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virglrenderer/src/vrend_renderer.h

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16 KiB

/**************************************************************************
*
* Copyright (C) 2014 Red Hat Inc.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
* OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
* ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
* OTHER DEALINGS IN THE SOFTWARE.
*
**************************************************************************/
#ifndef VREND_RENDERER_H
#define VREND_RENDERER_H
#include "pipe/p_state.h"
#include "util/u_inlines.h"
#include "virgl_protocol.h"
#include "vrend_iov.h"
#include "virgl_hw.h"
#include <epoxy/gl.h>
typedef void *virgl_gl_context;
typedef void *virgl_gl_drawable;
struct virgl_gl_ctx_param {
int major_ver;
int minor_ver;
bool shared;
};
extern int vrend_dump_shaders;
struct vrend_context;
/* Number of mipmap levels for which to keep the backing iov offsets.
* Value mirrored from mesa/virgl
*/
#define VR_MAX_TEXTURE_2D_LEVELS 15
struct vrend_resource {
struct pipe_resource base;
GLuint id;
GLenum target;
/* fb id if we need to readback this resource */
GLuint readback_fb_id;
GLuint readback_fb_level;
GLuint readback_fb_z;
GLuint tbo_tex_id;/* tbos have two ids to track */
bool y_0_top;
bool is_buffer;
GLuint handle;
char *ptr;
struct iovec *iov;
uint32_t num_iovs;
uint64_t mipmap_offsets[VR_MAX_TEXTURE_2D_LEVELS];
};
/* assume every format is sampler friendly */
#define VREND_BIND_SAMPLER (1 << 0)
#define VREND_BIND_RENDER (1 << 1)
#define VREND_BIND_DEPTHSTENCIL (1 << 2)
#define VREND_BIND_NEED_SWIZZLE (1 << 28)
struct vrend_format_table {
enum virgl_formats format;
GLenum internalformat;
GLenum glformat;
GLenum gltype;
uint8_t swizzle[4];
uint32_t bindings;
int flags;
};
struct vrend_transfer_info {
uint32_t handle;
uint32_t ctx_id;
int level;
uint32_t stride;
uint32_t layer_stride;
unsigned int iovec_cnt;
struct iovec *iovec;
uint64_t offset;
struct pipe_box *box;
};
struct vrend_if_cbs {
void (*write_fence)(unsigned fence_id);
virgl_gl_context (*create_gl_context)(int scanout, struct virgl_gl_ctx_param *params);
void (*destroy_gl_context)(virgl_gl_context ctx);
int (*make_current)(int scanout, virgl_gl_context ctx);
};
#define VREND_USE_THREAD_SYNC 1
int vrend_renderer_init(struct vrend_if_cbs *cbs, uint32_t flags);
void vrend_insert_format(struct vrend_format_table *entry, uint32_t bindings);
void vrend_insert_format_swizzle(int override_format, struct vrend_format_table *entry, uint32_t bindings, uint8_t swizzle[4]);
const struct vrend_format_table *vrend_get_format_table_entry(enum virgl_formats format);
int vrend_create_shader(struct vrend_context *ctx,
uint32_t handle,
const struct pipe_stream_output_info *stream_output,
const char *shd_text, uint32_t offlen, uint32_t num_tokens,
uint32_t type, uint32_t pkt_length);
void vrend_bind_shader(struct vrend_context *ctx,
uint32_t type,
uint32_t handle);
void vrend_bind_vs_so(struct vrend_context *ctx,
uint32_t handle);
void vrend_clear(struct vrend_context *ctx,
unsigned buffers,
const union pipe_color_union *color,
double depth, unsigned stencil);
void vrend_draw_vbo(struct vrend_context *ctx,
const struct pipe_draw_info *info,
uint32_t cso, uint32_t indirect_handle, uint32_t indirect_draw_count_handle);
void vrend_set_framebuffer_state(struct vrend_context *ctx,
uint32_t nr_cbufs, uint32_t surf_handle[PIPE_MAX_COLOR_BUFS],
uint32_t zsurf_handle);
struct vrend_context *vrend_create_context(int id, uint32_t nlen, const char *debug_name);
bool vrend_destroy_context(struct vrend_context *ctx);
int vrend_renderer_context_create(uint32_t handle, uint32_t nlen, const char *name);
void vrend_renderer_context_create_internal(uint32_t handle, uint32_t nlen, const char *name);
void vrend_renderer_context_destroy(uint32_t handle);
/* virgl bind flags - these are compatible with mesa 10.5 gallium.
