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Marc-André Lureau 89aea798b6 renderer: use a thread to block for fences. 9 years ago
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gallium gallium: import some bits of c11/c99 threads from mesa. 9 years ago
Makefile.am build-sys: misc cleanups 9 years ago
iov.c import latest renderer code 10 years ago
virgl_egl.h egl: overhaul the fourcc retrieval function 10 years ago
virgl_egl_context.c build-sys: use the appropriate autoconf macros for cflags 9 years ago
virgl_hw.h virgl: add two more single-bit caps. 9 years ago
virgl_protocol.h renderer: fix regression in shader binding 9 years ago
virglrenderer.c renderer: use a thread to block for fences. 9 years ago
virglrenderer.h renderer: use a thread to block for fences. 9 years ago
virtgpu_hw.h virglrenderer: add some more code liceneses 10 years ago
vrend_blitter.c renderer: CLEANUP: whitespace and reindent 10 years ago
vrend_blitter.h renderer: CLEANUP: whitespace and reindent 10 years ago
vrend_decode.c renderer: fix regression in shader binding 9 years ago
vrend_formats.c renderer: handle rendering to A8 surfaces. 9 years ago
vrend_iov.h renderer: CLEANUP - remove TABs 9 years ago
vrend_object.c renderer: CLEANUP: whitespace and reindent 10 years ago
vrend_object.h renderer: cleanup dangling resources. 10 years ago
vrend_renderer.c renderer: use a thread to block for fences. 9 years ago
vrend_renderer.h renderer: use a thread to block for fences. 9 years ago
vrend_shader.c shader: don't use a single temps array 9 years ago
vrend_shader.h renderer: handle rendering to A8 surfaces. 9 years ago