@ -147,7 +147,7 @@ struct gl_surface_state {
/* These are only used by SHM surfaces to detect when we need
/* These are only used by SHM surfaces to detect when we need
* to do a full upload to specify a new internal texture
* to do a full upload to specify a new internal texture
* format */
* format */
GLenum gl_format ;
GLenum gl_format [ 3 ] ;
GLenum gl_pixel_type ;
GLenum gl_pixel_type ;
struct egl_image * images [ 3 ] ;
struct egl_image * images [ 3 ] ;
@ -1270,11 +1270,11 @@ gl_renderer_flush_damage(struct weston_surface *surface)
for ( j = 0 ; j < gs - > num_textures ; j + + ) {
for ( j = 0 ; j < gs - > num_textures ; j + + ) {
glBindTexture ( GL_TEXTURE_2D , gs - > textures [ j ] ) ;
glBindTexture ( GL_TEXTURE_2D , gs - > textures [ j ] ) ;
glTexImage2D ( GL_TEXTURE_2D , 0 ,
glTexImage2D ( GL_TEXTURE_2D , 0 ,
gs - > gl_format ,
gs - > gl_format [ j ] ,
gs - > pitch / gs - > hvsub [ j ] ,
gs - > pitch / gs - > hvsub [ j ] ,
buffer - > height / gs - > hvsub [ j ] ,
buffer - > height / gs - > hvsub [ j ] ,
0 ,
0 ,
gs - > gl_format ,
gs - > gl_format [ j ] ,
gs - > gl_pixel_type ,
gs - > gl_pixel_type ,
data + gs - > offset [ j ] ) ;
data + gs - > offset [ j ] ) ;
}
}
@ -1292,11 +1292,11 @@ gl_renderer_flush_damage(struct weston_surface *surface)
for ( j = 0 ; j < gs - > num_textures ; j + + ) {
for ( j = 0 ; j < gs - > num_textures ; j + + ) {
glBindTexture ( GL_TEXTURE_2D , gs - > textures [ j ] ) ;
glBindTexture ( GL_TEXTURE_2D , gs - > textures [ j ] ) ;
glTexImage2D ( GL_TEXTURE_2D , 0 ,
glTexImage2D ( GL_TEXTURE_2D , 0 ,
gs - > gl_format ,
gs - > gl_format [ j ] ,
gs - > pitch / gs - > hvsub [ j ] ,
gs - > pitch / gs - > hvsub [ j ] ,
buffer - > height / gs - > hvsub [ j ] ,
buffer - > height / gs - > hvsub [ j ] ,
0 ,
0 ,
gs - > gl_format ,
gs - > gl_format [ j ] ,
gs - > gl_pixel_type ,
gs - > gl_pixel_type ,
data + gs - > offset [ j ] ) ;
data + gs - > offset [ j ] ) ;
}
}
@ -1320,7 +1320,7 @@ gl_renderer_flush_damage(struct weston_surface *surface)
r . y1 / gs - > hvsub [ j ] ,
r . y1 / gs - > hvsub [ j ] ,
( r . x2 - r . x1 ) / gs - > hvsub [ j ] ,
( r . x2 - r . x1 ) / gs - > hvsub [ j ] ,
( r . y2 - r . y1 ) / gs - > hvsub [ j ] ,
( r . y2 - r . y1 ) / gs - > hvsub [ j ] ,
gs - > gl_format ,
gs - > gl_format [ j ] ,
gs - > gl_pixel_type ,
gs - > gl_pixel_type ,
data + gs - > offset [ j ] ) ;
data + gs - > offset [ j ] ) ;
}
}
@ -1362,7 +1362,8 @@ gl_renderer_attach_shm(struct weston_surface *es, struct weston_buffer *buffer,
struct weston_compositor * ec = es - > compositor ;
struct weston_compositor * ec = es - > compositor ;
struct gl_renderer * gr = get_renderer ( ec ) ;
struct gl_renderer * gr = get_renderer ( ec ) ;
