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								/*
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								 * Copyright © 2008 Kristian Høgsberg
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								 *
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								 * Permission is hereby granted, free of charge, to any person obtaining
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								 * a copy of this software and associated documentation files (the
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								 * "Software"), to deal in the Software without restriction, including
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								 * without limitation the rights to use, copy, modify, merge, publish,
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								 * distribute, sublicense, and/or sell copies of the Software, and to
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								 * permit persons to whom the Software is furnished to do so, subject to
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								 * the following conditions:
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								 *
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								 * The above copyright notice and this permission notice (including the
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								 * next paragraph) shall be included in all copies or substantial
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								 * portions of the Software.
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								 *
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								 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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								 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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								 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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								 * NONINFRINGEMENT.  IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
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								 * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
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								 * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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								 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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								 * SOFTWARE.
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								 */
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								#ifndef _CAIRO_UTIL_H
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								#define _CAIRO_UTIL_H
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								#include <stdint.h>
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								#include <cairo.h>
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								#include <wayland-util.h>
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								void
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								surface_flush_device(cairo_surface_t *surface);
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								void
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								render_shadow(cairo_t *cr, cairo_surface_t *surface,
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									      int x, int y, int width, int height, int margin, int top_margin);
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								void
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								tile_source(cairo_t *cr, cairo_surface_t *surface,
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									    int x, int y, int width, int height, int margin, int top_margin);
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								void
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								rounded_rect(cairo_t *cr, int x0, int y0, int x1, int y1, int radius);
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								cairo_surface_t *
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								load_cairo_surface(const char *filename);
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								struct theme {
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									cairo_surface_t *active_frame;
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									cairo_surface_t *inactive_frame;
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									cairo_surface_t *shadow;
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									int frame_radius;
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									int margin;
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									int width;
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									int titlebar_height;
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								};
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								struct theme *
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								theme_create(void);
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								void
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								theme_destroy(struct theme *t);
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								enum {
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									THEME_FRAME_ACTIVE = 1,
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									THEME_FRAME_MAXIMIZED = 2,
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									THEME_FRAME_NO_TITLE = 4
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								};
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								void
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								theme_set_background_source(struct theme *t, cairo_t *cr, uint32_t flags);
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								void
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								theme_render_frame(struct theme *t,
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										   cairo_t *cr, int width, int height,
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										   const char *title, struct wl_list *buttons,
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										   uint32_t flags);
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								enum theme_location {
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									THEME_LOCATION_INTERIOR = 0,
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									THEME_LOCATION_RESIZING_TOP = 1,
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									THEME_LOCATION_RESIZING_BOTTOM = 2,
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									THEME_LOCATION_RESIZING_LEFT = 4,
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									THEME_LOCATION_RESIZING_TOP_LEFT = 5,
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									THEME_LOCATION_RESIZING_BOTTOM_LEFT = 6,
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									THEME_LOCATION_RESIZING_RIGHT = 8,
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									THEME_LOCATION_RESIZING_TOP_RIGHT = 9,
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									THEME_LOCATION_RESIZING_BOTTOM_RIGHT = 10,
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									THEME_LOCATION_RESIZING_MASK = 15,
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									THEME_LOCATION_EXTERIOR = 16,
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									THEME_LOCATION_TITLEBAR = 17,
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									THEME_LOCATION_CLIENT_AREA = 18,
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								};
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								enum theme_location
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								theme_get_location(struct theme *t, int x, int y, int width, int height, int flags);
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								struct frame;
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								enum frame_status {
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									FRAME_STATUS_NONE = 0,
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									FRAME_STATUS_REPAINT = 0x1,
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									FRAME_STATUS_MINIMIZE = 0x2,
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									FRAME_STATUS_MAXIMIZE = 0x4,
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									FRAME_STATUS_CLOSE = 0x8,
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									FRAME_STATUS_MENU = 0x10,
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									FRAME_STATUS_RESIZE = 0x20,
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									FRAME_STATUS_MOVE = 0x40,
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									FRAME_STATUS_ALL = 0x7f
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								};
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								enum frame_flag {
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									FRAME_FLAG_ACTIVE = 0x1,
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									FRAME_FLAG_MAXIMIZED = 0x2
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								};
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								enum {
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									FRAME_BUTTON_NONE = 0,
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									FRAME_BUTTON_CLOSE = 0x1,
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									FRAME_BUTTON_MAXIMIZE = 0x2,
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									FRAME_BUTTON_MINIMIZE = 0x4,
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									FRAME_BUTTON_ALL = 0x7
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								};
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								enum frame_button_state {
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									FRAME_BUTTON_RELEASED = 0,
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									FRAME_BUTTON_PRESSED = 1
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								};
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								struct frame *
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								frame_create(struct theme *t, int32_t width, int32_t height, uint32_t buttons,
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									     const char *title);
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								void
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								frame_destroy(struct frame *frame);
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								/* May set FRAME_STATUS_REPAINT */
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								int
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								frame_set_title(struct frame *frame, const char *title);
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								/* May set FRAME_STATUS_REPAINT */
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								void
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								frame_set_flag(struct frame *frame, enum frame_flag flag);
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								/* May set FRAME_STATUS_REPAINT */
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								void
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								frame_unset_flag(struct frame *frame, enum frame_flag flag);
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								/* May set FRAME_STATUS_REPAINT */
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								void
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								frame_resize(struct frame *frame, int32_t width, int32_t height);
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								/* May set FRAME_STATUS_REPAINT */
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								void
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								frame_resize_inside(struct frame *frame, int32_t width, int32_t height);
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							 | 
						
