compositor: Use uint32_t for the msecs value consistently

dev
Rob Bradford 12 years ago committed by Kristian Høgsberg
parent d9a8e16b7b
commit 0fb797596a
  1. 4
      src/compositor.c
  2. 2
      src/compositor.h

@ -1101,7 +1101,7 @@ surface_accumulate_damage(struct weston_surface *surface,
} }
static void static void
weston_output_repaint(struct weston_output *output, int msecs) weston_output_repaint(struct weston_output *output, uint32_t msecs)
{ {
struct weston_compositor *ec = output->compositor; struct weston_compositor *ec = output->compositor;
struct weston_surface *es; struct weston_surface *es;
@ -1198,7 +1198,7 @@ weston_compositor_read_input(int fd, uint32_t mask, void *data)
} }
WL_EXPORT void WL_EXPORT void
weston_output_finish_frame(struct weston_output *output, int msecs) weston_output_finish_frame(struct weston_output *output, uint32_t msecs)
{ {
struct weston_compositor *compositor = output->compositor; struct weston_compositor *compositor = output->compositor;
struct wl_event_loop *loop = struct wl_event_loop *loop =

@ -536,7 +536,7 @@ void
weston_layer_init(struct weston_layer *layer, struct wl_list *below); weston_layer_init(struct weston_layer *layer, struct wl_list *below);
void void
weston_output_finish_frame(struct weston_output *output, int msecs); weston_output_finish_frame(struct weston_output *output, uint32_t msecs);
void void
weston_output_schedule_repaint(struct weston_output *output); weston_output_schedule_repaint(struct weston_output *output);
void void

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