cairo-util: Rework frame button handling

This makes button handling more correct concerning drags.  Also,
frame_pointer_button returns the original button location in the case of a
release.  This makes filtering of button events much easier for users of
the cair-util frame code.

Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
dev
Jason Ekstrand 11 years ago committed by Kristian Høgsberg
parent 48ce42177f
commit 0bdd58f6c0
  1. 8
      shared/cairo-util.h
  2. 154
      shared/frame.c

@ -183,7 +183,13 @@ frame_pointer_motion(struct frame *frame, void *pointer, int x, int y);
void void
frame_pointer_leave(struct frame *frame, void *pointer); frame_pointer_leave(struct frame *frame, void *pointer);
/* May set: /* Call to indicate that a button has been pressed/released. The return
* value for a button release will be the same as for the corresponding
* press. This allows you to more easily track grabs. If you want the
* actual location, simply keep the location from the last
* frame_pointer_motion call.
*
* May set:
* FRAME_STATUS_MINIMIZE * FRAME_STATUS_MINIMIZE
* FRAME_STATUS_MAXIMIZE * FRAME_STATUS_MAXIMIZE
* FRAME_STATUS_CLOSE * FRAME_STATUS_CLOSE

@ -54,6 +54,13 @@ struct frame_button {
enum frame_status status_effect; enum frame_status status_effect;
}; };
struct frame_pointer_button {
struct wl_list link;
uint32_t button;
enum theme_location press_location;
struct frame_button *frame_button;
};
struct frame_pointer { struct frame_pointer {
struct wl_list link; struct wl_list link;
void *data; void *data;
@ -61,7 +68,7 @@ struct frame_pointer {
int x, y; int x, y;
struct frame_button *hover_button; struct frame_button *hover_button;
int active; struct wl_list down_buttons;
}; };
struct frame_touch { struct frame_touch {
@ -141,10 +148,6 @@ frame_button_leave(struct frame_button *button, struct frame_pointer *pointer)
button->hover_count--; button->hover_count--;
if (!button->hover_count) if (!button->hover_count)
button->frame->status |= FRAME_STATUS_REPAINT; button->frame->status |= FRAME_STATUS_REPAINT;
/* In this case, we won't get a release */
if (pointer->active)
button->press_count--;
} }
static void static void
@ -162,13 +165,23 @@ static void
frame_button_release(struct frame_button *button) frame_button_release(struct frame_button *button)
{ {
button->press_count--; button->press_count--;
if (!button->press_count) if (button->press_count)
return;
button->frame->status |= FRAME_STATUS_REPAINT; button->frame->status |= FRAME_STATUS_REPAINT;
if (!(button->flags & FRAME_BUTTON_CLICK_DOWN)) if (!(button->flags & FRAME_BUTTON_CLICK_DOWN))
button->frame->status |= button->status_effect; button->frame->status |= button->status_effect;
} }
static void
frame_button_cancel(struct frame_button *button)
{
button->press_count--;
if (!button->press_count)
button->frame->status |= FRAME_STATUS_REPAINT;
}
static void static void
frame_button_repaint(struct frame_button *button, cairo_t *cr) frame_button_repaint(struct frame_button *button, cairo_t *cr)
{ {
@ -225,6 +238,7 @@ frame_pointer_get(struct frame *frame, void *data)
return NULL; return NULL;
pointer->data = data; pointer->data = data;
wl_list_init(&pointer->down_buttons);
wl_list_insert(&frame->pointers, &pointer->link); wl_list_insert(&frame->pointers, &pointer->link);
return pointer; return pointer;
@ -616,8 +630,6 @@ frame_pointer_motion(struct frame *frame, void *data, int x, int y)
if (pointer->hover_button) if (pointer->hover_button)
frame_button_leave(pointer->hover_button, pointer); frame_button_leave(pointer->hover_button, pointer);
/* No drags */
pointer->active = 0;
pointer->hover_button = button; pointer->hover_button = button;
if (pointer->hover_button) if (pointer->hover_button)
@ -626,24 +638,97 @@ frame_pointer_motion(struct frame *frame, void *data, int x, int y)
return location; return location;
} }
static void
frame_pointer_button_destroy(struct frame_pointer_button *button)
{
wl_list_remove(&button->link);
free(button);
}
static void
frame_pointer_button_press(struct frame *frame, struct frame_pointer *pointer,
struct frame_pointer_button *button)
{
if (button->button == BTN_RIGHT) {
if (button->press_location == THEME_LOCATION_TITLEBAR)
frame->status |= FRAME_STATUS_MENU;
frame_pointer_button_destroy(button);
} else if (button->button == BTN_LEFT) {
if (pointer->hover_button) {