but are fixed, no other should be passed to virgl either. */
#define VREND_RES_BIND_DEPTH_STENCIL (1 << 0)
#define VREND_RES_BIND_RENDER_TARGET (1 << 1)
#define VREND_RES_BIND_SAMPLER_VIEW (1 << 3)
#define VREND_RES_BIND_VERTEX_BUFFER (1 << 4)
#define VREND_RES_BIND_INDEX_BUFFER (1 << 5)
#define VREND_RES_BIND_CONSTANT_BUFFER (1 << 6)
#define VREND_RES_BIND_STREAM_OUTPUT (1 << 11)
#define VREND_RES_BIND_CURSOR (1 << 16)
#define VREND_RES_BIND_CUSTOM (1 << 17)
struct vrend_renderer_resource_create_args {
uint32_t handle;
enum pipe_texture_target target;
uint32_t format;
uint32_t bind;
uint32_t width;
uint32_t height;
uint32_t depth;
uint32_t array_size;
uint32_t last_level;
uint32_t nr_samples;
uint32_t flags;
};
int vrend_renderer_resource_create(struct vrend_renderer_resource_create_args *args, struct iovec *iov, uint32_t num_iovs, void *image_eos);
void vrend_renderer_resource_unref(uint32_t handle);
int vrend_create_surface(struct vrend_context *ctx,
uint32_t handle,
uint32_t res_handle, uint32_t format,
uint32_t val0, uint32_t val1);
int vrend_create_sampler_view(struct vrend_context *ctx,
uint32_t handle,
uint32_t res_handle, uint32_t format,
uint32_t val0, uint32_t val1, uint32_t swizzle_packed);
int vrend_create_sampler_state(struct vrend_context *ctx,
uint32_t handle,
struct pipe_sampler_state *templ);
int vrend_create_so_target(struct vrend_context *ctx,
uint32_t handle,
uint32_t res_handle,
uint32_t buffer_offset,
uint32_t buffer_size);
void vrend_set_streamout_targets(struct vrend_context *ctx,
uint32_t append_bitmask,
uint32_t num_targets,
uint32_t *handles);
int vrend_create_vertex_elements_state(struct vrend_context *ctx,
uint32_t handle,
unsigned num_elements,
const struct pipe_vertex_element *elements);
void vrend_bind_vertex_elements_state(struct vrend_context *ctx,
uint32_t handle);
void vrend_set_single_vbo(struct vrend_context *ctx,
int index,
uint32_t stride,
uint32_t buffer_offset,
uint32_t res_handle);
void vrend_set_num_vbo(struct vrend_context *ctx,
int num_vbo);
int vrend_transfer_inline_write(struct vrend_context *ctx,
struct vrend_transfer_info *info,
unsigned usage);
void vrend_set_viewport_states(struct vrend_context *ctx,
uint32_t start_slot, uint32_t num_viewports,
const struct pipe_viewport_state *state);
void vrend_set_num_sampler_views(struct vrend_context *ctx,
uint32_t shader_type,
uint32_t start_slot,
int num_sampler_views);
void vrend_set_single_sampler_view(struct vrend_context *ctx,
uint32_t shader_type,
int index,
uint32_t res_handle);
void vrend_object_bind_blend(struct vrend_context *ctx,
uint32_t handle);
void vrend_object_bind_dsa(struct vrend_context *ctx,
uint32_t handle);
void vrend_object_bind_rasterizer(struct vrend_context *ctx,
uint32_t handle);
void vrend_bind_sampler_states(struct vrend_context *ctx,
uint32_t shader_type,
uint32_t start_slot,
uint32_t num_states,
uint32_t *handles);
void vrend_set_index_buffer(struct vrend_context *ctx,
uint32_t res_handle,
uint32_t index_size,
uint32_t offset);
#define VREND_TRANSFER_WRITE 1
#define VREND_TRANSFER_READ 2
int vrend_renderer_transfer_iov(const struct vrend_transfer_info *info, int transfer_mode);
void vrend_renderer_resource_copy_region(struct vrend_context *ctx,
uint32_t dst_handle, uint32_t dst_level,
uint32_t dstx, uint32_t dsty, uint32_t dstz,
uint32_t src_handle, uint32_t src_level,
const struct pipe_box *src_box);
void vrend_renderer_blit(struct vrend_context *ctx,
uint32_t dst_handle, uint32_t src_handle,
const struct pipe_blit_info *info);
void vrend_set_stencil_ref(struct vrend_context *ctx, struct pipe_stencil_ref *ref);
void vrend_set_blend_color(struct vrend_context *ctx, struct pipe_blend_color *color);
void vrend_set_scissor_state(struct vrend_context *ctx,
uint32_t start_slot,
uint32_t num_scissor,
struct pipe_scissor_state *ss);
void vrend_set_polygon_stipple(struct vrend_context *ctx, struct pipe_poly_stipple *ps);
void vrend_set_clip_state(struct vrend_context *ctx, struct pipe_clip_state *ucp);
void vrend_set_sample_mask(struct vrend_context *ctx, unsigned sample_mask);
void vrend_set_constants(struct vrend_context *ctx,
