (q->index > 0 && !has_feature(feat_transform_feedback3))
|
|
return EINVAL;
|
|
|
|
if (vrend_is_timer_query(q->gltype)) {
|
|
if (vrend_state.use_gles && q->gltype == GL_TIMESTAMP) {
|
|
report_gles_warn(ctx, GLES_WARN_TIMESTAMP, 0);
|
|
} else if (q->gltype == GL_TIMESTAMP) {
|
|
glQueryCounter(q->id, q->gltype);
|
|
} else {
|
|
/* remove from active query list for this context */
|
|
glEndQuery(q->gltype);
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
if (q->index > 0)
|
|
glEndQueryIndexed(q->gltype, q->index);
|
|
else
|
|
glEndQuery(q->gltype);
|
|
return 0;
|
|
}
|
|
|
|
void vrend_get_query_result(struct vrend_context *ctx, uint32_t handle,
|
|
UNUSED uint32_t wait)
|
|
{
|
|
struct vrend_query *q;
|
|
bool ret;
|
|
|
|
q = vrend_object_lookup(ctx->sub->object_hash, handle, VIRGL_OBJECT_QUERY);
|
|
if (!q)
|
|
return;
|
|
|
|
ret = vrend_check_query(q);
|
|
if (ret == false)
|
|
list_addtail(&q->waiting_queries, &vrend_state.waiting_query_list);
|
|
}
|
|
|
|
static void vrend_pause_render_condition(struct vrend_context *ctx, bool pause)
|
|
{
|
|
if (pause) {
|
|
if (ctx->sub->cond_render_q_id) {
|
|
if (has_feature(feat_gl_conditional_render))
|
|
glEndConditionalRender();
|
|
else if (has_feature(feat_nv_conditional_render))
|
|
glEndConditionalRenderNV();
|
|
}
|
|
} else {
|
|
if (ctx->sub->cond_render_q_id) {
|
|
if (has_feature(feat_gl_conditional_render))
|
|
glBeginConditionalRender(ctx->sub->cond_render_q_id,
|
|
ctx->sub->cond_render_gl_mode);
|
|
else if (has_feature(feat_nv_conditional_render))
|
|
glBeginConditionalRenderNV(ctx->sub->cond_render_q_id,
|
|
ctx->sub->cond_render_gl_mode);
|
|
}
|
|
}
|
|
}
|
|
|
|
void vrend_render_condition(struct vrend_context *ctx,
|
|
uint32_t handle,
|
|
bool condition,
|
|
uint mode)
|
|
{
|
|
struct vrend_query *q;
|
|
GLenum glmode = 0;
|
|
|
|
if (handle == 0) {
|
|
if (has_feature(feat_gl_conditional_render))
|
|
glEndConditionalRender();
|
|
else if (has_feature(feat_nv_conditional_render))
|
|
glEndConditionalRenderNV();
|
|
ctx->sub->cond_render_q_id = 0;
|
|
ctx->sub->cond_render_gl_mode = 0;
|
|
return;
|
|
}
|
|
|
|
q = vrend_object_lookup(ctx->sub->object_hash, handle, VIRGL_OBJECT_QUERY);
|
|
if (!q)
|
|
return;
|
|
|
|
if (condition && !has_feature(feat_conditional_render_inverted))
|
|
return;
|
|
switch (mode) {
|
|
case PIPE_RENDER_COND_WAIT:
|
|
glmode = condition ? GL_QUERY_WAIT_INVERTED : GL_QUERY_WAIT;
|
|
break;
|
|
case PIPE_RENDER_COND_NO_WAIT:
|
|
glmode = condition ? GL_QUERY_NO_WAIT_INVERTED : GL_QUERY_NO_WAIT;
|
|
break;
|
|
case PIPE_RENDER_COND_BY_REGION_WAIT:
|
|
glmode = condition ? GL_QUERY_BY_REGION_WAIT_INVERTED : GL_QUERY_BY_REGION_WAIT;
|
|
break;
|
|
case PIPE_RENDER_COND_BY_REGION_NO_WAIT:
|
|
glmode = condition ? GL_QUERY_BY_REGION_NO_WAIT_INVERTED : GL_QUERY_BY_REGION_NO_WAIT;
|
|
break;
|
|
default:
|
|
fprintf(stderr, "unhandled condition %x\n", mode);
|
|
}
|
|
|
|
ctx->sub->cond_render_q_id = q->id;
|
|
ctx->sub->cond_render_gl_mode = glmode;
|
|
if (has_feature(feat_gl_conditional_render))
|
|
glBeginConditionalRender(q->id, glmode);
|
|
if (has_feature(feat_nv_conditional_render))
|
|
glBeginConditionalRenderNV(q->id, glmode);
|
|
}
|
|
|
|
int vrend_create_so_target(struct vrend_context *ctx,
|
|
uint32_t handle,
|
|
uint32_t res_handle,
|
|
uint32_t buffer_offset,
|
|
uint32_t buffer_size)
|
|
{
|
|
struct vrend_so_target *target;
|
|
struct vrend_resource *res;
|
|
int ret_handle;
|
|
res = vrend_renderer_ctx_res_lookup(ctx, res_handle);
|
|
if (!res) {
