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/*
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* Copyright © 2011 Intel Corporation
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*
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* Permission to use, copy, modify, distribute, and sell this software and
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* its documentation for any purpose is hereby granted without fee, provided
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* that the above copyright notice appear in all copies and that both that
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* copyright notice and this permission notice appear in supporting
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* documentation, and that the name of the copyright holders not be used in
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* advertising or publicity pertaining to distribution of the software
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* without specific, written prior permission. The copyright holders make
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* no representations about the suitability of this software for any
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* purpose. It is provided "as is" without express or implied warranty.
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*
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* THE COPYRIGHT HOLDERS DISCLAIM ALL WARRANTIES WITH REGARD TO THIS
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* SOFTWARE, INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND
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* FITNESS, IN NO EVENT SHALL THE COPYRIGHT HOLDERS BE LIABLE FOR ANY
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* SPECIAL, INDIRECT OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER
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* RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF
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* CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN
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* CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
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*/
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#include <stdlib.h>
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#include <string.h>
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#include <stdio.h>
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#include <math.h>
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#include "compositor.h"
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WL_EXPORT void
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wlsc_matrix_init(struct wlsc_matrix *matrix)
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{
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static const struct wlsc_matrix identity = {
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{ 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 }
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};
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memcpy(matrix, &identity, sizeof identity);
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}
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static void
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wlsc_matrix_multiply(struct wlsc_matrix *m, const struct wlsc_matrix *n)
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{
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struct wlsc_matrix tmp;
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const GLfloat *row, *column;
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div_t d;
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int i, j;
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for (i = 0; i < 16; i++) {
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tmp.d[i] = 0;
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d = div(i, 4);
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row = m->d + d.quot * 4;
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column = n->d + d.rem;
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for (j = 0; j < 4; j++)
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tmp.d[i] += row[j] * column[j * 4];
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}
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memcpy(m, &tmp, sizeof tmp);
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}
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WL_EXPORT void
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wlsc_matrix_translate(struct wlsc_matrix *matrix, GLfloat x, GLfloat y, GLfloat z)
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{
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struct wlsc_matrix translate = {
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{ 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, x, y, z, 1 }
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};
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wlsc_matrix_multiply(matrix, &translate);
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}
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WL_EXPORT void
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wlsc_matrix_scale(struct wlsc_matrix *matrix, GLfloat x, GLfloat y, GLfloat z)
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{
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struct wlsc_matrix scale = {
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{ x, 0, 0, 0, 0, y, 0, 0, 0, 0, z, 0, 0, 0, 0, 1 }
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};
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wlsc_matrix_multiply(matrix, &scale);
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}
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WL_EXPORT void
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wlsc_matrix_transform(struct wlsc_matrix *matrix, struct wlsc_vector *v)
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{
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int i, j;
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struct wlsc_vector t;
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for (i = 0; i < 4; i++) {
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t.f[i] = 0;
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for (j = 0; j < 4; j++)
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t.f[i] += v->f[j] * matrix->d[i + j * 4];
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}
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*v = t;
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}
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WL_EXPORT void
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wlsc_spring_init(struct wlsc_spring *spring,
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double k, double current, double target)
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{
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spring->k = k;
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spring->friction = 400.0;
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spring->current = current;
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spring->previous = current;
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spring->target = target;
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}
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WL_EXPORT void
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wlsc_spring_update(struct wlsc_spring *spring, uint32_t msec)
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{
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double force, v, current, step;
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step = 0.01;
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while (4 < msec - spring->timestamp) {
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current = spring->current;
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v = current - spring->previous;
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force = spring->k * (spring->target - current) / 10.0 +
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(spring->previous - current) - v * spring->friction;
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spring->current =
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current + (current - spring->previous) +
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force * step * step;
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spring->previous = current;
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#if 0
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if (spring->current >= 1.0) {
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#ifdef TWEENER_BOUNCE
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spring->current = 2.0 - spring->current;
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spring->previous = 2.0 - spring->previous;
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#else
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spring->current = 1.0;
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spring->previous = 1.0;
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#endif
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}
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if (spring->current <= 0.0) {
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spring->current = 0.0;
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spring->previous = 0.0;
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}
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#endif
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spring->timestamp += 4;
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}
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}
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WL_EXPORT int
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wlsc_spring_done(struct wlsc_spring *spring)
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{
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return fabs(spring->previous - spring->target) < 0.0002 &&
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fabs(spring->current - spring->target) < 0.0002;
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}
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struct wlsc_zoom {
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struct wlsc_surface *surface;
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struct wlsc_animation animation;
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struct wlsc_spring spring;
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struct wlsc_transform transform;
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struct wl_listener listener;
