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								/*
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								 * Copyright © 2008 Kristian Høgsberg
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								 *
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								 * This program is free software; you can redistribute it and/or modify
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								 * it under the terms of the GNU General Public License as published by
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								 * the Free Software Foundation; either version 2 of the License, or
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								 * (at your option) any later version.
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								 *
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								 * This program is distributed in the hope that it will be useful,
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								 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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								 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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								 * GNU General Public License for more details.
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								 *
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								 * You should have received a copy of the GNU General Public License
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								 * along with this program; if not, write to the Free Software Foundation,
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								 * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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								 */
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								#include <stdlib.h>
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								#include "compositor.h"
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								#include "screenshooter-server-protocol.h"
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								struct screenshooter {
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									struct wl_object base;
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									struct wlsc_compositor *ec;
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								};
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								static void
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								screenshooter_shoot(struct wl_client *client,
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										    struct wl_resource *resource,
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										    struct wl_resource *output_resource,
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										    struct wl_resource *buffer_resource)
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								{
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									struct wlsc_output *output = output_resource->data;
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									struct wl_buffer *buffer = buffer_resource->data;
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									if (!wl_buffer_is_shm(buffer))
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										return;
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									if (buffer->width < output->current->width ||
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									    buffer->height < output->current->height)
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										return;
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									glPixelStorei(GL_PACK_ALIGNMENT, 1);
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									glReadPixels(0, 0, output->current->width, output->current->height,
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										     GL_RGBA, GL_UNSIGNED_BYTE,
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										     wl_shm_buffer_get_data(buffer));
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								}
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								struct screenshooter_interface screenshooter_implementation = {
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									screenshooter_shoot
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								};
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								static void
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								bind_shooter(struct wl_client *client,
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									     void *data, uint32_t version, uint32_t id)
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								{
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									wl_client_add_object(client, &screenshooter_interface,
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											     &screenshooter_implementation, id, data);
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								}
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								void
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								screenshooter_create(struct wlsc_compositor *ec)
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								{
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									struct screenshooter *shooter;
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									shooter = malloc(sizeof *shooter);
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									if (shooter == NULL)
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										return;
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									shooter->base.interface = &screenshooter_interface;
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									shooter->base.implementation =
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										(void(**)(void)) &screenshooter_implementation;
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									shooter->ec = ec;
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									wl_display_add_global(ec->wl_display,
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											      &screenshooter_interface, shooter, bind_shooter);
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								};
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