|
|
report_context_error(ctx, VIRGL_ERROR_CTX_ILLEGAL_RESOURCE, res_handle);
|
|
return EINVAL;
|
|
}
|
|
|
|
target = CALLOC_STRUCT(vrend_so_target);
|
|
if (!target)
|
|
return ENOMEM;
|
|
|
|
pipe_reference_init(&target->reference, 1);
|
|
target->res_handle = res_handle;
|
|
target->buffer_offset = buffer_offset;
|
|
target->buffer_size = buffer_size;
|
|
target->sub_ctx = ctx->sub;
|
|
vrend_resource_reference(&target->buffer, res);
|
|
|
|
ret_handle = vrend_renderer_object_insert(ctx, target, sizeof(*target), handle,
|
|
VIRGL_OBJECT_STREAMOUT_TARGET);
|
|
if (ret_handle == 0) {
|
|
FREE(target);
|
|
return ENOMEM;
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
static void vrender_get_glsl_version(int *glsl_version)
|
|
{
|
|
int major_local, minor_local;
|
|
const GLubyte *version_str;
|
|
int c;
|
|
int version;
|
|
|
|
version_str = glGetString(GL_SHADING_LANGUAGE_VERSION);
|
|
if (vrend_state.use_gles) {
|
|
char tmp[20];
|
|
c = sscanf((const char *)version_str, "%s %s %s %s %i.%i",
|
|
tmp, tmp, tmp, tmp, &major_local, &minor_local);
|
|
assert(c == 6);
|
|
} else {
|
|
c = sscanf((const char *)version_str, "%i.%i",
|
|
&major_local, &minor_local);
|
|
assert(c == 2);
|
|
}
|
|
|
|
version = (major_local * 100) + minor_local;
|
|
if (glsl_version)
|
|
*glsl_version = version;
|
|
}
|
|
|
|
static void vrend_fill_caps_glsl_version(int gl_ver, int gles_ver,
|
|
union virgl_caps *caps)
|
|
{
|
|
if (gles_ver > 0) {
|
|
caps->v1.glsl_level = 120;
|
|
|
|
if (gles_ver >= 30)
|
|
caps->v1.glsl_level = 130;
|
|
}
|
|
|
|
if (gl_ver > 0) {
|
|
caps->v1.glsl_level = 130;
|
|
|
|
if (gl_ver == 31)
|
|
caps->v1.glsl_level = 140;
|
|
else if (gl_ver == 32)
|
|
caps->v1.glsl_level = 150;
|
|
else if (gl_ver == 33)
|
|
caps->v1.glsl_level = 330;
|
|
else if (gl_ver == 40)
|
|
caps->v1.glsl_level = 400;
|
|
else if (gl_ver == 41)
|
|
caps->v1.glsl_level = 410;
|
|
else if (gl_ver == 42)
|
|
caps->v1.glsl_level = 420;
|
|
else if (gl_ver >= 43)
|
|
caps->v1.glsl_level = 430;
|
|
}
|
|
}
|
|
|
|
/*
|
|
* Does all of the common caps setting,
|
|
* if it dedects a early out returns true.
|
|
*/
|
|
static void vrend_renderer_fill_caps_v1(int gl_ver, int gles_ver, union virgl_caps *caps)
|
|
{
|
|
int i;
|
|
GLint max;
|
|
|
|
/*
|
|
* We can't fully support this feature on GLES,
|
|
* but it is needed for OpenGL 2.1 so lie.
|
|
*/
|
|
caps->v1.bset.occlusion_query = 1;
|
|
|
|
/* Set supported prims here as we now know what shaders we support. */
|
|
caps->v1.prim_mask = (1 << PIPE_PRIM_POINTS) | (1 << PIPE_PRIM_LINES) |
|
|
(1 << PIPE_PRIM_LINE_STRIP) | (1 << PIPE_PRIM_LINE_LOOP) |
|
|
(1 << PIPE_PRIM_TRIANGLES) | (1 << PIPE_PRIM_TRIANGLE_STRIP) |
|
|
(1 << PIPE_PRIM_TRIANGLE_FAN);
|
|
|
|
if (gl_ver > 0 && !vrend_state.use_core_profile) {
|
|
caps->v1.bset.poly_stipple = 1;
|
|
caps->v1.bset.color_clamping = 1;
|
|
caps->v1.prim_mask |= (1 << PIPE_PRIM_QUADS) |
|
|
(1 << PIPE_PRIM_QUAD_STRIP) |
|
|
(1 << PIPE_PRIM_POLYGON);
|
|
}
|
|
|
|
if (caps->v1.glsl_level >= 150) {
|
|
caps->v1.prim_mask |= (1 << PIPE_PRIM_LINES_ADJACENCY) |
|
|
(1 << PIPE_PRIM_LINE_STRIP_ADJACENCY) |
|
|
(1 << PIPE_PRIM_TRIANGLES_ADJACENCY) |
|
|
(1 << PIPE_PRIM_TRIANGLE_STRIP_ADJACENCY);
|
|
}
|
|
if (caps->v1.glsl_level >= 400)
|
|
caps->v1.prim_mask |= (1 << PIPE_PRIM_PATCHES);
|
|
|
|
if (epoxy_has_gl_extension("GL_ARB_vertex_type_10f_11f_11f_rev")) {
|
|
int val = VIRGL_FORMAT_R11G11B10_FLOAT;
|
|
uint32_t offset = val / 32;
|
|
uint32_t index = val % 32;
|
|