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GLfloat start, stop;
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void (*done)(struct wlsc_zoom *zoom, void *data);
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void *data;
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};
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static void
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wlsc_zoom_destroy(struct wlsc_zoom *zoom)
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{
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wl_list_remove(&zoom->animation.link);
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wl_list_remove(&zoom->listener.link);
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zoom->surface->transform = NULL;
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if (zoom->done)
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zoom->done(zoom, zoom->data);
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free(zoom);
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}
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static void
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handle_zoom_surface_destroy(struct wl_listener *listener,
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struct wl_resource *resource, uint32_t time)
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{
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struct wlsc_zoom *zoom =
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container_of(listener, struct wlsc_zoom, listener);
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wlsc_zoom_destroy(zoom);
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}
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static void
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wlsc_zoom_frame(struct wlsc_animation *animation,
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struct wlsc_output *output, uint32_t msecs)
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{
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struct wlsc_zoom *zoom =
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container_of(animation, struct wlsc_zoom, animation);
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struct wlsc_surface *es = zoom->surface;
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GLfloat scale;
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wlsc_spring_update(&zoom->spring, msecs);
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if (wlsc_spring_done(&zoom->spring)) {
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wlsc_zoom_destroy(zoom);
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return;
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}
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scale = zoom->start +
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(zoom->stop - zoom->start) * zoom->spring.current;
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wlsc_matrix_init(&zoom->transform.matrix);
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wlsc_matrix_translate(&zoom->transform.matrix,
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-(es->x + es->width / 2.0),
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-(es->y + es->height / 2.0), 0);
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wlsc_matrix_scale(&zoom->transform.matrix, scale, scale, scale);
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wlsc_matrix_translate(&zoom->transform.matrix,
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es->x + es->width / 2.0,
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es->y + es->height / 2.0, 0);
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es->alpha = zoom->spring.current * 255;
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if (es->alpha > 255)
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es->alpha = 255;
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scale = 1.0 / zoom->spring.current;
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wlsc_matrix_init(&zoom->transform.inverse);
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wlsc_matrix_scale(&zoom->transform.inverse, scale, scale, scale);
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wlsc_compositor_damage_all(es->compositor);
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}
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WL_EXPORT struct wlsc_zoom *
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wlsc_zoom_run(struct wlsc_surface *surface, GLfloat start, GLfloat stop,
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wlsc_zoom_done_func_t done, void *data)
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{
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struct wlsc_zoom *zoom;
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zoom = malloc(sizeof *zoom);
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if (!zoom)
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return NULL;
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zoom->surface = surface;
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zoom->done = done;
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zoom->data = data;
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zoom->start = start;
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zoom->stop = stop;
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surface->transform = &zoom->transform;
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wlsc_spring_init(&zoom->spring, 200.0, 0.0, 1.0);
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zoom->spring.friction = 700;
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zoom->spring.timestamp = wlsc_compositor_get_time();
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zoom->animation.frame = wlsc_zoom_frame;
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wlsc_zoom_frame(&zoom->animation, NULL, zoom->spring.timestamp);
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zoom->listener.func = handle_zoom_surface_destroy;
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wl_list_insert(surface->surface.resource.destroy_listener_list.prev,
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&zoom->listener.link);
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wl_list_insert(surface->compositor->animation_list.prev,
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&zoom->animation.link);
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return zoom;
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}
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struct wlsc_binding {
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uint32_t key;
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uint32_t button;
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uint32_t modifier;
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wlsc_binding_handler_t handler;
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void *data;
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struct wl_list link;
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};
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WL_EXPORT struct wlsc_binding *
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wlsc_compositor_add_binding(struct wlsc_compositor *compositor,
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uint32_t key, uint32_t button, uint32_t modifier,
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wlsc_binding_handler_t handler, void *data)
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{
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struct wlsc_binding *binding;
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binding = malloc(sizeof *binding);
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if (binding == NULL)
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return NULL;
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binding->key = key;
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binding->button = button;
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binding->modifier = modifier;
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binding->handler = handler;
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binding->data = data;
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wl_list_insert(compositor->binding_list.prev, &binding->link);
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return binding;
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}
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WL_EXPORT void
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wlsc_binding_destroy(struct wlsc_binding *binding)
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{
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wl_list_remove(&binding->link);
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free(binding);
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}
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WL_EXPORT void
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wlsc_binding_list_destroy_all(struct wl_list *list)
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{
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struct wlsc_binding *binding, *tmp;
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wl_list_for_each_safe(binding, tmp, list, link)
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wlsc_binding_destroy(binding);
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}
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WL_EXPORT void
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wlsc_compositor_run_binding(struct wlsc_compositor *compositor,
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struct wlsc_input_device *device,
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uint32_t time,
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uint32_t key, uint32_t button, int32_t state)
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{
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struct wlsc_binding *b;
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wl_list_for_each(b, &compositor->binding_list, link) {
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if (b->key == key && b->button == button &&
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b->modifier == device->modifier_state && state) {
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b->handler(&device->input_device,
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time, key, button, state, b->data);
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break;
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}
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}
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}
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