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402 lines
16 KiB
402 lines
16 KiB
/**************************************************************************
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*
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* Copyright (C) 2014 Red Hat Inc.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included
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* in all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
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* OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
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* ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
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* OTHER DEALINGS IN THE SOFTWARE.
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*
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**************************************************************************/
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#ifndef VREND_RENDERER_H
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#define VREND_RENDERER_H
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#include "pipe/p_state.h"
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#include "util/u_inlines.h"
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#include "virgl_protocol.h"
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#include "vrend_iov.h"
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#include "virgl_hw.h"
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#include <epoxy/gl.h>
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typedef void *virgl_gl_context;
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typedef void *virgl_gl_drawable;
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struct virgl_gl_ctx_param {
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int major_ver;
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int minor_ver;
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bool shared;
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};
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extern int vrend_dump_shaders;
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struct vrend_context;
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/* Number of mipmap levels for which to keep the backing iov offsets.
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* Value mirrored from mesa/virgl
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*/
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#define VR_MAX_TEXTURE_2D_LEVELS 15
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struct vrend_resource {
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struct pipe_resource base;
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GLuint id;
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GLenum target;
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/* fb id if we need to readback this resource */
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GLuint readback_fb_id;
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GLuint readback_fb_level;
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GLuint readback_fb_z;
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GLuint tbo_tex_id;/* tbos have two ids to track */
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bool y_0_top;
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bool is_buffer;
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GLuint handle;
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char *ptr;
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struct iovec *iov;
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uint32_t num_iovs;
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uint64_t mipmap_offsets[VR_MAX_TEXTURE_2D_LEVELS];
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};
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/* assume every format is sampler friendly */
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#define VREND_BIND_SAMPLER (1 << 0)
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#define VREND_BIND_RENDER (1 << 1)
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#define VREND_BIND_DEPTHSTENCIL (1 << 2)
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#define VREND_BIND_NEED_SWIZZLE (1 << 28)
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struct vrend_format_table {
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enum virgl_formats format;
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GLenum internalformat;
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GLenum glformat;
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GLenum gltype;
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uint8_t swizzle[4];
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uint32_t bindings;
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int flags;
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};
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struct vrend_transfer_info {
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uint32_t handle;
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uint32_t ctx_id;
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int level;
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uint32_t stride;
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uint32_t layer_stride;
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unsigned int iovec_cnt;
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struct iovec *iovec;
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uint64_t offset;
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struct pipe_box *box;
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};
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struct vrend_if_cbs {
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void (*write_fence)(unsigned fence_id);
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virgl_gl_context (*create_gl_context)(int scanout, struct virgl_gl_ctx_param *params);
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void (*destroy_gl_context)(virgl_gl_context ctx);
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int (*make_current)(int scanout, virgl_gl_context ctx);
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};
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#define VREND_USE_THREAD_SYNC 1
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int vrend_renderer_init(struct vrend_if_cbs *cbs, uint32_t flags);
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void vrend_insert_format(struct vrend_format_table *entry, uint32_t bindings);
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void vrend_insert_format_swizzle(int override_format, struct vrend_format_table *entry, uint32_t bindings, uint8_t swizzle[4]);
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const struct vrend_format_table *vrend_get_format_table_entry(enum virgl_formats format);
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int vrend_create_shader(struct vrend_context *ctx,
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uint32_t handle,
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const struct pipe_stream_output_info *stream_output,
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const char *shd_text, uint32_t offlen, uint32_t num_tokens,
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uint32_t type, uint32_t pkt_length);
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void vrend_bind_shader(struct vrend_context *ctx,
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uint32_t type,
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uint32_t handle);
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void vrend_bind_vs_so(struct vrend_context *ctx,
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uint32_t handle);
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void vrend_clear(struct vrend_context *ctx,
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unsigned buffers,
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const union pipe_color_union *color,
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double depth, unsigned stencil);
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void vrend_draw_vbo(struct vrend_context *ctx,
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const struct pipe_draw_info *info,
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uint32_t cso, uint32_t indirect_handle, uint32_t indirect_draw_count_handle);
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void vrend_set_framebuffer_state(struct vrend_context *ctx,
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uint32_t nr_cbufs, uint32_t surf_handle[PIPE_MAX_COLOR_BUFS],
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uint32_t zsurf_handle);
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struct vrend_context *vrend_create_context(int id, uint32_t nlen, const char *debug_name);
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bool vrend_destroy_context(struct vrend_context *ctx);
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int vrend_renderer_context_create(uint32_t handle, uint32_t nlen, const char *name);
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void vrend_renderer_context_create_internal(uint32_t handle, uint32_t nlen, const char *name);
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void vrend_renderer_context_destroy(uint32_t handle);
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/* virgl bind flags - these are compatible with mesa 10.5 gallium.