caps->v1.vertexbuffer.bitmask[offset] |= (1 << index);
|
|
}
|
|
|
|
if (has_feature(feat_nv_conditional_render) ||
|
|
has_feature(feat_gl_conditional_render))
|
|
caps->v1.bset.conditional_render = 1;
|
|
|
|
if (has_feature(feat_indep_blend))
|
|
caps->v1.bset.indep_blend_enable = 1;
|
|
|
|
if (has_feature(feat_draw_instance))
|
|
caps->v1.bset.instanceid = 1;
|
|
|
|
if (has_feature(feat_ubo)) {
|
|
glGetIntegerv(GL_MAX_VERTEX_UNIFORM_BLOCKS, &max);
|
|
vrend_state.max_uniform_blocks = max;
|
|
caps->v1.max_uniform_blocks = max + 1;
|
|
}
|
|
|
|
if (gl_ver >= 32) {
|
|
caps->v1.bset.fragment_coord_conventions = 1;
|
|
caps->v1.bset.depth_clip_disable = 1;
|
|
caps->v1.bset.seamless_cube_map = 1;
|
|
} else {
|
|
if (epoxy_has_gl_extension("GL_ARB_fragment_coord_conventions"))
|
|
caps->v1.bset.fragment_coord_conventions = 1;
|
|
if (epoxy_has_gl_extension("GL_ARB_seamless_cube_map"))
|
|
caps->v1.bset.seamless_cube_map = 1;
|
|
}
|
|
|
|
if (epoxy_has_gl_extension("GL_AMD_seamless_cube_map_per_texture")) {
|
|
caps->v1.bset.seamless_cube_map_per_texture = 1;
|
|
}
|
|
|
|
if (has_feature(feat_texture_multisample))
|
|
caps->v1.bset.texture_multisample = 1;
|
|
|
|
if (has_feature(feat_tessellation))
|
|
caps->v1.bset.has_tessellation_shaders = 1;
|
|
|
|
if (has_feature(feat_sample_shading))
|
|
caps->v1.bset.has_sample_shading = 1;
|
|
|
|
if (has_feature(feat_indirect_draw))
|
|
caps->v1.bset.has_indirect_draw = 1;
|
|
|
|
if (has_feature(feat_indep_blend_func))
|
|
caps->v1.bset.indep_blend_func = 1;
|
|
|
|
if (has_feature(feat_cube_map_array))
|
|
caps->v1.bset.cube_map_array = 1;
|
|
|
|
if (gl_ver >= 40) {
|
|
caps->v1.bset.texture_query_lod = 1;
|
|
caps->v1.bset.has_fp64 = 1;
|
|
} else {
|
|
if (epoxy_has_gl_extension("GL_ARB_texture_query_lod"))
|
|
caps->v1.bset.texture_query_lod = 1;
|
|
/* need gpu shader 5 for bitfield insert */
|
|
if (epoxy_has_gl_extension("GL_ARB_gpu_shader_fp64") &&
|
|
epoxy_has_gl_extension("GL_ARB_gpu_shader5"))
|
|
caps->v1.bset.has_fp64 = 1;
|
|
}
|
|
|
|
if (has_feature(feat_base_instance))
|
|
caps->v1.bset.start_instance = 1;
|
|
|
|
if (epoxy_has_gl_extension("GL_ARB_shader_stencil_export")) {
|
|
caps->v1.bset.shader_stencil_export = 1;
|
|
}
|
|
|
|
if (has_feature(feat_conditional_render_inverted))
|
|
caps->v1.bset.conditional_render_inverted = 1;
|
|
|
|
if (gl_ver >= 45) {
|
|
caps->v1.bset.has_cull = 1;
|
|
caps->v1.bset.derivative_control = 1;
|
|
} else {
|
|
if (epoxy_has_gl_extension("GL_ARB_cull_distance"))
|
|
caps->v1.bset.has_cull = 1;
|
|
if (epoxy_has_gl_extension("GL_ARB_derivative_control"))
|
|
caps->v1.bset.derivative_control = 1;
|
|
}
|
|
|
|
if (has_feature(feat_polygon_offset_clamp))
|
|
caps->v1.bset.polygon_offset_clamp = 1;
|
|
|
|
if (has_feature(feat_transform_feedback_overflow_query))
|
|
caps->v1.bset.transform_feedback_overflow_query = 1;
|
|
|
|
if (epoxy_has_gl_extension("GL_EXT_texture_mirror_clamp") ||
|
|
epoxy_has_gl_extension("GL_ARB_texture_mirror_clamp_to_edge")) {
|
|
caps->v1.bset.mirror_clamp = true;
|
|
}
|
|
|
|
if (has_feature(feat_texture_array)) {
|
|
glGetIntegerv(GL_MAX_ARRAY_TEXTURE_LAYERS, &max);
|
|
caps->v1.max_texture_array_layers = max;
|
|
}
|
|
|
|
/* we need tf3 so we can do gallium skip buffers */
|
|
if (has_feature(feat_transform_feedback)) {
|
|
if (has_feature(feat_transform_feedback2))
|
|
caps->v1.bset.streamout_pause_resume = 1;
|
|
|
|
if (has_feature(feat_transform_feedback3)) {
|
|
glGetIntegerv(GL_MAX_TRANSFORM_FEEDBACK_BUFFERS, &max);
|
|
caps->v1.max_streamout_buffers = max;