frame_button_press(pointer->hover_button);
} else {
switch (button->press_location) {
case THEME_LOCATION_TITLEBAR:
frame->status |= FRAME_STATUS_MOVE;
frame_pointer_button_destroy(button);
break;
case THEME_LOCATION_RESIZING_TOP:
case THEME_LOCATION_RESIZING_BOTTOM:
case THEME_LOCATION_RESIZING_LEFT:
case THEME_LOCATION_RESIZING_RIGHT:
case THEME_LOCATION_RESIZING_TOP_LEFT:
case THEME_LOCATION_RESIZING_TOP_RIGHT:
case THEME_LOCATION_RESIZING_BOTTOM_LEFT:
case THEME_LOCATION_RESIZING_BOTTOM_RIGHT:
frame->status |= FRAME_STATUS_RESIZE;
frame_pointer_button_destroy(button);
break;
default:
break;
}
}
}
}
static void
frame_pointer_button_release(struct frame *frame, struct frame_pointer *pointer,
struct frame_pointer_button *button)
{
if (button->button == BTN_LEFT && button->frame_button) {
if (button->frame_button == pointer->hover_button)
frame_button_release(button->frame_button);
else
frame_button_cancel(button->frame_button);
}
}
static void
frame_pointer_button_cancel(struct frame *frame, struct frame_pointer *pointer,
struct frame_pointer_button *button)
{
if (button->frame_button)
frame_button_cancel(button->frame_button);
}
void void
frame_pointer_leave(struct frame *frame, void *data) frame_pointer_leave(struct frame *frame, void *data)
{ {
struct frame_pointer *pointer = frame_pointer_get(frame, data); struct frame_pointer *pointer = frame_pointer_get(frame, data);
struct frame_pointer_button *button, *next;
if (!pointer) if (!pointer)
return; return;
if (pointer->hover_button) if (pointer->hover_button)
frame_button_leave(pointer->hover_button, pointer); frame_button_leave(pointer->hover_button, pointer);
wl_list_for_each_safe(button, next, &pointer->down_buttons, link) {
frame_pointer_button_cancel(frame, pointer, button);
frame_pointer_button_destroy(button);
}
frame_pointer_destroy(pointer); frame_pointer_destroy(pointer);
} }
enum theme_location enum theme_location
frame_pointer_button(struct frame *frame, void *data, frame_pointer_button(struct frame *frame, void *data,
uint32_t button, enum frame_button_state state) uint32_t btn, enum frame_button_state state)
{ {
struct frame_pointer *pointer = frame_pointer_get(frame, data); struct frame_pointer *pointer = frame_pointer_get(frame, data);
struct frame_pointer_button *button;
enum theme_location location; enum theme_location location;
location = theme_get_location(frame->theme, pointer->x, pointer->y, location = theme_get_location(frame->theme, pointer->x, pointer->y,
@ -654,40 +739,29 @@ frame_pointer_button(struct frame *frame, void *data,
if (!pointer) if (!pointer)
return location; return location;
if (button == BTN_RIGHT) { if (state == FRAME_BUTTON_PRESSED) {
if (state == FRAME_BUTTON_PRESSED && button = malloc(sizeof *button);
location == THEME_LOCATION_TITLEBAR) if (!button)
frame->status |= FRAME_STATUS_MENU;
} else if (button == BTN_LEFT && state == FRAME_BUTTON_PRESSED) {
if (pointer->hover_button) {
pointer->active = 1;
frame_button_press(pointer->hover_button);
return location; return location;
} else {
switch (location) { button->button = btn;
case THEME_LOCATION_TITLEBAR: button->press_location = location;
frame->status |= FRAME_STATUS_MOVE; button->frame_button = pointer->hover_button;
break; wl_list_insert(&pointer->down_buttons, &button->link);
case THEME_LOCATION_RESIZING_TOP:
case THEME_LOCATION_RESIZING_BOTTOM: frame_pointer_button_press(frame, pointer, button);
case THEME_LOCATION_RESIZING_LEFT: } else if (state == FRAME_BUTTON_RELEASED) {
case THEME_LOCATION_RESIZING_RIGHT: button = NULL;
case THEME_LOCATION_RESIZING_TOP_LEFT: wl_list_for_each(button, &pointer->down_buttons, link)
case THEME_LOCATION_RESIZING_TOP_RIGHT: if (button->button == btn)
case THEME_LOCATION_RESIZING_BOTTOM_LEFT:
case THEME_LOCATION_RESIZING_BOTTOM_RIGHT:
frame->status |= FRAME_STATUS_RESIZE;
break;
default:
break; break;
} /* Make sure we didn't hit the end */
} if (&button->link == &pointer->down_buttons)
} else if (button == BTN_LEFT && state == FRAME_BUTTON_RELEASED) { return location;
if (pointer->hover_button && pointer->active)
frame_button_release(pointer->hover_button);
pointer->active = 0; location = button->press_location;
frame_pointer_button_release(frame, pointer, button);
frame_pointer_button_destroy(button);
} }
return location; return location;

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