compositor-drm: Rename region variable

Make it a bit more clear what the purpose of the variable is.

Signed-off-by: Daniel Stone <daniels@collabora.com>
Reviewed-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
dev
Daniel Stone 8 years ago
parent c3fcb5bed5
commit 115ed2c011
  1. 11
      libweston/compositor-drm.c

@ -3062,7 +3062,7 @@ drm_assign_planes(struct weston_output *output_base, void *repaint_data)
struct drm_output_state *state;
struct drm_plane_state *plane_state;
struct weston_view *ev;
pixman_region32_t overlap, surface_overlap;
pixman_region32_t surface_overlap, renderer_region;
struct weston_plane *primary, *next_plane;
bool picked_scanout = false;
@ -3084,7 +3084,7 @@ drm_assign_planes(struct weston_output *output_base, void *repaint_data)
* the client buffer can be used directly for the sprite surface
* as we do for flipping full screen surfaces.
*/
pixman_region32_init(&overlap);
pixman_region32_init(&renderer_region);
primary = &output_base->compositor->primary_plane;
wl_list_for_each(ev, &output_base->compositor->view_list, link) {
@ -3108,7 +3108,7 @@ drm_assign_planes(struct weston_output *output_base, void *repaint_data)
es->keep_buffer = false;
pixman_region32_init(&surface_overlap);
pixman_region32_intersect(&surface_overlap, &overlap,
pixman_region32_intersect(&surface_overlap, &renderer_region,
&ev->transform.boundingbox);
next_plane = NULL;
@ -3135,7 +3135,8 @@ drm_assign_planes(struct weston_output *output_base, void *repaint_data)
weston_view_move_to_plane(ev, next_plane);
if (next_plane == primary)
pixman_region32_union(&overlap, &overlap,
pixman_region32_union(&renderer_region,
&renderer_region,
&ev->transform.boundingbox);
if (next_plane == primary ||
@ -3152,7 +3153,7 @@ drm_assign_planes(struct weston_output *output_base, void *repaint_data)
pixman_region32_fini(&surface_overlap);
}
pixman_region32_fini(&overlap);
pixman_region32_fini(&renderer_region);
/* We rely on output->cursor_view being both an accurate reflection of
* the cursor plane's state, but also being maintained across repaints

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