|
|
} else if (gles_ver > 0) {
|
|
glGetIntegerv(GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS, &max);
|
|
/* As with the earlier version of transform feedback this min 4. */
|
|
if (max >= 4) {
|
|
caps->v1.max_streamout_buffers = 4;
|
|
}
|
|
} else
|
|
caps->v1.max_streamout_buffers = 4;
|
|
}
|
|
|
|
if (has_feature(feat_dual_src_blend)) {
|
|
glGetIntegerv(GL_MAX_DUAL_SOURCE_DRAW_BUFFERS, &max);
|
|
caps->v1.max_dual_source_render_targets = max;
|
|
}
|
|
|
|
if (has_feature(feat_arb_or_gles_ext_texture_buffer)) {
|
|
glGetIntegerv(GL_MAX_TEXTURE_BUFFER_SIZE, &max);
|
|
caps->v1.max_tbo_size = max;
|
|
}
|
|
|
|
if (epoxy_has_gl_extension("GL_ARB_texture_gather")) {
|
|
glGetIntegerv(GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS_ARB, &max);
|
|
caps->v1.max_texture_gather_components = max;
|
|
}
|
|
|
|
if (has_feature(feat_viewport_array)) {
|
|
glGetIntegerv(GL_MAX_VIEWPORTS, &max);
|
|
caps->v1.max_viewports = max;
|
|
} else {
|
|
caps->v1.max_viewports = 1;
|
|
}
|
|
|
|
/* Common limits for all backends. */
|
|
caps->v1.max_render_targets = vrend_state.max_draw_buffers;
|
|
|
|
glGetIntegerv(GL_MAX_SAMPLES, &max);
|
|
caps->v1.max_samples = max;
|
|
|
|
/* All of the formats are common. */
|
|
for (i = 0; i < VIRGL_FORMAT_MAX; i++) {
|
|
uint32_t offset = i / 32;
|
|
uint32_t index = i % 32;
|
|
|
|
if (tex_conv_table[i].internalformat != 0) {
|
|
if (vrend_format_can_sample(i)) {
|
|
caps->v1.sampler.bitmask[offset] |= (1 << index);
|
|
if (vrend_format_can_render(i))
|
|
caps->v1.render.bitmask[offset] |= (1 << index);
|
|
}
|
|
}
|
|
}
|
|
|
|
/* These are filled in by the init code, so are common. */
|
|
if (has_feature(feat_nv_prim_restart) ||
|
|
has_feature(feat_gl_prim_restart)) {
|
|
caps->v1.bset.primitive_restart = 1;
|
|
}
|
|
}
|
|
|
|
static void vrend_renderer_fill_caps_v2(int gl_ver, int gles_ver, union virgl_caps *caps)
|
|
{
|
|
GLint max;
|
|
GLfloat range[2];
|
|
|
|
glGetFloatv(GL_ALIASED_POINT_SIZE_RANGE, range);
|
|
caps->v2.min_aliased_point_size = range[0];
|
|
caps->v2.max_aliased_point_size = range[1];
|
|
|
|
glGetFloatv(GL_ALIASED_LINE_WIDTH_RANGE, range);
|
|
caps->v2.min_aliased_line_width = range[0];
|
|
caps->v2.max_aliased_line_width = range[1];
|
|
|
|
if (gl_ver > 0) {
|
|
glGetFloatv(GL_SMOOTH_POINT_SIZE_RANGE, range);
|
|
caps->v2.min_smooth_point_size = range[0];
|
|
caps->v2.max_smooth_point_size = range[1];
|
|
|
|
glGetFloatv(GL_SMOOTH_LINE_WIDTH_RANGE, range);
|
|
caps->v2.min_smooth_line_width = range[0];
|
|
caps->v2.max_smooth_line_width = range[1];
|
|
}
|
|
|
|
glGetFloatv(GL_MAX_TEXTURE_LOD_BIAS, &caps->v2.max_texture_lod_bias);
|
|
glGetIntegerv(GL_MAX_VERTEX_ATTRIBS, (GLint*)&caps->v2.max_vertex_attribs);
|
|
glGetIntegerv(GL_MAX_VERTEX_OUTPUT_COMPONENTS, &max);
|
|
caps->v2.max_vertex_outputs = max / 4;
|
|
|
|
glGetIntegerv(GL_MIN_PROGRAM_TEXEL_OFFSET, &caps->v2.min_texel_offset);
|
|
glGetIntegerv(GL_MAX_PROGRAM_TEXEL_OFFSET, &caps->v2.max_texel_offset);
|
|
|
|
glGetIntegerv(GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT, (GLint*)&caps->v2.uniform_buffer_offset_alignment);
|
|
|
|
if (has_feature(feat_geometry_shader)) {
|
|
glGetIntegerv(GL_MAX_GEOMETRY_OUTPUT_VERTICES, (GLint*)&caps->v2.max_geom_output_vertices);
|
|
glGetIntegerv(GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS, (GLint*)&caps->v2.max_geom_total_output_components);
|
|
}
|
|
|
|
if (has_feature(feat_tessellation)) {
|
|
glGetIntegerv(GL_MAX_TESS_PATCH_COMPONENTS, &max);
|
|
