compositor: Add damage_buffer

Add an implementation of wl_surface.damage_buffer, similar to
wl_surface.damage except it uses buffer co-ordinates.

Reviewed-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
Signed-off-by: Derek Foreman <derekf@osg.samsung.com>
dev
Derek Foreman 9 years ago
parent c399692b8e
commit 152254be0d
  1. 88
      src/compositor.c
  2. 4
      src/compositor.h

@ -525,7 +525,8 @@ weston_surface_state_init(struct weston_surface_state *state)
state->sx = 0;
state->sy = 0;
pixman_region32_init(&state->damage);
pixman_region32_init(&state->damage_surface);
pixman_region32_init(&state->damage_buffer);
pixman_region32_init(&state->opaque);
region_init_infinite(&state->input);
@ -552,7 +553,8 @@ weston_surface_state_fini(struct weston_surface_state *state)
pixman_region32_fini(&state->input);
pixman_region32_fini(&state->opaque);
pixman_region32_fini(&state->damage);
pixman_region32_fini(&state->damage_surface);
pixman_region32_fini(&state->damage_buffer);
if (state->buffer)
wl_list_remove(&state->buffer_destroy_listener.link);
@ -2569,8 +2571,23 @@ surface_damage(struct wl_client *client,
if (width <= 0 || height <= 0)
return;
pixman_region32_union_rect(&surface->pending.damage,
&surface->pending.damage,
pixman_region32_union_rect(&surface->pending.damage_surface,
&surface->pending.damage_surface,
x, y, width, height);
}
static void
surface_damage_buffer(struct wl_client *client,
struct wl_resource *resource,
int32_t x, int32_t y, int32_t width, int32_t height)
{
struct weston_surface *surface = wl_resource_get_user_data(resource);
if (width <= 0 || height <= 0)
return;
pixman_region32_union_rect(&surface->pending.damage_buffer,
&surface->pending.damage_buffer,
x, y, width, height);
}
@ -2733,6 +2750,40 @@ weston_surface_build_buffer_matrix(struct weston_surface *surface,
weston_matrix_scale(matrix, vp->buffer.scale, vp->buffer.scale, 1);
}
/* Translate pending damage in buffer co-ordinates to surface
* co-ordinates and union it with a pixman_region32_t.
* This should only be called after the buffer is attached.
*/
static void
apply_damage_buffer(pixman_region32_t *dest,
struct weston_surface *surface,
struct weston_surface_state *state)
{
struct weston_buffer *buffer = surface->buffer_ref.buffer;
/* wl_surface.damage_buffer needs to be clipped to the buffer,
* translated into surface co-ordinates and unioned with
* any other surface damage.
* None of this makes sense if there is no buffer though.
*/
if (buffer && pixman_region32_not_empty(&state->damage_buffer)) {
pixman_region32_t buffer_damage;
pixman_region32_intersect_rect(&state->damage_buffer,
&state->damage_buffer,
0, 0, buffer->width,
buffer->height);
pixman_region32_init(&buffer_damage);
weston_matrix_transform_region(&buffer_damage,
&surface->buffer_to_surface_matrix,
&state->damage_buffer);
pixman_region32_union(dest, dest, &buffer_damage);
pixman_region32_fini(&buffer_damage);
}
/* We should clear this on commit even if there was no buffer */
pixman_region32_clear(&state->damage_buffer);
}
static void
weston_surface_commit_state(struct weston_surface *surface,
struct weston_surface_state *state)
@ -2766,15 +2817,20 @@ weston_surface_commit_state(struct weston_surface *surface,
state->newly_attached = 0;
state->buffer_viewport.changed = 0;
/* wl_surface.damage */
/* wl_surface.damage and wl_surface.damage_buffer */
if (weston_timeline_enabled_ &&
pixman_region32_not_empty(&state->damage))
(pixman_region32_not_empty(&state->damage_surface) ||
pixman_region32_not_empty(&state->damage_buffer)))
TL_POINT("core_commit_damage", TLP_SURFACE(surface), TLP_END);
pixman_region32_union(&surface->damage, &surface->damage,
&state->damage);
&state->damage_surface);
apply_damage_buffer(&surface->damage, surface, state);
pixman_region32_intersect_rect(&surface->damage, &surface->damage,
0, 0, surface->width, surface->height);
pixman_region32_clear(&state->damage);
pixman_region32_clear(&state->damage_surface);
/* wl_surface.set_opaque_region */
pixman_region32_init(&opaque);
@ -2893,7 +2949,8 @@ static const struct wl_surface_interface surface_interface = {
surface_set_input_region,
surface_commit,
surface_set_buffer_transform,
surface_set_buffer_scale
surface_set_buffer_scale,
surface_damage_buffer
};
static void
@ -3022,11 +3079,12 @@ weston_subsurface_commit_to_cache(struct weston_subsurface *sub)
* translated to correspond to the new surface coordinate system
* origin.
*/
pixman_region32_translate(&sub->cached.damage,
pixman_region32_translate(&sub->cached.damage_surface,
-surface->pending.sx, -surface->pending.sy);
pixman_region32_union(&sub->cached.damage, &sub->cached.damage,
&surface->pending.damage);
pixman_region32_clear(&surface->pending.damage);
pixman_region32_union(&sub->cached.damage_surface,
&sub->cached.damage_surface,
&surface->pending.damage_surface);
pixman_region32_clear(&surface->pending.damage_surface);
if (surface->pending.newly_attached) {
sub->cached.newly_attached = 1;
@ -3040,6 +3098,8 @@ weston_subsurface_commit_to_cache(struct weston_subsurface *sub)
sub->cached.sx += surface->pending.sx;
sub->cached.sy += surface->pending.sy;
apply_damage_buffer(&sub->cached.damage_surface, surface, &surface->pending);
sub->cached.buffer_viewport.changed |=
surface->pending.buffer_viewport.changed;
sub->cached.buffer_viewport.buffer =
@ -4536,7 +4596,7 @@ weston_compositor_create(struct wl_display *display, void *user_data)
ec->output_id_pool = 0;
ec->repaint_msec = DEFAULT_REPAINT_WINDOW;
if (!wl_global_create(ec->wl_display, &wl_compositor_interface, 3,
if (!wl_global_create(ec->wl_display, &wl_compositor_interface, 4,
ec, compositor_bind))
goto fail;

@ -931,7 +931,9 @@ struct weston_surface_state {
int32_t sy;
/* wl_surface.damage */
pixman_region32_t damage;
pixman_region32_t damage_surface;
/* wl_surface.damage_buffer */
pixman_region32_t damage_buffer;
/* wl_surface.set_opaque_region */
pixman_region32_t opaque;

Loading…
Cancel
Save