@ -1307,6 +1307,9 @@ input_handle_pointer_leave(void *data, struct wl_pointer *pointer,
{
struct wayland_input * input = data ;
if ( ! input - > output )
return ;
if ( input - > output - > frame ) {
frame_pointer_leave ( input - > output - > frame , input ) ;
@ -1327,6 +1330,9 @@ input_handle_motion(void *data, struct wl_pointer *pointer,
int32_t fx , fy ;
enum theme_location location ;
if ( ! input - > output )
return ;
if ( input - > output - > frame ) {
location = frame_pointer_motion ( input - > output - > frame , input ,
wl_fixed_to_int ( x ) ,
@ -1368,6 +1374,9 @@ input_handle_button(void *data, struct wl_pointer *pointer,
enum frame_button_state fstate ;
enum theme_location location ;
if ( ! input - > output )
return ;
if ( input - > output - > frame ) {
fstate = state = = WL_POINTER_BUTTON_STATE_PRESSED ?
FRAME_BUTTON_PRESSED : FRAME_BUTTON_RELEASED ;
@ -1384,9 +1393,16 @@ input_handle_button(void *data, struct wl_pointer *pointer,
return ;
}
if ( frame_status ( input - > output - > frame ) & FRAME_STATUS_CLOSE )
if ( frame_status ( input - > output - > frame ) & FRAME_STATUS_CLOSE ) {
wayland_output_destroy ( & input - > output - > base ) ;
input - > output = input - > keyboard_focus = NULL ;
if ( wl_list_empty ( & input - > compositor - > base . output_list ) )
wl_display_terminate ( input - > compositor - > base . wl_display ) ;
return ;
}
if ( frame_status ( input - > output - > frame ) & FRAME_STATUS_REPAINT )
weston_output_schedule_repaint ( & input - > output - > base ) ;
} else {
@ -1521,7 +1537,7 @@ input_handle_keyboard_leave(void *data,
focus = input - > keyboard_focus ;
if ( ! focus )
return ; /* This shouldn't happen */
return ;
focus - > keyboard_count - - ;
if ( ! focus - > keyboard_count & & focus - > frame ) {