struct gl_surface_state * gs = get_surface_state ( es ) ;
struct gl_surface_state * gs = get_surface_state ( es ) ;
GLenum gl_format , gl_pixel_type ;
GLenum gl_format [ 3 ] = { 0 , 0 , 0 } ;
GLenum gl_pixel_type ;
int pitch ;
int pitch ;
int num_planes ;
int num_planes ;
@ -1378,28 +1379,24 @@ gl_renderer_attach_shm(struct weston_surface *es, struct weston_buffer *buffer,
case WL_SHM_FORMAT_XRGB8888 :
case WL_SHM_FORMAT_XRGB8888 :
gs - > shader = & gr - > texture_shader_rgbx ;
gs - > shader = & gr - > texture_shader_rgbx ;
pitch = wl_shm_buffer_get_stride ( shm_buffer ) / 4 ;
pitch = wl_shm_buffer_get_stride ( shm_buffer ) / 4 ;
gl_format = GL_BGRA_EXT ;
gl_format [ 0 ] = GL_BGRA_EXT ;
gl_pixel_type = GL_UNSIGNED_BYTE ;
gl_pixel_type = GL_UNSIGNED_BYTE ;
break ;
break ;
case WL_SHM_FORMAT_ARGB8888 :
case WL_SHM_FORMAT_ARGB8888 :
gs - > shader = & gr - > texture_shader_rgba ;
gs - > shader = & gr - > texture_shader_rgba ;
pitch = wl_shm_buffer_get_stride ( shm_buffer ) / 4 ;
pitch = wl_shm_buffer_get_stride ( shm_buffer ) / 4 ;
gl_format = GL_BGRA_EXT ;
gl_format [ 0 ] = GL_BGRA_EXT ;
gl_pixel_type = GL_UNSIGNED_BYTE ;
gl_pixel_type = GL_UNSIGNED_BYTE ;
break ;
break ;
case WL_SHM_FORMAT_RGB565 :
case WL_SHM_FORMAT_RGB565 :
gs - > shader = & gr - > texture_shader_rgbx ;
gs - > shader = & gr - > texture_shader_rgbx ;
pitch = wl_shm_buffer_get_stride ( shm_buffer ) / 2 ;
pitch = wl_shm_buffer_get_stride ( shm_buffer ) / 2 ;
gl_format = GL_RGB ;
gl_format [ 0 ] = GL_RGB ;
gl_pixel_type = GL_UNSIGNED_SHORT_5_6_5 ;
gl_pixel_type = GL_UNSIGNED_SHORT_5_6_5 ;
break ;
break ;
case WL_SHM_FORMAT_YUV420 :
case WL_SHM_FORMAT_YUV420 :
gs - > shader = & gr - > texture_shader_y_u_v ;
gs - > shader = & gr - > texture_shader_y_u_v ;
pitch = wl_shm_buffer_get_stride ( shm_buffer ) ;
pitch = wl_shm_buffer_get_stride ( shm_buffer ) ;
if ( gr - > has_gl_texture_rg )
gl_format = GL_R8_EXT ;
else
gl_format = GL_LUMINANCE ;
gl_pixel_type = GL_UNSIGNED_BYTE ;
gl_pixel_type = GL_UNSIGNED_BYTE ;
num_planes = 3 ;
num_planes = 3 ;
gs - > offset [ 1 ] = gs - > offset [ 0 ] + ( pitch / gs - > hvsub [ 0 ] ) *
gs - > offset [ 1 ] = gs - > offset [ 0 ] + ( pitch / gs - > hvsub [ 0 ] ) *
@ -1408,6 +1405,30 @@ gl_renderer_attach_shm(struct weston_surface *es, struct weston_buffer *buffer,
gs - > offset [ 2 ] = gs - > offset [ 1 ] + ( pitch / gs - > hvsub [ 1 ] ) *
gs - > offset [ 2 ] = gs - > offset [ 1 ] + ( pitch / gs - > hvsub [ 1 ] ) *
( buffer - > height / gs - > hvsub [ 1 ] ) ;
( buffer - > height / gs - > hvsub [ 1 ] ) ;
gs - > hvsub [ 2 ] = 2 ;
gs - > hvsub [ 2 ] = 2 ;
if ( gr - > has_gl_texture_rg ) {
gl_format [ 0 ] = GL_R8_EXT ;