uint32_t shader,
uint32_t index,
uint32_t num_constant,
float *data);
void vrend_set_uniform_buffer(struct vrend_context *ctx, uint32_t shader,
uint32_t index, uint32_t offset, uint32_t length,
uint32_t res_handle);
void vrend_set_tess_state(struct vrend_context *ctx, const float tess_factors[6]);
void vrend_renderer_fini(void);
int vrend_decode_block(uint32_t ctx_id, uint32_t *block, int ndw);
struct vrend_context *vrend_lookup_renderer_ctx(uint32_t ctx_id);
int vrend_renderer_create_fence(int client_fence_id, uint32_t ctx_id);
void vrend_renderer_check_fences(void);
void vrend_renderer_check_queries(void);
bool vrend_hw_switch_context(struct vrend_context *ctx, bool now);
uint32_t vrend_renderer_object_insert(struct vrend_context *ctx, void *data,
uint32_t size, uint32_t handle, enum virgl_object_type type);
void vrend_renderer_object_destroy(struct vrend_context *ctx, uint32_t handle);
int vrend_create_query(struct vrend_context *ctx, uint32_t handle,
uint32_t query_type, uint32_t query_index,
uint32_t res_handle, uint32_t offset);
void vrend_begin_query(struct vrend_context *ctx, uint32_t handle);
void vrend_end_query(struct vrend_context *ctx, uint32_t handle);
void vrend_get_query_result(struct vrend_context *ctx, uint32_t handle,
uint32_t wait);
void vrend_render_condition(struct vrend_context *ctx,
uint32_t handle,
bool condtion,
uint mode);
void *vrend_renderer_get_cursor_contents(uint32_t res_handle, uint32_t *width, uint32_t *height);
void vrend_bind_va(GLuint vaoid);
int vrend_renderer_flush_buffer_res(struct vrend_resource *res,
struct pipe_box *box);
void vrend_renderer_fill_caps(uint32_t set, uint32_t version,
union virgl_caps *caps);
GLint64 vrend_renderer_get_timestamp(void);
void vrend_build_format_list_common(void);
void vrend_build_format_list_gl(void);
void vrend_build_format_list_gles(void);
int vrend_renderer_resource_attach_iov(int res_handle, struct iovec *iov,
int num_iovs);
void vrend_renderer_resource_detach_iov(int res_handle,
struct iovec **iov_p,
int *num_iovs_p);
void vrend_renderer_resource_destroy(struct vrend_resource *res, bool remove);
static inline void
vrend_resource_reference(struct vrend_resource **ptr, struct vrend_resource *tex)
{
struct vrend_resource *old_tex = *ptr;
if (pipe_reference(&(*ptr)->base.reference, &tex->base.reference))
vrend_renderer_resource_destroy(old_tex, true);
*ptr = tex;
}
void vrend_renderer_force_ctx_0(void);
void vrend_renderer_get_rect(int resource_id, struct iovec *iov, unsigned int num_iovs,
uint32_t offset, int x, int y, int width, int height);
void vrend_renderer_attach_res_ctx(int ctx_id, int resource_id);
void vrend_renderer_detach_res_ctx(int ctx_id, int resource_id);
struct vrend_renderer_resource_info {
uint32_t handle;
uint32_t format;
uint32_t width;
uint32_t height;
uint32_t depth;
uint32_t flags;
uint32_t tex_id;
uint32_t stride;
};
int vrend_renderer_resource_get_info(int res_handle,
struct vrend_renderer_resource_info *info);
#define VREND_CAP_SET 1
#define VREND_CAP_SET2 2
void vrend_renderer_get_cap_set(uint32_t cap_set, uint32_t *max_ver,
uint32_t *max_size);
void vrend_renderer_create_sub_ctx(struct vrend_context *ctx, int sub_ctx_id);
void vrend_renderer_destroy_sub_ctx(struct vrend_context *ctx, int sub_ctx_id);
void vrend_renderer_set_sub_ctx(struct vrend_context *ctx, int sub_ctx_id);
void vrend_report_buffer_error(struct vrend_context *ctx, int cmd);
void vrend_fb_bind_texture(struct vrend_resource *res,
int idx,
uint32_t level, uint32_t layer);
bool vrend_is_ds_format(enum virgl_formats format);
bool vrend_format_is_emulated_alpha(enum virgl_formats format);
/* blitter interface */
void vrend_renderer_blit_gl(struct vrend_context *ctx,
struct vrend_resource *src_res,
struct vrend_resource *dst_res,
const struct pipe_blit_info *info);
void vrend_renderer_reset(void);
int vrend_renderer_get_poll_fd(void);
void vrend_decode_reset(bool ctx_0_only);
struct gl_version {
uint32_t major;
uint32_t minor;
};
static const struct gl_version gl_versions[] = { {4,5}, {4,4}, {4,3}, {4,2}, {4,1}, {4,0},
{3,3}, {3,2}, {3,1}, {3,0} };
extern struct vrend_if_cbs *vrend_clicbs;
#endif