gl-renderer: Split gl_renderer_attach() into smaller functions

dev
Ander Conselvan de Oliveira 12 years ago committed by Kristian Høgsberg
parent 6be5f439d5
commit 047e9b97b3
  1. 73
      src/gl-renderer.c

@ -1201,31 +1201,13 @@ ensure_textures(struct gl_surface_state *gs, int num_textures)
}
static void
gl_renderer_attach(struct weston_surface *es, struct weston_buffer *buffer)
gl_renderer_attach_shm(struct weston_surface *es, struct weston_buffer *buffer,
struct wl_shm_buffer *shm_buffer)
{
struct weston_compositor *ec = es->compositor;
struct gl_renderer *gr = get_renderer(ec);
struct gl_surface_state *gs = get_surface_state(es);
struct wl_shm_buffer *shm_buffer;
EGLint attribs[3], format;
int i, num_planes;
weston_buffer_reference(&gs->buffer_ref, buffer);
if (!buffer) {
for (i = 0; i < gs->num_images; i++) {
gr->destroy_image(gr->egl_display, gs->images[i]);
gs->images[i] = NULL;
}
gs->num_images = 0;
glDeleteTextures(gs->num_textures, gs->textures);
gs->num_textures = 0;
gs->buffer_type = BUFFER_TYPE_NULL;
return;
}
shm_buffer = wl_shm_buffer_get(buffer->resource);
if (shm_buffer) {
buffer->shm_buffer = shm_buffer;
buffer->width = wl_shm_buffer_get_width(shm_buffer);
buffer->height = wl_shm_buffer_get_height(shm_buffer);
@ -1253,9 +1235,18 @@ gl_renderer_attach(struct weston_surface *es, struct weston_buffer *buffer)
gs->shader = &gr->texture_shader_rgbx;
else
gs->shader = &gr->texture_shader_rgba;
} else if (gr->query_buffer(gr->egl_display,
(struct wl_buffer *)buffer->resource,
EGL_TEXTURE_FORMAT, &format)) {
}
static void
gl_renderer_attach_egl(struct weston_surface *es, struct weston_buffer *buffer,
uint32_t format)
{
struct weston_compositor *ec = es->compositor;
struct gl_renderer *gr = get_renderer(ec);
struct gl_surface_state *gs = get_surface_state(es);
EGLint attribs[3];
int i, num_planes;
buffer->legacy_buffer = (struct wl_buffer *)buffer->resource;
gr->query_buffer(gr->egl_display, buffer->legacy_buffer,
EGL_WIDTH, &buffer->width);
@ -1317,7 +1308,41 @@ gl_renderer_attach(struct weston_surface *es, struct weston_buffer *buffer)
gs->pitch = buffer->width;
gs->height = buffer->height;
gs->buffer_type = BUFFER_TYPE_EGL;
} else {
}
static void
gl_renderer_attach(struct weston_surface *es, struct weston_buffer *buffer)
{
struct weston_compositor *ec = es->compositor;
struct gl_renderer *gr = get_renderer(ec);
struct gl_surface_state *gs = get_surface_state(es);
struct wl_shm_buffer *shm_buffer;
EGLint format;
int i;
weston_buffer_reference(&gs->buffer_ref, buffer);
if (!buffer) {
for (i = 0; i < gs->num_images; i++) {
gr->destroy_image(gr->egl_display, gs->images[i]);
gs->images[i] = NULL;
}
gs->num_images = 0;
glDeleteTextures(gs->num_textures, gs->textures);
gs->num_textures = 0;
gs->buffer_type = BUFFER_TYPE_NULL;
return;
}
shm_buffer = wl_shm_buffer_get(buffer->resource);
if (shm_buffer)
gl_renderer_attach_shm(es, buffer, shm_buffer);
else if (gr->query_buffer(gr->egl_display,
(struct wl_buffer *)buffer->resource,
EGL_TEXTURE_FORMAT, &format))
gl_renderer_attach_egl(es, buffer, format);
else {
weston_log("unhandled buffer type!\n");
weston_buffer_reference(&gs->buffer_ref, NULL);
gs->buffer_type = BUFFER_TYPE_NULL;

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