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but are fixed, no other should be passed to virgl either. */
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#define VREND_RES_BIND_DEPTH_STENCIL (1 << 0)
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#define VREND_RES_BIND_RENDER_TARGET (1 << 1)
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#define VREND_RES_BIND_SAMPLER_VIEW (1 << 3)
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#define VREND_RES_BIND_VERTEX_BUFFER (1 << 4)
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#define VREND_RES_BIND_INDEX_BUFFER (1 << 5)
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#define VREND_RES_BIND_CONSTANT_BUFFER (1 << 6)
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#define VREND_RES_BIND_STREAM_OUTPUT (1 << 11)
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#define VREND_RES_BIND_CURSOR (1 << 16)
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#define VREND_RES_BIND_CUSTOM (1 << 17)
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struct vrend_renderer_resource_create_args {
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uint32_t handle;
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enum pipe_texture_target target;
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uint32_t format;
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uint32_t bind;
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uint32_t width;
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uint32_t height;
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uint32_t depth;
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uint32_t array_size;
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uint32_t last_level;
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uint32_t nr_samples;
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uint32_t flags;
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};
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int vrend_renderer_resource_create(struct vrend_renderer_resource_create_args *args, struct iovec *iov, uint32_t num_iovs, void *image_eos);
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void vrend_renderer_resource_unref(uint32_t handle);
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int vrend_create_surface(struct vrend_context *ctx,
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uint32_t handle,
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uint32_t res_handle, uint32_t format,
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uint32_t val0, uint32_t val1);
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int vrend_create_sampler_view(struct vrend_context *ctx,
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uint32_t handle,
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uint32_t res_handle, uint32_t format,
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uint32_t val0, uint32_t val1, uint32_t swizzle_packed);
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int vrend_create_sampler_state(struct vrend_context *ctx,
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uint32_t handle,
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struct pipe_sampler_state *templ);
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int vrend_create_so_target(struct vrend_context *ctx,
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uint32_t handle,
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uint32_t res_handle,
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uint32_t buffer_offset,
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uint32_t buffer_size);
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void vrend_set_streamout_targets(struct vrend_context *ctx,
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uint32_t append_bitmask,
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uint32_t num_targets,
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uint32_t *handles);
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int vrend_create_vertex_elements_state(struct vrend_context *ctx,
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uint32_t handle,
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unsigned num_elements,
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const struct pipe_vertex_element *elements);
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void vrend_bind_vertex_elements_state(struct vrend_context *ctx,
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uint32_t handle);
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void vrend_set_single_vbo(struct vrend_context *ctx,
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int index,
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uint32_t stride,
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uint32_t buffer_offset,
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uint32_t res_handle);
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void vrend_set_num_vbo(struct vrend_context *ctx,
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int num_vbo);
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int vrend_transfer_inline_write(struct vrend_context *ctx,
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struct vrend_transfer_info *info,
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unsigned usage);
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void vrend_set_viewport_states(struct vrend_context *ctx,
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uint32_t start_slot, uint32_t num_viewports,
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const struct pipe_viewport_state *state);
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void vrend_set_num_sampler_views(struct vrend_context *ctx,
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uint32_t shader_type,
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uint32_t start_slot,
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int num_sampler_views);
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void vrend_set_single_sampler_view(struct vrend_context *ctx,
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uint32_t shader_type,
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int index,
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uint32_t res_handle);
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void vrend_object_bind_blend(struct vrend_context *ctx,