caps->v2.max_shader_patch_varyings = max / 4;
|
|
} else
|
|
caps->v2.max_shader_patch_varyings = 0;
|
|
|
|
if (epoxy_has_gl_extension("GL_ARB_texture_gather")) {
|
|
glGetIntegerv(GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET, &caps->v2.min_texture_gather_offset);
|
|
glGetIntegerv(GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET, &caps->v2.max_texture_gather_offset);
|
|
}
|
|
|
|
if (gl_ver >= 43) {
|
|
glGetIntegerv(GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT, (GLint*)&caps->v2.texture_buffer_offset_alignment);
|
|
}
|
|
|
|
if (has_feature(feat_ssbo)) {
|
|
glGetIntegerv(GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT, (GLint*)&caps->v2.shader_buffer_offset_alignment);
|
|
|
|
glGetIntegerv(GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS, &max);
|
|
if (max > PIPE_MAX_SHADER_BUFFERS)
|
|
max = PIPE_MAX_SHADER_BUFFERS;
|
|
caps->v2.max_shader_buffer_other_stages = max;
|
|
glGetIntegerv(GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS, &max);
|
|
if (max > PIPE_MAX_SHADER_BUFFERS)
|
|
max = PIPE_MAX_SHADER_BUFFERS;
|
|
caps->v2.max_shader_buffer_frag_compute = max;
|
|
}
|
|
|
|
if (has_feature(feat_images)) {
|
|
glGetIntegerv(GL_MAX_VERTEX_IMAGE_UNIFORMS, &max);
|
|
if (max > PIPE_MAX_SHADER_IMAGES)
|
|
max = PIPE_MAX_SHADER_IMAGES;
|
|
caps->v2.max_shader_image_other_stages = max;
|
|
glGetIntegerv(GL_MAX_FRAGMENT_IMAGE_UNIFORMS, &max);
|
|
if (max > PIPE_MAX_SHADER_IMAGES)
|
|
max = PIPE_MAX_SHADER_IMAGES;
|
|
caps->v2.max_shader_image_frag_compute = max;
|
|
|
|
glGetIntegerv(GL_MAX_IMAGE_SAMPLES, (GLint*)&caps->v2.max_image_samples);
|
|
}
|
|
|
|
caps->v1.max_samples = vrend_renderer_query_multisample_caps(caps->v1.max_samples, &caps->v2);
|
|
|
|
caps->v2.capability_bits |= VIRGL_CAP_TGSI_INVARIANT | VIRGL_CAP_SET_MIN_SAMPLES | VIRGL_CAP_TGSI_PRECISE;
|
|
|
|
if (gl_ver >= 44 || gles_ver >= 31)
|
|
glGetIntegerv(GL_MAX_VERTEX_ATTRIB_STRIDE, (GLint*)&caps->v2.max_vertex_attrib_stride);
|
|
|
|
if (has_feature(feat_compute_shader)) {
|
|
glGetIntegerv(GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS, (GLint*)&caps->v2.max_compute_work_group_invocations);
|
|
glGetIntegerv(GL_MAX_COMPUTE_SHARED_MEMORY_SIZE, (GLint*)&caps->v2.max_compute_shared_memory_size);
|
|
glGetIntegeri_v(GL_MAX_COMPUTE_WORK_GROUP_COUNT, 0, (GLint*)&caps->v2.max_compute_grid_size[0]);
|
|
glGetIntegeri_v(GL_MAX_COMPUTE_WORK_GROUP_COUNT, 1, (GLint*)&caps->v2.max_compute_grid_size[1]);
|
|
glGetIntegeri_v(GL_MAX_COMPUTE_WORK_GROUP_COUNT, 2, (GLint*)&caps->v2.max_compute_grid_size[2]);
|
|
glGetIntegeri_v(GL_MAX_COMPUTE_WORK_GROUP_SIZE, 0, (GLint*)&caps->v2.max_compute_block_size[0]);
|
|
glGetIntegeri_v(GL_MAX_COMPUTE_WORK_GROUP_SIZE, 1, (GLint*)&caps->v2.max_compute_block_size[1]);
|
|
glGetIntegeri_v(GL_MAX_COMPUTE_WORK_GROUP_SIZE, 2, (GLint*)&caps->v2.max_compute_block_size[2]);
|
|
|
|
caps->v2.capability_bits |= VIRGL_CAP_COMPUTE_SHADER;
|
|
}
|
|
|
|
if (has_feature(feat_fb_no_attach))
|
|
caps->v2.capability_bits |= VIRGL_CAP_FB_NO_ATTACH;
|
|
|
|
if (has_feature(feat_texture_view))
|
|
caps->v2.capability_bits |= VIRGL_CAP_TEXTURE_VIEW;
|
|
|
|
if (has_feature(feat_txqs))
|
|
caps->v2.capability_bits |= VIRGL_CAP_TXQS;
|
|
|
|
if (has_feature(feat_barrier))
|
|
caps->v2.capability_bits |= VIRGL_CAP_MEMORY_BARRIER;
|
|
|
|
if (has_feature(feat_copy_image))
|
|
caps->v2.capability_bits |= VIRGL_CAP_COPY_IMAGE;
|
|
|
|
if (has_feature(feat_robust_buffer_access))
|
|
caps->v2.capability_bits |= VIRGL_CAP_ROBUST_BUFFER_ACCESS;
|
|
|
|
