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Akihiko Odaki 936a3e3982 vrend: Create texture view for entire cube map 3 years ago
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gallium vrend: Sync some constants with mesa and pass max_shader_samplers 3 years ago
mesa Remove trailing space 3 years ago
proxy venus: proxy to add required seals to shmem fd 3 years ago
venus venus: advertise the VK_EXT_custom_border_color extension 3 years ago
iov.c virglrenderer: kill off trailing whitespace 5 years ago
meson.build virgl: add proxy context 3 years ago
venus_hw.h vkr: add support for blob_id 0 3 years ago
virgl_context.c mesa: update to the latest os_misc.h 3 years ago
virgl_context.h virgl: pass res_id to get_blob 3 years ago
virgl_hw.h vrend: Advertise texture multisample capability 3 years ago
virgl_protocol.h Make COPY_TRANSFER3D bidirectional 3 years ago
virgl_resource.c virgl: add virgl_resource_get_size 3 years ago
virgl_resource.h virgl: add virgl_resource_get_size 3 years ago
virgl_util.c mesa: update to the latest os_misc.h 3 years ago
virgl_util.h virgl: move logging to virgl_util.[ch] 3 years ago
virglrenderer.c vrend: Add get_egl_display callback 3 years ago
virglrenderer.h vrend: Add get_egl_display callback 3 years ago
virglrenderer_hw.h virgl: add support for venus renderer 4 years ago
vrend_blitter.c blitter: Correct swizzle used for 1D array blits 3 years ago
vrend_blitter.h blitter: Fix the sample used in the DS depth blitter shader 3 years ago
vrend_debug.c shader: Link shader command 3 years ago
vrend_debug.h debug: Introduce VREND_DEBUG_ENABLED flag 3 years ago
vrend_decode.c debug: Introduce VREND_DEBUG_ENABLED flag 3 years ago
vrend_formats.c vrend: Check if texture can be multisampled 3 years ago
vrend_iov.h vrend: Try to use original context for transfer 4 years ago
vrend_object.c vrend: simplify vrend_object_insert 4 years ago
vrend_object.h vrend: simplify vrend_object_insert 4 years ago
vrend_renderer.c vrend: Create texture view for entire cube map 3 years ago
vrend_renderer.h vrend: Check if texture can be multisampled 3 years ago
vrend_shader.c vrend: Check GL_TEXTURE_RECTANGLE compatibility 3 years ago
vrend_shader.h vrend: Check GL_TEXTURE_RECTANGLE compatibility 3 years ago
vrend_strbuf.h vrend: Skip empty lines in count when printing shader 3 years ago
vrend_tweaks.c vrend: mark emu-bgra and bgra-dest-swz tweaks as "non-functional" 3 years ago
vrend_tweaks.h vrend,tweaks: Add skeleton to set tweak flags 5 years ago
vrend_winsys.c vrend: Add get_egl_display callback 3 years ago
vrend_winsys.h vrend: Add get_egl_display callback 3 years ago
vrend_winsys_egl.c vrend: Add get_egl_display callback 3 years ago
vrend_winsys_egl.h vrend: Add get_egl_display callback 3 years ago
vrend_winsys_gbm.c virglrenderer: silence some compile warnings 3 years ago
vrend_winsys_gbm.h virgl: add support for EGL device selection 4 years ago
vrend_winsys_glx.c vrend: Introudce VIRGL_CAP_V2_VIDEO_MEMORY to query video memory 4 years ago
vrend_winsys_glx.h vrend: Introudce VIRGL_CAP_V2_VIDEO_MEMORY to query video memory 4 years ago