Map new surfaces on top of all other surface
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@@ -448,7 +448,7 @@ surface_map_toplevel(struct wl_client *client,
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es->y = 10 + random() % 400;
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wlsc_surface_update_matrix(es);
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wl_list_insert(es->compositor->surface_list.prev, &es->link);
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wl_list_insert(&es->compositor->surface_list, &es->link);
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wlsc_compositor_schedule_repaint(es->compositor);
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es->mapped = 1;
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}
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