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uint32_t handle);
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void vrend_object_bind_dsa(struct vrend_context *ctx,
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uint32_t handle);
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void vrend_object_bind_rasterizer(struct vrend_context *ctx,
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uint32_t handle);
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void vrend_bind_sampler_states(struct vrend_context *ctx,
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uint32_t shader_type,
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uint32_t start_slot,
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uint32_t num_states,
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uint32_t *handles);
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void vrend_set_index_buffer(struct vrend_context *ctx,
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uint32_t res_handle,
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uint32_t index_size,
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uint32_t offset);
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#define VREND_TRANSFER_WRITE 1
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#define VREND_TRANSFER_READ 2
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int vrend_renderer_transfer_iov(const struct vrend_transfer_info *info, int transfer_mode);
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void vrend_renderer_resource_copy_region(struct vrend_context *ctx,
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uint32_t dst_handle, uint32_t dst_level,
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uint32_t dstx, uint32_t dsty, uint32_t dstz,
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uint32_t src_handle, uint32_t src_level,
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const struct pipe_box *src_box);
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void vrend_renderer_blit(struct vrend_context *ctx,
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uint32_t dst_handle, uint32_t src_handle,
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const struct pipe_blit_info *info);
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void vrend_set_stencil_ref(struct vrend_context *ctx, struct pipe_stencil_ref *ref);
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void vrend_set_blend_color(struct vrend_context *ctx, struct pipe_blend_color *color);
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void vrend_set_scissor_state(struct vrend_context *ctx,
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uint32_t start_slot,
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uint32_t num_scissor,
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struct pipe_scissor_state *ss);
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void vrend_set_polygon_stipple(struct vrend_context *ctx, struct pipe_poly_stipple *ps);
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void vrend_set_clip_state(struct vrend_context *ctx, struct pipe_clip_state *ucp);
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void vrend_set_sample_mask(struct vrend_context *ctx, unsigned sample_mask);
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void vrend_set_constants(struct vrend_context *ctx,
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uint32_t shader,
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uint32_t index,
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uint32_t num_constant,
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float *data);
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void vrend_set_uniform_buffer(struct vrend_context *ctx, uint32_t shader,
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uint32_t index, uint32_t offset, uint32_t length,
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uint32_t res_handle);
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void vrend_set_tess_state(struct vrend_context *ctx, const float tess_factors[6]);
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void vrend_renderer_fini(void);
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int vrend_decode_block(uint32_t ctx_id, uint32_t *block, int ndw);
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struct vrend_context *vrend_lookup_renderer_ctx(uint32_t ctx_id);
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int vrend_renderer_create_fence(int client_fence_id, uint32_t ctx_id);
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void vrend_renderer_check_fences(void);
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void vrend_renderer_check_queries(void);
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bool vrend_hw_switch_context(struct vrend_context *ctx, bool now);
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uint32_t vrend_renderer_object_insert(struct vrend_context *ctx, void *data,
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uint32_t size, uint32_t handle, enum virgl_object_type type);
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void vrend_renderer_object_destroy(struct vrend_context *ctx, uint32_t handle);
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int vrend_create_query(struct vrend_context *ctx, uint32_t handle,
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uint32_t query_type, uint32_t query_index,
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uint32_t res_handle, uint32_t offset);
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void vrend_begin_query(struct vrend_context *ctx, uint32_t handle);
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void vrend_end_query(struct vrend_context *ctx, uint32_t handle);
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void vrend_get_query_result(struct vrend_context *ctx, uint32_t handle,
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uint32_t wait);
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void vrend_render_condition(struct vrend_context *ctx,
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uint32_t handle,
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bool condtion,
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uint mode);
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void *vrend_renderer_get_cursor_contents(uint32_t res_handle, uint32_t *width, uint32_t *height);