					
						
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							 | 
							
								
							 | 
							
							
								int32_t
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								frame_width(struct frame *frame);
							 | 
						
					
						
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							 | 
							
							
								int32_t
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							| 
								
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							 | 
							
								
							 | 
							
							
								frame_height(struct frame *frame);
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							 | 
							
							
								
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							 | 
							
							
								void
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								frame_interior(struct frame *frame, int32_t *x, int32_t *y,
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							 | 
							
								
							 | 
							
							
									       int32_t *width, int32_t *height);
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							 | 
							
								
							 | 
							
								
							 | 
							
							
								void
							 | 
						
					
						
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							 | 
							
								
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							 | 
							
							
								frame_input_rect(struct frame *frame, int32_t *x, int32_t *y,
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										 int32_t *width, int32_t *height);
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							 | 
							
							
								void
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								frame_opaque_rect(struct frame *frame, int32_t *x, int32_t *y,
							 | 
						
					
						
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							 | 
							
								
							 | 
							
								
							 | 
							
							
										  int32_t *width, int32_t *height);
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								int
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								frame_get_shadow_margin(struct frame *frame);
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								uint32_t
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								frame_status(struct frame *frame);
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								void
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								frame_status_clear(struct frame *frame, enum frame_status status);
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								/* May set FRAME_STATUS_REPAINT */
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								enum theme_location
							 | 
						
					
						
							| 
								
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								frame_pointer_enter(struct frame *frame, void *pointer, int x, int y);
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							 | 
						
					
						
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								/* May set FRAME_STATUS_REPAINT */
							 | 
						
					
						
							| 
								
							 | 
							
								
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							 | 
							
							
								enum theme_location
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								frame_pointer_motion(struct frame *frame, void *pointer, int x, int y);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
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							 | 
						
					
						
							| 
								
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								/* May set FRAME_STATUS_REPAINT */
							 | 
						
					
						
							| 
								
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							 | 
							
							
								void
							 | 
						
					
						
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							 | 
							
								
							 | 
							
								
							 | 
							
							
								frame_pointer_leave(struct frame *frame, void *pointer);
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								/* Call to indicate that a button has been pressed/released.  The return
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							 | 
							
								
							 | 
							
							
								 * value for a button release will be the same as for the corresponding
							 | 
						
					
						
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							 | 
							
								
							 | 
							
								
							 | 
							
							
								 * press.  This allows you to more easily track grabs.  If you want the
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								 * actual location, simply keep the location from the last
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								 * frame_pointer_motion call.
							 | 
						
					
						
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							 | 
							
								
							 | 
							
							
								 *
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								 * May set:
							 | 
						
					
						
							| 
								
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								 *	FRAME_STATUS_MINIMIZE
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								 *	FRAME_STATUS_MAXIMIZE
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								 *	FRAME_STATUS_CLOSE
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								 *	FRAME_STATUS_MENU
							 | 
						
					
						
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							 | 
							
								
							 | 
							
								
							 | 
							
							
								 *	FRAME_STATUS_RESIZE
							 | 
						
					
						
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							 | 
							
								
							 | 
							
								
							 | 
							
							
								 *	FRAME_STATUS_MOVE
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								 */
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								enum theme_location
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								frame_pointer_button(struct frame *frame, void *pointer,
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										     uint32_t button, enum frame_button_state state);
							 | 
						
					
						
							| 
								
							 | 
							
								
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							 | 
						
					
						
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							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								void
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								frame_touch_down(struct frame *frame, void *data, int32_t id, int x, int y);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								void
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								frame_touch_up(struct frame *frame, void *data, int32_t id);
							 | 
						
					
						
							| 
								
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								enum theme_location
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								frame_double_click(struct frame *frame, void *pointer,
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										   uint32_t button, enum frame_button_state state);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								void
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								frame_double_touch_down(struct frame *frame, void *data, int32_t id,
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
											int x, int y);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								void
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								frame_double_touch_up(struct frame *frame, void *data, int32_t id);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								void
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								frame_repaint(struct frame *frame, cairo_t *cr);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								#endif
							 |