backend-drm: Don't try to use planes without GBM
GBM is how we import all our client content into DRM FBs, so don't try anything other than renderer-only without it. Signed-off-by: Daniel Stone <daniels@collabora.com>
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@@ -940,6 +940,12 @@ drm_output_propose_state(struct weston_output *output_base,
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force_renderer = true;
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}
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if (!b->gbm) {
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drm_debug(b, "\t\t\t\t[view] not assigning view %p to plane "
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"(GBM not available)\n", ev);
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force_renderer = true;
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}
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if (!weston_view_has_valid_buffer(ev)) {
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drm_debug(b, "\t\t\t\t[view] not assigning view %p to plane "
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"(no buffer available)\n", ev);
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@@ -1085,7 +1091,7 @@ drm_assign_planes(struct weston_output *output_base, void *repaint_data)
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drm_debug(b, "\t[repaint] preparing state for output %s (%lu)\n",
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output_base->name, (unsigned long) output_base->id);
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if (!b->sprites_are_broken && !output->virtual) {
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if (!b->sprites_are_broken && !output->virtual && b->gbm) {
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drm_debug(b, "\t[repaint] trying planes-only build state\n");
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state = drm_output_propose_state(output_base, pending_state, mode);
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if (!state) {
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