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@ -49,6 +49,7 @@ |
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#include <linux/input.h> |
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#include <wayland-client.h> |
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#include "src/vertex-clipping.h" |
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#include "window.h" |
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typedef float GLfloat; |
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@ -81,269 +82,6 @@ weston_surface_to_global_float(struct weston_surface *surface, |
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*y = -g->s * sx + g->c * sy; |
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} |
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/* ---------------------- copied begins -----------------------*/ |
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struct polygon8 { |
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GLfloat x[8]; |
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GLfloat y[8]; |
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int n; |
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}; |
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struct clip_context { |
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struct { |
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GLfloat x; |
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GLfloat y; |
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} prev; |
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struct { |
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GLfloat x1, y1; |
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GLfloat x2, y2; |
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} clip; |
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struct { |
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GLfloat *x; |
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GLfloat *y; |
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} vertices; |
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}; |
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static GLfloat |
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float_difference(GLfloat a, GLfloat b) |
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{ |
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/* http://www.altdevblogaday.com/2012/02/22/comparing-floating-point-numbers-2012-edition/ */ |
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static const GLfloat max_diff = 4.0f * FLT_MIN; |
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static const GLfloat max_rel_diff = 4.0e-5; |
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GLfloat diff = a - b; |
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GLfloat adiff = fabsf(diff); |
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if (adiff <= max_diff) |
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return 0.0f; |
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a = fabsf(a); |
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b = fabsf(b); |
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if (adiff <= (a > b ? a : b) * max_rel_diff) |
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return 0.0f; |
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return diff; |
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} |
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/* A line segment (p1x, p1y)-(p2x, p2y) intersects the line x = x_arg.
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* Compute the y coordinate of the intersection. |
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*/ |
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static GLfloat |
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clip_intersect_y(GLfloat p1x, GLfloat p1y, GLfloat p2x, GLfloat p2y, |
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GLfloat x_arg) |
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{ |
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GLfloat a; |
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GLfloat diff = float_difference(p1x, p2x); |
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/* Practically vertical line segment, yet the end points have already
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* been determined to be on different sides of the line. Therefore |
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* the line segment is part of the line and intersects everywhere. |
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* Return the end point, so we use the whole line segment. |
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*/ |
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if (diff == 0.0f) |
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return p2y; |
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a = (x_arg - p2x) / diff; |
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return p2y + (p1y - p2y) * a; |
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} |
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/* A line segment (p1x, p1y)-(p2x, p2y) intersects the line y = y_arg.
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* Compute the x coordinate of the intersection. |
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*/ |
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static GLfloat |
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clip_intersect_x(GLfloat p1x, GLfloat p1y, GLfloat p2x, GLfloat p2y, |
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GLfloat y_arg) |
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{ |
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GLfloat a; |
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GLfloat diff = float_difference(p1y, p2y); |
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/* Practically horizontal line segment, yet the end points have already
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* been determined to be on different sides of the line. Therefore |
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* the line segment is part of the line and intersects everywhere. |
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* Return the end point, so we use the whole line segment. |
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*/ |
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if (diff == 0.0f) |
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return p2x; |
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a = (y_arg - p2y) / diff; |
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return p2x + (p1x - p2x) * a; |
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} |
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enum path_transition { |
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PATH_TRANSITION_OUT_TO_OUT = 0, |
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PATH_TRANSITION_OUT_TO_IN = 1, |
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PATH_TRANSITION_IN_TO_OUT = 2, |
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PATH_TRANSITION_IN_TO_IN = 3, |
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}; |
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static void |
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clip_append_vertex(struct clip_context *ctx, GLfloat x, GLfloat y) |
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{ |
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*ctx->vertices.x++ = x; |
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*ctx->vertices.y++ = y; |
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} |