gl_format [ 1 ] = GL_R8_EXT ;
gl_format [ 2 ] = GL_R8_EXT ;
} else {
gl_format [ 0 ] = GL_LUMINANCE ;
gl_format [ 1 ] = GL_LUMINANCE ;
gl_format [ 2 ] = GL_LUMINANCE ;
}
break ;
case WL_SHM_FORMAT_NV12 :
gs - > shader = & gr - > texture_shader_y_xuxv ;
pitch = wl_shm_buffer_get_stride ( shm_buffer ) ;
gl_pixel_type = GL_UNSIGNED_BYTE ;
num_planes = 2 ;
gs - > offset [ 1 ] = gs - > offset [ 0 ] + ( pitch / gs - > hvsub [ 0 ] ) * ( buffer - > height / gs - > hvsub [ 0 ] ) ;
gs - > hvsub [ 1 ] = 2 ;
if ( gr - > has_gl_texture_rg ) {
gl_format [ 0 ] = GL_R8_EXT ;
gl_format [ 1 ] = GL_RG8_EXT ;
} else {
gl_format [ 0 ] = GL_LUMINANCE ;
gl_format [ 1 ] = GL_LUMINANCE_ALPHA ;
}
break ;
break ;
default :
default :
weston_log ( " warning: unknown shm buffer format: %08x \n " ,
weston_log ( " warning: unknown shm buffer format: %08x \n " ,
@ -1420,13 +1441,17 @@ gl_renderer_attach_shm(struct weston_surface *es, struct weston_buffer *buffer,
* happening , we need to allocate a new texture buffer . */
* happening , we need to allocate a new texture buffer . */
if ( pitch ! = gs - > pitch | |
if ( pitch ! = gs - > pitch | |
buffer - > height ! = gs - > height | |
buffer - > height ! = gs - > height | |
gl_format ! = gs - > gl_format | |
gl_format [ 0 ] ! = gs - > gl_format [ 0 ] | |
gl_format [ 1 ] ! = gs - > gl_format [ 1 ] | |
gl_format [ 2 ] ! = gs - > gl_format [ 2 ] | |
gl_pixel_type ! = gs - > gl_pixel_type | |
gl_pixel_type ! = gs - > gl_pixel_type | |
gs - > buffer_type ! = BUFFER_TYPE_SHM ) {
gs - > buffer_type ! = BUFFER_TYPE_SHM ) {
gs - > pitch = pitch ;
gs - > pitch = pitch ;
gs - > height = buffer - > height ;
gs - > height = buffer - > height ;
gs - > target = GL_TEXTURE_2D ;
gs - > target = GL_TEXTURE_2D ;
gs - > gl_format = gl_format ;
gs - > gl_format [ 0 ] = gl_format [ 0 ] ;
gs - > gl_format [ 1 ] = gl_format [ 1 ] ;
gs - > gl_format [ 2 ] = gl_format [ 2 ] ;
gs - > gl_pixel_type = gl_pixel_type ;
gs - > gl_pixel_type = gl_pixel_type ;
gs - > buffer_type = BUFFER_TYPE_SHM ;
gs - > buffer_type = BUFFER_TYPE_SHM ;
gs - > needs_full_upload = true ;
gs - > needs_full_upload = true ;
@ -3059,6 +3084,7 @@ gl_renderer_create(struct weston_compositor *ec, EGLenum platform,
wl_display_add_shm_format ( ec - > wl_display , WL_SHM_FORMAT_RGB565 ) ;
wl_display_add_shm_format ( ec - > wl_display , WL_SHM_FORMAT_RGB565 ) ;
wl_display_add_shm_format ( ec - > wl_display , WL_SHM_FORMAT_YUV420 ) ;
wl_display_add_shm_format ( ec - > wl_display , WL_SHM_FORMAT_YUV420 ) ;
wl_display_add_shm_format ( ec - > wl_display , WL_SHM_FORMAT_NV12 ) ;
wl_signal_init ( & gr - > destroy_signal ) ;
wl_signal_init ( & gr - > destroy_signal ) ;