gl-renderer: add support of WL_SHM_FORMAT_NV12

This patch allow gl-renderer to accept WL_SHM_FORMAT_NV12 buffers.

Signed-off-by: Vincent Abriou <vincent.abriou@st.com>
Reviewed-by: Daniel Stone <daniels@collabora.com>
dev
Vincent Abriou 8 years ago committed by Daniel Stone
parent fdeefe4241
commit 00a03d2f72
  1. 58
      libweston/gl-renderer.c

@ -147,7 +147,7 @@ struct gl_surface_state {
/* These are only used by SHM surfaces to detect when we need /* These are only used by SHM surfaces to detect when we need
* to do a full upload to specify a new internal texture * to do a full upload to specify a new internal texture
* format */ * format */
GLenum gl_format; GLenum gl_format[3];
GLenum gl_pixel_type; GLenum gl_pixel_type;
struct egl_image* images[3]; struct egl_image* images[3];
@ -1270,11 +1270,11 @@ gl_renderer_flush_damage(struct weston_surface *surface)
for (j = 0; j < gs->num_textures; j++) { for (j = 0; j < gs->num_textures; j++) {
glBindTexture(GL_TEXTURE_2D, gs->textures[j]); glBindTexture(GL_TEXTURE_2D, gs->textures[j]);
glTexImage2D(GL_TEXTURE_2D, 0, glTexImage2D(GL_TEXTURE_2D, 0,
gs->gl_format, gs->gl_format[j],
gs->pitch / gs->hvsub[j], gs->pitch / gs->hvsub[j],
buffer->height / gs->hvsub[j], buffer->height / gs->hvsub[j],
0, 0,
gs->gl_format, gs->gl_format[j],
gs->gl_pixel_type, gs->gl_pixel_type,
data + gs->offset[j]); data + gs->offset[j]);
} }
@ -1292,11 +1292,11 @@ gl_renderer_flush_damage(struct weston_surface *surface)
for (j = 0; j < gs->num_textures; j++) { for (j = 0; j < gs->num_textures; j++) {
glBindTexture(GL_TEXTURE_2D, gs->textures[j]); glBindTexture(GL_TEXTURE_2D, gs->textures[j]);
glTexImage2D(GL_TEXTURE_2D, 0, glTexImage2D(GL_TEXTURE_2D, 0,
gs->gl_format, gs->gl_format[j],
gs->pitch / gs->hvsub[j], gs->pitch / gs->hvsub[j],
buffer->height / gs->hvsub[j], buffer->height / gs->hvsub[j],
0, 0,
gs->gl_format, gs->gl_format[j],
gs->gl_pixel_type, gs->gl_pixel_type,
data + gs->offset[j]); data + gs->offset[j]);
} }
@ -1320,7 +1320,7 @@ gl_renderer_flush_damage(struct weston_surface *surface)
r.y1 / gs->hvsub[j], r.y1 / gs->hvsub[j],
(r.x2 - r.x1) / gs->hvsub[j], (r.x2 - r.x1) / gs->hvsub[j],
(r.y2 - r.y1) / gs->hvsub[j], (r.y2 - r.y1) / gs->hvsub[j],
gs->gl_format, gs->gl_format[j],
gs->gl_pixel_type, gs->gl_pixel_type,
data + gs->offset[j]); data + gs->offset[j]);
} }
@ -1362,7 +1362,8 @@ gl_renderer_attach_shm(struct weston_surface *es, struct weston_buffer *buffer,
struct weston_compositor *ec = es->compositor; struct weston_compositor *ec = es->compositor;
struct gl_renderer *gr = get_renderer(ec); struct gl_renderer *gr = get_renderer(ec);
struct gl_surface_state *gs = get_surface_state(es); struct gl_surface_state *gs = get_surface_state(es);
GLenum gl_format, gl_pixel_type; GLenum gl_format[3] = {0, 0, 0};
GLenum gl_pixel_type;
int pitch; int pitch;
int num_planes; int num_planes;
@ -1378,28 +1379,24 @@ gl_renderer_attach_shm(struct weston_surface *es, struct weston_buffer *buffer,
case WL_SHM_FORMAT_XRGB8888: case WL_SHM_FORMAT_XRGB8888:
gs->shader = &gr->texture_shader_rgbx; gs->shader = &gr->texture_shader_rgbx;
pitch = wl_shm_buffer_get_stride(shm_buffer) / 4; pitch = wl_shm_buffer_get_stride(shm_buffer) / 4;
gl_format = GL_BGRA_EXT; gl_format[0] = GL_BGRA_EXT;
gl_pixel_type = GL_UNSIGNED_BYTE; gl_pixel_type = GL_UNSIGNED_BYTE;
break; break;
case WL_SHM_FORMAT_ARGB8888: case WL_SHM_FORMAT_ARGB8888:
gs->shader = &gr->texture_shader_rgba; gs->shader = &gr->texture_shader_rgba;
pitch = wl_shm_buffer_get_stride(shm_buffer) / 4; pitch = wl_shm_buffer_get_stride(shm_buffer) / 4;
gl_format = GL_BGRA_EXT; gl_format[0] = GL_BGRA_EXT;
gl_pixel_type = GL_UNSIGNED_BYTE; gl_pixel_type = GL_UNSIGNED_BYTE;