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static enum path_transition |
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path_transition_left_edge(struct clip_context *ctx, GLfloat x, GLfloat y) |
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{ |
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return ((ctx->prev.x >= ctx->clip.x1) << 1) | (x >= ctx->clip.x1); |
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} |
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static enum path_transition |
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path_transition_right_edge(struct clip_context *ctx, GLfloat x, GLfloat y) |
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{ |
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return ((ctx->prev.x < ctx->clip.x2) << 1) | (x < ctx->clip.x2); |
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} |
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static enum path_transition |
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path_transition_top_edge(struct clip_context *ctx, GLfloat x, GLfloat y) |
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{ |
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return ((ctx->prev.y >= ctx->clip.y1) << 1) | (y >= ctx->clip.y1); |
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} |
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static enum path_transition |
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path_transition_bottom_edge(struct clip_context *ctx, GLfloat x, GLfloat y) |
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{ |
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return ((ctx->prev.y < ctx->clip.y2) << 1) | (y < ctx->clip.y2); |
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} |
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static void |
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clip_polygon_leftright(struct clip_context *ctx, |
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enum path_transition transition, |
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GLfloat x, GLfloat y, GLfloat clip_x) |
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{ |
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GLfloat yi; |
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switch (transition) { |
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case PATH_TRANSITION_IN_TO_IN: |
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clip_append_vertex(ctx, x, y); |
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break; |
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case PATH_TRANSITION_IN_TO_OUT: |
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yi = clip_intersect_y(ctx->prev.x, ctx->prev.y, x, y, clip_x); |
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clip_append_vertex(ctx, clip_x, yi); |
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break; |
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case PATH_TRANSITION_OUT_TO_IN: |
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yi = clip_intersect_y(ctx->prev.x, ctx->prev.y, x, y, clip_x); |
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clip_append_vertex(ctx, clip_x, yi); |
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clip_append_vertex(ctx, x, y); |
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break; |
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case PATH_TRANSITION_OUT_TO_OUT: |
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/* nothing */ |
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break; |
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default: |
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assert(0 && "bad enum path_transition"); |
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} |
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ctx->prev.x = x; |
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ctx->prev.y = y; |
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} |
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static void |
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clip_polygon_topbottom(struct clip_context *ctx, |
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enum path_transition transition, |
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GLfloat x, GLfloat y, GLfloat clip_y) |
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{ |
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GLfloat xi; |
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switch (transition) { |
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case PATH_TRANSITION_IN_TO_IN: |
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clip_append_vertex(ctx, x, y); |
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break; |
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case PATH_TRANSITION_IN_TO_OUT: |
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xi = clip_intersect_x(ctx->prev.x, ctx->prev.y, x, y, clip_y); |
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clip_append_vertex(ctx, xi, clip_y); |
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break; |
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case PATH_TRANSITION_OUT_TO_IN: |
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xi = clip_intersect_x(ctx->prev.x, ctx->prev.y, x, y, clip_y); |
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clip_append_vertex(ctx, xi, clip_y); |
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clip_append_vertex(ctx, x, y); |
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break; |
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case PATH_TRANSITION_OUT_TO_OUT: |
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/* nothing */ |
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break; |
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default: |
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assert(0 && "bad enum path_transition"); |
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} |
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ctx->prev.x = x; |
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ctx->prev.y = y; |
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} |
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static void |
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clip_context_prepare(struct clip_context *ctx, const struct polygon8 *src, |
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GLfloat *dst_x, GLfloat *dst_y) |
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{ |
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ctx->prev.x = src->x[src->n - 1]; |
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ctx->prev.y = src->y[src->n - 1]; |
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ctx->vertices.x = dst_x; |
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ctx->vertices.y = dst_y; |
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} |
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static int |
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clip_polygon_left(struct clip_context *ctx, const struct polygon8 *src, |
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GLfloat *dst_x, GLfloat *dst_y) |
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{ |
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enum path_transition trans; |
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int i; |
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clip_context_prepare(ctx, src, dst_x, dst_y); |
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for (i = 0; i < src->n; i++) { |
