Update to work with scanner that doesn't hardcode wl_*

This lets us drop the wl_ prefix for the un-officual screenshooter protocol.
dev
Kristian Høgsberg 14 years ago
parent 91342c6081
commit cf57dc52ff
  1. 8
      clients/screenshot.c
  2. 10
      compositor/screenshooter.c

@ -39,10 +39,10 @@ static void
handle_global(struct wl_display *display, uint32_t id,
const char *interface, uint32_t version, void *data)
{
struct wl_screenshooter **screenshooter = data;
struct screenshooter **screenshooter = data;
if (strcmp(interface, "screenshooter") == 0)
*screenshooter = wl_screenshooter_create(display, id, 1);
*screenshooter = screenshooter_create(display, id, 1);
}
int main(int argc, char *argv[])
@ -50,7 +50,7 @@ int main(int argc, char *argv[])
struct wl_display *display;
GMainLoop *loop;
GSource *source;
struct wl_screenshooter *screenshooter;
struct screenshooter *screenshooter;
display = wl_display_connect(NULL);
if (display == NULL) {
@ -70,7 +70,7 @@ int main(int argc, char *argv[])
source = wl_glib_source_new(display);
g_source_attach(source, NULL);
wl_screenshooter_shoot(screenshooter);
screenshooter_shoot(screenshooter);
g_idle_add((GSourceFunc) g_main_loop_quit, loop);
g_main_loop_run(loop);

@ -23,13 +23,13 @@
#include "compositor.h"
#include "screenshooter-server-protocol.h"
struct wl_screenshooter {
struct screenshooter {
struct wl_object base;
struct wlsc_compositor *ec;
};
static void
screenshooter_shoot(struct wl_client *client, struct wl_screenshooter *shooter)
screenshooter_shoot(struct wl_client *client, struct screenshooter *shooter)
{
struct wlsc_compositor *ec = shooter->ec;
struct wlsc_output *output;
@ -65,20 +65,20 @@ screenshooter_shoot(struct wl_client *client, struct wl_screenshooter *shooter)
}
}
struct wl_screenshooter_interface screenshooter_implementation = {
struct screenshooter_interface screenshooter_implementation = {
screenshooter_shoot
};
void
screenshooter_create(struct wlsc_compositor *ec)
{
struct wl_screenshooter *shooter;
struct screenshooter *shooter;
shooter = malloc(sizeof *shooter);
if (shooter == NULL)
return;
shooter->base.interface = &wl_screenshooter_interface;
shooter->base.interface = &screenshooter_interface;
shooter->base.implementation =
(void(**)(void)) &screenshooter_implementation;
shooter->ec = ec;

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