@ -262,6 +262,19 @@ init_gl(struct window *window)
GLuint frag , vert ;
GLuint frag , vert ;
GLuint program ;
GLuint program ;
GLint status ;
GLint status ;
EGLBoolean ret ;
window - > native = wl_egl_window_create ( window - > surface ,
window - > geometry . width ,
window - > geometry . height ) ;
window - > egl_surface =
weston_platform_create_egl_surface ( window - > display - > egl . dpy ,
window - > display - > egl . conf ,
window - > native , NULL ) ;
ret = eglMakeCurrent ( window - > display - > egl . dpy , window - > egl_surface ,
window - > egl_surface , window - > display - > egl . ctx ) ;
assert ( ret = = EGL_TRUE ) ;
frag = create_shader ( window , frag_shader_text , GL_FRAGMENT_SHADER ) ;
frag = create_shader ( window , frag_shader_text , GL_FRAGMENT_SHADER ) ;
vert = create_shader ( window , vert_shader_text , GL_VERTEX_SHADER ) ;
vert = create_shader ( window , vert_shader_text , GL_VERTEX_SHADER ) ;
@ -362,19 +375,9 @@ static void
create_surface ( struct window * window )
create_surface ( struct window * window )
{
{
struct display * display = window - > display ;
struct display * display = window - > display ;
EGLBoolean ret ;
window - > surface = wl_compositor_create_surface ( display - > compositor ) ;
window - > surface = wl_compositor_create_surface ( display - > compositor ) ;
window - > native =
wl_egl_window_create ( window - > surface ,
window - > geometry . width ,
window - > geometry . height ) ;
window - > egl_surface =
weston_platform_create_egl_surface ( display - > egl . dpy ,
display - > egl . conf ,
window - > native , NULL ) ;
window - > xdg_surface = xdg_wm_base_get_xdg_surface ( display - > wm_base ,
window - > xdg_surface = xdg_wm_base_get_xdg_surface ( display - > wm_base ,
window - > surface ) ;
window - > surface ) ;
xdg_surface_add_listener ( window - > xdg_surface ,
xdg_surface_add_listener ( window - > xdg_surface ,
@ -392,10 +395,6 @@ create_surface(struct window *window)
window - > wait_for_configure = true ;
window - > wait_for_configure = true ;
wl_surface_commit ( window - > surface ) ;
wl_surface_commit ( window - > surface ) ;
ret = eglMakeCurrent ( window - > display - > egl . dpy , window - > egl_surface ,
window - > egl_surface , window - > display - > egl . ctx ) ;
assert ( ret = = EGL_TRUE ) ;
if ( ! window - > frame_sync )
if ( ! window - > frame_sync )
eglSwapInterval ( display - > egl . dpy , 0 ) ;
eglSwapInterval ( display - > egl . dpy , 0 ) ;
@ -866,7 +865,17 @@ main(int argc, char **argv)
init_egl ( & display , & window ) ;
init_egl ( & display , & window ) ;
create_surface ( & window ) ;
create_surface ( & window ) ;
init_gl ( & window ) ;
/* we already have wait_for_configure set after create_surface() */
while ( running & & ret ! = - 1 & & window . wait_for_configure ) {
ret = wl_display_dispatch ( display . display ) ;
/* wait until xdg_surface::configure acks the new dimensions */
if ( window . wait_for_configure )
continue ;
init_gl ( & window ) ;
}
display . cursor_surface =
display . cursor_surface =
wl_compositor_create_surface ( display . compositor ) ;
wl_compositor_create_surface ( display . compositor ) ;
@ -876,17 +885,9 @@ main(int argc, char **argv)
sigint . sa_flags = SA_RESETHAND ;
sigint . sa_flags = SA_RESETHAND ;
sigaction ( SIGINT , & sigint , NULL ) ;
sigaction ( SIGINT , & sigint , NULL ) ;
/* The mainloop here is a little subtle. Redrawing will cause
* EGL to read events so we can just call
* wl_display_dispatch_pending ( ) to handle any events that got
* queued up as a side effect . */
while ( running & & ret ! = - 1 ) {
while ( running & & ret ! = - 1 ) {
if ( window . wait_for_configure ) {
ret = wl_display_dispatch_pending ( display . display ) ;
ret = wl_display_dispatch ( display . display ) ;
redraw ( & window , NULL , 0 ) ;
} else {
ret = wl_display_dispatch_pending ( display . display ) ;
redraw ( & window , NULL , 0 ) ;
}
}
}
fprintf ( stderr , " simple-egl exiting \n " ) ;
fprintf ( stderr , " simple-egl exiting \n " ) ;