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trans = path_transition_left_edge(ctx, src->x[i], src->y[i]); |
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clip_polygon_leftright(ctx, trans, src->x[i], src->y[i], |
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ctx->clip.x1); |
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} |
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return ctx->vertices.x - dst_x; |
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} |
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static int |
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clip_polygon_right(struct clip_context *ctx, const struct polygon8 *src, |
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GLfloat *dst_x, GLfloat *dst_y) |
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{ |
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enum path_transition trans; |
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int i; |
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clip_context_prepare(ctx, src, dst_x, dst_y); |
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for (i = 0; i < src->n; i++) { |
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trans = path_transition_right_edge(ctx, src->x[i], src->y[i]); |
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clip_polygon_leftright(ctx, trans, src->x[i], src->y[i], |
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ctx->clip.x2); |
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} |
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return ctx->vertices.x - dst_x; |
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} |
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static int |
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clip_polygon_top(struct clip_context *ctx, const struct polygon8 *src, |
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GLfloat *dst_x, GLfloat *dst_y) |
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{ |
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enum path_transition trans; |
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int i; |
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clip_context_prepare(ctx, src, dst_x, dst_y); |
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for (i = 0; i < src->n; i++) { |
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trans = path_transition_top_edge(ctx, src->x[i], src->y[i]); |
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clip_polygon_topbottom(ctx, trans, src->x[i], src->y[i], |
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ctx->clip.y1); |
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} |
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return ctx->vertices.x - dst_x; |
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} |
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static int |
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clip_polygon_bottom(struct clip_context *ctx, const struct polygon8 *src, |
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GLfloat *dst_x, GLfloat *dst_y) |
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{ |
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enum path_transition trans; |
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int i; |
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clip_context_prepare(ctx, src, dst_x, dst_y); |
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for (i = 0; i < src->n; i++) { |
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trans = path_transition_bottom_edge(ctx, src->x[i], src->y[i]); |
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clip_polygon_topbottom(ctx, trans, src->x[i], src->y[i], |
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ctx->clip.y2); |
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} |
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return ctx->vertices.x - dst_x; |
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} |
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#define max(a, b) (((a) > (b)) ? (a) : (b)) |
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#define min(a, b) (((a) > (b)) ? (b) : (a)) |
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#define clip(x, a, b) min(max(x, a), b) |
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@ -361,9 +99,8 @@ static int |
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calculate_edges(struct weston_surface *es, pixman_box32_t *rect, |
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pixman_box32_t *surf_rect, GLfloat *ex, GLfloat *ey) |
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{ |
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struct polygon8 polygon; |
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struct clip_context ctx; |
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int i, n; |
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int i; |
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GLfloat min_x, max_x, min_y, max_y; |
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struct polygon8 surf = { |
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{ surf_rect->x1, surf_rect->x2, surf_rect->x2, surf_rect->x1 }, |
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@ -417,31 +154,7 @@ calculate_edges(struct weston_surface *es, pixman_box32_t *rect, |
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* http://www.codeguru.com/cpp/misc/misc/graphics/article.php/c8965/Polygon-Clipping.htm
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* but without looking at any of that code. |
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*/ |
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polygon.n = clip_polygon_left(&ctx, &surf, polygon.x, polygon.y); |
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surf.n = clip_polygon_right(&ctx, &polygon, surf.x, surf.y); |
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polygon.n = clip_polygon_top(&ctx, &surf, polygon.x, polygon.y); |
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surf.n = clip_polygon_bottom(&ctx, &polygon, surf.x, surf.y); |
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/* Get rid of duplicate vertices */ |
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ex[0] = surf.x[0]; |
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ey[0] = surf.y[0]; |
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n = 1; |
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for (i = 1; i < surf.n; i++) { |
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if (float_difference(ex[n - 1], surf.x[i]) == 0.0f && |
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float_difference(ey[n - 1], surf.y[i]) == 0.0f) |
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continue; |
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ex[n] = surf.x[i]; |
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ey[n] = surf.y[i]; |
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n++; |
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} |
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if (float_difference(ex[n - 1], surf.x[0]) == 0.0f && |
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float_difference(ey[n - 1], surf.y[0]) == 0.0f) |
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n--; |
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if (n < 3) |
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return 0; |
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return n; |
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return clip_transformed(&ctx, &surf, ex, ey); |
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} |
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