compositor: inert wl_surface objects do not exist

There is no valid case, where you would actually destroy a
weston_surface, while leaving the wl_surface protocol object in
existence. Therefore, inert wl_surface objects do not exist, except
because of bugs.

To catch such bugs, check that the resource is really NULL before
actually destroying the weston_surface.

We actually used to have this check, but it was removed by:

	commit 9dadfb5352
	Author: Kristian Høgsberg <krh@bitplanet.net>
	Date:   Mon Jul 8 13:49:36 2013 -0400

	    compositor: Eliminate marshalling warning for leave events

However, the invariant was put back in:

	commit 0d379744d3
	Author: Giulio Camuffo <giuliocamuffo@gmail.com>
	Date:   Fri Nov 15 22:06:15 2013 +0100

	    compositor: set weston_surface:resource to NULL when destroyed

So apparently the issue fixed by 9dadfb53 was fixed another way later.

Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
dev
Pekka Paalanen 10 years ago
parent e259a7a7d2
commit 08d3fb7625
  1. 4
      src/compositor.c

@ -1874,6 +1874,8 @@ weston_surface_destroy(struct weston_surface *surface)
if (--surface->ref_count > 0) if (--surface->ref_count > 0)
return; return;
assert(surface->resource == NULL);
wl_signal_emit(&surface->destroy_signal, &surface->resource); wl_signal_emit(&surface->destroy_signal, &surface->resource);
assert(wl_list_empty(&surface->subsurface_list_pending)); assert(wl_list_empty(&surface->subsurface_list_pending));
@ -1903,6 +1905,8 @@ destroy_surface(struct wl_resource *resource)
{ {
struct weston_surface *surface = wl_resource_get_user_data(resource); struct weston_surface *surface = wl_resource_get_user_data(resource);
assert(surface);
/* Set the resource to NULL, since we don't want to leave a /* Set the resource to NULL, since we don't want to leave a
* dangling pointer if the surface was refcounted and survives * dangling pointer if the surface was refcounted and survives
* the weston_surface_destroy() call. */ * the weston_surface_destroy() call. */

Loading…
Cancel
Save