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void vrend_bind_va(GLuint vaoid);
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int vrend_renderer_flush_buffer_res(struct vrend_resource *res,
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struct pipe_box *box);
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void vrend_renderer_fill_caps(uint32_t set, uint32_t version,
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union virgl_caps *caps);
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GLint64 vrend_renderer_get_timestamp(void);
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void vrend_build_format_list_common(void);
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void vrend_build_format_list_gl(void);
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void vrend_build_format_list_gles(void);
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int vrend_renderer_resource_attach_iov(int res_handle, struct iovec *iov,
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int num_iovs);
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void vrend_renderer_resource_detach_iov(int res_handle,
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struct iovec **iov_p,
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int *num_iovs_p);
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void vrend_renderer_resource_destroy(struct vrend_resource *res, bool remove);
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static inline void
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vrend_resource_reference(struct vrend_resource **ptr, struct vrend_resource *tex)
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{
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struct vrend_resource *old_tex = *ptr;
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if (pipe_reference(&(*ptr)->base.reference, &tex->base.reference))
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vrend_renderer_resource_destroy(old_tex, true);
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*ptr = tex;
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}
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void vrend_renderer_force_ctx_0(void);
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void vrend_renderer_get_rect(int resource_id, struct iovec *iov, unsigned int num_iovs,
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uint32_t offset, int x, int y, int width, int height);
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void vrend_renderer_attach_res_ctx(int ctx_id, int resource_id);
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void vrend_renderer_detach_res_ctx(int ctx_id, int resource_id);
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struct vrend_renderer_resource_info {
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uint32_t handle;
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uint32_t format;
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uint32_t width;
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uint32_t height;
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uint32_t depth;
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uint32_t flags;
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uint32_t tex_id;
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uint32_t stride;
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};
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int vrend_renderer_resource_get_info(int res_handle,
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struct vrend_renderer_resource_info *info);
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#define VREND_CAP_SET 1
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#define VREND_CAP_SET2 2
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void vrend_renderer_get_cap_set(uint32_t cap_set, uint32_t *max_ver,
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uint32_t *max_size);
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void vrend_renderer_create_sub_ctx(struct vrend_context *ctx, int sub_ctx_id);
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void vrend_renderer_destroy_sub_ctx(struct vrend_context *ctx, int sub_ctx_id);
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void vrend_renderer_set_sub_ctx(struct vrend_context *ctx, int sub_ctx_id);
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void vrend_report_buffer_error(struct vrend_context *ctx, int cmd);
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void vrend_fb_bind_texture(struct vrend_resource *res,
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int idx,
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uint32_t level, uint32_t layer);
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bool vrend_is_ds_format(enum virgl_formats format);
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bool vrend_format_is_emulated_alpha(enum virgl_formats format);
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/* blitter interface */
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void vrend_renderer_blit_gl(struct vrend_context *ctx,
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struct vrend_resource *src_res,
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struct vrend_resource *dst_res,
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const struct pipe_blit_info *info);
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void vrend_renderer_reset(void);
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int vrend_renderer_get_poll_fd(void);
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void vrend_decode_reset(bool ctx_0_only);
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struct gl_version {
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uint32_t major;
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uint32_t minor;
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};
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static const struct gl_version gl_versions[] = { {4,5}, {4,4}, {4,3}, {4,2}, {4,1}, {4,0},
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{3,3}, {3,2}, {3,1}, {3,0} };
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extern struct vrend_if_cbs *vrend_clicbs;
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#endif
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