if (has_feature(feat_framebuffer_fetch))
|
|
caps->v2.capability_bits |= VIRGL_CAP_TGSI_FBFETCH;
|
|
|
|
}
|
|
|
|
void vrend_renderer_fill_caps(uint32_t set, UNUSED uint32_t version,
|
|
union virgl_caps *caps)
|
|
{
|
|
int gl_ver, gles_ver;
|
|
bool fill_capset2 = false;
|
|
|
|
if (!caps)
|
|
return;
|
|
|
|
if (set > 2) {
|
|
caps->max_version = 0;
|
|
return;
|
|
}
|
|
|
|
if (set == 1) {
|
|
memset(caps, 0, sizeof(struct virgl_caps_v1));
|
|
caps->max_version = 1;
|
|
} else if (set == 2) {
|
|
memset(caps, 0, sizeof(*caps));
|
|
caps->max_version = 2;
|
|
fill_capset2 = true;
|
|
}
|
|
|
|
if (vrend_state.use_gles) {
|
|
gles_ver = epoxy_gl_version();
|
|
gl_ver = 0;
|
|
} else {
|
|
gles_ver = 0;
|
|
gl_ver = epoxy_gl_version();
|
|
}
|
|
|
|
vrend_fill_caps_glsl_version(gl_ver, gles_ver, caps);
|
|
vrend_renderer_fill_caps_v1(gl_ver, gles_ver, caps);
|
|
|
|
if (!fill_capset2)
|
|
return;
|
|
|
|
vrend_renderer_fill_caps_v2(gl_ver, gles_ver, caps);
|
|
}
|
|
|
|
GLint64 vrend_renderer_get_timestamp(void)
|
|
{
|
|
GLint64 v;
|
|
glGetInteger64v(GL_TIMESTAMP, &v);
|
|
return v;
|
|
}
|
|
|
|
void *vrend_renderer_get_cursor_contents(uint32_t res_handle, uint32_t *width, uint32_t *height)
|
|
{
|
|
GLenum format, type;
|
|
struct vrend_resource *res;
|
|
int blsize;
|
|
char *data, *data2;
|
|
int size;
|
|
uint h;
|
|
|
|
res = vrend_resource_lookup(res_handle, 0);
|
|
if (!res)
|
|
return NULL;
|
|
|
|
if (res->base.width0 > 128 || res->base.height0 > 128)
|
|
return NULL;
|
|
|
|
if (res->target != GL_TEXTURE_2D)
|
|
return NULL;
|
|
|
|
if (width)
|
|
*width = res->base.width0;
|
|
if (height)
|
|
*height = res->base.height0;
|
|
format = tex_conv_table[res->base.format].glformat;
|
|
type = tex_conv_table[res->base.format].gltype;
|
|
blsize = util_format_get_blocksize(res->base.format);
|
|
size = util_format_get_nblocks(res->base.format, res->base.width0, res->base.height0) * blsize;
|
|
data = malloc(size);
|
|
data2 = malloc(size);
|
|
|
|
if (!data || !data2) {
|
|
free(data);
|
|
free(data2);
|
|
return NULL;
|
|
}
|
|
|
|
if (has_feature(feat_arb_robustness)) {
|
|
glBindTexture(res->target, res->id);
|
|
glGetnTexImageARB(res->target, 0, format, type, size, data);
|
|
} else if (vrend_state.use_gles) {
|
|
GLuint fb_id;
|
|
|
|
if (res->readback_fb_id == 0 || res->readback_fb_level != 0 || res->readback_fb_z != 0) {
|
|
|
|
if (res->readback_fb_id)
|
|
glDeleteFramebuffers(1, &res->readback_fb_id);
|
|
|
|
glGenFramebuffers(1, &fb_id);
|
|
glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, fb_id);
|
|
|
|
vrend_fb_bind_texture(res, 0, 0, 0);
|
|
|
|
res->readback_fb_id = fb_id;
|
|
res->readback_fb_level = 0;
|
|
res->readback_fb_z = 0;
|
|
} else {
|
|
glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, res->readback_fb_id);
|
|
}
|
|
|
|
if (has_feature(feat_arb_robustness)) {
|
|
glReadnPixelsARB(0, 0, *width, *height, format, type, size, data);
|
|
} else if (has_feature(feat_gles_khr_robustness)) {
|
|
glReadnPixelsKHR(0, 0, *width, *height, format, type, size, data);
|
|
} else {
|
|
glReadPixels(0, 0, *width, *height, format, type, data);
|
|
}
|
|
|
|
} else {
|
|
glBindTexture(res->target, res->id);
|
|
glGetTexImage(res->target, 0, format, type, data);
|
|
}
|
|
|
|
for (h = 0; h < res->base.height0; h++) {
|
|
uint32_t doff = (res->base.height0 - h - 1) * res->base.width0 * blsize;
|
|
uint32_t soff = h * res->base.width0 * blsize;
|
|
|
|
memcpy(data2 + doff, data + soff, res->base.width0 * blsize);
|
|
}
|
|
free(data);
|
|
|
|
