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205 lines
8.6 KiB
205 lines
8.6 KiB
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#ifndef VIRGL_ENCODE_H
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#define VIRGL_ENCODE_H
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#include <stdio.h>
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#include "testvirgl.h"
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struct virgl_surface {
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struct pipe_surface base;
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uint32_t handle;
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};
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static inline void virgl_encoder_write_dword(struct virgl_cmd_buf *state,
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uint32_t dword)
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{
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state->buf[state->cdw++] = dword;
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}
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static inline void virgl_encoder_write_qword(struct virgl_cmd_buf *state,
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uint64_t qword)
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{
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memcpy(state->buf + state->cdw, &qword, sizeof(uint64_t));
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state->cdw += 2;
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}
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static inline void virgl_encoder_write_block(struct virgl_cmd_buf *state,
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const uint8_t *ptr, uint32_t len)
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{
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int x;
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memcpy(state->buf + state->cdw, ptr, len);
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x = (len % 4);
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// fprintf(stderr, "[%d] block %d x is %d\n", state->cdw, len, x);
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if (x) {
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uint8_t *mp = (uint8_t *)(state->buf + state->cdw);
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mp += len;
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memset(mp, 0, x);
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}
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state->cdw += (len + 3) / 4;
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}
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extern int virgl_encode_blend_state(struct virgl_context *ctx,
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uint32_t handle,
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const struct pipe_blend_state *blend_state);
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extern int virgl_encode_rasterizer_state(struct virgl_context *ctx,
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uint32_t handle,
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const struct pipe_rasterizer_state *state);
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extern int virgl_encode_shader_state(struct virgl_context *ctx,
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uint32_t handle,
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uint32_t type,
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const struct pipe_shader_state *shader);
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int virgl_encode_stream_output_info(struct virgl_context *ctx,
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uint32_t handle,
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uint32_t type,
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const struct pipe_shader_state *shader);
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int virgl_encoder_set_so_targets(struct virgl_context *ctx,
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unsigned num_targets,
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struct pipe_stream_output_target **targets,
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unsigned append_bitmask);
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int virgl_encoder_create_so_target(struct virgl_context *ctx,
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uint32_t handle,
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struct virgl_resource *res,
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unsigned buffer_offset,
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unsigned buffer_size);
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int virgl_encode_clear(struct virgl_context *ctx,
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unsigned buffers,
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const union pipe_color_union *color,
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double depth, unsigned stencil);
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int virgl_encode_bind_object(struct virgl_context *ctx,
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uint32_t handle, uint32_t object);
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int virgl_encode_delete_object(struct virgl_context *ctx,
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uint32_t handle, uint32_t object);
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int virgl_encoder_set_framebuffer_state(struct virgl_context *ctx,
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const struct pipe_framebuffer_state *state);
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int virgl_encoder_set_viewport_state(struct virgl_context *ctx,
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const struct pipe_viewport_state *state);
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int virgl_encoder_draw_vbo(struct virgl_context *ctx,
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const struct pipe_draw_info *info);
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int virgl_encoder_create_surface(struct virgl_context *ctx,
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uint32_t handle,
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struct virgl_resource *res,
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const struct pipe_surface *templat);
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int virgl_encoder_flush_frontbuffer(struct virgl_context *ctx,
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struct virgl_resource *res);
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int virgl_encoder_create_vertex_elements(struct virgl_context *ctx,
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uint32_t handle,
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unsigned num_elements,
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const struct pipe_vertex_element *element);
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int virgl_encoder_set_vertex_buffers(struct virgl_context *ctx,
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unsigned num_buffers,
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const struct pipe_vertex_buffer *buffers);
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int virgl_encoder_inline_write(struct virgl_context *ctx,
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struct virgl_resource *res,
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unsigned level, unsigned usage,
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const struct pipe_box *box,
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const void *data, unsigned stride,
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unsigned layer_stride);
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int virgl_encode_sampler_state(struct virgl_context *ctx,
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uint32_t handle,
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const struct pipe_sampler_state *state);
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int virgl_encode_sampler_view(struct virgl_context *ctx,
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uint32_t handle,
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struct virgl_resource *res,
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const struct pipe_sampler_view *state);
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int virgl_encode_set_sampler_views(struct virgl_context *ctx,
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uint32_t shader_type,
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uint32_t start_slot,
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uint32_t num_views,
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struct virgl_sampler_view **views);
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int virgl_encode_bind_sampler_states(struct virgl_context *ctx,
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uint32_t shader_type,
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uint32_t start_slot,
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uint32_t num_handles,
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uint32_t *handles);
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int virgl_encoder_set_index_buffer(struct virgl_context *ctx,
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const struct pipe_index_buffer *ib);
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uint32_t virgl_object_assign_handle(void);
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int virgl_encoder_write_constant_buffer(struct virgl_context *ctx,
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uint32_t shader,
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uint32_t index,
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uint32_t size,
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const void *data);
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int virgl_encoder_set_uniform_buffer(struct virgl_context *ctx,
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uint32_t shader,
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uint32_t index,
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uint32_t offset,
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uint32_t length,
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struct virgl_resource *res);
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int virgl_encode_dsa_state(struct virgl_context *ctx,
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uint32_t handle,
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const struct pipe_depth_stencil_alpha_state *dsa_state);
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int virgl_encoder_set_stencil_ref(struct virgl_context *ctx,
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const struct pipe_stencil_ref *ref);
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int virgl_encoder_set_blend_color(struct virgl_context *ctx,
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const struct pipe_blend_color *color);
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int virgl_encoder_set_scissor_state(struct virgl_context *ctx,
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const struct pipe_scissor_state *ss);
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void virgl_encoder_set_polygon_stipple(struct virgl_context *ctx,
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const struct pipe_poly_stipple *ps);
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void virgl_encoder_set_sample_mask(struct virgl_context *ctx,
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unsigned sample_mask);
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void virgl_encoder_set_clip_state(struct virgl_context *ctx,
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const struct pipe_clip_state *clip);
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int virgl_encode_resource_copy_region(struct virgl_context *ctx,
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struct virgl_resource *dst_res,
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unsigned dst_level,
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unsigned dstx, unsigned dsty, unsigned dstz,
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struct virgl_resource *src_res,
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unsigned src_level,
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const struct pipe_box *src_box);
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int virgl_encode_blit(struct virgl_context *ctx,
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struct virgl_resource *dst_res,
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struct virgl_resource *src_res,
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const struct pipe_blit_info *blit);
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int virgl_encoder_create_query(struct virgl_context *ctx,
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uint32_t handle,
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uint query_type,
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struct virgl_resource *res,
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uint32_t offset);
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int virgl_encoder_begin_query(struct virgl_context *ctx,
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uint32_t handle);
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int virgl_encoder_end_query(struct virgl_context *ctx,
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uint32_t handle);
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int virgl_encoder_get_query_result(struct virgl_context *ctx,
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uint32_t handle, boolean wait);
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int virgl_encoder_render_condition(struct virgl_context *ctx,
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uint32_t handle, boolean condition,
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uint mode);
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int virgl_encoder_set_sub_ctx(struct virgl_context *ctx, uint32_t sub_ctx_id);
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int virgl_encoder_create_sub_ctx(struct virgl_context *ctx, uint32_t sub_ctx_id);
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int virgl_encoder_destroy_sub_ctx(struct virgl_context *ctx, uint32_t sub_ctx_id);
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#endif
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