The weston_spring is a very flexible and powerful mecanhism for driving animations. However, it can be a little difficult to tame, but this little helper can plot the response of the spring to a set of initial parameters and makes it easy to tune and tweak the spring behavior.
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/*
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* Copyright © 2011 Intel Corporation |
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* |
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* Permission to use, copy, modify, distribute, and sell this software and |
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* its documentation for any purpose is hereby granted without fee, provided |
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* that the above copyright notice appear in all copies and that both that |
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* copyright notice and this permission notice appear in supporting |
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* documentation, and that the name of the copyright holders not be used in |
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* advertising or publicity pertaining to distribution of the software |
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* without specific, written prior permission. The copyright holders make |
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* no representations about the suitability of this software for any |
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* purpose. It is provided "as is" without express or implied warranty. |
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* |
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* THE COPYRIGHT HOLDERS DISCLAIM ALL WARRANTIES WITH REGARD TO THIS |
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* SOFTWARE, INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND |
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* FITNESS, IN NO EVENT SHALL THE COPYRIGHT HOLDERS BE LIABLE FOR ANY |
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* SPECIAL, INDIRECT OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER |
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* RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF |
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* CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN |
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* CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. |
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*/ |
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#include "compositor.h" |
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WL_EXPORT void |
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weston_surface_geometry_dirty(struct weston_surface *surface) |
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{ |
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} |
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WL_EXPORT int |
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weston_log(const char *fmt, ...) |
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{ |
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return 0; |
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} |
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WL_EXPORT void |
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weston_compositor_schedule_repaint(struct weston_compositor *compositor) |
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{ |
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} |
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int |
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main(int argc, char *argv[]) |
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{ |
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const double k = 300.0; |
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const double current = 0.0; |
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const double target = 1.0; |
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const double friction = 1400; |
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struct weston_spring spring; |
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uint32_t time = 0; |
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weston_spring_init(&spring, k, current, target); |
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spring.friction = friction; |
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spring.previous = -0.03; |
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spring.timestamp = 0; |
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while (!weston_spring_done(&spring)) { |
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printf("\t%d\t%f\n", time, spring.current); |
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weston_spring_update(&spring, time); |
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time += 16; |
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} |
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return 0; |
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} |
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