return data2;
|
|
}
|
|
|
|
void vrend_renderer_force_ctx_0(void)
|
|
{
|
|
struct vrend_context *ctx0 = vrend_lookup_renderer_ctx(0);
|
|
vrend_state.current_ctx = NULL;
|
|
vrend_state.current_hw_ctx = NULL;
|
|
vrend_hw_switch_context(ctx0, true);
|
|
vrend_clicbs->make_current(0, ctx0->sub->gl_context);
|
|
}
|
|
|
|
void vrend_renderer_get_rect(int res_handle, struct iovec *iov, unsigned int num_iovs,
|
|
uint32_t offset, int x, int y, int width, int height)
|
|
{
|
|
struct vrend_resource *res = vrend_resource_lookup(res_handle, 0);
|
|
struct vrend_transfer_info transfer_info;
|
|
struct pipe_box box;
|
|
int elsize;
|
|
|
|
memset(&transfer_info, 0, sizeof(transfer_info));
|
|
|
|
elsize = util_format_get_blocksize(res->base.format);
|
|
box.x = x;
|
|
box.y = y;
|
|
box.z = 0;
|
|
box.width = width;
|
|
box.height = height;
|
|
box.depth = 1;
|
|
|
|
transfer_info.box = &box;
|
|
|
|
transfer_info.stride = util_format_get_nblocksx(res->base.format, res->base.width0) * elsize;
|
|
transfer_info.offset = offset;
|
|
transfer_info.handle = res->handle;
|
|
transfer_info.iovec = iov;
|
|
transfer_info.iovec_cnt = num_iovs;
|
|
vrend_renderer_transfer_iov(&transfer_info, VREND_TRANSFER_READ);
|
|
}
|
|
|
|
void vrend_renderer_attach_res_ctx(int ctx_id, int resource_id)
|
|
{
|
|
struct vrend_context *ctx = vrend_lookup_renderer_ctx(ctx_id);
|
|
struct vrend_resource *res;
|
|
|
|
if (!ctx)
|
|
return;
|
|
|
|
res = vrend_resource_lookup(resource_id, 0);
|
|
if (!res)
|
|
return;
|
|
|
|
vrend_object_insert_nofree(ctx->res_hash, res, sizeof(*res), resource_id, 1, false);
|
|
}
|
|
|
|
static void vrend_renderer_detach_res_ctx_p(struct vrend_context *ctx, int res_handle)
|
|
{
|
|
struct vrend_resource *res;
|
|
res = vrend_object_lookup(ctx->res_hash, res_handle, 1);
|
|
if (!res)
|
|
return;
|
|
|
|
vrend_object_remove(ctx->res_hash, res_handle, 1);
|
|
}
|
|
|
|
void vrend_renderer_detach_res_ctx(int ctx_id, int res_handle)
|
|
{
|
|
struct vrend_context *ctx = vrend_lookup_renderer_ctx(ctx_id);
|
|
if (!ctx)
|
|
return;
|
|
vrend_renderer_detach_res_ctx_p(ctx, res_handle);
|
|
}
|
|
|
|
static struct vrend_resource *vrend_renderer_ctx_res_lookup(struct vrend_context *ctx, int res_handle)
|
|
{
|
|
struct vrend_resource *res = vrend_object_lookup(ctx->res_hash, res_handle, 1);
|
|
|
|
return res;
|
|
}
|
|
|
|
int vrend_renderer_resource_get_info(int res_handle,
|
|
struct vrend_renderer_resource_info *info)
|
|
{
|
|
struct vrend_resource *res;
|
|
int elsize;
|
|
|
|
if (!info)
|
|
return EINVAL;
|
|
res = vrend_resource_lookup(res_handle, 0);
|
|
if (!res)
|
|
return EINVAL;
|
|
|
|
elsize = util_format_get_blocksize(res->base.format);
|
|
|
|
info->handle = res_handle;
|
|
info->tex_id = res->id;
|
|
info->width = res->base.width0;
|
|
info->height = res->base.height0;
|
|
info->depth = res->base.depth0;
|
|
info->format = res->base.format;
|
|
info->flags = res->y_0_top ? VIRGL_RESOURCE_Y_0_TOP : 0;
|
|
info->stride = util_format_get_nblocksx(res->base.format, u_minify(res->base.width0, 0)) * elsize;
|
|
|
|
return 0;
|
|
}
|
|
|
|
void vrend_renderer_get_cap_set(uint32_t cap_set, uint32_t *max_ver,
|
|
uint32_t *max_size)
|
|
{
|
|
switch (cap_set) {
|
|
case VREND_CAP_SET:
|
|
*max_ver = 1;
|
|
*max_size = sizeof(struct virgl_caps_v1);
|
|
break;
|
|
case VREND_CAP_SET2:
|
|
/* we should never need to increase this - it should be possible to just grow virgl_caps */
|
|
*max_ver = 2;
|
|
*max_size = sizeof(struct virgl_caps_v2);
|
|
break;
|
|
default:
|
|
