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weston/compositor/screenshooter.c

84 lines
2.6 KiB

/*
* Copyright © 2008-2011 Kristian Høgsberg
*
* Permission to use, copy, modify, distribute, and sell this software and
* its documentation for any purpose is hereby granted without fee, provided
* that the above copyright notice appear in all copies and that both that
* copyright notice and this permission notice appear in supporting
* documentation, and that the name of the copyright holders not be used in
* advertising or publicity pertaining to distribution of the software
* without specific, written prior permission. The copyright holders make
* no representations about the suitability of this software for any
* purpose. It is provided "as is" without express or implied warranty.
*
* THE COPYRIGHT HOLDERS DISCLAIM ALL WARRANTIES WITH REGARD TO THIS
* SOFTWARE, INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND
* FITNESS, IN NO EVENT SHALL THE COPYRIGHT HOLDERS BE LIABLE FOR ANY
* SPECIAL, INDIRECT OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER
* RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF
* CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN
* CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
*/
#include <stdlib.h>
#include "compositor.h"
#include "screenshooter-server-protocol.h"
struct screenshooter {
struct wl_object base;
struct wlsc_compositor *ec;
};
static void
screenshooter_shoot(struct wl_client *client,
struct wl_resource *resource,
struct wl_resource *output_resource,
struct wl_resource *buffer_resource)
{
struct wlsc_output *output = output_resource->data;
struct wl_buffer *buffer = buffer_resource->data;
if (!wl_buffer_is_shm(buffer))
return;
if (buffer->width < output->current->width ||
buffer->height < output->current->height)
return;
glPixelStorei(GL_PACK_ALIGNMENT, 1);
glReadPixels(0, 0, output->current->width, output->current->height,
GL_RGBA, GL_UNSIGNED_BYTE,
wl_shm_buffer_get_data(buffer));
}
struct screenshooter_interface screenshooter_implementation = {
screenshooter_shoot
};
static void
bind_shooter(struct wl_client *client,
void *data, uint32_t version, uint32_t id)
{
wl_client_add_object(client, &screenshooter_interface,
&screenshooter_implementation, id, data);
}
void
screenshooter_create(struct wlsc_compositor *ec)
{
struct screenshooter *shooter;
shooter = malloc(sizeof *shooter);
if (shooter == NULL)
return;
shooter->base.interface = &screenshooter_interface;
shooter->base.implementation =
(void(**)(void)) &screenshooter_implementation;
shooter->ec = ec;
wl_display_add_global(ec->wl_display,
&screenshooter_interface, shooter, bind_shooter);
};