break; break;
case WL_SHM_FORMAT_RGB565: case WL_SHM_FORMAT_RGB565:
gs->shader = &gr->texture_shader_rgbx; gs->shader = &gr->texture_shader_rgbx;
pitch = wl_shm_buffer_get_stride(shm_buffer) / 2; pitch = wl_shm_buffer_get_stride(shm_buffer) / 2;
gl_format = GL_RGB; gl_format[0] = GL_RGB;
gl_pixel_type = GL_UNSIGNED_SHORT_5_6_5; gl_pixel_type = GL_UNSIGNED_SHORT_5_6_5;
break; break;
case WL_SHM_FORMAT_YUV420: case WL_SHM_FORMAT_YUV420:
gs->shader = &gr->texture_shader_y_u_v; gs->shader = &gr->texture_shader_y_u_v;
pitch = wl_shm_buffer_get_stride(shm_buffer); pitch = wl_shm_buffer_get_stride(shm_buffer);
if (gr->has_gl_texture_rg)
gl_format = GL_R8_EXT;
else
gl_format = GL_LUMINANCE;
gl_pixel_type = GL_UNSIGNED_BYTE; gl_pixel_type = GL_UNSIGNED_BYTE;
num_planes = 3; num_planes = 3;
gs->offset[1] = gs->offset[0] + (pitch / gs->hvsub[0]) * gs->offset[1] = gs->offset[0] + (pitch / gs->hvsub[0]) *
@ -1408,6 +1405,30 @@ gl_renderer_attach_shm(struct weston_surface *es, struct weston_buffer *buffer,
gs->offset[2] = gs->offset[1] + (pitch / gs->hvsub[1]) * gs->offset[2] = gs->offset[1] + (pitch / gs->hvsub[1]) *
(buffer->height / gs->hvsub[1]); (buffer->height / gs->hvsub[1]);
gs->hvsub[2] = 2; gs->hvsub[2] = 2;
if (gr->has_gl_texture_rg) {
gl_format[0] = GL_R8_EXT;
gl_format[1] = GL_R8_EXT;
gl_format[2] = GL_R8_EXT;
} else {
gl_format[0] = GL_LUMINANCE;
gl_format[1] = GL_LUMINANCE;
gl_format[2] = GL_LUMINANCE;
}
break;
case WL_SHM_FORMAT_NV12:
gs->shader = &gr->texture_shader_y_xuxv;
pitch = wl_shm_buffer_get_stride(shm_buffer);
gl_pixel_type = GL_UNSIGNED_BYTE;
num_planes = 2;
gs->offset[1] = gs->offset[0] + (pitch / gs->hvsub[0]) * (buffer->height / gs->hvsub[0]);
gs->hvsub[1] = 2;
if (gr->has_gl_texture_rg) {
gl_format[0] = GL_R8_EXT;
gl_format[1] = GL_RG8_EXT;
} else {
gl_format[0] = GL_LUMINANCE;
gl_format[1] = GL_LUMINANCE_ALPHA;
}
break; break;
default: default:
weston_log("warning: unknown shm buffer format: %08x\n", weston_log("warning: unknown shm buffer format: %08x\n",
@ -1420,13 +1441,17 @@ gl_renderer_attach_shm(struct weston_surface *es, struct weston_buffer *buffer,
* happening, we need to allocate a new texture buffer. */ * happening, we need to allocate a new texture buffer. */
if (pitch != gs->pitch || if (pitch != gs->pitch ||
buffer->height != gs->height || buffer->height != gs->height ||
gl_format != gs->gl_format || gl_format[0] != gs->gl_format[0] ||
gl_format[1] != gs->gl_format[1] ||
gl_format[2] != gs->gl_format[2] ||
gl_pixel_type != gs->gl_pixel_type || gl_pixel_type != gs->gl_pixel_type ||
gs->buffer_type != BUFFER_TYPE_SHM) { gs->buffer_type != BUFFER_TYPE_SHM) {
gs->pitch = pitch; gs->pitch = pitch;
gs->height = buffer->height; gs->height = buffer->height;
gs->target = GL_TEXTURE_2D; gs->target = GL_TEXTURE_2D;
gs->gl_format = gl_format; gs->gl_format[0] = gl_format[0];
gs->gl_format[1] = gl_format[1];
gs->gl_format[2] = gl_format[2];
gs->gl_pixel_type = gl_pixel_type; gs->gl_pixel_type = gl_pixel_type;
gs->buffer_type = BUFFER_TYPE_SHM; gs->buffer_type = BUFFER_TYPE_SHM;
gs->needs_full_upload = true; gs->needs_full_upload = true;
@ -3059,6 +3084,7 @@ gl_renderer_create(struct weston_compositor *ec, EGLenum platform,
wl_display_add_shm_format(ec->wl_display, WL_SHM_FORMAT_RGB565); wl_display_add_shm_format(ec->wl_display, WL_SHM_FORMAT_RGB565);
wl_display_add_shm_format(ec->wl_display, WL_SHM_FORMAT_YUV420); wl_display_add_shm_format(ec->wl_display, WL_SHM_FORMAT_YUV420);
wl_display_add_shm_format(ec->wl_display, WL_SHM_FORMAT_NV12);
wl_signal_init(&gr->destroy_signal); wl_signal_init(&gr->destroy_signal);

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