*max_ver = 0;
|
|
*max_size = 0;
|
|
break;
|
|
}
|
|
}
|
|
|
|
void vrend_renderer_create_sub_ctx(struct vrend_context *ctx, int sub_ctx_id)
|
|
{
|
|
struct vrend_sub_context *sub;
|
|
struct virgl_gl_ctx_param ctx_params;
|
|
GLuint i;
|
|
|
|
LIST_FOR_EACH_ENTRY(sub, &ctx->sub_ctxs, head) {
|
|
if (sub->sub_ctx_id == sub_ctx_id) {
|
|
return;
|
|
}
|
|
}
|
|
|
|
sub = CALLOC_STRUCT(vrend_sub_context);
|
|
if (!sub)
|
|
return;
|
|
|
|
ctx_params.shared = (ctx->ctx_id == 0 && sub_ctx_id == 0) ? false : true;
|
|
ctx_params.major_ver = vrend_state.gl_major_ver;
|
|
ctx_params.minor_ver = vrend_state.gl_minor_ver;
|
|
sub->gl_context = vrend_clicbs->create_gl_context(0, &ctx_params);
|
|
vrend_clicbs->make_current(0, sub->gl_context);
|
|
|
|
/* enable if vrend_renderer_init function has done it as well */
|
|
if (has_feature(feat_debug_cb)) {
|
|
glDebugMessageCallback(vrend_debug_cb, NULL);
|
|
glEnable(GL_DEBUG_OUTPUT);
|
|
glDisable(GL_DEBUG_OUTPUT_SYNCHRONOUS);
|
|
}
|
|
|
|
sub->sub_ctx_id = sub_ctx_id;
|
|
|
|
/* initialize the depth far_val to 1 */
|
|
for (i = 0; i < PIPE_MAX_VIEWPORTS; i++) {
|
|
sub->vps[i].far_val = 1.0;
|
|
}
|
|
|
|
if (!has_feature(feat_gles31_vertex_attrib_binding)) {
|
|
glGenVertexArrays(1, &sub->vaoid);
|
|
glBindVertexArray(sub->vaoid);
|
|
}
|
|
|
|
glGenFramebuffers(1, &sub->fb_id);
|
|
glGenFramebuffers(2, sub->blit_fb_ids);
|
|
|
|
list_inithead(&sub->programs);
|
|
list_inithead(&sub->streamout_list);
|
|
|
|
sub->object_hash = vrend_object_init_ctx_table();
|
|
|
|
ctx->sub = sub;
|
|
list_add(&sub->head, &ctx->sub_ctxs);
|
|
if (sub_ctx_id == 0)
|
|
ctx->sub0 = sub;
|
|
}
|
|
|
|
void vrend_renderer_destroy_sub_ctx(struct vrend_context *ctx, int sub_ctx_id)
|
|
{
|
|
struct vrend_sub_context *sub, *tofree = NULL;
|
|
|
|
/* never destroy sub context id 0 */
|
|
if (sub_ctx_id == 0)
|
|
return;
|
|
|
|
LIST_FOR_EACH_ENTRY(sub, &ctx->sub_ctxs, head) {
|
|
if (sub->sub_ctx_id == sub_ctx_id) {
|
|
tofree = sub;
|
|
}
|
|
}
|
|
|
|
if (tofree) {
|
|
if (ctx->sub == tofree) {
|
|
ctx->sub = ctx->sub0;
|
|
vrend_clicbs->make_current(0, ctx->sub->gl_context);
|
|
}
|
|
vrend_destroy_sub_context(tofree);
|
|
}
|
|
}
|
|
|
|
void vrend_renderer_set_sub_ctx(struct vrend_context *ctx, int sub_ctx_id)
|
|
{
|
|
struct vrend_sub_context *sub;
|
|
/* find the sub ctx */
|
|
|
|
if (ctx->sub && ctx->sub->sub_ctx_id == sub_ctx_id)
|
|
return;
|
|
|
|
LIST_FOR_EACH_ENTRY(sub, &ctx->sub_ctxs, head) {
|
|
if (sub->sub_ctx_id == sub_ctx_id) {
|
|
ctx->sub = sub;
|
|
vrend_clicbs->make_current(0, sub->gl_context);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
static void vrend_reset_fences(void)
|
|
{
|
|
struct vrend_fence *fence, *stor;
|
|
|
|
if (vrend_state.sync_thread)
|
|
pipe_mutex_lock(vrend_state.fence_mutex);
|
|
|
|
LIST_FOR_EACH_ENTRY_SAFE(fence, stor, &vrend_state.fence_list, fences) {
|
|
free_fence_locked(fence);
|
|
}
|
|
|
|
if (vrend_state.sync_thread)
|
|
pipe_mutex_unlock(vrend_state.fence_mutex);
|
|
}
|
|
|
|
void vrend_renderer_reset(void)
|
|
{
|
|
if (vrend_state.sync_thread) {
|
|
vrend_free_sync_thread();
|
|
vrend_state.stop_sync_thread = false;
|
|
}
|
|
vrend_reset_fences();
|
|
vrend_decode_reset(false);
|
|
vrend_object_fini_resource_table();
|
|
vrend_decode_reset(true);
|
|
vrend_object_init_resource_table();
|
|
vrend_renderer_context_create_internal(0, 0, NULL);
|
|
}
|
|
|
|
int vrend_renderer_get_poll_fd(void)
|
|
{
|
|
if (!vrend_state.inited)
|
|
return -1;
|
|
|
|
return vrend_state.eventfd;
|
|
}
|
|
|